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* Fixed fragment shader compatibility issues with GLES 3.0+Libravatar bungoboingo2022-10-101-13/+13
* Fixed an edge case where when gradient start/end are identical the GL fragmen...Libravatar shan2022-10-071-13/+19
* Added support for relative positioning of gradient fills. Addressed some PR f...Libravatar shan2022-10-071-0/+3
* Fixed lint issues & cleaned up some documentation.Libravatar shan2022-10-063-3/+3
* Reduced memory transfer of OpenGL gradient uniform upload. Rearranged gradien...Libravatar shan2022-10-051-21/+22
* Reworked wgpu buffers, updated glow side to have proper transform location st...Libravatar shan2022-10-041-0/+1
* Adds linear gradient support to 2D meshes in the canvas widget.Libravatar shan2022-09-293-6/+52
* Improve shader version selectionLibravatar Richard2022-01-199-48/+44
* Split `quad::Pipeline` into `core` and `compatibility`Libravatar Richard2022-01-198-12/+141
* Limit border radius to max dimension in `quad` pipelineLibravatar Héctor Ramón Jiménez2020-11-231-0/+5
* Revert "Target physical pixels for quads in `iced_glow`"Libravatar Héctor Ramón Jiménez2020-05-281-6/+6
* Target physical pixels for quads in `iced_glow`Libravatar Héctor Ramón Jiménez2020-05-271-6/+6
* Use `get_uniform_location` for wider compatibilityLibravatar Héctor Ramón Jiménez2020-05-224-39/+40
* Draft `triangle` pipeline in `iced_glow`Libravatar Héctor Ramón Jiménez2020-05-212-0/+21
* Avoid relying `origin_upper_left`Libravatar Héctor Ramón Jiménez2020-05-211-3/+6
* Draft first working version of `iced_glow` :tada:Libravatar Héctor Ramón Jiménez2020-05-192-0/+114