Commit message (Collapse) | Author | Files | Lines | ||
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2022-01-19 | Split `quad::Pipeline` into `core` and `compatibility` | 1 | -52/+0 | ||
2020-11-23 | Limit border radius to max dimension in `quad` pipeline | 1 | -0/+5 | ||
2020-05-28 | Revert "Target physical pixels for quads in `iced_glow`" | 1 | -6/+6 | ||
This reverts commit 45511a442f707e93fe6e568d2100756b63af7362. | |||||
2020-05-27 | Target physical pixels for quads in `iced_glow` | 1 | -6/+6 | ||
2020-05-22 | Use `get_uniform_location` for wider compatibility | 1 | -17/+17 | ||
2020-05-19 | Draft first working version of `iced_glow` :tada: | 1 | -12/+17 | ||
2019-12-31 | Add `border_width` and `border_color` to `Quad` | 1 | -4/+10 | ||
2019-11-05 | Apply HiDPI scaling to quads | 1 | -8/+12 | ||
The anti-aliasing strategy is pretty naive, but we will manage for now. | |||||
2019-10-08 | Make `iced_core::Button` customizable | 1 | -0/+3 | ||
Now it supports: - Any kind of content - Custom border radius - Custom background | |||||
2019-10-08 | Draft fragment shader for rounded rectangles | 1 | -0/+5 | ||
2019-10-07 | Render colored quads | 1 | -0/+24 | ||