| Commit message (Expand) | Author | Files | Lines |
2023-03-07 | Remove `image` abstractions in `iced_graphics` | Héctor Ramón Jiménez | 1 | -190/+0 |
2023-03-04 | Create `iced_widget` subcrate and re-organize the whole codebase | Héctor Ramón Jiménez | 1 | -3/+2 |
2023-02-25 | Update `resvg` in `iced_graphics` | Héctor Ramón Jiménez | 1 | -10/+7 |
2022-12-06 | Rename `Fill` to `ColorFilter` in `graphics::image::vector` | Héctor Ramón Jiménez | 1 | -4/+4 |
2022-12-06 | Remove `appearance` from `Handle` | Héctor Ramón Jiménez | 1 | -11/+11 |
2022-12-06 | feat: SVG styling with icon fill color | Michael Aaron Murphy | 1 | -10/+28 |
2022-11-04 | Don't convert svg to BGRA before passing to shader | Ian Douglas Scott | 1 | -9/+2 |
2022-11-05 | Replace `texture_store` and `store` with `storage` | Héctor Ramón Jiménez | 1 | -4/+4 |
2022-11-05 | Refactor some `image` traits a bit | Héctor Ramón Jiménez | 1 | -8/+8 |
2022-11-05 | Move image/svg handling into `iced_graphics` | Ian Douglas Scott | 1 | -22/+32 |
2022-07-09 | Address Clippy lints | Poly | 1 | -2/+2 |
2021-10-31 | Introduce first-class `svg` module in `iced_native` | Héctor Ramón Jiménez | 1 | -1/+1 |
2021-10-31 | Remove `widget` module re-exports in `iced_native` | Héctor Ramón Jiménez | 1 | -1/+1 |
2021-09-27 | Update `resvg` to `0.18` in `iced_wgpu` | Héctor Ramón Jiménez | 1 | -11/+21 |
2021-07-21 | Use ceil on svg dimensions, fix svg memory usage | aentity | 1 | -2/+3 |
2021-05-11 | This commit optimizes the function used to converg rgba pixels into bgra pixels. | Zak | 1 | -17/+5 |
2020-12-19 | Update resvg to `0.12` | Greg V | 1 | -16/+29 |
2020-11-10 | Update `bytemuck` and remove `zerocopy` in `iced_wgpu` | Héctor Ramón Jiménez | 1 | -3/+1 |
2020-04-07 | Update `wgpu` to `0.5` in `iced_wgpu` :tada: | Héctor Ramón Jiménez | 1 | -1/+3 |
2020-03-31 | Implement `svg::Handle::from_memory` | Héctor Ramón Jiménez | 1 | -3/+13 |
2020-02-28 | Stop creating image pipeline when unnecessary | Héctor Ramón Jiménez | 1 | -1/+1 |
2020-02-26 | Move `Debug` implementation for `vector::Svg` | Héctor Ramón Jiménez | 1 | -11/+6 |
2020-02-26 | Deallocate atlas entries and remove padding | Héctor Ramón Jiménez | 1 | -2/+10 |
2020-02-26 | Refactor texture atlas | Héctor Ramón Jiménez | 1 | -17/+17 |
2020-02-25 | Implemented automatic deallocation of texture space for dropped allocations | Malte Veerman | 1 | -7/+1 |
2020-02-25 | Updated shaders and removed debug_stub_derive dependency | Malte Veerman | 1 | -8/+16 |
2020-02-25 | Batch image draw calls into one with multiple instances | Malte Veerman | 1 | -11/+4 |
2020-02-25 | Implement allocating large images across multiple texture array layers. | Malte Veerman | 1 | -16/+11 |
2020-02-25 | Use array of atlases instead of one growing indefinitely. | Malte Veerman | 1 | -118/+31 |
2020-02-25 | Some small debug changes | Malte Veerman | 1 | -11/+8 |
2020-02-25 | Merged image and svg texture atlases into one owned by the image pipeline. | Malte Veerman | 1 | -63/+15 |
2020-02-25 | Implemented a texture atlas for images and svgs. | Malte Veerman | 1 | -49/+149 |
2019-12-21 | Avoid rasterizing SVG when a dimension is 0 | Héctor Ramón Jiménez | 1 | -0/+4 |
2019-12-15 | Cache `Svg` load result properly | Héctor Ramón Jiménez | 1 | -15/+20 |
2019-12-15 | Add `svg` example | Héctor Ramón Jiménez | 1 | -1/+1 |
2019-12-15 | Rerasterize SVGs when resized and refactor a bit | Héctor Ramón Jiménez | 1 | -0/+187 |