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2025-02-21Run `cargo fmt`Libravatar Héctor Ramón Jiménez1-1/+1
2024-08-04Introduce `Svg` struct in `core::svg`Libravatar Héctor Ramón Jiménez1-20/+5
2024-08-04Introduce `Image` struct in `core::image`Libravatar Héctor Ramón Jiménez1-25/+3
2024-08-04Implement image support for `canvas` widgetLibravatar Héctor Ramón Jiménez1-0/+6
2024-05-03Introduce dynamic `opacity` support for `Image` and `Svg`Libravatar Héctor Ramón Jiménez1-2/+8
2024-05-03Fix `Image::bounds` when rotation present in `iced_graphics`Libravatar Héctor Ramón Jiménez1-2/+5
2024-05-02Simplify image rotation API and its internalsLibravatar Héctor Ramón Jiménez1-9/+3
2024-05-02Add `Image` rotation supportLibravatar Héctor Ramón Jiménez1-3/+13
Co-authored-by: DKolter <68352124+DKolter@users.noreply.github.com>
2024-05-01Use an opaque `Id` type for `image::Handle`Libravatar Héctor Ramón Jiménez1-2/+3
Hashing pointers is a terrible idea.
2024-05-01Use `Bytes` as the `Container` of `ImageBuffer`Libravatar Héctor Ramón Jiménez1-20/+31
Since we don't need to mutate images once loaded, we avoid unnecessary extra allocations.
2024-04-10Track image damage in `iced_tiny_skia`Libravatar Héctor Ramón Jiménez1-1/+12
2024-04-03Fix broken doc links in `iced_wgpu` and `iced_graphics`Libravatar Héctor Ramón Jiménez1-0/+2
2024-04-03Redesign `iced_wgpu` layering architectureLibravatar Héctor Ramón Jiménez1-60/+94
2023-09-20Fix `clippy::semicolon_if_nothing_returned`Libravatar Héctor Ramón Jiménez1-1/+1
2023-05-11Write missing documentation in `iced_graphics`Libravatar Héctor Ramón Jiménez1-0/+1
2023-03-07Remove `image` abstractions in `iced_graphics`Libravatar Héctor Ramón Jiménez1-7/+91
2022-11-05Refactor some `image` traits a bitLibravatar Héctor Ramón Jiménez1-27/+3
- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
2022-11-05Move image/svg handling into `iced_graphics`Libravatar Ian Douglas Scott1-0/+34
The `TextureStore` trait is implemented by the atlas, and can also be implemented in the glow renderer or in a software renderer. The API here may be improved in the future, but API stability is presumably not a huge issue since these types will only be used by renderer backends.