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* Make image `Cache` eviction strategy less aggressive in `iced_wgpu`Libravatar Héctor Ramón Jiménez2024-04-242-0/+12
| | | | | | | | | | | Instead of trimming unconditionally at the end of a frame, we now trim the cache only when there is a cache miss. This way, images that are not visible but still a part of the layout will stay cached. Eviction will only happen when the images are not a part of the UI for two consectuive frames.
* Remove `image` abstractions in `iced_graphics`Libravatar Héctor Ramón Jiménez2023-03-071-3/+3
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* Create `iced_widget` subcrate and re-organize the whole codebaseLibravatar Héctor Ramón Jiménez2023-03-043-7/+5
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* Refactor some `image` traits a bitLibravatar Héctor Ramón Jiménez2022-11-053-8/+12
| | | | | | | - Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
* Move image/svg handling into `iced_graphics`Libravatar Ian Douglas Scott2022-11-051-3/+3
| | | | | | | | | The `TextureStore` trait is implemented by the atlas, and can also be implemented in the glow renderer or in a software renderer. The API here may be improved in the future, but API stability is presumably not a huge issue since these types will only be used by renderer backends.
* Address Clippy lintsLibravatar Poly2022-07-091-4/+1
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* Add image format options to reduce code bloat, fixes #376Libravatar Greg V2021-02-131-1/+1
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* Stop creating image pipeline when unnecessaryLibravatar Héctor Ramón Jiménez2020-02-284-0/+147