Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove `image` abstractions in `iced_graphics` | 2023-03-07 | 2 | -432/+0 | |
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* | Create `iced_widget` subcrate and re-organize the whole codebase | 2023-03-04 | 3 | -6/+5 | |
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* | Update `resvg` in `iced_graphics` | 2023-02-25 | 1 | -10/+7 | |
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* | Minor docs typo | 2022-12-29 | 1 | -1/+1 | |
| | | | "Romve" -> "Remove" | ||||
* | Rename `Fill` to `ColorFilter` in `graphics::image::vector` | 2022-12-06 | 1 | -4/+4 | |
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* | Remove `appearance` from `Handle` | 2022-12-06 | 1 | -11/+11 | |
| | | | | ... and pass it directly to `Renderer::draw` instead. | ||||
* | feat: SVG styling with icon fill color | 2022-12-06 | 1 | -10/+28 | |
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* | Don't convert svg to BGRA before passing to shader | 2022-11-04 | 1 | -9/+2 | |
| | | | | | Now that the shader is using RGBA, this incorrectly swaps the components. | ||||
* | Replace `texture_store` and `store` with `storage` | 2022-11-05 | 2 | -9/+9 | |
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* | Use RGBA texture for `image` and `svg` pipelines | 2022-11-05 | 1 | -1/+1 | |
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* | Refactor some `image` traits a bit | 2022-11-05 | 3 | -21/+58 | |
| | | | | | | | - Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`. | ||||
* | Move image/svg handling into `iced_graphics` | 2022-11-05 | 2 | -0/+419 | |
The `TextureStore` trait is implemented by the atlas, and can also be implemented in the glow renderer or in a software renderer. The API here may be improved in the future, but API stability is presumably not a huge issue since these types will only be used by renderer backends. |