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* Remove `iced_glow`, `glyph-brush`, and `wgpu_glyph` dependenciesLibravatar Héctor Ramón Jiménez2023-02-2410-404/+0
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* Merge branch 'master' into non-uniform-border-radius-for-quadsLibravatar Héctor Ramón Jiménez2022-12-026-18/+60
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| * Group all solid triangles independently of colorLibravatar Héctor Ramón Jiménez2022-11-163-2/+13
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| * Fixed issues with old GL versions ( <= 2.1 )Libravatar bungoboingo2022-11-082-17/+17
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| * Add image/svg support to `iced_glow`Libravatar Ian Douglas Scott2022-11-052-0/+31
| | | | | | | | | | | | | | | | | | | | https://github.com/iced-rs/iced/issues/674 Uses image/svg support in `iced_graphics`. The is not currently using an atlas, and uses one texture/draw per image. This should be good enough for now; supporting images with glow is better than not supporting them, and if something else performs better, that improvement can be made without any change to the public API.
* | Fix casing of `border_radius` in `quad` shaderLibravatar Héctor Ramón Jiménez2022-11-081-4/+4
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* | Fix `compatibility::quad` pipeline in `iced_glow`Libravatar Héctor Ramón Jiménez2022-11-082-9/+27
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* | non uniform border radius for quadsLibravatar Robert Krahn2022-11-032-9/+27
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* Fixed fragment shader compatibility issues with GLES 3.0+Libravatar bungoboingo2022-10-101-13/+13
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* Fixed an edge case where when gradient start/end are identical the GL ↵Libravatar shan2022-10-071-13/+19
| | | | fragment shader was not choosing the appropriate color.
* Added support for relative positioning of gradient fills. Addressed some PR ↵Libravatar shan2022-10-071-0/+3
| | | | feedback.
* Fixed lint issues & cleaned up some documentation.Libravatar shan2022-10-063-3/+3
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* Reduced memory transfer of OpenGL gradient uniform upload. Rearranged ↵Libravatar shan2022-10-051-21/+22
| | | | gradient uniforms on OpenGL side to be more performant.
* Reworked wgpu buffers, updated glow side to have proper transform location ↵Libravatar shan2022-10-041-0/+1
| | | | storage, attempting to fix visibility modifiers, implemented some of the feedback received in initial PR.
* Adds linear gradient support to 2D meshes in the canvas widget.Libravatar shan2022-09-293-6/+52
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* Improve shader version selectionLibravatar Richard2022-01-199-48/+44
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* Split `quad::Pipeline` into `core` and `compatibility`Libravatar Richard2022-01-198-12/+141
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* Limit border radius to max dimension in `quad` pipelineLibravatar Héctor Ramón Jiménez2020-11-231-0/+5
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* Revert "Target physical pixels for quads in `iced_glow`"Libravatar Héctor Ramón Jiménez2020-05-281-6/+6
| | | | This reverts commit 45511a442f707e93fe6e568d2100756b63af7362.
* Target physical pixels for quads in `iced_glow`Libravatar Héctor Ramón Jiménez2020-05-271-6/+6
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* Use `get_uniform_location` for wider compatibilityLibravatar Héctor Ramón Jiménez2020-05-224-39/+40
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* Draft `triangle` pipeline in `iced_glow`Libravatar Héctor Ramón Jiménez2020-05-212-0/+21
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* Avoid relying `origin_upper_left`Libravatar Héctor Ramón Jiménez2020-05-211-3/+6
| | | | It seems to cause considerable glitches when resizing.
* Draft first working version of `iced_glow` :tada:Libravatar Héctor Ramón Jiménez2020-05-192-0/+114