Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Restructured everything to make profiling a feature of iced_winit. | 2023-01-09 | 1 | -3/+3 | |
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* | Initial profiling support for Iced. | 2023-01-09 | 1 | -0/+6 | |
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* | Remove `appearance` from `Handle` | 2022-12-06 | 1 | -1/+6 | |
| | | | | ... and pass it directly to `Renderer::draw` instead. | ||||
* | Remove redundant features in `iced_wgpu` and `iced_glow` | 2022-11-05 | 1 | -9/+9 | |
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* | Refactor some `image` traits a bit | 2022-11-05 | 1 | -7/+11 | |
| | | | | | | | - Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`. | ||||
* | Move image/svg handling into `iced_graphics` | 2022-11-05 | 1 | -13/+19 | |
| | | | | | | | | | The `TextureStore` trait is implemented by the atlas, and can also be implemented in the glow renderer or in a software renderer. The API here may be improved in the future, but API stability is presumably not a huge issue since these types will only be used by renderer backends. | ||||
* | Address Clippy lints | 2022-07-09 | 1 | -4/+4 | |
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* | update `wgpu` to `0.13` | 2022-07-02 | 1 | -10/+12 | |
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* | Run `cargo fmt` | 2022-01-04 | 1 | -2/+4 | |
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* | Update wgpu 0.12 | 2022-01-04 | 1 | -5/+3 | |
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* | wgpu: Update to 0.10 | 2021-08-19 | 1 | -11/+10 | |
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* | Use vertex_attr_array macro | 2021-06-22 | 1 | -27/+7 | |
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* | Use latest `wgpu` releases instead of patched sources | 2021-05-19 | 1 | -5/+7 | |
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* | Run cargo fmt | 2021-04-12 | 1 | -14/+15 | |
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* | add temporary fix for image wgsl | 2021-04-12 | 1 | -1/+1 | |
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* | Upgrade wgpu | 2021-04-11 | 1 | -30/+29 | |
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* | Add image format options to reduce code bloat, fixes #376 | 2021-02-13 | 1 | -9/+9 | |
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* | Enable filtering in `wgpu::image` | 2021-02-06 | 1 | -2/+2 | |
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* | Use lowercase in `wgpu` labels for consistency | 2021-02-06 | 1 | -1/+1 | |
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* | Fix TextureViewDimension for image | 2021-02-03 | 1 | -1/+1 | |
| | | | wgpu validation helped to find this long standing type error | ||||
* | [wgpu 0.7] Update image.rs | 2021-02-03 | 1 | -55/+66 | |
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* | Update `bytemuck` and remove `zerocopy` in `iced_wgpu` | 2020-11-10 | 1 | -14/+13 | |
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* | Add labels to `iced_wgpu` internals | 2020-08-31 | 1 | -11/+11 | |
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* | Remove unnecessary `create_buffer_init` for uniforms | 2020-08-27 | 1 | -10/+6 | |
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* | Remove redundant depth bias fields in `iced_wgpu` | 2020-08-27 | 1 | -3/+0 | |
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* | Update `image` pipeline in `iced_wgpu` | 2020-08-27 | 1 | -72/+86 | |
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* | Move `Layer` to `iced_graphics` | 2020-05-19 | 1 | -26/+31 | |
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* | Change `&mut wgpu::Device` to `&wgpu::Device` (#299) | 2020-04-16 | 1 | -1/+1 | |
| | | | | | * Change `&mut wgpu::Device` to `&wgpu::Device` * Fix for rustfmt | ||||
* | Update `wgpu` to `0.5` in `iced_wgpu` :tada: | 2020-04-07 | 1 | -74/+85 | |
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* | Stop creating image pipeline when unnecessary | 2020-02-28 | 1 | -36/+38 | |
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* | Remove unused code warnings in `iced_wgpu::image` | 2020-02-26 | 1 | -8/+13 | |
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* | Deallocate atlas entries and remove padding | 2020-02-26 | 1 | -4/+4 | |
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* | Fix multiple issues from the refactoring | 2020-02-26 | 1 | -4/+6 | |
| | | | | | | - Update texture view on grow - Fix atlas texture coordinates - Fix fragmented uploads | ||||
* | Avoid creating a vertex buffer every frame | 2020-02-26 | 1 | -40/+69 | |
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* | Refactor texture atlas | 2020-02-26 | 1 | -623/+145 | |
| | | | | | | - Split into multiple modules - Rename some concepts - Change API details | ||||
* | Implemented automatic deallocation of texture space for dropped allocations | 2020-02-25 | 1 | -69/+86 | |
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* | When deallocating the last allocation in an allocator mark its layer as empty | 2020-02-25 | 1 | -24/+23 | |
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* | Updated shaders and removed debug_stub_derive dependency | 2020-02-25 | 1 | -8/+24 | |
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* | Batch image draw calls into one with multiple instances | 2020-02-25 | 1 | -182/+154 | |
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* | Implement allocating large images across multiple texture array layers. | 2020-02-25 | 1 | -168/+517 | |
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* | Use array of atlases instead of one growing indefinitely. | 2020-02-25 | 1 | -49/+203 | |
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* | Fixed texture bleeding | 2020-02-25 | 1 | -4/+4 | |
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* | Merged image and svg texture atlases into one owned by the image pipeline. | 2020-02-25 | 1 | -33/+59 | |
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* | Implemented a texture atlas for images and svgs. | 2020-02-25 | 1 | -65/+112 | |
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* | Make output format of `iced_wgpu` configurable | 2020-02-24 | 1 | -2/+2 | |
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* | Make `image` support optional in `iced_wgpu` | 2020-01-20 | 1 | -5/+19 | |
| | | | | | This reduces binary size when image rendering is not necessary a considerable amount. | ||||
* | Cache `Svg` load result properly | 2019-12-15 | 1 | -5/+2 | |
| | | | | This avoids trying to reload the file constantly on every frame. | ||||
* | Put `svg` rendering behind a feature gate | 2019-12-15 | 1 | -12/+24 | |
| | | | | This reduces binary size when SVG supoprt is not needed. | ||||
* | Rerasterize SVGs when resized and refactor a bit | 2019-12-15 | 1 | -258/+50 | |
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* | Merged svg pipeline into image | 2019-12-12 | 1 | -21/+86 | |
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