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* Draft custom layout engine based on `druid`Libravatar Héctor Ramón Jiménez2019-11-111-1/+1
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* Draft new layout APILibravatar Héctor Ramón Jiménez2019-11-101-1/+1
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* Apply HiDPI to text, images, and clip primitivesLibravatar Héctor Ramón Jiménez2019-11-051-1/+8
| | | | | Quads are a bit trickier to handle. We may need to change the shaders a bit.
* Implement debug view and load system fontsLibravatar Héctor Ramón Jiménez2019-11-031-3/+3
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* Draft `Metrics` and improve `Target` abstractionLibravatar Héctor Ramón Jiménez2019-11-021-6/+18
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* Rename `Renderer::Primitive` to `Renderer::Output`Libravatar Héctor Ramón Jiménez2019-10-112-2/+2
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* Move `winit` logic from `iced` to `iced_winit`Libravatar Héctor Ramón Jiménez2019-10-092-0/+42
- Added new `renderer::Windowed` trait. This shoud allow users to easily try different renderers by simply changing one line. - Renamed `UserInterface` traits to `Application`, as the `run` method takes total control of the current thread. - Moved `MouseCursor` back to `iced_native`. The new `renderer::Windowed` trait returns one on `draw`. - Split `iced_native` renderer in multiple modules, for consistency.