Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add labels to `iced_wgpu` internals | 2020-08-31 | 1 | -3/+3 | |
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* | Fix `offset` calculation in `image::Atlas` | 2020-08-27 | 1 | -1/+1 | |
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* | Fix `layers` initialization in `image::Atlas` | 2020-08-27 | 1 | -1/+1 | |
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* | Update `image` pipeline in `iced_wgpu` | 2020-08-27 | 1 | -16/+60 | |
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* | Update `wgpu` to `0.5` in `iced_wgpu` :tada: | 2020-04-07 | 2 | -27/+15 | |
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* | Implement `svg::Handle::from_memory` | 2020-03-31 | 1 | -3/+13 | |
| | | | | Useful if you already have your SVG data in memory. | ||||
* | Add support for loading already-decoded image pixels | 2020-02-29 | 1 | -0/+15 | |
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* | Stop creating image pipeline when unnecessary | 2020-02-28 | 7 | -2/+510 | |
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* | Move `Debug` implementation for `vector::Svg` | 2020-02-26 | 1 | -11/+6 | |
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* | Derive `Debug` for `raster::Memory` | 2020-02-26 | 1 | -11/+1 | |
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* | Deallocate atlas entries and remove padding | 2020-02-26 | 2 | -4/+23 | |
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* | Fix multiple issues from the refactoring | 2020-02-26 | 1 | -3/+2 | |
| | | | | | | - Update texture view on grow - Fix atlas texture coordinates - Fix fragmented uploads | ||||
* | Avoid creating a vertex buffer every frame | 2020-02-26 | 1 | -2/+0 | |
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* | Refactor texture atlas | 2020-02-26 | 2 | -27/+34 | |
| | | | | | | - Split into multiple modules - Rename some concepts - Change API details | ||||
* | Implemented automatic deallocation of texture space for dropped allocations | 2020-02-25 | 2 | -16/+2 | |
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* | Updated shaders and removed debug_stub_derive dependency | 2020-02-25 | 2 | -10/+27 | |
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* | Batch image draw calls into one with multiple instances | 2020-02-25 | 2 | -21/+6 | |
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* | Implement allocating large images across multiple texture array layers. | 2020-02-25 | 2 | -40/+22 | |
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* | Use array of atlases instead of one growing indefinitely. | 2020-02-25 | 2 | -227/+51 | |
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* | Some small debug changes | 2020-02-25 | 2 | -12/+12 | |
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* | Merged image and svg texture atlases into one owned by the image pipeline. | 2020-02-25 | 2 | -126/+31 | |
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* | Implemented a texture atlas for images and svgs. | 2020-02-25 | 2 | -145/+336 | |
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* | Avoid rasterizing SVG when a dimension is 0 | 2019-12-21 | 1 | -0/+4 | |
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* | Cache `Svg` load result properly | 2019-12-15 | 1 | -15/+20 | |
| | | | | This avoids trying to reload the file constantly on every frame. | ||||
* | Add `svg` example | 2019-12-15 | 1 | -1/+1 | |
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* | Rerasterize SVGs when resized and refactor a bit | 2019-12-15 | 2 | -0/+363 | |