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2022-01-19Split `quad::Pipeline` into `core` and `compatibility`Libravatar Richard1-52/+0
2020-11-23Limit border radius to max dimension in `quad` pipelineLibravatar Héctor Ramón Jiménez1-0/+5
2020-05-28Revert "Target physical pixels for quads in `iced_glow`"Libravatar Héctor Ramón Jiménez1-6/+6
This reverts commit 45511a442f707e93fe6e568d2100756b63af7362.
2020-05-27Target physical pixels for quads in `iced_glow`Libravatar Héctor Ramón Jiménez1-6/+6
2020-05-22Use `get_uniform_location` for wider compatibilityLibravatar Héctor Ramón Jiménez1-17/+17
2020-05-19Draft first working version of `iced_glow` :tada:Libravatar Héctor Ramón Jiménez1-12/+17
2019-12-31Add `border_width` and `border_color` to `Quad`Libravatar Héctor Ramón Jiménez1-4/+10
2019-11-05Apply HiDPI scaling to quadsLibravatar Héctor Ramón Jiménez1-8/+12
The anti-aliasing strategy is pretty naive, but we will manage for now.
2019-10-08Make `iced_core::Button` customizableLibravatar Héctor Ramón Jiménez1-0/+3
Now it supports: - Any kind of content - Custom border radius - Custom background
2019-10-08Draft fragment shader for rounded rectanglesLibravatar Héctor Ramón Jiménez1-0/+5
2019-10-07Render colored quadsLibravatar Héctor Ramón Jiménez1-0/+24