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-rw-r--r--winit/Cargo.toml6
-rw-r--r--winit/src/application.rs615
-rw-r--r--winit/src/conversion.rs88
-rw-r--r--winit/src/debug/basic.rs211
-rw-r--r--winit/src/debug/null.rs46
-rw-r--r--winit/src/lib.rs16
-rw-r--r--winit/src/proxy.rs5
-rw-r--r--winit/src/settings.rs55
-rw-r--r--winit/src/size.rs30
9 files changed, 411 insertions, 661 deletions
diff --git a/winit/Cargo.toml b/winit/Cargo.toml
index b6662451..7fe83b96 100644
--- a/winit/Cargo.toml
+++ b/winit/Cargo.toml
@@ -11,7 +11,7 @@ keywords = ["gui", "ui", "graphics", "interface", "widgets"]
categories = ["gui"]
[features]
-debug = []
+debug = ["iced_native/debug"]
[dependencies]
winit = "0.22"
@@ -22,5 +22,9 @@ log = "0.4"
version = "0.2"
path = "../native"
+[dependencies.iced_graphics]
+version = "0.1"
+path = "../graphics"
+
[target.'cfg(target_os = "windows")'.dependencies.winapi]
version = "0.3.6"
diff --git a/winit/src/application.rs b/winit/src/application.rs
index b974711c..5b93c8af 100644
--- a/winit/src/application.rs
+++ b/winit/src/application.rs
@@ -1,8 +1,11 @@
+//! Create interactive, native cross-platform applications.
use crate::{
- conversion, size::Size, window, Cache, Clipboard, Command, Debug, Element,
- Executor, Mode, MouseCursor, Proxy, Runtime, Settings, Subscription,
- UserInterface,
+ conversion, mouse, Clipboard, Color, Command, Debug, Executor, Mode, Proxy,
+ Runtime, Settings, Size, Subscription,
};
+use iced_graphics::window;
+use iced_graphics::Viewport;
+use iced_native::program::{self, Program};
/// An interactive, native cross-platform application.
///
@@ -15,22 +18,9 @@ use crate::{
///
/// When using an [`Application`] with the `debug` feature enabled, a debug view
/// can be toggled by pressing `F12`.
-pub trait Application: Sized {
- /// The graphics backend to use to draw the [`Application`].
- ///
- /// [`Application`]: trait.Application.html
- type Backend: window::Backend;
-
- /// The [`Executor`] that will run commands and subscriptions.
- ///
- /// [`Executor`]: trait.Executor.html
- type Executor: Executor;
-
- /// The type of __messages__ your [`Application`] will produce.
- ///
- /// [`Application`]: trait.Application.html
- type Message: std::fmt::Debug + Send;
-
+///
+/// [`Application`]: trait.Application.html
+pub trait Application: Program {
/// The data needed to initialize your [`Application`].
///
/// [`Application`]: trait.Application.html
@@ -48,7 +38,7 @@ pub trait Application: Sized {
///
/// [`Application`]: trait.Application.html
/// [`run`]: #method.run.html
- /// [`Settings`]: struct.Settings.html
+ /// [`Settings`]: ../settings/struct.Settings.html
fn new(flags: Self::Flags) -> (Self, Command<Self::Message>);
/// Returns the current title of the [`Application`].
@@ -59,18 +49,6 @@ pub trait Application: Sized {
/// [`Application`]: trait.Application.html
fn title(&self) -> String;
- /// Handles a __message__ and updates the state of the [`Application`].
- ///
- /// This is where you define your __update logic__. All the __messages__,
- /// produced by either user interactions or commands, will be handled by
- /// this method.
- ///
- /// Any [`Command`] returned will be executed immediately in the background.
- ///
- /// [`Application`]: trait.Application.html
- /// [`Command`]: struct.Command.html
- fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
-
/// Returns the event `Subscription` for the current state of the
/// application.
///
@@ -78,16 +56,11 @@ pub trait Application: Sized {
/// [`update`](#tymethod.update).
///
/// A `Subscription` will be kept alive as long as you keep returning it!
- fn subscription(&self) -> Subscription<Self::Message>;
-
- /// Returns the widgets to display in the [`Application`].
- ///
- /// These widgets can produce __messages__ based on user interaction.
///
- /// [`Application`]: trait.Application.html
- fn view(
- &mut self,
- ) -> Element<'_, Self::Message, <Self::Backend as window::Backend>::Renderer>;
+ /// By default, it returns an empty subscription.
+ fn subscription(&self) -> Subscription<Self::Message> {
+ Subscription::none()
+ }
/// Returns the current [`Application`] mode.
///
@@ -101,333 +74,323 @@ pub trait Application: Sized {
Mode::Windowed
}
- /// Runs the [`Application`] with the provided [`Settings`].
+ /// Returns the background [`Color`] of the [`Application`].
///
- /// On native platforms, this method will take control of the current thread
- /// and __will NOT return__.
- ///
- /// It should probably be that last thing you call in your `main` function.
+ /// By default, it returns [`Color::WHITE`].
///
+ /// [`Color`]: struct.Color.html
/// [`Application`]: trait.Application.html
- /// [`Settings`]: struct.Settings.html
- fn run(
- settings: Settings<Self::Flags>,
- backend_settings: <Self::Backend as window::Backend>::Settings,
- ) where
- Self: 'static,
- {
- use window::Backend as _;
- use winit::{
- event::{self, WindowEvent},
- event_loop::{ControlFlow, EventLoop},
- window::WindowBuilder,
- };
-
- let mut debug = Debug::new();
-
- debug.startup_started();
- let event_loop = EventLoop::with_user_event();
- let mut external_messages = Vec::new();
-
- let mut runtime = {
- let executor = Self::Executor::new().expect("Create executor");
-
- Runtime::new(executor, Proxy::new(event_loop.create_proxy()))
- };
-
- let flags = settings.flags;
- let (mut application, init_command) =
- runtime.enter(|| Self::new(flags));
- runtime.spawn(init_command);
-
- let subscription = application.subscription();
- runtime.track(subscription);
-
- let mut title = application.title();
- let mut mode = application.mode();
-
- let window = {
- let mut window_builder = WindowBuilder::new();
-
- let (width, height) = settings.window.size;
-
- window_builder = window_builder
- .with_title(&title)
- .with_inner_size(winit::dpi::LogicalSize { width, height })
- .with_resizable(settings.window.resizable)
- .with_decorations(settings.window.decorations)
- .with_fullscreen(conversion::fullscreen(
- event_loop.primary_monitor(),
- mode,
- ));
-
- #[cfg(target_os = "windows")]
- {
- use winit::platform::windows::WindowBuilderExtWindows;
-
- if let Some(parent) = settings.window.platform_specific.parent {
- window_builder = window_builder.with_parent_window(parent);
- }
- }
-
- window_builder.build(&event_loop).expect("Open window")
- };
-
- let mut size = Size::new(window.inner_size(), window.scale_factor());
- let mut resized = false;
-
- let clipboard = Clipboard::new(&window);
- let (mut backend, mut renderer) = Self::Backend::new(backend_settings);
-
- let surface = backend.create_surface(&window);
+ /// [`Color::WHITE`]: struct.Color.html#const.WHITE
+ fn background_color(&self) -> Color {
+ Color::WHITE
+ }
- let mut swap_chain = {
- let physical_size = size.physical();
+ /// Returns the scale factor of the [`Application`].
+ ///
+ /// It can be used to dynamically control the size of the UI at runtime
+ /// (i.e. zooming).
+ ///
+ /// For instance, a scale factor of `2.0` will make widgets twice as big,
+ /// while a scale factor of `0.5` will shrink them to half their size.
+ ///
+ /// By default, it returns `1.0`.
+ ///
+ /// [`Application`]: trait.Application.html
+ fn scale_factor(&self) -> f64 {
+ 1.0
+ }
+}
- backend.create_swap_chain(
- &surface,
- physical_size.width,
- physical_size.height,
- )
- };
+/// Runs an [`Application`] with an executor, compositor, and the provided
+/// settings.
+///
+/// [`Application`]: trait.Application.html
+pub fn run<A, E, C>(
+ settings: Settings<A::Flags>,
+ compositor_settings: C::Settings,
+) where
+ A: Application + 'static,
+ E: Executor + 'static,
+ C: window::Compositor<Renderer = A::Renderer> + 'static,
+{
+ use winit::{
+ event,
+ event_loop::{ControlFlow, EventLoop},
+ };
+
+ let mut debug = Debug::new();
+ debug.startup_started();
+
+ let event_loop = EventLoop::with_user_event();
+ let mut runtime = {
+ let executor = E::new().expect("Create executor");
+ let proxy = Proxy::new(event_loop.create_proxy());
+
+ Runtime::new(executor, proxy)
+ };
+
+ let flags = settings.flags;
+ let (application, init_command) = runtime.enter(|| A::new(flags));
+ runtime.spawn(init_command);
+
+ let subscription = application.subscription();
+ runtime.track(subscription);
+
+ let mut title = application.title();
+ let mut mode = application.mode();
+ let mut background_color = application.background_color();
+ let mut scale_factor = application.scale_factor();
+
+ let window = settings
+ .window
+ .into_builder(&title, mode, event_loop.primary_monitor())
+ .build(&event_loop)
+ .expect("Open window");
+
+ let clipboard = Clipboard::new(&window);
+ let mut cursor_position = winit::dpi::PhysicalPosition::new(-1.0, -1.0);
+ let mut mouse_interaction = mouse::Interaction::default();
+ let mut modifiers = winit::event::ModifiersState::default();
+
+ let physical_size = window.inner_size();
+ let mut viewport = Viewport::with_physical_size(
+ Size::new(physical_size.width, physical_size.height),
+ window.scale_factor() * scale_factor,
+ );
+ let mut resized = false;
- let user_interface = build_user_interface(
- &mut application,
- Cache::default(),
- &mut renderer,
- size.logical(),
- &mut debug,
- );
+ let (mut compositor, mut renderer) = C::new(compositor_settings);
- debug.draw_started();
- let mut primitive = user_interface.draw(&mut renderer);
- debug.draw_finished();
+ let surface = compositor.create_surface(&window);
- let mut cache = Some(user_interface.into_cache());
- let mut events = Vec::new();
- let mut mouse_cursor = MouseCursor::OutOfBounds;
- let mut modifiers = winit::event::ModifiersState::default();
- debug.startup_finished();
+ let mut swap_chain = compositor.create_swap_chain(
+ &surface,
+ physical_size.width,
+ physical_size.height,
+ );
- window.request_redraw();
+ let mut state = program::State::new(
+ application,
+ viewport.logical_size(),
+ conversion::cursor_position(cursor_position, viewport.scale_factor()),
+ &mut renderer,
+ &mut debug,
+ );
+ debug.startup_finished();
- event_loop.run(move |event, _, control_flow| match event {
- event::Event::MainEventsCleared => {
- if events.is_empty() && external_messages.is_empty() {
- return;
- }
+ event_loop.run(move |event, _, control_flow| match event {
+ event::Event::MainEventsCleared => {
+ if state.is_queue_empty() {
+ return;
+ }
- // TODO: We should be able to keep a user interface alive
- // between events once we remove state references.
- //
- // This will allow us to rebuild it only when a message is
- // handled.
- let mut user_interface = build_user_interface(
- &mut application,
- cache.take().unwrap(),
+ let command = runtime.enter(|| {
+ state.update(
+ viewport.logical_size(),
+ conversion::cursor_position(
+ cursor_position,
+ viewport.scale_factor(),
+ ),
+ clipboard.as_ref().map(|c| c as _),
&mut renderer,
- size.logical(),
&mut debug,
- );
+ )
+ });
- debug.event_processing_started();
- events
- .iter()
- .cloned()
- .for_each(|event| runtime.broadcast(event));
-
- let mut messages = user_interface.update(
- events.drain(..),
- clipboard
- .as_ref()
- .map(|c| c as &dyn iced_native::Clipboard),
- &renderer,
- );
- messages.extend(external_messages.drain(..));
- debug.event_processing_finished();
+ // If the application was updated
+ if let Some(command) = command {
+ runtime.spawn(command);
- if messages.is_empty() {
- debug.draw_started();
- primitive = user_interface.draw(&mut renderer);
- debug.draw_finished();
+ let program = state.program();
- cache = Some(user_interface.into_cache());
- } else {
- // When there are messages, we are forced to rebuild twice
- // for now :^)
- let temp_cache = user_interface.into_cache();
+ // Update subscriptions
+ let subscription = program.subscription();
+ runtime.track(subscription);
- for message in messages {
- log::debug!("Updating");
+ // Update window title
+ let new_title = program.title();
- debug.log_message(&message);
+ if title != new_title {
+ window.set_title(&new_title);
- debug.update_started();
- let command =
- runtime.enter(|| application.update(message));
- runtime.spawn(command);
- debug.update_finished();
- }
+ title = new_title;
+ }
- let subscription = application.subscription();
- runtime.track(subscription);
+ // Update window mode
+ let new_mode = program.mode();
- // Update window title
- let new_title = application.title();
+ if mode != new_mode {
+ window.set_fullscreen(conversion::fullscreen(
+ window.current_monitor(),
+ new_mode,
+ ));
- if title != new_title {
- window.set_title(&new_title);
+ mode = new_mode;
+ }
- title = new_title;
- }
+ // Update background color
+ background_color = program.background_color();
- // Update window mode
- let new_mode = application.mode();
+ // Update scale factor
+ let new_scale_factor = program.scale_factor();
- if mode != new_mode {
- window.set_fullscreen(conversion::fullscreen(
- window.current_monitor(),
- new_mode,
- ));
+ if scale_factor != new_scale_factor {
+ let size = window.inner_size();
- mode = new_mode;
- }
+ viewport = Viewport::with_physical_size(
+ Size::new(size.width, size.height),
+ window.scale_factor() * new_scale_factor,
+ );
- let user_interface = build_user_interface(
- &mut application,
- temp_cache,
+ // We relayout the UI with the new logical size.
+ // The queue is empty, therefore this will never produce
+ // a `Command`.
+ //
+ // TODO: Properly queue `WindowResized`
+ let _ = state.update(
+ viewport.logical_size(),
+ conversion::cursor_position(
+ cursor_position,
+ viewport.scale_factor(),
+ ),
+ clipboard.as_ref().map(|c| c as _),
&mut renderer,
- size.logical(),
&mut debug,
);
- debug.draw_started();
- primitive = user_interface.draw(&mut renderer);
- debug.draw_finished();
-
- cache = Some(user_interface.into_cache());
+ scale_factor = new_scale_factor;
}
-
- window.request_redraw();
}
- event::Event::UserEvent(message) => {
- external_messages.push(message);
- }
- event::Event::RedrawRequested(_) => {
- debug.render_started();
-
- if resized {
- let physical_size = size.physical();
- swap_chain = backend.create_swap_chain(
- &surface,
- physical_size.width,
- physical_size.height,
- );
-
- resized = false;
- }
-
- let new_mouse_cursor = backend.draw(
- &mut renderer,
- &mut swap_chain,
- &primitive,
- size.scale_factor(),
- &debug.overlay(),
+ window.request_redraw();
+ }
+ event::Event::UserEvent(message) => {
+ state.queue_message(message);
+ }
+ event::Event::RedrawRequested(_) => {
+ debug.render_started();
+
+ if resized {
+ let physical_size = viewport.physical_size();
+
+ swap_chain = compositor.create_swap_chain(
+ &surface,
+ physical_size.width,
+ physical_size.height,
);
- debug.render_finished();
+ resized = false;
+ }
- if new_mouse_cursor != mouse_cursor {
- window.set_cursor_icon(conversion::mouse_cursor(
- new_mouse_cursor,
- ));
+ let new_mouse_interaction = compositor.draw(
+ &mut renderer,
+ &mut swap_chain,
+ &viewport,
+ background_color,
+ state.primitive(),
+ &debug.overlay(),
+ );
- mouse_cursor = new_mouse_cursor;
- }
+ debug.render_finished();
- // TODO: Handle animations!
- // Maybe we can use `ControlFlow::WaitUntil` for this.
- }
- event::Event::WindowEvent {
- event: window_event,
- ..
- } => {
- match window_event {
- WindowEvent::Resized(new_size) => {
- size = Size::new(new_size, window.scale_factor());
- resized = true;
- }
- WindowEvent::CloseRequested => {
- *control_flow = ControlFlow::Exit;
- }
- WindowEvent::ModifiersChanged(new_modifiers) => {
- modifiers = new_modifiers;
- }
- #[cfg(target_os = "macos")]
- WindowEvent::KeyboardInput {
- input:
- winit::event::KeyboardInput {
- virtual_keycode:
- Some(winit::event::VirtualKeyCode::Q),
- state: winit::event::ElementState::Pressed,
- ..
- },
- ..
- } if modifiers.logo() => {
- *control_flow = ControlFlow::Exit;
- }
- #[cfg(feature = "debug")]
- WindowEvent::KeyboardInput {
- input:
- winit::event::KeyboardInput {
- virtual_keycode:
- Some(winit::event::VirtualKeyCode::F12),
- state: winit::event::ElementState::Pressed,
- ..
- },
- ..
- } => debug.toggle(),
- _ => {}
- }
+ if new_mouse_interaction != mouse_interaction {
+ window.set_cursor_icon(conversion::mouse_interaction(
+ new_mouse_interaction,
+ ));
- if let Some(event) = conversion::window_event(
- &window_event,
- size.scale_factor(),
- modifiers,
- ) {
- events.push(event);
- }
+ mouse_interaction = new_mouse_interaction;
}
- _ => {
- *control_flow = ControlFlow::Wait;
+
+ // TODO: Handle animations!
+ // Maybe we can use `ControlFlow::WaitUntil` for this.
+ }
+ event::Event::WindowEvent {
+ event: window_event,
+ ..
+ } => {
+ handle_window_event(
+ &window_event,
+ &window,
+ scale_factor,
+ control_flow,
+ &mut cursor_position,
+ &mut modifiers,
+ &mut viewport,
+ &mut resized,
+ &mut debug,
+ );
+
+ if let Some(event) = conversion::window_event(
+ &window_event,
+ viewport.scale_factor(),
+ modifiers,
+ ) {
+ state.queue_event(event.clone());
+ runtime.broadcast(event);
}
- })
- }
+ }
+ _ => {
+ *control_flow = ControlFlow::Wait;
+ }
+ })
}
-fn build_user_interface<'a, A: Application>(
- application: &'a mut A,
- cache: Cache,
- renderer: &mut <A::Backend as window::Backend>::Renderer,
- size: winit::dpi::LogicalSize<f64>,
- debug: &mut Debug,
-) -> UserInterface<'a, A::Message, <A::Backend as window::Backend>::Renderer> {
- debug.view_started();
- let view = application.view();
- debug.view_finished();
-
- debug.layout_started();
- let user_interface = UserInterface::build(
- view,
- iced_native::Size::new(
- size.width.round() as f32,
- size.height.round() as f32,
- ),
- cache,
- renderer,
- );
- debug.layout_finished();
-
- user_interface
+/// Handles a `WindowEvent` and mutates the provided control flow, keyboard
+/// modifiers, viewport, and resized flag accordingly.
+pub fn handle_window_event(
+ event: &winit::event::WindowEvent<'_>,
+ window: &winit::window::Window,
+ scale_factor: f64,
+ control_flow: &mut winit::event_loop::ControlFlow,
+ cursor_position: &mut winit::dpi::PhysicalPosition<f64>,
+ modifiers: &mut winit::event::ModifiersState,
+ viewport: &mut Viewport,
+ resized: &mut bool,
+ _debug: &mut Debug,
+) {
+ use winit::{event::WindowEvent, event_loop::ControlFlow};
+
+ match event {
+ WindowEvent::Resized(new_size) => {
+ let size = Size::new(new_size.width, new_size.height);
+
+ *viewport = Viewport::with_physical_size(
+ size,
+ window.scale_factor() * scale_factor,
+ );
+ *resized = true;
+ }
+ WindowEvent::CloseRequested => {
+ *control_flow = ControlFlow::Exit;
+ }
+ WindowEvent::CursorMoved { position, .. } => {
+ *cursor_position = *position;
+ }
+ WindowEvent::ModifiersChanged(new_modifiers) => {
+ *modifiers = *new_modifiers;
+ }
+ #[cfg(target_os = "macos")]
+ WindowEvent::KeyboardInput {
+ input:
+ winit::event::KeyboardInput {
+ virtual_keycode: Some(winit::event::VirtualKeyCode::Q),
+ state: winit::event::ElementState::Pressed,
+ ..
+ },
+ ..
+ } if modifiers.logo() => {
+ *control_flow = ControlFlow::Exit;
+ }
+ #[cfg(feature = "debug")]
+ WindowEvent::KeyboardInput {
+ input:
+ winit::event::KeyboardInput {
+ virtual_keycode: Some(winit::event::VirtualKeyCode::F12),
+ state: winit::event::ElementState::Pressed,
+ ..
+ },
+ ..
+ } => _debug.toggle(),
+ _ => {}
+ }
}
diff --git a/winit/src/conversion.rs b/winit/src/conversion.rs
index eaa26ace..80727bd8 100644
--- a/winit/src/conversion.rs
+++ b/winit/src/conversion.rs
@@ -3,11 +3,8 @@
//! [`winit`]: https://github.com/rust-windowing/winit
//! [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
use crate::{
- input::{
- keyboard::{self, KeyCode, ModifiersState},
- mouse, ButtonState,
- },
- window, Event, Mode, MouseCursor,
+ keyboard::{self, KeyCode, ModifiersState},
+ mouse, window, Event, Mode, Point,
};
/// Converts a winit window event into an iced event.
@@ -36,9 +33,15 @@ pub fn window_event(
}))
}
WindowEvent::MouseInput { button, state, .. } => {
- Some(Event::Mouse(mouse::Event::Input {
- button: mouse_button(*button),
- state: button_state(*state),
+ let button = mouse_button(*button);
+
+ Some(Event::Mouse(match state {
+ winit::event::ElementState::Pressed => {
+ mouse::Event::ButtonPressed(button)
+ }
+ winit::event::ElementState::Released => {
+ mouse::Event::ButtonReleased(button)
+ }
}))
}
WindowEvent::MouseWheel { delta, .. } => match delta {
@@ -70,10 +73,24 @@ pub fn window_event(
..
},
..
- } => Some(Event::Keyboard(keyboard::Event::Input {
- key_code: key_code(*virtual_keycode),
- state: button_state(*state),
- modifiers: modifiers_state(modifiers),
+ } => Some(Event::Keyboard({
+ let key_code = key_code(*virtual_keycode);
+ let modifiers = modifiers_state(modifiers);
+
+ match state {
+ winit::event::ElementState::Pressed => {
+ keyboard::Event::KeyPressed {
+ key_code,
+ modifiers,
+ }
+ }
+ winit::event::ElementState::Released => {
+ keyboard::Event::KeyReleased {
+ key_code,
+ modifiers,
+ }
+ }
+ }
})),
WindowEvent::HoveredFile(path) => {
Some(Event::Window(window::Event::FileHovered(path.clone())))
@@ -108,19 +125,23 @@ pub fn fullscreen(
///
/// [`winit`]: https://github.com/rust-windowing/winit
/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
-pub fn mouse_cursor(mouse_cursor: MouseCursor) -> winit::window::CursorIcon {
- match mouse_cursor {
- MouseCursor::OutOfBounds => winit::window::CursorIcon::Default,
- MouseCursor::Idle => winit::window::CursorIcon::Default,
- MouseCursor::Pointer => winit::window::CursorIcon::Hand,
- MouseCursor::Working => winit::window::CursorIcon::Progress,
- MouseCursor::Grab => winit::window::CursorIcon::Grab,
- MouseCursor::Grabbing => winit::window::CursorIcon::Grabbing,
- MouseCursor::Text => winit::window::CursorIcon::Text,
- MouseCursor::ResizingHorizontally => {
+pub fn mouse_interaction(
+ interaction: mouse::Interaction,
+) -> winit::window::CursorIcon {
+ use mouse::Interaction;
+
+ match interaction {
+ Interaction::Idle => winit::window::CursorIcon::Default,
+ Interaction::Pointer => winit::window::CursorIcon::Hand,
+ Interaction::Working => winit::window::CursorIcon::Progress,
+ Interaction::Grab => winit::window::CursorIcon::Grab,
+ Interaction::Grabbing => winit::window::CursorIcon::Grabbing,
+ Interaction::Crosshair => winit::window::CursorIcon::Crosshair,
+ Interaction::Text => winit::window::CursorIcon::Text,
+ Interaction::ResizingHorizontally => {
winit::window::CursorIcon::EwResize
}
- MouseCursor::ResizingVertically => winit::window::CursorIcon::NsResize,
+ Interaction::ResizingVertically => winit::window::CursorIcon::NsResize,
}
}
@@ -137,17 +158,6 @@ pub fn mouse_button(mouse_button: winit::event::MouseButton) -> mouse::Button {
}
}
-/// Converts an `ElementState` from [`winit`] to an [`iced_native`] button state.
-///
-/// [`winit`]: https://github.com/rust-windowing/winit
-/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
-pub fn button_state(element_state: winit::event::ElementState) -> ButtonState {
- match element_state {
- winit::event::ElementState::Pressed => ButtonState::Pressed,
- winit::event::ElementState::Released => ButtonState::Released,
- }
-}
-
/// Converts some `ModifiersState` from [`winit`] to an [`iced_native`]
/// modifiers state.
///
@@ -164,6 +174,16 @@ pub fn modifiers_state(
}
}
+/// Converts a physical cursor position to a logical `Point`.
+pub fn cursor_position(
+ position: winit::dpi::PhysicalPosition<f64>,
+ scale_factor: f64,
+) -> Point {
+ let logical_position = position.to_logical(scale_factor);
+
+ Point::new(logical_position.x, logical_position.y)
+}
+
/// Converts a `VirtualKeyCode` from [`winit`] to an [`iced_native`] key code.
///
/// [`winit`]: https://github.com/rust-windowing/winit
diff --git a/winit/src/debug/basic.rs b/winit/src/debug/basic.rs
deleted file mode 100644
index d46edba6..00000000
--- a/winit/src/debug/basic.rs
+++ /dev/null
@@ -1,211 +0,0 @@
-use std::{collections::VecDeque, time};
-
-#[derive(Debug)]
-pub struct Debug {
- is_enabled: bool,
-
- startup_start: time::Instant,
- startup_duration: time::Duration,
-
- update_start: time::Instant,
- update_durations: TimeBuffer,
-
- view_start: time::Instant,
- view_durations: TimeBuffer,
-
- layout_start: time::Instant,
- layout_durations: TimeBuffer,
-
- event_start: time::Instant,
- event_durations: TimeBuffer,
-
- draw_start: time::Instant,
- draw_durations: TimeBuffer,
-
- render_start: time::Instant,
- render_durations: TimeBuffer,
-
- message_count: usize,
- last_messages: VecDeque<String>,
-}
-
-impl Debug {
- pub fn new() -> Self {
- let now = time::Instant::now();
-
- Self {
- is_enabled: false,
- startup_start: now,
- startup_duration: time::Duration::from_secs(0),
-
- update_start: now,
- update_durations: TimeBuffer::new(200),
-
- view_start: now,
- view_durations: TimeBuffer::new(200),
-
- layout_start: now,
- layout_durations: TimeBuffer::new(200),
-
- event_start: now,
- event_durations: TimeBuffer::new(200),
-
- draw_start: now,
- draw_durations: TimeBuffer::new(200),
-
- render_start: now,
- render_durations: TimeBuffer::new(50),
-
- message_count: 0,
- last_messages: VecDeque::new(),
- }
- }
-
- pub fn toggle(&mut self) {
- self.is_enabled = !self.is_enabled;
- }
-
- pub fn startup_started(&mut self) {
- self.startup_start = time::Instant::now();
- }
-
- pub fn startup_finished(&mut self) {
- self.startup_duration = time::Instant::now() - self.startup_start;
- }
-
- pub fn update_started(&mut self) {
- self.update_start = time::Instant::now();
- }
-
- pub fn update_finished(&mut self) {
- self.update_durations
- .push(time::Instant::now() - self.update_start);
- }
-
- pub fn view_started(&mut self) {
- self.view_start = time::Instant::now();
- }
-
- pub fn view_finished(&mut self) {
- self.view_durations
- .push(time::Instant::now() - self.view_start);
- }
-
- pub fn layout_started(&mut self) {
- self.layout_start = time::Instant::now();
- }
-
- pub fn layout_finished(&mut self) {
- self.layout_durations
- .push(time::Instant::now() - self.layout_start);
- }
-
- pub fn event_processing_started(&mut self) {
- self.event_start = time::Instant::now();
- }
-
- pub fn event_processing_finished(&mut self) {
- self.event_durations
- .push(time::Instant::now() - self.event_start);
- }
-
- pub fn draw_started(&mut self) {
- self.draw_start = time::Instant::now();
- }
-
- pub fn draw_finished(&mut self) {
- self.draw_durations
- .push(time::Instant::now() - self.draw_start);
- }
-
- pub fn render_started(&mut self) {
- self.render_start = time::Instant::now();
- }
-
- pub fn render_finished(&mut self) {
- self.render_durations
- .push(time::Instant::now() - self.render_start);
- }
-
- pub fn log_message<Message: std::fmt::Debug>(&mut self, message: &Message) {
- self.last_messages.push_back(format!("{:?}", message));
-
- if self.last_messages.len() > 10 {
- let _ = self.last_messages.pop_front();
- }
-
- self.message_count += 1;
- }
-
- pub fn overlay(&self) -> Vec<String> {
- if !self.is_enabled {
- return Vec::new();
- }
-
- let mut lines = Vec::new();
-
- fn key_value<T: std::fmt::Debug>(key: &str, value: T) -> String {
- format!("{} {:?}", key, value)
- }
-
- lines.push(format!(
- "{} {} - {}",
- env!("CARGO_PKG_NAME"),
- env!("CARGO_PKG_VERSION"),
- env!("CARGO_PKG_REPOSITORY"),
- ));
- lines.push(key_value("Startup:", self.startup_duration));
- lines.push(key_value("Update:", self.update_durations.average()));
- lines.push(key_value("View:", self.view_durations.average()));
- lines.push(key_value("Layout:", self.layout_durations.average()));
- lines.push(key_value(
- "Event processing:",
- self.event_durations.average(),
- ));
- lines.push(key_value(
- "Primitive generation:",
- self.draw_durations.average(),
- ));
- lines.push(key_value("Render:", self.render_durations.average()));
- lines.push(key_value("Message count:", self.message_count));
- lines.push(String::from("Last messages:"));
- lines.extend(
- self.last_messages.iter().map(|msg| format!(" {}", msg)),
- );
-
- lines
- }
-}
-
-#[derive(Debug)]
-struct TimeBuffer {
- head: usize,
- size: usize,
- contents: Vec<time::Duration>,
-}
-
-impl TimeBuffer {
- fn new(capacity: usize) -> TimeBuffer {
- TimeBuffer {
- head: 0,
- size: 0,
- contents: vec![time::Duration::from_secs(0); capacity],
- }
- }
-
- fn push(&mut self, duration: time::Duration) {
- self.head = (self.head + 1) % self.contents.len();
- self.contents[self.head] = duration;
- self.size = (self.size + 1).min(self.contents.len());
- }
-
- fn average(&self) -> time::Duration {
- let sum: time::Duration = if self.size == self.contents.len() {
- self.contents[..].iter().sum()
- } else {
- self.contents[..self.size].iter().sum()
- };
-
- sum / self.size.max(1) as u32
- }
-}
diff --git a/winit/src/debug/null.rs b/winit/src/debug/null.rs
deleted file mode 100644
index 2a9430cd..00000000
--- a/winit/src/debug/null.rs
+++ /dev/null
@@ -1,46 +0,0 @@
-#[derive(Debug)]
-pub struct Debug;
-
-impl Debug {
- pub fn new() -> Self {
- Self
- }
-
- pub fn startup_started(&mut self) {}
-
- pub fn startup_finished(&mut self) {}
-
- pub fn update_started(&mut self) {}
-
- pub fn update_finished(&mut self) {}
-
- pub fn view_started(&mut self) {}
-
- pub fn view_finished(&mut self) {}
-
- pub fn layout_started(&mut self) {}
-
- pub fn layout_finished(&mut self) {}
-
- pub fn event_processing_started(&mut self) {}
-
- pub fn event_processing_finished(&mut self) {}
-
- pub fn draw_started(&mut self) {}
-
- pub fn draw_finished(&mut self) {}
-
- pub fn render_started(&mut self) {}
-
- pub fn render_finished(&mut self) {}
-
- pub fn log_message<Message: std::fmt::Debug>(
- &mut self,
- _message: &Message,
- ) {
- }
-
- pub fn overlay(&self) -> Vec<String> {
- Vec::new()
- }
-}
diff --git a/winit/src/lib.rs b/winit/src/lib.rs
index f99e1290..bdab3ed7 100644
--- a/winit/src/lib.rs
+++ b/winit/src/lib.rs
@@ -25,28 +25,18 @@
pub use iced_native::*;
pub use winit;
+pub mod application;
pub mod conversion;
pub mod settings;
-mod application;
mod clipboard;
mod mode;
mod proxy;
-mod size;
-
-// We disable debug capabilities on release builds unless the `debug` feature
-// is explicitly enabled.
-#[cfg(feature = "debug")]
-#[path = "debug/basic.rs"]
-mod debug;
-#[cfg(not(feature = "debug"))]
-#[path = "debug/null.rs"]
-mod debug;
pub use application::Application;
pub use clipboard::Clipboard;
pub use mode::Mode;
+pub use proxy::Proxy;
pub use settings::Settings;
-use debug::Debug;
-use proxy::Proxy;
+pub use iced_graphics::Viewport;
diff --git a/winit/src/proxy.rs b/winit/src/proxy.rs
index cff6ca72..532f8c56 100644
--- a/winit/src/proxy.rs
+++ b/winit/src/proxy.rs
@@ -5,6 +5,8 @@ use iced_native::futures::{
};
use std::pin::Pin;
+/// An event loop proxy that implements `Sink`.
+#[derive(Debug)]
pub struct Proxy<Message: 'static> {
raw: winit::event_loop::EventLoopProxy<Message>,
}
@@ -18,6 +20,9 @@ impl<Message: 'static> Clone for Proxy<Message> {
}
impl<Message: 'static> Proxy<Message> {
+ /// Creates a new [`Proxy`] from an `EventLoopProxy`.
+ ///
+ /// [`Proxy`]: struct.Proxy.html
pub fn new(raw: winit::event_loop::EventLoopProxy<Message>) -> Self {
Self { raw }
}
diff --git a/winit/src/settings.rs b/winit/src/settings.rs
index d58c51f0..6799f23f 100644
--- a/winit/src/settings.rs
+++ b/winit/src/settings.rs
@@ -8,6 +8,11 @@ mod platform;
pub use platform::PlatformSpecific;
+use crate::conversion;
+use crate::Mode;
+use winit::monitor::MonitorHandle;
+use winit::window::WindowBuilder;
+
/// The settings of an application.
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct Settings<Flags> {
@@ -28,6 +33,12 @@ pub struct Window {
/// The size of the window.
pub size: (u32, u32),
+ /// The minimum size of the window.
+ pub min_size: Option<(u32, u32)>,
+
+ /// The maximum size of the window.
+ pub max_size: Option<(u32, u32)>,
+
/// Whether the window should be resizable or not.
pub resizable: bool,
@@ -38,10 +49,54 @@ pub struct Window {
pub platform_specific: platform::PlatformSpecific,
}
+impl Window {
+ /// Converts the window settings into a `WindowBuilder` from `winit`.
+ pub fn into_builder(
+ self,
+ title: &str,
+ mode: Mode,
+ primary_monitor: MonitorHandle,
+ ) -> WindowBuilder {
+ let mut window_builder = WindowBuilder::new();
+
+ let (width, height) = self.size;
+
+ window_builder = window_builder
+ .with_title(title)
+ .with_inner_size(winit::dpi::LogicalSize { width, height })
+ .with_resizable(self.resizable)
+ .with_decorations(self.decorations)
+ .with_fullscreen(conversion::fullscreen(primary_monitor, mode));
+
+ if let Some((width, height)) = self.min_size {
+ window_builder = window_builder
+ .with_min_inner_size(winit::dpi::LogicalSize { width, height });
+ }
+
+ if let Some((width, height)) = self.max_size {
+ window_builder = window_builder
+ .with_max_inner_size(winit::dpi::LogicalSize { width, height });
+ }
+
+ #[cfg(target_os = "windows")]
+ {
+ use winit::platform::windows::WindowBuilderExtWindows;
+
+ if let Some(parent) = self.platform_specific.parent {
+ window_builder = window_builder.with_parent_window(parent);
+ }
+ }
+
+ window_builder
+ }
+}
+
impl Default for Window {
fn default() -> Window {
Window {
size: (1024, 768),
+ min_size: None,
+ max_size: None,
resizable: true,
decorations: true,
platform_specific: Default::default(),
diff --git a/winit/src/size.rs b/winit/src/size.rs
deleted file mode 100644
index 7e3056d4..00000000
--- a/winit/src/size.rs
+++ /dev/null
@@ -1,30 +0,0 @@
-pub struct Size {
- physical: winit::dpi::PhysicalSize<u32>,
- logical: winit::dpi::LogicalSize<f64>,
- scale_factor: f64,
-}
-
-impl Size {
- pub fn new(
- physical: winit::dpi::PhysicalSize<u32>,
- scale_factor: f64,
- ) -> Size {
- Size {
- logical: physical.to_logical(scale_factor),
- physical,
- scale_factor,
- }
- }
-
- pub fn physical(&self) -> winit::dpi::PhysicalSize<u32> {
- self.physical
- }
-
- pub fn logical(&self) -> winit::dpi::LogicalSize<f64> {
- self.logical
- }
-
- pub fn scale_factor(&self) -> f64 {
- self.scale_factor
- }
-}