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iced
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A cross-platform GUI library for Rust, inspired by Elm
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Age
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*
Group all solid triangles independently of color
Héctor Ramón Jiménez
2022-11-16
3
-2
/
+13
*
Fixed issues with old GL versions ( <= 2.1 )
bungoboingo
2022-11-08
2
-17
/
+17
*
Add image/svg support to `iced_glow`
Ian Douglas Scott
2022-11-05
2
-0
/
+31
*
Fixed fragment shader compatibility issues with GLES 3.0+
bungoboingo
2022-10-10
1
-13
/
+13
*
Fixed an edge case where when gradient start/end are identical the GL fragmen...
shan
2022-10-07
1
-13
/
+19
*
Added support for relative positioning of gradient fills. Addressed some PR f...
shan
2022-10-07
1
-0
/
+3
*
Fixed lint issues & cleaned up some documentation.
shan
2022-10-06
3
-3
/
+3
*
Reduced memory transfer of OpenGL gradient uniform upload. Rearranged gradien...
shan
2022-10-05
1
-21
/
+22
*
Reworked wgpu buffers, updated glow side to have proper transform location st...
shan
2022-10-04
1
-0
/
+1
*
Adds linear gradient support to 2D meshes in the canvas widget.
shan
2022-09-29
3
-6
/
+52
*
Improve shader version selection
Richard
2022-01-19
9
-48
/
+44
*
Split `quad::Pipeline` into `core` and `compatibility`
Richard
2022-01-19
8
-12
/
+141
*
Limit border radius to max dimension in `quad` pipeline
Héctor Ramón Jiménez
2020-11-23
1
-0
/
+5
*
Revert "Target physical pixels for quads in `iced_glow`"
Héctor Ramón Jiménez
2020-05-28
1
-6
/
+6
*
Target physical pixels for quads in `iced_glow`
Héctor Ramón Jiménez
2020-05-27
1
-6
/
+6
*
Use `get_uniform_location` for wider compatibility
Héctor Ramón Jiménez
2020-05-22
4
-39
/
+40
*
Draft `triangle` pipeline in `iced_glow`
Héctor Ramón Jiménez
2020-05-21
2
-0
/
+21
*
Avoid relying `origin_upper_left`
Héctor Ramón Jiménez
2020-05-21
1
-3
/
+6
*
Draft first working version of `iced_glow` :tada:
Héctor Ramón Jiménez
2020-05-19
2
-0
/
+114