Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Draft custom layout engine based on `druid` | 2019-11-11 | 1 | -1/+1 | |
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* | Draft new layout API | 2019-11-10 | 1 | -1/+1 | |
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* | Apply HiDPI to text, images, and clip primitives | 2019-11-05 | 1 | -1/+8 | |
| | | | | | Quads are a bit trickier to handle. We may need to change the shaders a bit. | ||||
* | Implement debug view and load system fonts | 2019-11-03 | 1 | -3/+3 | |
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* | Draft `Metrics` and improve `Target` abstraction | 2019-11-02 | 1 | -6/+18 | |
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* | Rename `Renderer::Primitive` to `Renderer::Output` | 2019-10-11 | 2 | -2/+2 | |
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* | Move `winit` logic from `iced` to `iced_winit` | 2019-10-09 | 2 | -0/+42 | |
- Added new `renderer::Windowed` trait. This shoud allow users to easily try different renderers by simply changing one line. - Renamed `UserInterface` traits to `Application`, as the `run` method takes total control of the current thread. - Moved `MouseCursor` back to `iced_native`. The new `renderer::Windowed` trait returns one on `draw`. - Split `iced_native` renderer in multiple modules, for consistency. |