Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove `iced_glow`, `glyph-brush`, and `wgpu_glyph` dependencies | 2023-02-24 | 10 | -404/+0 | |
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* | Merge branch 'master' into non-uniform-border-radius-for-quads | 2022-12-02 | 6 | -18/+60 | |
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| * | Group all solid triangles independently of color | 2022-11-16 | 3 | -2/+13 | |
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| * | Fixed issues with old GL versions ( <= 2.1 ) | 2022-11-08 | 2 | -17/+17 | |
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| * | Add image/svg support to `iced_glow` | 2022-11-05 | 2 | -0/+31 | |
| | | | | | | | | | | | | | | | | | | | | https://github.com/iced-rs/iced/issues/674 Uses image/svg support in `iced_graphics`. The is not currently using an atlas, and uses one texture/draw per image. This should be good enough for now; supporting images with glow is better than not supporting them, and if something else performs better, that improvement can be made without any change to the public API. | ||||
* | | Fix casing of `border_radius` in `quad` shader | 2022-11-08 | 1 | -4/+4 | |
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* | | Fix `compatibility::quad` pipeline in `iced_glow` | 2022-11-08 | 2 | -9/+27 | |
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* | | non uniform border radius for quads | 2022-11-03 | 2 | -9/+27 | |
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* | Fixed fragment shader compatibility issues with GLES 3.0+ | 2022-10-10 | 1 | -13/+13 | |
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* | Fixed an edge case where when gradient start/end are identical the GL ↵ | 2022-10-07 | 1 | -13/+19 | |
| | | | | fragment shader was not choosing the appropriate color. | ||||
* | Added support for relative positioning of gradient fills. Addressed some PR ↵ | 2022-10-07 | 1 | -0/+3 | |
| | | | | feedback. | ||||
* | Fixed lint issues & cleaned up some documentation. | 2022-10-06 | 3 | -3/+3 | |
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* | Reduced memory transfer of OpenGL gradient uniform upload. Rearranged ↵ | 2022-10-05 | 1 | -21/+22 | |
| | | | | gradient uniforms on OpenGL side to be more performant. | ||||
* | Reworked wgpu buffers, updated glow side to have proper transform location ↵ | 2022-10-04 | 1 | -0/+1 | |
| | | | | storage, attempting to fix visibility modifiers, implemented some of the feedback received in initial PR. | ||||
* | Adds linear gradient support to 2D meshes in the canvas widget. | 2022-09-29 | 3 | -6/+52 | |
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* | Improve shader version selection | 2022-01-19 | 9 | -48/+44 | |
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* | Split `quad::Pipeline` into `core` and `compatibility` | 2022-01-19 | 8 | -12/+141 | |
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* | Limit border radius to max dimension in `quad` pipeline | 2020-11-23 | 1 | -0/+5 | |
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* | Revert "Target physical pixels for quads in `iced_glow`" | 2020-05-28 | 1 | -6/+6 | |
| | | | | This reverts commit 45511a442f707e93fe6e568d2100756b63af7362. | ||||
* | Target physical pixels for quads in `iced_glow` | 2020-05-27 | 1 | -6/+6 | |
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* | Use `get_uniform_location` for wider compatibility | 2020-05-22 | 4 | -39/+40 | |
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* | Draft `triangle` pipeline in `iced_glow` | 2020-05-21 | 2 | -0/+21 | |
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* | Avoid relying `origin_upper_left` | 2020-05-21 | 1 | -3/+6 | |
| | | | | It seems to cause considerable glitches when resizing. | ||||
* | Draft first working version of `iced_glow` :tada: | 2020-05-19 | 2 | -0/+114 | |