Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove `iced_glow`, `glyph-brush`, and `wgpu_glyph` dependencies | 2023-02-24 | 6 | -128/+0 | |
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* | Group all solid triangles independently of color | 2022-11-16 | 3 | -2/+13 | |
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* | Fixed issues with old GL versions ( <= 2.1 ) | 2022-11-08 | 2 | -17/+17 | |
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* | Add image/svg support to `iced_glow` | 2022-11-05 | 2 | -0/+31 | |
| | | | | | | | | | | https://github.com/iced-rs/iced/issues/674 Uses image/svg support in `iced_graphics`. The is not currently using an atlas, and uses one texture/draw per image. This should be good enough for now; supporting images with glow is better than not supporting them, and if something else performs better, that improvement can be made without any change to the public API. | ||||
* | Fixed fragment shader compatibility issues with GLES 3.0+ | 2022-10-10 | 1 | -13/+13 | |
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* | Fixed an edge case where when gradient start/end are identical the GL ↵ | 2022-10-07 | 1 | -13/+19 | |
| | | | | fragment shader was not choosing the appropriate color. | ||||
* | Added support for relative positioning of gradient fills. Addressed some PR ↵ | 2022-10-07 | 1 | -0/+3 | |
| | | | | feedback. | ||||
* | Fixed lint issues & cleaned up some documentation. | 2022-10-06 | 3 | -3/+3 | |
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* | Reduced memory transfer of OpenGL gradient uniform upload. Rearranged ↵ | 2022-10-05 | 1 | -21/+22 | |
| | | | | gradient uniforms on OpenGL side to be more performant. | ||||
* | Reworked wgpu buffers, updated glow side to have proper transform location ↵ | 2022-10-04 | 1 | -0/+1 | |
| | | | | storage, attempting to fix visibility modifiers, implemented some of the feedback received in initial PR. | ||||
* | Adds linear gradient support to 2D meshes in the canvas widget. | 2022-09-29 | 3 | -6/+52 | |
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* | Improve shader version selection | 2022-01-19 | 2 | -0/+29 | |