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A cross-platform GUI library for Rust, inspired by Elm
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glow
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shader
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compatibility
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quad.vert
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2023-02-24
Remove `iced_glow`, `glyph-brush`, and `wgpu_glyph` dependencies
Héctor Ramón Jiménez
1
-46
/
+0
2022-11-08
Fix `compatibility::quad` pipeline in `iced_glow`
Héctor Ramón Jiménez
1
-5
/
+7
2022-01-19
Improve shader version selection
Richard
1
-2
/
+0
2022-01-19
Split `quad::Pipeline` into `core` and `compatibility`
Richard
1
-22
/
+16
2020-11-23
Limit border radius to max dimension in `quad` pipeline
Héctor Ramón Jiménez
1
-0
/
+5
2020-05-28
Revert "Target physical pixels for quads in `iced_glow`"
Héctor Ramón Jiménez
1
-6
/
+6
2020-05-27
Target physical pixels for quads in `iced_glow`
Héctor Ramón Jiménez
1
-6
/
+6
2020-05-22
Use `get_uniform_location` for wider compatibility
Héctor Ramón Jiménez
1
-17
/
+17
2020-05-19
Draft first working version of `iced_glow` :tada:
Héctor Ramón Jiménez
1
-12
/
+17
2019-12-31
Add `border_width` and `border_color` to `Quad`
Héctor Ramón Jiménez
1
-4
/
+10
2019-11-05
Apply HiDPI scaling to quads
Héctor Ramón Jiménez
1
-8
/
+12
2019-10-08
Make `iced_core::Button` customizable
Héctor Ramón Jiménez
1
-0
/
+3
2019-10-08
Draft fragment shader for rounded rectangles
Héctor Ramón Jiménez
1
-0
/
+5
2019-10-07
Render colored quads
Héctor Ramón Jiménez
1
-0
/
+24