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-rw-r--r--winit/src/application.rs488
-rw-r--r--winit/src/application/state.rs235
2 files changed, 498 insertions, 225 deletions
diff --git a/winit/src/application.rs b/winit/src/application.rs
index 12f92053..c1d86471 100644
--- a/winit/src/application.rs
+++ b/winit/src/application.rs
@@ -1,13 +1,22 @@
//! Create interactive, native cross-platform applications.
+mod state;
+
+pub use state::State;
+
use crate::conversion;
use crate::mouse;
use crate::{
Clipboard, Color, Command, Debug, Error, Executor, Mode, Proxy, Runtime,
Settings, Size, Subscription,
};
+
+use iced_futures::futures;
+use iced_futures::futures::channel::mpsc;
use iced_graphics::window;
-use iced_graphics::Viewport;
-use iced_native::program::{self, Program};
+use iced_native::program::Program;
+use iced_native::{Cache, UserInterface};
+
+use std::mem::ManuallyDrop;
/// An interactive, native cross-platform application.
///
@@ -116,279 +125,270 @@ where
E: Executor + 'static,
C: window::Compositor<Renderer = A::Renderer> + 'static,
{
- use winit::{
- event,
- event_loop::{ControlFlow, EventLoop},
- };
+ use futures::task;
+ use futures::Future;
+ use winit::event_loop::EventLoop;
let mut debug = Debug::new();
debug.startup_started();
+ let (compositor, renderer) = C::new(compositor_settings)?;
+
let event_loop = EventLoop::with_user_event();
+
let mut runtime = {
- let executor = E::new().map_err(Error::ExecutorCreationFailed)?;
let proxy = Proxy::new(event_loop.create_proxy());
+ let executor = E::new().map_err(Error::ExecutorCreationFailed)?;
Runtime::new(executor, proxy)
};
- let flags = settings.flags;
- let (application, init_command) = runtime.enter(|| A::new(flags));
- runtime.spawn(init_command);
+ let (application, init_command) = {
+ let flags = settings.flags;
+
+ runtime.enter(|| A::new(flags))
+ };
let subscription = application.subscription();
- runtime.track(subscription);
- let mut title = application.title();
- let mut mode = application.mode();
- let mut background_color = application.background_color();
- let mut scale_factor = application.scale_factor();
+ runtime.spawn(init_command);
+ runtime.track(subscription);
let window = settings
.window
- .into_builder(&title, mode, event_loop.primary_monitor())
+ .into_builder(
+ &application.title(),
+ application.mode(),
+ event_loop.primary_monitor(),
+ )
.build(&event_loop)
.map_err(Error::WindowCreationFailed)?;
- let clipboard = Clipboard::new(&window);
- // TODO: Encode cursor availability in the type-system
- let mut cursor_position = winit::dpi::PhysicalPosition::new(-1.0, -1.0);
- let mut mouse_interaction = mouse::Interaction::default();
- let mut modifiers = winit::event::ModifiersState::default();
+ let (mut sender, receiver) = mpsc::unbounded();
- let physical_size = window.inner_size();
- let mut viewport = Viewport::with_physical_size(
- Size::new(physical_size.width, physical_size.height),
- window.scale_factor() * scale_factor,
- );
- let mut resized = false;
+ let mut instance = Box::pin(run_instance::<A, E, C>(
+ application,
+ compositor,
+ renderer,
+ window,
+ runtime,
+ debug,
+ receiver,
+ ));
- let (mut compositor, mut renderer) = C::new(compositor_settings)?;
+ let mut context = task::Context::from_waker(task::noop_waker_ref());
- let surface = compositor.create_surface(&window);
+ event_loop.run(move |event, _, control_flow| {
+ use winit::event_loop::ControlFlow;
- let mut swap_chain = compositor.create_swap_chain(
- &surface,
- physical_size.width,
- physical_size.height,
- );
+ if let ControlFlow::Exit = control_flow {
+ return;
+ }
- let mut state = program::State::new(
- application,
- viewport.logical_size(),
- conversion::cursor_position(cursor_position, viewport.scale_factor()),
- &mut renderer,
- &mut debug,
- );
- debug.startup_finished();
+ if let Some(event) = event.to_static() {
+ sender.start_send(event).expect("Send event");
- event_loop.run(move |event, _, control_flow| match event {
- event::Event::MainEventsCleared => {
- if state.is_queue_empty() {
- return;
- }
+ let poll = instance.as_mut().poll(&mut context);
- let command = runtime.enter(|| {
- state.update(
- viewport.logical_size(),
- conversion::cursor_position(
- cursor_position,
- viewport.scale_factor(),
- ),
- clipboard.as_ref().map(|c| c as _),
- &mut renderer,
- &mut debug,
- )
- });
+ *control_flow = match poll {
+ task::Poll::Pending => ControlFlow::Wait,
+ task::Poll::Ready(_) => ControlFlow::Exit,
+ };
+ }
+ });
+}
- // If the application was updated
- if let Some(command) = command {
- runtime.spawn(command);
+async fn run_instance<A, E, C>(
+ mut application: A,
+ mut compositor: C,
+ mut renderer: A::Renderer,
+ window: winit::window::Window,
+ mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
+ mut debug: Debug,
+ mut receiver: mpsc::UnboundedReceiver<winit::event::Event<'_, A::Message>>,
+) where
+ A: Application + 'static,
+ E: Executor + 'static,
+ C: window::Compositor<Renderer = A::Renderer> + 'static,
+{
+ use iced_futures::futures::stream::StreamExt;
+ use winit::event;
- let program = state.program();
+ let surface = compositor.create_surface(&window);
+ let clipboard = Clipboard::new(&window);
- // Update subscriptions
- let subscription = program.subscription();
- runtime.track(subscription);
+ let mut state = State::new(&application, &window);
+ let mut viewport_version = state.viewport_version();
+ let mut swap_chain = {
+ let physical_size = state.physical_size();
- // Update window title
- let new_title = program.title();
+ compositor.create_swap_chain(
+ &surface,
+ physical_size.width,
+ physical_size.height,
+ )
+ };
- if title != new_title {
- window.set_title(&new_title);
+ let mut user_interface = ManuallyDrop::new(build_user_interface(
+ &mut application,
+ Cache::default(),
+ &mut renderer,
+ state.logical_size(),
+ &mut debug,
+ ));
- title = new_title;
- }
+ let mut primitive =
+ user_interface.draw(&mut renderer, state.cursor_position());
+ let mut mouse_interaction = mouse::Interaction::default();
- // Update window mode
- let new_mode = program.mode();
+ let mut events = Vec::new();
+ let mut external_messages = Vec::new();
- if mode != new_mode {
- window.set_fullscreen(conversion::fullscreen(
- window.current_monitor(),
- new_mode,
- ));
+ debug.startup_finished();
- mode = new_mode;
+ while let Some(event) = receiver.next().await {
+ match event {
+ event::Event::MainEventsCleared => {
+ if events.is_empty() && external_messages.is_empty() {
+ continue;
}
- // Update background color
- background_color = program.background_color();
+ debug.event_processing_started();
+ let mut messages = user_interface.update(
+ &events,
+ state.cursor_position(),
+ clipboard.as_ref().map(|c| c as _),
+ &mut renderer,
+ );
- // Update scale factor
- let new_scale_factor = program.scale_factor();
+ messages.extend(external_messages.drain(..));
+ events.clear();
+ debug.event_processing_finished();
- if scale_factor != new_scale_factor {
- let size = window.inner_size();
+ if !messages.is_empty() {
+ let cache =
+ ManuallyDrop::into_inner(user_interface).into_cache();
- viewport = Viewport::with_physical_size(
- Size::new(size.width, size.height),
- window.scale_factor() * new_scale_factor,
+ // Update application
+ update(
+ &mut application,
+ &mut runtime,
+ &mut debug,
+ messages,
);
- // We relayout the UI with the new logical size.
- // The queue is empty, therefore this will never produce
- // a `Command`.
- //
- // TODO: Properly queue `WindowResized`
- let _ = state.update(
- viewport.logical_size(),
- conversion::cursor_position(
- cursor_position,
- viewport.scale_factor(),
- ),
- clipboard.as_ref().map(|c| c as _),
+ // Update window
+ state.synchronize(&application, &window);
+
+ user_interface = ManuallyDrop::new(build_user_interface(
+ &mut application,
+ cache,
&mut renderer,
+ state.logical_size(),
&mut debug,
- );
-
- scale_factor = new_scale_factor;
+ ));
}
+
+ debug.draw_started();
+ primitive =
+ user_interface.draw(&mut renderer, state.cursor_position());
+ debug.draw_finished();
+
+ window.request_redraw();
}
+ event::Event::UserEvent(message) => {
+ external_messages.push(message);
+ }
+ event::Event::RedrawRequested(_) => {
+ debug.render_started();
+ let current_viewport_version = state.viewport_version();
+
+ if viewport_version != current_viewport_version {
+ let physical_size = state.physical_size();
+ let logical_size = state.logical_size();
+
+ debug.layout_started();
+ user_interface = ManuallyDrop::new(
+ ManuallyDrop::into_inner(user_interface)
+ .relayout(logical_size, &mut renderer),
+ );
+ debug.layout_finished();
- window.request_redraw();
- }
- event::Event::UserEvent(message) => {
- state.queue_message(message);
- }
- event::Event::RedrawRequested(_) => {
- debug.render_started();
+ debug.draw_started();
+ primitive = user_interface
+ .draw(&mut renderer, state.cursor_position());
+ debug.draw_finished();
- if resized {
- let physical_size = viewport.physical_size();
+ swap_chain = compositor.create_swap_chain(
+ &surface,
+ physical_size.width,
+ physical_size.height,
+ );
- swap_chain = compositor.create_swap_chain(
- &surface,
- physical_size.width,
- physical_size.height,
- );
+ viewport_version = current_viewport_version;
+ }
- resized = false;
- }
+ let new_mouse_interaction = compositor.draw(
+ &mut renderer,
+ &mut swap_chain,
+ state.viewport(),
+ state.background_color(),
+ &primitive,
+ &debug.overlay(),
+ );
- let new_mouse_interaction = compositor.draw(
- &mut renderer,
- &mut swap_chain,
- &viewport,
- background_color,
- state.primitive(),
- &debug.overlay(),
- );
+ debug.render_finished();
- debug.render_finished();
+ if new_mouse_interaction != mouse_interaction {
+ window.set_cursor_icon(conversion::mouse_interaction(
+ new_mouse_interaction,
+ ));
- if new_mouse_interaction != mouse_interaction {
- window.set_cursor_icon(conversion::mouse_interaction(
- new_mouse_interaction,
- ));
+ mouse_interaction = new_mouse_interaction;
+ }
- mouse_interaction = new_mouse_interaction;
+ // TODO: Handle animations!
+ // Maybe we can use `ControlFlow::WaitUntil` for this.
}
+ event::Event::WindowEvent {
+ event: window_event,
+ ..
+ } => {
+ if requests_exit(&window_event, state.modifiers()) {
+ break;
+ }
- // TODO: Handle animations!
- // Maybe we can use `ControlFlow::WaitUntil` for this.
- }
- event::Event::WindowEvent {
- event: window_event,
- ..
- } => {
- handle_window_event(
- &window_event,
- &window,
- scale_factor,
- control_flow,
- &mut cursor_position,
- &mut modifiers,
- &mut viewport,
- &mut resized,
- &mut debug,
- );
-
- if let Some(event) = conversion::window_event(
- &window_event,
- viewport.scale_factor(),
- modifiers,
- ) {
- state.queue_event(event.clone());
- runtime.broadcast(event);
+ state.update(&window, &window_event, &mut debug);
+
+ if let Some(event) = conversion::window_event(
+ &window_event,
+ state.scale_factor(),
+ state.modifiers(),
+ ) {
+ events.push(event.clone());
+ runtime.broadcast(event);
+ }
}
+ _ => {}
}
- _ => {
- *control_flow = ControlFlow::Wait;
- }
- })
+ }
+
+ // Manually drop the user interface
+ drop(ManuallyDrop::into_inner(user_interface));
}
-/// Handles a `WindowEvent` and mutates the provided control flow, keyboard
-/// modifiers, viewport, and resized flag accordingly.
-pub fn handle_window_event(
+/// Returns true if the provided event should cause an [`Application`] to
+/// exit.
+///
+/// [`Application`]: trait.Application.html
+pub fn requests_exit(
event: &winit::event::WindowEvent<'_>,
- window: &winit::window::Window,
- scale_factor: f64,
- control_flow: &mut winit::event_loop::ControlFlow,
- cursor_position: &mut winit::dpi::PhysicalPosition<f64>,
- modifiers: &mut winit::event::ModifiersState,
- viewport: &mut Viewport,
- resized: &mut bool,
- _debug: &mut Debug,
-) {
- use winit::{event::WindowEvent, event_loop::ControlFlow};
+ _modifiers: winit::event::ModifiersState,
+) -> bool {
+ use winit::event::WindowEvent;
match event {
- WindowEvent::Resized(new_size) => {
- let size = Size::new(new_size.width, new_size.height);
-
- *viewport = Viewport::with_physical_size(
- size,
- window.scale_factor() * scale_factor,
- );
- *resized = true;
- }
- WindowEvent::ScaleFactorChanged {
- scale_factor: new_scale_factor,
- new_inner_size,
- } => {
- let size = Size::new(new_inner_size.width, new_inner_size.height);
-
- *viewport = Viewport::with_physical_size(
- size,
- new_scale_factor * scale_factor,
- );
- *resized = true;
- }
- WindowEvent::CloseRequested => {
- *control_flow = ControlFlow::Exit;
- }
- WindowEvent::CursorMoved { position, .. } => {
- *cursor_position = *position;
- }
- WindowEvent::CursorLeft { .. } => {
- // TODO: Encode cursor availability in the type-system
- *cursor_position = winit::dpi::PhysicalPosition::new(-1.0, -1.0);
- }
- WindowEvent::ModifiersChanged(new_modifiers) => {
- *modifiers = *new_modifiers;
- }
+ WindowEvent::CloseRequested => true,
#[cfg(target_os = "macos")]
WindowEvent::KeyboardInput {
input:
@@ -398,19 +398,57 @@ pub fn handle_window_event(
..
},
..
- } if modifiers.logo() => {
- *control_flow = ControlFlow::Exit;
- }
- #[cfg(feature = "debug")]
- WindowEvent::KeyboardInput {
- input:
- winit::event::KeyboardInput {
- virtual_keycode: Some(winit::event::VirtualKeyCode::F12),
- state: winit::event::ElementState::Pressed,
- ..
- },
- ..
- } => _debug.toggle(),
- _ => {}
+ } if _modifiers.logo() => true,
+ _ => false,
+ }
+}
+
+/// Builds a [`UserInterface`] for the provided [`Application`], logging
+/// [`Debug`] information accordingly.
+///
+/// [`UserInterface`]: struct.UserInterface.html
+/// [`Application`]: trait.Application.html
+/// [`Debug`]: struct.Debug.html
+pub fn build_user_interface<'a, A: Application>(
+ application: &'a mut A,
+ cache: Cache,
+ renderer: &mut A::Renderer,
+ size: Size,
+ debug: &mut Debug,
+) -> UserInterface<'a, A::Message, A::Renderer> {
+ debug.view_started();
+ let view = application.view();
+ debug.view_finished();
+
+ debug.layout_started();
+ let user_interface = UserInterface::build(view, size, cache, renderer);
+ debug.layout_finished();
+
+ user_interface
+}
+
+/// Updates an [`Application`] by feeding it the provided messages, spawning any
+/// resulting [`Command`], and tracking its [`Subscription`].
+///
+/// [`Application`]: trait.Application.html
+/// [`Command`]: struct.Command.html
+/// [`Subscription`]: struct.Subscription.html
+pub fn update<A: Application, E: Executor>(
+ application: &mut A,
+ runtime: &mut Runtime<E, Proxy<A::Message>, A::Message>,
+ debug: &mut Debug,
+ messages: Vec<A::Message>,
+) {
+ for message in messages {
+ debug.log_message(&message);
+
+ debug.update_started();
+ let command = runtime.enter(|| application.update(message));
+ debug.update_finished();
+
+ runtime.spawn(command);
}
+
+ let subscription = application.subscription();
+ runtime.track(subscription);
}
diff --git a/winit/src/application/state.rs b/winit/src/application/state.rs
new file mode 100644
index 00000000..4c0bfd34
--- /dev/null
+++ b/winit/src/application/state.rs
@@ -0,0 +1,235 @@
+use crate::conversion;
+use crate::{Application, Color, Debug, Mode, Point, Size, Viewport};
+
+use std::marker::PhantomData;
+use winit::event::WindowEvent;
+use winit::window::Window;
+
+/// The state of a windowed [`Application`].
+///
+/// [`Application`]: ../trait.Application.html
+#[derive(Debug, Clone)]
+pub struct State<A: Application> {
+ title: String,
+ mode: Mode,
+ background_color: Color,
+ scale_factor: f64,
+ viewport: Viewport,
+ viewport_version: usize,
+ cursor_position: winit::dpi::PhysicalPosition<f64>,
+ modifiers: winit::event::ModifiersState,
+ application: PhantomData<A>,
+}
+
+impl<A: Application> State<A> {
+ /// Creates a new [`State`] for the provided [`Application`] and window.
+ ///
+ /// [`State`]: struct.State.html
+ /// [`Application`]: ../trait.Application.html
+ pub fn new(application: &A, window: &Window) -> Self {
+ let title = application.title();
+ let mode = application.mode();
+ let background_color = application.background_color();
+ let scale_factor = application.scale_factor();
+
+ let viewport = {
+ let physical_size = window.inner_size();
+
+ Viewport::with_physical_size(
+ Size::new(physical_size.width, physical_size.height),
+ window.scale_factor() * scale_factor,
+ )
+ };
+
+ Self {
+ title,
+ mode,
+ background_color,
+ scale_factor,
+ viewport,
+ viewport_version: 0,
+ // TODO: Encode cursor availability in the type-system
+ cursor_position: winit::dpi::PhysicalPosition::new(-1.0, -1.0),
+ modifiers: winit::event::ModifiersState::default(),
+ application: PhantomData,
+ }
+ }
+
+ /// Returns the current background [`Color`] of the [`State`].
+ ///
+ /// [`Color`]: ../struct.Color.html
+ /// [`State`]: struct.State.html
+ pub fn background_color(&self) -> Color {
+ self.background_color
+ }
+
+ /// Returns the current [`Viewport`] of the [`State`].
+ ///
+ /// [`Viewport`]: ../struct.Viewport.html
+ /// [`State`]: struct.State.html
+ pub fn viewport(&self) -> &Viewport {
+ &self.viewport
+ }
+
+ /// Returns the version of the [`Viewport`] of the [`State`].
+ ///
+ /// The version is incremented every time the [`Viewport`] changes.
+ ///
+ /// [`Viewport`]: ../struct.Viewport.html
+ /// [`State`]: struct.State.html
+ pub fn viewport_version(&self) -> usize {
+ self.viewport_version
+ }
+
+ /// Returns the physical [`Size`] of the [`Viewport`] of the [`State`].
+ ///
+ /// [`Size`]: ../struct.Size.html
+ /// [`Viewport`]: ../struct.Viewport.html
+ /// [`State`]: struct.State.html
+ pub fn physical_size(&self) -> Size<u32> {
+ self.viewport.physical_size()
+ }
+
+ /// Returns the logical [`Size`] of the [`Viewport`] of the [`State`].
+ ///
+ /// [`Size`]: ../struct.Size.html
+ /// [`Viewport`]: ../struct.Viewport.html
+ /// [`State`]: struct.State.html
+ pub fn logical_size(&self) -> Size<f32> {
+ self.viewport.logical_size()
+ }
+
+ /// Returns the current scale factor of the [`Viewport`] of the [`State`].
+ ///
+ /// [`Viewport`]: ../struct.Viewport.html
+ /// [`State`]: struct.State.html
+ pub fn scale_factor(&self) -> f64 {
+ self.viewport.scale_factor()
+ }
+
+ /// Returns the current cursor position of the [`State`].
+ ///
+ /// [`State`]: struct.State.html
+ pub fn cursor_position(&self) -> Point {
+ conversion::cursor_position(
+ self.cursor_position,
+ self.viewport.scale_factor(),
+ )
+ }
+
+ /// Returns the current keyboard modifiers of the [`State`].
+ ///
+ /// [`State`]: struct.State.html
+ pub fn modifiers(&self) -> winit::event::ModifiersState {
+ self.modifiers
+ }
+
+ /// Processes the provided window event and updates the [`State`]
+ /// accordingly.
+ ///
+ /// [`State`]: struct.State.html
+ pub fn update(
+ &mut self,
+ window: &Window,
+ event: &WindowEvent<'_>,
+ _debug: &mut Debug,
+ ) {
+ match event {
+ WindowEvent::Resized(new_size) => {
+ let size = Size::new(new_size.width, new_size.height);
+
+ self.viewport = Viewport::with_physical_size(
+ size,
+ window.scale_factor() * self.scale_factor,
+ );
+
+ self.viewport_version = self.viewport_version.wrapping_add(1);
+ }
+ WindowEvent::ScaleFactorChanged {
+ scale_factor: new_scale_factor,
+ new_inner_size,
+ } => {
+ let size =
+ Size::new(new_inner_size.width, new_inner_size.height);
+
+ self.viewport = Viewport::with_physical_size(
+ size,
+ new_scale_factor * self.scale_factor,
+ );
+
+ self.viewport_version = self.viewport_version.wrapping_add(1);
+ }
+ WindowEvent::CursorMoved { position, .. } => {
+ self.cursor_position = *position;
+ }
+ WindowEvent::CursorLeft { .. } => {
+ // TODO: Encode cursor availability in the type-system
+ self.cursor_position =
+ winit::dpi::PhysicalPosition::new(-1.0, -1.0);
+ }
+ WindowEvent::ModifiersChanged(new_modifiers) => {
+ self.modifiers = *new_modifiers;
+ }
+ #[cfg(feature = "debug")]
+ WindowEvent::KeyboardInput {
+ input:
+ winit::event::KeyboardInput {
+ virtual_keycode: Some(winit::event::VirtualKeyCode::F12),
+ state: winit::event::ElementState::Pressed,
+ ..
+ },
+ ..
+ } => _debug.toggle(),
+ _ => {}
+ }
+ }
+
+ /// Synchronizes the [`State`] with its [`Application`] and its respective
+ /// window.
+ ///
+ /// Normally an [`Application`] should be synchronized with its [`State`]
+ /// and window after calling [`Application::update`].
+ ///
+ /// [`State`]: struct.State.html
+ /// [`Application`]: ../trait.Application.html
+ /// [`Application::update`]: ../trait.Application.html#tymethod.update
+ pub fn synchronize(&mut self, application: &A, window: &Window) {
+ // Update window title
+ let new_title = application.title();
+
+ if self.title != new_title {
+ window.set_title(&new_title);
+
+ self.title = new_title;
+ }
+
+ // Update window mode
+ let new_mode = application.mode();
+
+ if self.mode != new_mode {
+ window.set_fullscreen(conversion::fullscreen(
+ window.current_monitor(),
+ new_mode,
+ ));
+
+ self.mode = new_mode;
+ }
+
+ // Update background color
+ self.background_color = application.background_color();
+
+ // Update scale factor
+ let new_scale_factor = application.scale_factor();
+
+ if self.scale_factor != new_scale_factor {
+ let size = window.inner_size();
+
+ self.viewport = Viewport::with_physical_size(
+ Size::new(size.width, size.height),
+ window.scale_factor() * new_scale_factor,
+ );
+
+ self.scale_factor = new_scale_factor;
+ }
+ }
+}