Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2023-03-07 | Remove `image` abstractions in `iced_graphics` | 2 | -432/+0 | ||
2023-03-04 | Create `iced_widget` subcrate and re-organize the whole codebase | 3 | -6/+5 | ||
2023-02-25 | Update `resvg` in `iced_graphics` | 1 | -10/+7 | ||
2022-12-29 | Minor docs typo | 1 | -1/+1 | ||
"Romve" -> "Remove" | |||||
2022-12-06 | Rename `Fill` to `ColorFilter` in `graphics::image::vector` | 1 | -4/+4 | ||
2022-12-06 | Remove `appearance` from `Handle` | 1 | -11/+11 | ||
... and pass it directly to `Renderer::draw` instead. | |||||
2022-12-06 | feat: SVG styling with icon fill color | 1 | -10/+28 | ||
2022-11-04 | Don't convert svg to BGRA before passing to shader | 1 | -9/+2 | ||
Now that the shader is using RGBA, this incorrectly swaps the components. | |||||
2022-11-05 | Replace `texture_store` and `store` with `storage` | 2 | -9/+9 | ||
2022-11-05 | Use RGBA texture for `image` and `svg` pipelines | 1 | -1/+1 | ||
2022-11-05 | Refactor some `image` traits a bit | 3 | -21/+58 | ||
- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`. | |||||
2022-11-05 | Move image/svg handling into `iced_graphics` | 2 | -0/+419 | ||
The `TextureStore` trait is implemented by the atlas, and can also be implemented in the glow renderer or in a software renderer. The API here may be improved in the future, but API stability is presumably not a huge issue since these types will only be used by renderer backends. |