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2021-08-19wgpu: Update to 0.10Libravatar Poly1-7/+10
2021-07-21Use ceil on svg dimensions, fix svg memory usageLibravatar aentity1-2/+3
2021-05-11This commit optimizes the function used to converg rgba pixels into bgra pixels.Libravatar Zak1-17/+5
2021-04-11Upgrade wgpuLibravatar Dispersia1-11/+13
2021-02-13Add image format options to reduce code bloat, fixes #376Libravatar Greg V2-5/+5
2020-12-19Update resvg to `0.12`Libravatar Greg V1-16/+29
2020-11-20Fix deprecation warnings from `image`Libravatar Héctor Ramón Jiménez1-2/+2
2020-11-10Update `bytemuck` and remove `zerocopy` in `iced_wgpu`Libravatar Héctor Ramón Jiménez1-3/+1
2020-08-31Add labels to `iced_wgpu` internalsLibravatar Héctor Ramón Jiménez1-3/+3
2020-08-27Fix `offset` calculation in `image::Atlas`Libravatar Héctor Ramón Jiménez1-1/+1
2020-08-27Fix `layers` initialization in `image::Atlas`Libravatar Héctor Ramón Jiménez1-1/+1
2020-08-27Update `image` pipeline in `iced_wgpu`Libravatar Héctor Ramón Jiménez1-16/+60
2020-04-07Update `wgpu` to `0.5` in `iced_wgpu` :tada:Libravatar Héctor Ramón Jiménez2-27/+15
2020-03-31Implement `svg::Handle::from_memory`Libravatar Héctor Ramón Jiménez1-3/+13
2020-02-29Add support for loading already-decoded image pixelsLibravatar Soham Chowdhury1-0/+15
2020-02-28Stop creating image pipeline when unnecessaryLibravatar Héctor Ramón Jiménez7-2/+510
2020-02-26Move `Debug` implementation for `vector::Svg`Libravatar Héctor Ramón Jiménez1-11/+6
2020-02-26Derive `Debug` for `raster::Memory`Libravatar Héctor Ramón Jiménez1-11/+1
2020-02-26Deallocate atlas entries and remove paddingLibravatar Héctor Ramón Jiménez2-4/+23
2020-02-26Fix multiple issues from the refactoringLibravatar Héctor Ramón Jiménez1-3/+2
2020-02-26Avoid creating a vertex buffer every frameLibravatar Héctor Ramón Jiménez1-2/+0
2020-02-26Refactor texture atlasLibravatar Héctor Ramón Jiménez2-27/+34
2020-02-25Implemented automatic deallocation of texture space for dropped allocationsLibravatar Malte Veerman2-16/+2
2020-02-25Updated shaders and removed debug_stub_derive dependencyLibravatar Malte Veerman2-10/+27
2020-02-25Batch image draw calls into one with multiple instancesLibravatar Malte Veerman2-21/+6
2020-02-25Implement allocating large images across multiple texture array layers.Libravatar Malte Veerman2-40/+22
2020-02-25Use array of atlases instead of one growing indefinitely.Libravatar Malte Veerman2-227/+51
2020-02-25Some small debug changesLibravatar Malte Veerman2-12/+12
2020-02-25Merged image and svg texture atlases into one owned by the image pipeline.Libravatar Malte Veerman2-126/+31
2020-02-25Implemented a texture atlas for images and svgs.Libravatar Malte Veerman2-145/+336
2019-12-21Avoid rasterizing SVG when a dimension is 0Libravatar Héctor Ramón Jiménez1-0/+4
2019-12-15Cache `Svg` load result properlyLibravatar Héctor Ramón Jiménez1-15/+20
2019-12-15Add `svg` exampleLibravatar Héctor Ramón Jiménez1-1/+1
2019-12-15Rerasterize SVGs when resized and refactor a bitLibravatar Héctor Ramón Jiménez2-0/+363