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* Use RGBA texture for `image` and `svg` pipelinesLibravatar Héctor Ramón Jiménez2022-11-051-1/+1
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* Refactor some `image` traits a bitLibravatar Héctor Ramón Jiménez2022-11-051-15/+11
| | | | | | | - Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
* Add image/svg support to `iced_glow`Libravatar Ian Douglas Scott2022-11-051-0/+82
https://github.com/iced-rs/iced/issues/674 Uses image/svg support in `iced_graphics`. The is not currently using an atlas, and uses one texture/draw per image. This should be good enough for now; supporting images with glow is better than not supporting them, and if something else performs better, that improvement can be made without any change to the public API.