Commit message (Collapse) | Author | Files | Lines | ||
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2023-03-07 | Remove `image` abstractions in `iced_graphics` | 1 | -242/+0 | ||
2023-03-04 | Create `iced_widget` subcrate and re-organize the whole codebase | 1 | -2/+2 | ||
2022-11-05 | Replace `texture_store` and `store` with `storage` | 1 | -5/+5 | ||
2022-11-05 | Use RGBA texture for `image` and `svg` pipelines | 1 | -1/+1 | ||
2022-11-05 | Refactor some `image` traits a bit | 1 | -13/+19 | ||
- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`. | |||||
2022-11-05 | Move image/svg handling into `iced_graphics` | 1 | -27/+41 | ||
The `TextureStore` trait is implemented by the atlas, and can also be implemented in the glow renderer or in a software renderer. The API here may be improved in the future, but API stability is presumably not a huge issue since these types will only be used by renderer backends. | |||||
2022-07-09 | Fix `clippy` lints for all crates and features | 1 | -1/+1 | ||
... and check those in CI as well! | |||||
2022-07-09 | Address Clippy lints | 1 | -1/+1 | ||
2022-02-09 | Update Rust edition to 2021 :tada: | 1 | -2/+0 | ||
2021-10-31 | Introduce first-class `image` module in `iced_native` | 1 | -1/+1 | ||
2021-10-31 | Remove `widget` module re-exports in `iced_native` | 1 | -1/+1 | ||
2021-09-30 | Fix `Operation::perform` in `image::raster` | 1 | -6/+31 | ||
Flipping diagonally isn't the same as flipping each axis individually :sweat_smile: | |||||
2021-09-30 | Remove absolute module path leftovers in `image::raster` | 1 | -4/+4 | ||
2021-09-30 | Refactor `Orientation` into `Operation` in `image::raster` | 1 | -53/+41 | ||
2021-09-30 | Remove unnecessary absolute module paths in `image::raster` | 1 | -3/+3 | ||
2021-09-30 | Introduce `Orientation` enum in `image::raster` | 1 | -37/+72 | ||
2021-09-30 | Honor Exif orientation in `iced_wgpu::Image` | 1 | -2/+44 | ||
2021-02-13 | Add image format options to reduce code bloat, fixes #376 | 1 | -4/+4 | ||
2020-11-20 | Fix deprecation warnings from `image` | 1 | -2/+2 | ||
2020-02-29 | Add support for loading already-decoded image pixels | 1 | -0/+15 | ||
2020-02-28 | Stop creating image pipeline when unnecessary | 1 | -1/+1 | ||
2020-02-26 | Derive `Debug` for `raster::Memory` | 1 | -11/+1 | ||
2020-02-26 | Deallocate atlas entries and remove padding | 1 | -2/+13 | ||
2020-02-26 | Fix multiple issues from the refactoring | 1 | -3/+2 | ||
- Update texture view on grow - Fix atlas texture coordinates - Fix fragmented uploads | |||||
2020-02-26 | Avoid creating a vertex buffer every frame | 1 | -2/+0 | ||
2020-02-26 | Refactor texture atlas | 1 | -10/+17 | ||
- Split into multiple modules - Rename some concepts - Change API details | |||||
2020-02-25 | Implemented automatic deallocation of texture space for dropped allocations | 1 | -9/+1 | ||
2020-02-25 | Updated shaders and removed debug_stub_derive dependency | 1 | -2/+11 | ||
2020-02-25 | Batch image draw calls into one with multiple instances | 1 | -10/+2 | ||
2020-02-25 | Implement allocating large images across multiple texture array layers. | 1 | -24/+11 | ||
2020-02-25 | Use array of atlases instead of one growing indefinitely. | 1 | -109/+20 | ||
2020-02-25 | Some small debug changes | 1 | -1/+4 | ||
2020-02-25 | Merged image and svg texture atlases into one owned by the image pipeline. | 1 | -63/+16 | ||
2020-02-25 | Implemented a texture atlas for images and svgs. | 1 | -96/+187 | ||
2019-12-15 | Rerasterize SVGs when resized and refactor a bit | 1 | -0/+176 | ||