Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2025-02-21 | Run `cargo fmt` | 1 | -1/+1 | ||
2024-08-04 | Introduce `Svg` struct in `core::svg` | 1 | -20/+5 | ||
2024-08-04 | Introduce `Image` struct in `core::image` | 1 | -25/+3 | ||
2024-08-04 | Implement image support for `canvas` widget | 1 | -0/+6 | ||
2024-05-03 | Introduce dynamic `opacity` support for `Image` and `Svg` | 1 | -2/+8 | ||
2024-05-03 | Fix `Image::bounds` when rotation present in `iced_graphics` | 1 | -2/+5 | ||
2024-05-02 | Simplify image rotation API and its internals | 1 | -9/+3 | ||
2024-05-02 | Add `Image` rotation support | 1 | -3/+13 | ||
Co-authored-by: DKolter <68352124+DKolter@users.noreply.github.com> | |||||
2024-05-01 | Use an opaque `Id` type for `image::Handle` | 1 | -2/+3 | ||
Hashing pointers is a terrible idea. | |||||
2024-05-01 | Use `Bytes` as the `Container` of `ImageBuffer` | 1 | -20/+31 | ||
Since we don't need to mutate images once loaded, we avoid unnecessary extra allocations. | |||||
2024-04-10 | Track image damage in `iced_tiny_skia` | 1 | -1/+12 | ||
2024-04-03 | Fix broken doc links in `iced_wgpu` and `iced_graphics` | 1 | -0/+2 | ||
2024-04-03 | Redesign `iced_wgpu` layering architecture | 1 | -60/+94 | ||
2023-09-20 | Fix `clippy::semicolon_if_nothing_returned` | 1 | -1/+1 | ||
2023-05-11 | Write missing documentation in `iced_graphics` | 1 | -0/+1 | ||
2023-03-07 | Remove `image` abstractions in `iced_graphics` | 1 | -7/+91 | ||
2022-11-05 | Refactor some `image` traits a bit | 1 | -27/+3 | ||
- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`. | |||||
2022-11-05 | Move image/svg handling into `iced_graphics` | 1 | -0/+34 | ||
The `TextureStore` trait is implemented by the atlas, and can also be implemented in the glow renderer or in a software renderer. The API here may be improved in the future, but API stability is presumably not a huge issue since these types will only be used by renderer backends. |