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2023-02-24Remove `iced_glow`, `glyph-brush`, and `wgpu_glyph` dependenciesLibravatar Héctor Ramón Jiménez1-254/+0
2023-01-09Restructured everything to make profiling a feature of iced_winit.Libravatar bungoboingo1-3/+3
2023-01-09Initial profiling support for Iced.Libravatar Bingus1-0/+6
2022-12-11Fixed iced_glow crate compilation when image feature is enabled and the svg ↵Libravatar Ben Wallis1-1/+1
feature is disabled
2022-12-06Remove `appearance` from `Handle`Libravatar Héctor Ramón Jiménez1-1/+6
... and pass it directly to `Renderer::draw` instead.
2022-11-23fix: adjust y position of scissor rectangleLibravatar Ashley Wulber1-1/+3
2022-11-23fix: scissor layout bounds for imagesLibravatar Ashley Wulber1-0/+11
2022-11-05Remove redundant features in `iced_wgpu` and `iced_glow`Libravatar Héctor Ramón Jiménez1-8/+8
2022-11-05Refactor some `image` traits a bitLibravatar Héctor Ramón Jiménez1-23/+41
- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
2022-11-05Add image/svg support to `iced_glow`Libravatar Ian Douglas Scott1-0/+212
https://github.com/iced-rs/iced/issues/674 Uses image/svg support in `iced_graphics`. The is not currently using an atlas, and uses one texture/draw per image. This should be good enough for now; supporting images with glow is better than not supporting them, and if something else performs better, that improvement can be made without any change to the public API.