Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Run `cargo fmt` | 2025-02-21 | 1 | -1/+1 | |
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* | Introduce `Svg` struct in `core::svg` | 2024-08-04 | 1 | -20/+5 | |
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* | Introduce `Image` struct in `core::image` | 2024-08-04 | 1 | -25/+3 | |
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* | Implement image support for `canvas` widget | 2024-08-04 | 1 | -0/+6 | |
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* | Introduce dynamic `opacity` support for `Image` and `Svg` | 2024-05-03 | 1 | -2/+8 | |
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* | Fix `Image::bounds` when rotation present in `iced_graphics` | 2024-05-03 | 1 | -2/+5 | |
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* | Simplify image rotation API and its internals | 2024-05-02 | 1 | -9/+3 | |
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* | Add `Image` rotation support | 2024-05-02 | 1 | -3/+13 | |
| | | | | Co-authored-by: DKolter <68352124+DKolter@users.noreply.github.com> | ||||
* | Use an opaque `Id` type for `image::Handle` | 2024-05-01 | 1 | -2/+3 | |
| | | | | Hashing pointers is a terrible idea. | ||||
* | Use `Bytes` as the `Container` of `ImageBuffer` | 2024-05-01 | 1 | -20/+31 | |
| | | | | | Since we don't need to mutate images once loaded, we avoid unnecessary extra allocations. | ||||
* | Track image damage in `iced_tiny_skia` | 2024-04-10 | 1 | -1/+12 | |
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* | Fix broken doc links in `iced_wgpu` and `iced_graphics` | 2024-04-03 | 1 | -0/+2 | |
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* | Redesign `iced_wgpu` layering architecture | 2024-04-03 | 1 | -60/+94 | |
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* | Fix `clippy::semicolon_if_nothing_returned` | 2023-09-20 | 1 | -1/+1 | |
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* | Write missing documentation in `iced_graphics` | 2023-05-11 | 1 | -0/+1 | |
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* | Remove `image` abstractions in `iced_graphics` | 2023-03-07 | 1 | -7/+91 | |
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* | Refactor some `image` traits a bit | 2022-11-05 | 1 | -27/+3 | |
| | | | | | | | - Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`. | ||||
* | Move image/svg handling into `iced_graphics` | 2022-11-05 | 1 | -0/+34 | |
The `TextureStore` trait is implemented by the atlas, and can also be implemented in the glow renderer or in a software renderer. The API here may be improved in the future, but API stability is presumably not a huge issue since these types will only be used by renderer backends. |