summaryrefslogtreecommitdiffstats
path: root/graphics/src/image/vector.rs (unfollow)
Commit message (Expand)AuthorFilesLines
2023-03-07Remove `image` abstractions in `iced_graphics`Libravatar Héctor Ramón Jiménez1-190/+0
2023-03-04Create `iced_widget` subcrate and re-organize the whole codebaseLibravatar Héctor Ramón Jiménez1-3/+2
2023-02-25Update `resvg` in `iced_graphics`Libravatar Héctor Ramón Jiménez1-10/+7
2022-12-06Rename `Fill` to `ColorFilter` in `graphics::image::vector`Libravatar Héctor Ramón Jiménez1-4/+4
2022-12-06Remove `appearance` from `Handle`Libravatar Héctor Ramón Jiménez1-11/+11
2022-12-06feat: SVG styling with icon fill colorLibravatar Michael Aaron Murphy1-10/+28
2022-11-04Don't convert svg to BGRA before passing to shaderLibravatar Ian Douglas Scott1-9/+2
2022-11-05Replace `texture_store` and `store` with `storage`Libravatar Héctor Ramón Jiménez1-4/+4
2022-11-05Refactor some `image` traits a bitLibravatar Héctor Ramón Jiménez1-8/+8
2022-11-05Move image/svg handling into `iced_graphics`Libravatar Ian Douglas Scott1-22/+32
2022-07-09Address Clippy lintsLibravatar Poly1-2/+2
2021-10-31Introduce first-class `svg` module in `iced_native`Libravatar Héctor Ramón Jiménez1-1/+1
2021-10-31Remove `widget` module re-exports in `iced_native`Libravatar Héctor Ramón Jiménez1-1/+1
2021-09-27Update `resvg` to `0.18` in `iced_wgpu`Libravatar Héctor Ramón Jiménez1-11/+21
2021-07-21Use ceil on svg dimensions, fix svg memory usageLibravatar aentity1-2/+3
2021-05-11This commit optimizes the function used to converg rgba pixels into bgra pixels.Libravatar Zak1-17/+5
2020-12-19Update resvg to `0.12`Libravatar Greg V1-16/+29
2020-11-10Update `bytemuck` and remove `zerocopy` in `iced_wgpu`Libravatar Héctor Ramón Jiménez1-3/+1
2020-04-07Update `wgpu` to `0.5` in `iced_wgpu` :tada:Libravatar Héctor Ramón Jiménez1-1/+3
2020-03-31Implement `svg::Handle::from_memory`Libravatar Héctor Ramón Jiménez1-3/+13
2020-02-28Stop creating image pipeline when unnecessaryLibravatar Héctor Ramón Jiménez1-1/+1
2020-02-26Move `Debug` implementation for `vector::Svg`Libravatar Héctor Ramón Jiménez1-11/+6
2020-02-26Deallocate atlas entries and remove paddingLibravatar Héctor Ramón Jiménez1-2/+10
2020-02-26Refactor texture atlasLibravatar Héctor Ramón Jiménez1-17/+17
2020-02-25Implemented automatic deallocation of texture space for dropped allocationsLibravatar Malte Veerman1-7/+1
2020-02-25Updated shaders and removed debug_stub_derive dependencyLibravatar Malte Veerman1-8/+16
2020-02-25Batch image draw calls into one with multiple instancesLibravatar Malte Veerman1-11/+4
2020-02-25Implement allocating large images across multiple texture array layers.Libravatar Malte Veerman1-16/+11
2020-02-25Use array of atlases instead of one growing indefinitely.Libravatar Malte Veerman1-118/+31
2020-02-25Some small debug changesLibravatar Malte Veerman1-11/+8
2020-02-25Merged image and svg texture atlases into one owned by the image pipeline.Libravatar Malte Veerman1-63/+15
2020-02-25Implemented a texture atlas for images and svgs.Libravatar Malte Veerman1-49/+149
2019-12-21Avoid rasterizing SVG when a dimension is 0Libravatar Héctor Ramón Jiménez1-0/+4
2019-12-15Cache `Svg` load result properlyLibravatar Héctor Ramón Jiménez1-15/+20
2019-12-15Add `svg` exampleLibravatar Héctor Ramón Jiménez1-1/+1
2019-12-15Rerasterize SVGs when resized and refactor a bitLibravatar Héctor Ramón Jiménez1-0/+187