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-rw-r--r--winit/Cargo.toml10
-rw-r--r--winit/README.md2
-rw-r--r--winit/src/conversion.rs12
-rw-r--r--winit/src/lib.rs4
-rw-r--r--winit/src/settings.rs4
5 files changed, 18 insertions, 14 deletions
diff --git a/winit/Cargo.toml b/winit/Cargo.toml
index 7758899c..3b9ae859 100644
--- a/winit/Cargo.toml
+++ b/winit/Cargo.toml
@@ -1,11 +1,11 @@
[package]
name = "iced_winit"
-version = "0.3.0"
+version = "0.4.0"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
description = "A winit runtime for Iced"
license = "MIT"
-repository = "https://github.com/hecrj/iced"
+repository = "https://github.com/iced-rs/iced"
documentation = "https://docs.rs/iced_winit"
keywords = ["gui", "ui", "graphics", "interface", "widgets"]
categories = ["gui"]
@@ -25,15 +25,15 @@ git = "https://github.com/iced-rs/winit"
rev = "02a12380960cec2f351c09a33d6a7cc2789d96a6"
[dependencies.iced_native]
-version = "0.4"
+version = "0.5"
path = "../native"
[dependencies.iced_graphics]
-version = "0.2"
+version = "0.3"
path = "../graphics"
[dependencies.iced_futures]
-version = "0.3"
+version = "0.4"
path = "../futures"
[target.'cfg(target_os = "windows")'.dependencies.winapi]
diff --git a/winit/README.md b/winit/README.md
index 5a94cd92..3ca46fff 100644
--- a/winit/README.md
+++ b/winit/README.md
@@ -1,7 +1,7 @@
# `iced_winit`
[![Documentation](https://docs.rs/iced_winit/badge.svg)][documentation]
[![Crates.io](https://img.shields.io/crates/v/iced_winit.svg)](https://crates.io/crates/iced_winit)
-[![License](https://img.shields.io/crates/l/iced_winit.svg)](https://github.com/hecrj/iced/blob/master/LICENSE)
+[![License](https://img.shields.io/crates/l/iced_winit.svg)](https://github.com/iced-rs/iced/blob/master/LICENSE)
[![Discord Server](https://img.shields.io/discord/628993209984614400?label=&labelColor=6A7EC2&logo=discord&logoColor=ffffff&color=7389D8)](https://discord.gg/3xZJ65GAhd)
`iced_winit` offers some convenient abstractions on top of [`iced_native`] to quickstart development when using [`winit`].
diff --git a/winit/src/conversion.rs b/winit/src/conversion.rs
index b00a095d..8e6c0b37 100644
--- a/winit/src/conversion.rs
+++ b/winit/src/conversion.rs
@@ -1,7 +1,7 @@
//! Convert [`winit`] types into [`iced_native`] types, and viceversa.
//!
//! [`winit`]: https://github.com/rust-windowing/winit
-//! [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
+//! [`iced_native`]: https://github.com/iced-rs/iced/tree/0.4/native
use crate::keyboard;
use crate::mouse;
use crate::touch;
@@ -208,7 +208,7 @@ pub fn visible(mode: Mode) -> bool {
/// Converts a `MouseCursor` from [`iced_native`] to a [`winit`] cursor icon.
///
/// [`winit`]: https://github.com/rust-windowing/winit
-/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
+/// [`iced_native`]: https://github.com/iced-rs/iced/tree/0.4/native
pub fn mouse_interaction(
interaction: mouse::Interaction,
) -> winit::window::CursorIcon {
@@ -232,7 +232,7 @@ pub fn mouse_interaction(
/// Converts a `MouseButton` from [`winit`] to an [`iced_native`] mouse button.
///
/// [`winit`]: https://github.com/rust-windowing/winit
-/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
+/// [`iced_native`]: https://github.com/iced-rs/iced/tree/0.4/native
pub fn mouse_button(mouse_button: winit::event::MouseButton) -> mouse::Button {
match mouse_button {
winit::event::MouseButton::Left => mouse::Button::Left,
@@ -248,7 +248,7 @@ pub fn mouse_button(mouse_button: winit::event::MouseButton) -> mouse::Button {
/// modifiers state.
///
/// [`winit`]: https://github.com/rust-windowing/winit
-/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
+/// [`iced_native`]: https://github.com/iced-rs/iced/tree/0.4/native
pub fn modifiers(
modifiers: winit::event::ModifiersState,
) -> keyboard::Modifiers {
@@ -275,7 +275,7 @@ pub fn cursor_position(
/// Converts a `Touch` from [`winit`] to an [`iced_native`] touch event.
///
/// [`winit`]: https://github.com/rust-windowing/winit
-/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
+/// [`iced_native`]: https://github.com/iced-rs/iced/tree/0.4/native
pub fn touch_event(
touch: winit::event::Touch,
scale_factor: f64,
@@ -306,7 +306,7 @@ pub fn touch_event(
/// Converts a `VirtualKeyCode` from [`winit`] to an [`iced_native`] key code.
///
/// [`winit`]: https://github.com/rust-windowing/winit
-/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
+/// [`iced_native`]: https://github.com/iced-rs/iced/tree/0.4/native
pub fn key_code(
virtual_keycode: winit::event::VirtualKeyCode,
) -> keyboard::KeyCode {
diff --git a/winit/src/lib.rs b/winit/src/lib.rs
index 4e5cb637..22e7efdf 100644
--- a/winit/src/lib.rs
+++ b/winit/src/lib.rs
@@ -1,6 +1,6 @@
//! A windowing shell for Iced, on top of [`winit`].
//!
-//! ![The native path of the Iced ecosystem](https://github.com/hecrj/iced/blob/0525d76ff94e828b7b21634fa94a747022001c83/docs/graphs/native.png?raw=true)
+//! ![The native path of the Iced ecosystem](https://github.com/iced-rs/iced/blob/0525d76ff94e828b7b21634fa94a747022001c83/docs/graphs/native.png?raw=true)
//!
//! `iced_winit` offers some convenient abstractions on top of [`iced_native`]
//! to quickstart development when using [`winit`].
@@ -11,7 +11,7 @@
//! Additionally, a [`conversion`] module is available for users that decide to
//! implement a custom event loop.
//!
-//! [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
+//! [`iced_native`]: https://github.com/iced-rs/iced/tree/0.4/native
//! [`winit`]: https://github.com/rust-windowing/winit
//! [`conversion`]: crate::conversion
#![doc(
diff --git a/winit/src/settings.rs b/winit/src/settings.rs
index 9a93824a..213ef47f 100644
--- a/winit/src/settings.rs
+++ b/winit/src/settings.rs
@@ -37,12 +37,16 @@ pub struct Settings<Flags> {
/// Whether the [`Application`] should exit when the user requests the
/// window to close (e.g. the user presses the close button).
+ ///
+ /// [`Application`]: crate::Application
pub exit_on_close_request: bool,
/// Whether the [`Application`] should try to build the context
/// using OpenGL ES first then OpenGL.
///
/// NOTE: Only works for the `glow` backend.
+ ///
+ /// [`Application`]: crate::Application
pub try_opengles_first: bool,
}