Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Use RGBA texture for `image` and `svg` pipelines | 2022-11-05 | 1 | -1/+1 | |
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* | Refactor some `image` traits a bit | 2022-11-05 | 1 | -15/+11 | |
| | | | | | | | - Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`. | ||||
* | Add image/svg support to `iced_glow` | 2022-11-05 | 1 | -0/+82 | |
https://github.com/iced-rs/iced/issues/674 Uses image/svg support in `iced_graphics`. The is not currently using an atlas, and uses one texture/draw per image. This should be good enough for now; supporting images with glow is better than not supporting them, and if something else performs better, that improvement can be made without any change to the public API. |