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2023-03-07Remove `image` abstractions in `iced_graphics`Libravatar Héctor Ramón Jiménez2-432/+0
2023-03-04Create `iced_widget` subcrate and re-organize the whole codebaseLibravatar Héctor Ramón Jiménez3-6/+5
2023-02-25Update `resvg` in `iced_graphics`Libravatar Héctor Ramón Jiménez1-10/+7
2022-12-29Minor docs typoLibravatar rpitasky1-1/+1
"Romve" -> "Remove"
2022-12-06Rename `Fill` to `ColorFilter` in `graphics::image::vector`Libravatar Héctor Ramón Jiménez1-4/+4
2022-12-06Remove `appearance` from `Handle`Libravatar Héctor Ramón Jiménez1-11/+11
... and pass it directly to `Renderer::draw` instead.
2022-12-06feat: SVG styling with icon fill colorLibravatar Michael Aaron Murphy1-10/+28
2022-11-04Don't convert svg to BGRA before passing to shaderLibravatar Ian Douglas Scott1-9/+2
Now that the shader is using RGBA, this incorrectly swaps the components.
2022-11-05Replace `texture_store` and `store` with `storage`Libravatar Héctor Ramón Jiménez2-9/+9
2022-11-05Use RGBA texture for `image` and `svg` pipelinesLibravatar Héctor Ramón Jiménez1-1/+1
2022-11-05Refactor some `image` traits a bitLibravatar Héctor Ramón Jiménez3-21/+58
- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
2022-11-05Move image/svg handling into `iced_graphics`Libravatar Ian Douglas Scott2-0/+419
The `TextureStore` trait is implemented by the atlas, and can also be implemented in the glow renderer or in a software renderer. The API here may be improved in the future, but API stability is presumably not a huge issue since these types will only be used by renderer backends.