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-rw-r--r--winit/src/application.rs341
-rw-r--r--winit/src/application/state.rs24
-rw-r--r--winit/src/conversion.rs352
-rw-r--r--winit/src/multi_window.rs527
-rw-r--r--winit/src/multi_window/state.rs24
5 files changed, 537 insertions, 731 deletions
diff --git a/winit/src/application.rs b/winit/src/application.rs
index d9700075..ed6ba9eb 100644
--- a/winit/src/application.rs
+++ b/winit/src/application.rs
@@ -115,7 +115,9 @@ where
let mut debug = Debug::new();
debug.startup_started();
- let event_loop = EventLoopBuilder::with_user_event().build();
+ let event_loop = EventLoopBuilder::with_user_event()
+ .build()
+ .expect("Create event loop");
let proxy = event_loop.create_proxy();
let runtime = {
@@ -155,7 +157,7 @@ where
{
use winit::platform::web::WindowExtWebSys;
- let canvas = window.canvas();
+ let canvas = window.canvas().expect("Get window canvas");
let window = web_sys::window().unwrap();
let document = window.document().unwrap();
@@ -210,45 +212,28 @@ where
let mut context = task::Context::from_waker(task::noop_waker_ref());
- platform::run(event_loop, move |event, _, control_flow| {
- use winit::event_loop::ControlFlow;
-
- if let ControlFlow::ExitWithCode(_) = control_flow {
+ let _ = event_loop.run(move |event, event_loop| {
+ if event_loop.exiting() {
return;
}
- let event = match event {
- winit::event::Event::WindowEvent {
- event:
- winit::event::WindowEvent::ScaleFactorChanged {
- new_inner_size,
- ..
- },
- window_id,
- } => Some(winit::event::Event::WindowEvent {
- event: winit::event::WindowEvent::Resized(*new_inner_size),
- window_id,
- }),
- _ => event.to_static(),
- };
-
- if let Some(event) = event {
- event_sender.start_send(event).expect("Send event");
+ event_sender.start_send(event).expect("Send event");
- let poll = instance.as_mut().poll(&mut context);
+ let poll = instance.as_mut().poll(&mut context);
- match poll {
- task::Poll::Pending => {
- if let Ok(Some(flow)) = control_receiver.try_next() {
- *control_flow = flow;
- }
- }
- task::Poll::Ready(_) => {
- *control_flow = ControlFlow::Exit;
+ match poll {
+ task::Poll::Pending => {
+ if let Ok(Some(flow)) = control_receiver.try_next() {
+ event_loop.set_control_flow(flow);
}
- };
- }
- })
+ }
+ task::Poll::Ready(_) => {
+ event_loop.exit();
+ }
+ };
+ });
+
+ Ok(())
}
async fn run_instance<A, E, C>(
@@ -259,7 +244,7 @@ async fn run_instance<A, E, C>(
mut proxy: winit::event_loop::EventLoopProxy<A::Message>,
mut debug: Debug,
mut event_receiver: mpsc::UnboundedReceiver<
- winit::event::Event<'_, A::Message>,
+ winit::event::Event<A::Message>,
>,
mut control_sender: mpsc::UnboundedSender<winit::event_loop::ControlFlow>,
init_command: Command<A::Message>,
@@ -335,89 +320,24 @@ async fn run_instance<A, E, C>(
| event::StartCause::ResumeTimeReached { .. }
);
}
- event::Event::MainEventsCleared => {
- if !redraw_pending && events.is_empty() && messages.is_empty() {
- continue;
- }
-
- debug.event_processing_started();
-
- let (interface_state, statuses) = user_interface.update(
- &events,
- state.cursor(),
- &mut renderer,
- &mut clipboard,
- &mut messages,
- );
-
- debug.event_processing_finished();
-
- for (event, status) in
- events.drain(..).zip(statuses.into_iter())
- {
- runtime.broadcast(event, status);
- }
-
- if !messages.is_empty()
- || matches!(
- interface_state,
- user_interface::State::Outdated
- )
- {
- let mut cache =
- ManuallyDrop::into_inner(user_interface).into_cache();
-
- // Update application
- update(
- &mut application,
- &mut compositor,
- &mut surface,
- &mut cache,
- &state,
- &mut renderer,
- &mut runtime,
- &mut clipboard,
- &mut should_exit,
- &mut proxy,
- &mut debug,
- &mut messages,
- &window,
- );
-
- // Update window
- state.synchronize(&application, &window);
-
- user_interface = ManuallyDrop::new(build_user_interface(
- &application,
- cache,
- &mut renderer,
- state.logical_size(),
- &mut debug,
- ));
-
- if should_exit {
- break;
- }
- }
-
- // TODO: Avoid redrawing all the time by forcing widgets to
- // request redraws on state changes
- //
- // Then, we can use the `interface_state` here to decide if a redraw
- // is needed right away, or simply wait until a specific time.
- let redraw_event = Event::Window(
- window::Id::MAIN,
- window::Event::RedrawRequested(Instant::now()),
- );
-
- let (interface_state, _) = user_interface.update(
- &[redraw_event.clone()],
- state.cursor(),
- &mut renderer,
- &mut clipboard,
- &mut messages,
- );
+ event::Event::PlatformSpecific(event::PlatformSpecific::MacOS(
+ event::MacOS::ReceivedUrl(url),
+ )) => {
+ use crate::core::event;
+ events.push(Event::PlatformSpecific(
+ event::PlatformSpecific::MacOS(event::MacOS::ReceivedUrl(
+ url,
+ )),
+ ));
+ }
+ event::Event::UserEvent(message) => {
+ messages.push(message);
+ }
+ event::Event::WindowEvent {
+ event: event::WindowEvent::RedrawRequested { .. },
+ ..
+ } => {
debug.draw_started();
let new_mouse_interaction = user_interface.draw(
&mut renderer,
@@ -437,38 +357,6 @@ async fn run_instance<A, E, C>(
mouse_interaction = new_mouse_interaction;
}
- window.request_redraw();
- runtime.broadcast(redraw_event, core::event::Status::Ignored);
-
- let _ = control_sender.start_send(match interface_state {
- user_interface::State::Updated {
- redraw_request: Some(redraw_request),
- } => match redraw_request {
- window::RedrawRequest::NextFrame => ControlFlow::Poll,
- window::RedrawRequest::At(at) => {
- ControlFlow::WaitUntil(at)
- }
- },
- _ => ControlFlow::Wait,
- });
-
- redraw_pending = false;
- }
- event::Event::PlatformSpecific(event::PlatformSpecific::MacOS(
- event::MacOS::ReceivedUrl(url),
- )) => {
- use crate::core::event;
-
- events.push(Event::PlatformSpecific(
- event::PlatformSpecific::MacOS(event::MacOS::ReceivedUrl(
- url,
- )),
- ));
- }
- event::Event::UserEvent(message) => {
- messages.push(message);
- }
- event::Event::RedrawRequested(_) => {
let physical_size = state.physical_size();
if physical_size.width == 0 || physical_size.height == 0 {
@@ -566,6 +454,98 @@ async fn run_instance<A, E, C>(
}
_ => {}
}
+
+ if !redraw_pending && events.is_empty() && messages.is_empty() {
+ continue;
+ }
+
+ debug.event_processing_started();
+
+ let (interface_state, statuses) = user_interface.update(
+ &events,
+ state.cursor(),
+ &mut renderer,
+ &mut clipboard,
+ &mut messages,
+ );
+
+ debug.event_processing_finished();
+
+ for (event, status) in events.drain(..).zip(statuses.into_iter()) {
+ runtime.broadcast(event, status);
+ }
+
+ if !messages.is_empty()
+ || matches!(interface_state, user_interface::State::Outdated)
+ {
+ let mut cache =
+ ManuallyDrop::into_inner(user_interface).into_cache();
+
+ // Update application
+ update(
+ &mut application,
+ &mut compositor,
+ &mut surface,
+ &mut cache,
+ &state,
+ &mut renderer,
+ &mut runtime,
+ &mut clipboard,
+ &mut should_exit,
+ &mut proxy,
+ &mut debug,
+ &mut messages,
+ &window,
+ );
+
+ // Update window
+ state.synchronize(&application, &window);
+
+ user_interface = ManuallyDrop::new(build_user_interface(
+ &application,
+ cache,
+ &mut renderer,
+ state.logical_size(),
+ &mut debug,
+ ));
+
+ if should_exit {
+ break;
+ }
+ }
+
+ // TODO: Avoid redrawing all the time by forcing widgets to
+ // request redraws on state changes
+ //
+ // Then, we can use the `interface_state` here to decide if a redraw
+ // is needed right away, or simply wait until a specific time.
+ let redraw_event = Event::Window(
+ window::Id::MAIN,
+ window::Event::RedrawRequested(Instant::now()),
+ );
+
+ let (interface_state, _) = user_interface.update(
+ &[redraw_event.clone()],
+ state.cursor(),
+ &mut renderer,
+ &mut clipboard,
+ &mut messages,
+ );
+
+ window.request_redraw();
+ runtime.broadcast(redraw_event, core::event::Status::Ignored);
+
+ let _ = control_sender.start_send(match interface_state {
+ user_interface::State::Updated {
+ redraw_request: Some(redraw_request),
+ } => match redraw_request {
+ window::RedrawRequest::NextFrame => ControlFlow::Poll,
+ window::RedrawRequest::At(at) => ControlFlow::WaitUntil(at),
+ },
+ _ => ControlFlow::Wait,
+ });
+
+ redraw_pending = false;
}
// Manually drop the user interface
@@ -575,8 +555,8 @@ async fn run_instance<A, E, C>(
/// Returns true if the provided event should cause an [`Application`] to
/// exit.
pub fn requests_exit(
- event: &winit::event::WindowEvent<'_>,
- _modifiers: winit::event::ModifiersState,
+ event: &winit::event::WindowEvent,
+ _modifiers: winit::keyboard::ModifiersState,
) -> bool {
use winit::event::WindowEvent;
@@ -584,14 +564,14 @@ pub fn requests_exit(
WindowEvent::CloseRequested => true,
#[cfg(target_os = "macos")]
WindowEvent::KeyboardInput {
- input:
- winit::event::KeyboardInput {
- virtual_keycode: Some(winit::event::VirtualKeyCode::Q),
+ event:
+ winit::event::KeyEvent {
+ logical_key: winit::keyboard::Key::Character(c),
state: winit::event::ElementState::Pressed,
..
},
..
- } if _modifiers.logo() => true,
+ } if c == "q" && _modifiers.super_key() => true,
_ => false,
}
}
@@ -726,10 +706,11 @@ pub fn run_command<A, C, E>(
);
}
window::Action::Resize(_id, size) => {
- window.set_inner_size(winit::dpi::LogicalSize {
- width: size.width,
- height: size.height,
- });
+ let _ =
+ window.request_inner_size(winit::dpi::LogicalSize {
+ width: size.width,
+ height: size.height,
+ });
}
window::Action::FetchSize(_id, callback) => {
let size =
@@ -878,43 +859,3 @@ pub fn run_command<A, C, E>(
}
}
}
-
-#[cfg(not(target_arch = "wasm32"))]
-mod platform {
- pub fn run<T, F>(
- mut event_loop: winit::event_loop::EventLoop<T>,
- event_handler: F,
- ) -> Result<(), super::Error>
- where
- F: 'static
- + FnMut(
- winit::event::Event<'_, T>,
- &winit::event_loop::EventLoopWindowTarget<T>,
- &mut winit::event_loop::ControlFlow,
- ),
- {
- use winit::platform::run_return::EventLoopExtRunReturn;
-
- let _ = event_loop.run_return(event_handler);
-
- Ok(())
- }
-}
-
-#[cfg(target_arch = "wasm32")]
-mod platform {
- pub fn run<T, F>(
- event_loop: winit::event_loop::EventLoop<T>,
- event_handler: F,
- ) -> !
- where
- F: 'static
- + FnMut(
- winit::event::Event<'_, T>,
- &winit::event_loop::EventLoopWindowTarget<T>,
- &mut winit::event_loop::ControlFlow,
- ),
- {
- event_loop.run(event_handler)
- }
-}
diff --git a/winit/src/application/state.rs b/winit/src/application/state.rs
index e655529a..8c9b20e0 100644
--- a/winit/src/application/state.rs
+++ b/winit/src/application/state.rs
@@ -22,7 +22,7 @@ where
viewport: Viewport,
viewport_version: usize,
cursor_position: Option<winit::dpi::PhysicalPosition<f64>>,
- modifiers: winit::event::ModifiersState,
+ modifiers: winit::keyboard::ModifiersState,
theme: <A::Renderer as core::Renderer>::Theme,
appearance: application::Appearance,
application: PhantomData<A>,
@@ -54,7 +54,7 @@ where
viewport,
viewport_version: 0,
cursor_position: None,
- modifiers: winit::event::ModifiersState::default(),
+ modifiers: winit::keyboard::ModifiersState::default(),
theme,
appearance,
application: PhantomData,
@@ -102,7 +102,7 @@ where
}
/// Returns the current keyboard modifiers of the [`State`].
- pub fn modifiers(&self) -> winit::event::ModifiersState {
+ pub fn modifiers(&self) -> winit::keyboard::ModifiersState {
self.modifiers
}
@@ -126,7 +126,7 @@ where
pub fn update(
&mut self,
window: &Window,
- event: &WindowEvent<'_>,
+ event: &WindowEvent,
_debug: &mut Debug,
) {
match event {
@@ -142,10 +142,9 @@ where
}
WindowEvent::ScaleFactorChanged {
scale_factor: new_scale_factor,
- new_inner_size,
+ ..
} => {
- let size =
- Size::new(new_inner_size.width, new_inner_size.height);
+ let size = self.viewport.physical_size();
self.viewport = Viewport::with_physical_size(
size,
@@ -164,13 +163,16 @@ where
self.cursor_position = None;
}
WindowEvent::ModifiersChanged(new_modifiers) => {
- self.modifiers = *new_modifiers;
+ self.modifiers = new_modifiers.state();
}
#[cfg(feature = "debug")]
WindowEvent::KeyboardInput {
- input:
- winit::event::KeyboardInput {
- virtual_keycode: Some(winit::event::VirtualKeyCode::F12),
+ event:
+ winit::event::KeyEvent {
+ logical_key:
+ winit::keyboard::Key::Named(
+ winit::keyboard::NamedKey::F12,
+ ),
state: winit::event::ElementState::Pressed,
..
},
diff --git a/winit/src/conversion.rs b/winit/src/conversion.rs
index 7e51a2d4..ecc34320 100644
--- a/winit/src/conversion.rs
+++ b/winit/src/conversion.rs
@@ -128,9 +128,9 @@ pub fn window_settings(
/// Converts a winit window event into an iced event.
pub fn window_event(
id: window::Id,
- event: &winit::event::WindowEvent<'_>,
+ event: &winit::event::WindowEvent,
scale_factor: f64,
- modifiers: winit::event::ModifiersState,
+ modifiers: winit::keyboard::ModifiersState,
) -> Option<Event> {
use winit::event::WindowEvent;
@@ -146,17 +146,6 @@ pub fn window_event(
},
))
}
- WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
- let logical_size = new_inner_size.to_logical(scale_factor);
-
- Some(Event::Window(
- id,
- window::Event::Resized {
- width: logical_size.width,
- height: logical_size.height,
- },
- ))
- }
WindowEvent::CloseRequested => {
Some(Event::Window(id, window::Event::CloseRequested))
}
@@ -203,19 +192,17 @@ pub fn window_event(
}))
}
},
- WindowEvent::ReceivedCharacter(c) if !is_private_use_character(*c) => {
- Some(Event::Keyboard(keyboard::Event::CharacterReceived(*c)))
- }
WindowEvent::KeyboardInput {
- input:
- winit::event::KeyboardInput {
- virtual_keycode: Some(virtual_keycode),
+ event:
+ winit::event::KeyEvent {
+ logical_key,
state,
+ text,
..
},
..
} => Some(Event::Keyboard({
- let key_code = key_code(*virtual_keycode);
+ let key_code = key_code(logical_key);
let modifiers = self::modifiers(modifiers);
match state {
@@ -223,6 +210,9 @@ pub fn window_event(
keyboard::Event::KeyPressed {
key_code,
modifiers,
+ text: text
+ .as_ref()
+ .map(winit::keyboard::SmolStr::to_string),
}
}
winit::event::ElementState::Released => {
@@ -233,9 +223,11 @@ pub fn window_event(
}
}
})),
- WindowEvent::ModifiersChanged(new_modifiers) => Some(Event::Keyboard(
- keyboard::Event::ModifiersChanged(self::modifiers(*new_modifiers)),
- )),
+ WindowEvent::ModifiersChanged(new_modifiers) => {
+ Some(Event::Keyboard(keyboard::Event::ModifiersChanged(
+ self::modifiers(new_modifiers.state()),
+ )))
+ }
WindowEvent::Focused(focused) => Some(Event::Window(
id,
if *focused {
@@ -365,7 +357,7 @@ pub fn mouse_interaction(
match interaction {
Interaction::Idle => winit::window::CursorIcon::Default,
- Interaction::Pointer => winit::window::CursorIcon::Hand,
+ Interaction::Pointer => winit::window::CursorIcon::Pointer,
Interaction::Working => winit::window::CursorIcon::Progress,
Interaction::Grab => winit::window::CursorIcon::Grab,
Interaction::Grabbing => winit::window::CursorIcon::Grabbing,
@@ -388,6 +380,8 @@ pub fn mouse_button(mouse_button: winit::event::MouseButton) -> mouse::Button {
winit::event::MouseButton::Left => mouse::Button::Left,
winit::event::MouseButton::Right => mouse::Button::Right,
winit::event::MouseButton::Middle => mouse::Button::Middle,
+ winit::event::MouseButton::Back => mouse::Button::Back,
+ winit::event::MouseButton::Forward => mouse::Button::Forward,
winit::event::MouseButton::Other(other) => mouse::Button::Other(other),
}
}
@@ -398,14 +392,14 @@ pub fn mouse_button(mouse_button: winit::event::MouseButton) -> mouse::Button {
/// [`winit`]: https://github.com/rust-windowing/winit
/// [`iced`]: https://github.com/iced-rs/iced/tree/0.10
pub fn modifiers(
- modifiers: winit::event::ModifiersState,
+ modifiers: winit::keyboard::ModifiersState,
) -> keyboard::Modifiers {
let mut result = keyboard::Modifiers::empty();
- result.set(keyboard::Modifiers::SHIFT, modifiers.shift());
- result.set(keyboard::Modifiers::CTRL, modifiers.ctrl());
- result.set(keyboard::Modifiers::ALT, modifiers.alt());
- result.set(keyboard::Modifiers::LOGO, modifiers.logo());
+ result.set(keyboard::Modifiers::SHIFT, modifiers.shift_key());
+ result.set(keyboard::Modifiers::CTRL, modifiers.control_key());
+ result.set(keyboard::Modifiers::ALT, modifiers.alt_key());
+ result.set(keyboard::Modifiers::LOGO, modifiers.super_key());
result
}
@@ -455,179 +449,125 @@ pub fn touch_event(
///
/// [`winit`]: https://github.com/rust-windowing/winit
/// [`iced`]: https://github.com/iced-rs/iced/tree/0.10
-pub fn key_code(
- virtual_keycode: winit::event::VirtualKeyCode,
-) -> keyboard::KeyCode {
+pub fn key_code(key: &winit::keyboard::Key) -> keyboard::KeyCode {
use keyboard::KeyCode;
-
- match virtual_keycode {
- winit::event::VirtualKeyCode::Key1 => KeyCode::Key1,
- winit::event::VirtualKeyCode::Key2 => KeyCode::Key2,
- winit::event::VirtualKeyCode::Key3 => KeyCode::Key3,
- winit::event::VirtualKeyCode::Key4 => KeyCode::Key4,
- winit::event::VirtualKeyCode::Key5 => KeyCode::Key5,
- winit::event::VirtualKeyCode::Key6 => KeyCode::Key6,
- winit::event::VirtualKeyCode::Key7 => KeyCode::Key7,
- winit::event::VirtualKeyCode::Key8 => KeyCode::Key8,
- winit::event::VirtualKeyCode::Key9 => KeyCode::Key9,
- winit::event::VirtualKeyCode::Key0 => KeyCode::Key0,
- winit::event::VirtualKeyCode::A => KeyCode::A,
- winit::event::VirtualKeyCode::B => KeyCode::B,
- winit::event::VirtualKeyCode::C => KeyCode::C,
- winit::event::VirtualKeyCode::D => KeyCode::D,
- winit::event::VirtualKeyCode::E => KeyCode::E,
- winit::event::VirtualKeyCode::F => KeyCode::F,
- winit::event::VirtualKeyCode::G => KeyCode::G,
- winit::event::VirtualKeyCode::H => KeyCode::H,
- winit::event::VirtualKeyCode::I => KeyCode::I,
- winit::event::VirtualKeyCode::J => KeyCode::J,
- winit::event::VirtualKeyCode::K => KeyCode::K,
- winit::event::VirtualKeyCode::L => KeyCode::L,
- winit::event::VirtualKeyCode::M => KeyCode::M,
- winit::event::VirtualKeyCode::N => KeyCode::N,
- winit::event::VirtualKeyCode::O => KeyCode::O,
- winit::event::VirtualKeyCode::P => KeyCode::P,
- winit::event::VirtualKeyCode::Q => KeyCode::Q,
- winit::event::VirtualKeyCode::R => KeyCode::R,
- winit::event::VirtualKeyCode::S => KeyCode::S,
- winit::event::VirtualKeyCode::T => KeyCode::T,
- winit::event::VirtualKeyCode::U => KeyCode::U,
- winit::event::VirtualKeyCode::V => KeyCode::V,
- winit::event::VirtualKeyCode::W => KeyCode::W,
- winit::event::VirtualKeyCode::X => KeyCode::X,
- winit::event::VirtualKeyCode::Y => KeyCode::Y,
- winit::event::VirtualKeyCode::Z => KeyCode::Z,
- winit::event::VirtualKeyCode::Escape => KeyCode::Escape,
- winit::event::VirtualKeyCode::F1 => KeyCode::F1,
- winit::event::VirtualKeyCode::F2 => KeyCode::F2,
- winit::event::VirtualKeyCode::F3 => KeyCode::F3,
- winit::event::VirtualKeyCode::F4 => KeyCode::F4,
- winit::event::VirtualKeyCode::F5 => KeyCode::F5,
- winit::event::VirtualKeyCode::F6 => KeyCode::F6,
- winit::event::VirtualKeyCode::F7 => KeyCode::F7,
- winit::event::VirtualKeyCode::F8 => KeyCode::F8,
- winit::event::VirtualKeyCode::F9 => KeyCode::F9,
- winit::event::VirtualKeyCode::F10 => KeyCode::F10,
- winit::event::VirtualKeyCode::F11 => KeyCode::F11,
- winit::event::VirtualKeyCode::F12 => KeyCode::F12,
- winit::event::VirtualKeyCode::F13 => KeyCode::F13,
- winit::event::VirtualKeyCode::F14 => KeyCode::F14,
- winit::event::VirtualKeyCode::F15 => KeyCode::F15,
- winit::event::VirtualKeyCode::F16 => KeyCode::F16,
- winit::event::VirtualKeyCode::F17 => KeyCode::F17,
- winit::event::VirtualKeyCode::F18 => KeyCode::F18,
- winit::event::VirtualKeyCode::F19 => KeyCode::F19,
- winit::event::VirtualKeyCode::F20 => KeyCode::F20,
- winit::event::VirtualKeyCode::F21 => KeyCode::F21,
- winit::event::VirtualKeyCode::F22 => KeyCode::F22,
- winit::event::VirtualKeyCode::F23 => KeyCode::F23,
- winit::event::VirtualKeyCode::F24 => KeyCode::F24,
- winit::event::VirtualKeyCode::Snapshot => KeyCode::Snapshot,
- winit::event::VirtualKeyCode::Scroll => KeyCode::Scroll,
- winit::event::VirtualKeyCode::Pause => KeyCode::Pause,
- winit::event::VirtualKeyCode::Insert => KeyCode::Insert,
- winit::event::VirtualKeyCode::Home => KeyCode::Home,
- winit::event::VirtualKeyCode::Delete => KeyCode::Delete,
- winit::event::VirtualKeyCode::End => KeyCode::End,
- winit::event::VirtualKeyCode::PageDown => KeyCode::PageDown,
- winit::event::VirtualKeyCode::PageUp => KeyCode::PageUp,
- winit::event::VirtualKeyCode::Left => KeyCode::Left,
- winit::event::VirtualKeyCode::Up => KeyCode::Up,
- winit::event::VirtualKeyCode::Right => KeyCode::Right,
- winit::event::VirtualKeyCode::Down => KeyCode::Down,
- winit::event::VirtualKeyCode::Back => KeyCode::Backspace,
- winit::event::VirtualKeyCode::Return => KeyCode::Enter,
- winit::event::VirtualKeyCode::Space => KeyCode::Space,
- winit::event::VirtualKeyCode::Compose => KeyCode::Compose,
- winit::event::VirtualKeyCode::Caret => KeyCode::Caret,
- winit::event::VirtualKeyCode::Numlock => KeyCode::Numlock,
- winit::event::VirtualKeyCode::Numpad0 => KeyCode::Numpad0,
- winit::event::VirtualKeyCode::Numpad1 => KeyCode::Numpad1,
- winit::event::VirtualKeyCode::Numpad2 => KeyCode::Numpad2,
- winit::event::VirtualKeyCode::Numpad3 => KeyCode::Numpad3,
- winit::event::VirtualKeyCode::Numpad4 => KeyCode::Numpad4,
- winit::event::VirtualKeyCode::Numpad5 => KeyCode::Numpad5,
- winit::event::VirtualKeyCode::Numpad6 => KeyCode::Numpad6,
- winit::event::VirtualKeyCode::Numpad7 => KeyCode::Numpad7,
- winit::event::VirtualKeyCode::Numpad8 => KeyCode::Numpad8,
- winit::event::VirtualKeyCode::Numpad9 => KeyCode::Numpad9,
- winit::event::VirtualKeyCode::AbntC1 => KeyCode::AbntC1,
- winit::event::VirtualKeyCode::AbntC2 => KeyCode::AbntC2,
- winit::event::VirtualKeyCode::NumpadAdd => KeyCode::NumpadAdd,
- winit::event::VirtualKeyCode::Plus => KeyCode::Plus,
- winit::event::VirtualKeyCode::Apostrophe => KeyCode::Apostrophe,
- winit::event::VirtualKeyCode::Apps => KeyCode::Apps,
- winit::event::VirtualKeyCode::At => KeyCode::At,
- winit::event::VirtualKeyCode::Ax => KeyCode::Ax,
- winit::event::VirtualKeyCode::Backslash => KeyCode::Backslash,
- winit::event::VirtualKeyCode::Calculator => KeyCode::Calculator,
- winit::event::VirtualKeyCode::Capital => KeyCode::Capital,
- winit::event::VirtualKeyCode::Colon => KeyCode::Colon,
- winit::event::VirtualKeyCode::Comma => KeyCode::Comma,
- winit::event::VirtualKeyCode::Convert => KeyCode::Convert,
- winit::event::VirtualKeyCode::NumpadDecimal => KeyCode::NumpadDecimal,
- winit::event::VirtualKeyCode::NumpadDivide => KeyCode::NumpadDivide,
- winit::event::VirtualKeyCode::Equals => KeyCode::Equals,
- winit::event::VirtualKeyCode::Grave => KeyCode::Grave,
- winit::event::VirtualKeyCode::Kana => KeyCode::Kana,
- winit::event::VirtualKeyCode::Kanji => KeyCode::Kanji,
- winit::event::VirtualKeyCode::LAlt => KeyCode::LAlt,
- winit::event::VirtualKeyCode::LBracket => KeyCode::LBracket,
- winit::event::VirtualKeyCode::LControl => KeyCode::LControl,
- winit::event::VirtualKeyCode::LShift => KeyCode::LShift,
- winit::event::VirtualKeyCode::LWin => KeyCode::LWin,
- winit::event::VirtualKeyCode::Mail => KeyCode::Mail,
- winit::event::VirtualKeyCode::MediaSelect => KeyCode::MediaSelect,
- winit::event::VirtualKeyCode::MediaStop => KeyCode::MediaStop,
- winit::event::VirtualKeyCode::Minus => KeyCode::Minus,
- winit::event::VirtualKeyCode::NumpadMultiply => KeyCode::NumpadMultiply,
- winit::event::VirtualKeyCode::Mute => KeyCode::Mute,
- winit::event::VirtualKeyCode::MyComputer => KeyCode::MyComputer,
- winit::event::VirtualKeyCode::NavigateForward => {
- KeyCode::NavigateForward
- }
- winit::event::VirtualKeyCode::NavigateBackward => {
- KeyCode::NavigateBackward
- }
- winit::event::VirtualKeyCode::NextTrack => KeyCode::NextTrack,
- winit::event::VirtualKeyCode::NoConvert => KeyCode::NoConvert,
- winit::event::VirtualKeyCode::NumpadComma => KeyCode::NumpadComma,
- winit::event::VirtualKeyCode::NumpadEnter => KeyCode::NumpadEnter,
- winit::event::VirtualKeyCode::NumpadEquals => KeyCode::NumpadEquals,
- winit::event::VirtualKeyCode::OEM102 => KeyCode::OEM102,
- winit::event::VirtualKeyCode::Period => KeyCode::Period,
- winit::event::VirtualKeyCode::PlayPause => KeyCode::PlayPause,
- winit::event::VirtualKeyCode::Power => KeyCode::Power,
- winit::event::VirtualKeyCode::PrevTrack => KeyCode::PrevTrack,
- winit::event::VirtualKeyCode::RAlt => KeyCode::RAlt,
- winit::event::VirtualKeyCode::RBracket => KeyCode::RBracket,
- winit::event::VirtualKeyCode::RControl => KeyCode::RControl,
- winit::event::VirtualKeyCode::RShift => KeyCode::RShift,
- winit::event::VirtualKeyCode::RWin => KeyCode::RWin,
- winit::event::VirtualKeyCode::Semicolon => KeyCode::Semicolon,
- winit::event::VirtualKeyCode::Slash => KeyCode::Slash,
- winit::event::VirtualKeyCode::Sleep => KeyCode::Sleep,
- winit::event::VirtualKeyCode::Stop => KeyCode::Stop,
- winit::event::VirtualKeyCode::NumpadSubtract => KeyCode::NumpadSubtract,
- winit::event::VirtualKeyCode::Sysrq => KeyCode::Sysrq,
- winit::event::VirtualKeyCode::Tab => KeyCode::Tab,
- winit::event::VirtualKeyCode::Underline => KeyCode::Underline,
- winit::event::VirtualKeyCode::Unlabeled => KeyCode::Unlabeled,
- winit::event::VirtualKeyCode::VolumeDown => KeyCode::VolumeDown,
- winit::event::VirtualKeyCode::VolumeUp => KeyCode::VolumeUp,
- winit::event::VirtualKeyCode::Wake => KeyCode::Wake,
- winit::event::VirtualKeyCode::WebBack => KeyCode::WebBack,
- winit::event::VirtualKeyCode::WebFavorites => KeyCode::WebFavorites,
- winit::event::VirtualKeyCode::WebForward => KeyCode::WebForward,
- winit::event::VirtualKeyCode::WebHome => KeyCode::WebHome,
- winit::event::VirtualKeyCode::WebRefresh => KeyCode::WebRefresh,
- winit::event::VirtualKeyCode::WebSearch => KeyCode::WebSearch,
- winit::event::VirtualKeyCode::WebStop => KeyCode::WebStop,
- winit::event::VirtualKeyCode::Yen => KeyCode::Yen,
- winit::event::VirtualKeyCode::Copy => KeyCode::Copy,
- winit::event::VirtualKeyCode::Paste => KeyCode::Paste,
- winit::event::VirtualKeyCode::Cut => KeyCode::Cut,
- winit::event::VirtualKeyCode::Asterisk => KeyCode::Asterisk,
+ use winit::keyboard::NamedKey;
+
+ match key {
+ winit::keyboard::Key::Character(c) => match c.as_str() {
+ "1" => KeyCode::Key1,
+ "2" => KeyCode::Key2,
+ "3" => KeyCode::Key3,
+ "4" => KeyCode::Key4,
+ "5" => KeyCode::Key5,
+ "6" => KeyCode::Key6,
+ "7" => KeyCode::Key7,
+ "8" => KeyCode::Key8,
+ "9" => KeyCode::Key9,
+ "0" => KeyCode::Key0,
+ "A" => KeyCode::A,
+ "B" => KeyCode::B,
+ "C" => KeyCode::C,
+ "D" => KeyCode::D,
+ "E" => KeyCode::E,
+ "F" => KeyCode::F,
+ "G" => KeyCode::G,
+ "H" => KeyCode::H,
+ "I" => KeyCode::I,
+ "J" => KeyCode::J,
+ "K" => KeyCode::K,
+ "L" => KeyCode::L,
+ "M" => KeyCode::M,
+ "N" => KeyCode::N,
+ "O" => KeyCode::O,
+ "P" => KeyCode::P,
+ "Q" => KeyCode::Q,
+ "R" => KeyCode::R,
+ "S" => KeyCode::S,
+ "T" => KeyCode::T,
+ "U" => KeyCode::U,
+ "V" => KeyCode::V,
+ "W" => KeyCode::W,
+ "X" => KeyCode::X,
+ "Y" => KeyCode::Y,
+ "Z" => KeyCode::Z,
+ _ => KeyCode::Unlabeled,
+ },
+ winit::keyboard::Key::Named(named_key) => match named_key {
+ NamedKey::Escape => KeyCode::Escape,
+ NamedKey::F1 => KeyCode::F1,
+ NamedKey::F2 => KeyCode::F2,
+ NamedKey::F3 => KeyCode::F3,
+ NamedKey::F4 => KeyCode::F4,
+ NamedKey::F5 => KeyCode::F5,
+ NamedKey::F6 => KeyCode::F6,
+ NamedKey::F7 => KeyCode::F7,
+ NamedKey::F8 => KeyCode::F8,
+ NamedKey::F9 => KeyCode::F9,
+ NamedKey::F10 => KeyCode::F10,
+ NamedKey::F11 => KeyCode::F11,
+ NamedKey::F12 => KeyCode::F12,
+ NamedKey::F13 => KeyCode::F13,
+ NamedKey::F14 => KeyCode::F14,
+ NamedKey::F15 => KeyCode::F15,
+ NamedKey::F16 => KeyCode::F16,
+ NamedKey::F17 => KeyCode::F17,
+ NamedKey::F18 => KeyCode::F18,
+ NamedKey::F19 => KeyCode::F19,
+ NamedKey::F20 => KeyCode::F20,
+ NamedKey::F21 => KeyCode::F21,
+ NamedKey::F22 => KeyCode::F22,
+ NamedKey::F23 => KeyCode::F23,
+ NamedKey::F24 => KeyCode::F24,
+ NamedKey::PrintScreen => KeyCode::Snapshot,
+ NamedKey::ScrollLock => KeyCode::Scroll,
+ NamedKey::Pause => KeyCode::Pause,
+ NamedKey::Insert => KeyCode::Insert,
+ NamedKey::Home => KeyCode::Home,
+ NamedKey::Delete => KeyCode::Delete,
+ NamedKey::End => KeyCode::End,
+ NamedKey::PageDown => KeyCode::PageDown,
+ NamedKey::PageUp => KeyCode::PageUp,
+ NamedKey::ArrowLeft => KeyCode::Left,
+ NamedKey::ArrowUp => KeyCode::Up,
+ NamedKey::ArrowRight => KeyCode::Right,
+ NamedKey::ArrowDown => KeyCode::Down,
+ NamedKey::Backspace => KeyCode::Backspace,
+ NamedKey::Enter => KeyCode::Enter,
+ NamedKey::Space => KeyCode::Space,
+ NamedKey::Compose => KeyCode::Compose,
+ NamedKey::NumLock => KeyCode::Numlock,
+ NamedKey::AppSwitch => KeyCode::Apps,
+ NamedKey::Convert => KeyCode::Convert,
+ NamedKey::LaunchMail => KeyCode::Mail,
+ NamedKey::MediaApps => KeyCode::MediaSelect,
+ NamedKey::MediaStop => KeyCode::MediaStop,
+ NamedKey::AudioVolumeMute => KeyCode::Mute,
+ NamedKey::MediaStepForward => KeyCode::NavigateForward,
+ NamedKey::MediaStepBackward => KeyCode::NavigateBackward,
+ NamedKey::MediaSkipForward => KeyCode::NextTrack,
+ NamedKey::NonConvert => KeyCode::NoConvert,
+ NamedKey::MediaPlayPause => KeyCode::PlayPause,
+ NamedKey::Power => KeyCode::Power,
+ NamedKey::MediaSkipBackward => KeyCode::PrevTrack,
+ NamedKey::PowerOff => KeyCode::Sleep,
+ NamedKey::Tab => KeyCode::Tab,
+ NamedKey::AudioVolumeDown => KeyCode::VolumeDown,
+ NamedKey::AudioVolumeUp => KeyCode::VolumeUp,
+ NamedKey::WakeUp => KeyCode::Wake,
+ NamedKey::BrowserBack => KeyCode::WebBack,
+ NamedKey::BrowserFavorites => KeyCode::WebFavorites,
+ NamedKey::BrowserForward => KeyCode::WebForward,
+ NamedKey::BrowserHome => KeyCode::WebHome,
+ NamedKey::BrowserRefresh => KeyCode::WebRefresh,
+ NamedKey::BrowserSearch => KeyCode::WebSearch,
+ NamedKey::BrowserStop => KeyCode::WebStop,
+ NamedKey::Copy => KeyCode::Copy,
+ NamedKey::Paste => KeyCode::Paste,
+ NamedKey::Cut => KeyCode::Cut,
+ _ => KeyCode::Unlabeled,
+ },
+ _ => KeyCode::Unlabeled,
}
}
@@ -655,13 +595,3 @@ pub fn icon(icon: window::Icon) -> Option<winit::window::Icon> {
winit::window::Icon::from_rgba(pixels, size.width, size.height).ok()
}
-
-// As defined in: http://www.unicode.org/faq/private_use.html
-pub(crate) fn is_private_use_character(c: char) -> bool {
- matches!(
- c,
- '\u{E000}'..='\u{F8FF}'
- | '\u{F0000}'..='\u{FFFFD}'
- | '\u{100000}'..='\u{10FFFD}'
- )
-}
diff --git a/winit/src/multi_window.rs b/winit/src/multi_window.rs
index 84651d40..16b41e7d 100644
--- a/winit/src/multi_window.rs
+++ b/winit/src/multi_window.rs
@@ -118,7 +118,10 @@ where
let mut debug = Debug::new();
debug.startup_started();
- let event_loop = EventLoopBuilder::with_user_event().build();
+ let event_loop = EventLoopBuilder::with_user_event()
+ .build()
+ .expect("Create event loop");
+
let proxy = event_loop.create_proxy();
let runtime = {
@@ -210,78 +213,64 @@ where
let mut context = task::Context::from_waker(task::noop_waker_ref());
- platform::run(event_loop, move |event, window_target, control_flow| {
- use winit::event_loop::ControlFlow;
-
- if let ControlFlow::ExitWithCode(_) = control_flow {
+ let _ = event_loop.run(move |event, event_loop| {
+ if event_loop.exiting() {
return;
}
- let event = match event {
- winit::event::Event::WindowEvent {
- event:
- winit::event::WindowEvent::ScaleFactorChanged {
- new_inner_size,
- ..
- },
- window_id,
- } => Some(winit::event::Event::WindowEvent {
- event: winit::event::WindowEvent::Resized(*new_inner_size),
- window_id,
- }),
- _ => event.to_static(),
- };
+ event_sender
+ .start_send(Event::EventLoopAwakened(event))
+ .expect("Send event");
- if let Some(event) = event {
- event_sender
- .start_send(Event::EventLoopAwakened(event))
- .expect("Send event");
+ loop {
+ let poll = instance.as_mut().poll(&mut context);
- loop {
- let poll = instance.as_mut().poll(&mut context);
-
- match poll {
- task::Poll::Pending => match control_receiver.try_next() {
- Ok(Some(control)) => match control {
- Control::ChangeFlow(flow) => {
- *control_flow = flow;
- }
- Control::CreateWindow {
- id,
- settings,
- title,
- monitor,
- } => {
- let exit_on_close_request =
- settings.exit_on_close_request;
-
- let window = conversion::window_settings(
- settings, &title, monitor, None,
- )
- .build(window_target)
- .expect("Failed to build window");
-
- event_sender
- .start_send(Event::WindowCreated {
- id,
- window,
- exit_on_close_request,
- })
- .expect("Send event");
- }
- },
- _ => {
- break;
+ match poll {
+ task::Poll::Pending => match control_receiver.try_next() {
+ Ok(Some(control)) => match control {
+ Control::ChangeFlow(flow) => {
+ event_loop.set_control_flow(flow);
+ }
+ Control::CreateWindow {
+ id,
+ settings,
+ title,
+ monitor,
+ } => {
+ let exit_on_close_request =
+ settings.exit_on_close_request;
+
+ let window = conversion::window_settings(
+ settings, &title, monitor, None,
+ )
+ .build(event_loop)
+ .expect("Failed to build window");
+
+ event_sender
+ .start_send(Event::WindowCreated {
+ id,
+ window,
+ exit_on_close_request,
+ })
+ .expect("Send event");
+ }
+ Control::Exit => {
+ event_loop.exit();
}
},
- task::Poll::Ready(_) => {
- *control_flow = ControlFlow::Exit;
+ _ => {
break;
}
- };
- }
+ },
+ task::Poll::Ready(_) => {
+ event_loop.exit();
+ break;
+ }
+ };
}
- })
+ });
+
+ Ok(())
}
enum Event<Message: 'static> {
@@ -290,11 +279,12 @@ enum Event<Message: 'static> {
window: winit::window::Window,
exit_on_close_request: bool,
},
- EventLoopAwakened(winit::event::Event<'static, Message>),
+ EventLoopAwakened(winit::event::Event<Message>),
}
enum Control {
ChangeFlow(winit::event_loop::ControlFlow),
+ Exit,
CreateWindow {
id: window::Id,
settings: window::Settings,
@@ -427,184 +417,6 @@ async fn run_instance<A, E, C>(
| event::StartCause::ResumeTimeReached { .. }
);
}
- event::Event::MainEventsCleared => {
- debug.event_processing_started();
- let mut uis_stale = false;
-
- for (id, window) in window_manager.iter_mut() {
- let mut window_events = vec![];
-
- events.retain(|(window_id, event)| {
- if *window_id == Some(id) || window_id.is_none()
- {
- window_events.push(event.clone());
- false
- } else {
- true
- }
- });
-
- if !redraw_pending
- && window_events.is_empty()
- && messages.is_empty()
- {
- continue;
- }
-
- let (ui_state, statuses) = user_interfaces
- .get_mut(&id)
- .expect("Get user interface")
- .update(
- &window_events,
- window.state.cursor(),
- &mut window.renderer,
- &mut clipboard,
- &mut messages,
- );
-
- if !uis_stale {
- uis_stale = matches!(
- ui_state,
- user_interface::State::Outdated
- );
- }
-
- for (event, status) in window_events
- .into_iter()
- .zip(statuses.into_iter())
- {
- runtime.broadcast(event, status);
- }
- }
-
- debug.event_processing_finished();
-
- // TODO mw application update returns which window IDs to update
- if !messages.is_empty() || uis_stale {
- let mut cached_interfaces: HashMap<
- window::Id,
- user_interface::Cache,
- > = ManuallyDrop::into_inner(user_interfaces)
- .drain()
- .map(|(id, ui)| (id, ui.into_cache()))
- .collect();
-
- // Update application
- update(
- &mut application,
- &mut compositor,
- &mut runtime,
- &mut clipboard,
- &mut control_sender,
- &mut proxy,
- &mut debug,
- &mut messages,
- &mut window_manager,
- &mut cached_interfaces,
- );
-
- // we must synchronize all window states with application state after an
- // application update since we don't know what changed
- for (id, window) in window_manager.iter_mut() {
- window.state.synchronize(
- &application,
- id,
- &window.raw,
- );
- }
-
- // rebuild UIs with the synchronized states
- user_interfaces =
- ManuallyDrop::new(build_user_interfaces(
- &application,
- &mut debug,
- &mut window_manager,
- cached_interfaces,
- ));
- }
-
- debug.draw_started();
-
- for (id, window) in window_manager.iter_mut() {
- // TODO: Avoid redrawing all the time by forcing widgets to
- // request redraws on state changes
- //
- // Then, we can use the `interface_state` here to decide if a redraw
- // is needed right away, or simply wait until a specific time.
- let redraw_event = core::Event::Window(
- id,
- window::Event::RedrawRequested(Instant::now()),
- );
-
- let cursor = window.state.cursor();
-
- let ui = user_interfaces
- .get_mut(&id)
- .expect("Get user interface");
-
- let (ui_state, _) = ui.update(
- &[redraw_event.clone()],
- cursor,
- &mut window.renderer,
- &mut clipboard,
- &mut messages,
- );
-
- let new_mouse_interaction = {
- let state = &window.state;
-
- ui.draw(
- &mut window.renderer,
- state.theme(),
- &renderer::Style {
- text_color: state.text_color(),
- },
- cursor,
- )
- };
-
- if new_mouse_interaction != window.mouse_interaction
- {
- window.raw.set_cursor_icon(
- conversion::mouse_interaction(
- new_mouse_interaction,
- ),
- );
-
- window.mouse_interaction =
- new_mouse_interaction;
- }
-
- // TODO once widgets can request to be redrawn, we can avoid always requesting a
- // redraw
- window.raw.request_redraw();
-
- runtime.broadcast(
- redraw_event.clone(),
- core::event::Status::Ignored,
- );
-
- let _ = control_sender.start_send(
- Control::ChangeFlow(match ui_state {
- user_interface::State::Updated {
- redraw_request: Some(redraw_request),
- } => match redraw_request {
- window::RedrawRequest::NextFrame => {
- ControlFlow::Poll
- }
- window::RedrawRequest::At(at) => {
- ControlFlow::WaitUntil(at)
- }
- },
- _ => ControlFlow::Wait,
- }),
- );
- }
-
- redraw_pending = false;
-
- debug.draw_finished();
- }
event::Event::PlatformSpecific(
event::PlatformSpecific::MacOS(
event::MacOS::ReceivedUrl(url),
@@ -624,7 +436,11 @@ async fn run_instance<A, E, C>(
event::Event::UserEvent(message) => {
messages.push(message);
}
- event::Event::RedrawRequested(id) => {
+ event::Event::WindowEvent {
+ window_id: id,
+ event: event::WindowEvent::RedrawRequested,
+ ..
+ } => {
let Some((id, window)) =
window_manager.get_mut_alias(id)
else {
@@ -775,6 +591,163 @@ async fn run_instance<A, E, C>(
}
}
}
+
+ debug.event_processing_started();
+ let mut uis_stale = false;
+
+ for (id, window) in window_manager.iter_mut() {
+ let mut window_events = vec![];
+
+ events.retain(|(window_id, event)| {
+ if *window_id == Some(id) || window_id.is_none() {
+ window_events.push(event.clone());
+ false
+ } else {
+ true
+ }
+ });
+
+ if !redraw_pending
+ && window_events.is_empty()
+ && messages.is_empty()
+ {
+ continue;
+ }
+
+ let (ui_state, statuses) = user_interfaces
+ .get_mut(&id)
+ .expect("Get user interface")
+ .update(
+ &window_events,
+ window.state.cursor(),
+ &mut window.renderer,
+ &mut clipboard,
+ &mut messages,
+ );
+
+ if !uis_stale {
+ uis_stale = matches!(ui_state, user_interface::State::Outdated);
+ }
+
+ for (event, status) in
+ window_events.into_iter().zip(statuses.into_iter())
+ {
+ runtime.broadcast(event, status);
+ }
+ }
+
+ debug.event_processing_finished();
+
+ // TODO mw application update returns which window IDs to update
+ if !messages.is_empty() || uis_stale {
+ let mut cached_interfaces: HashMap<
+ window::Id,
+ user_interface::Cache,
+ > = ManuallyDrop::into_inner(user_interfaces)
+ .drain()
+ .map(|(id, ui)| (id, ui.into_cache()))
+ .collect();
+
+ // Update application
+ update(
+ &mut application,
+ &mut compositor,
+ &mut runtime,
+ &mut clipboard,
+ &mut control_sender,
+ &mut proxy,
+ &mut debug,
+ &mut messages,
+ &mut window_manager,
+ &mut cached_interfaces,
+ );
+
+ // we must synchronize all window states with application state after an
+ // application update since we don't know what changed
+ for (id, window) in window_manager.iter_mut() {
+ window.state.synchronize(&application, id, &window.raw);
+ }
+
+ // rebuild UIs with the synchronized states
+ user_interfaces = ManuallyDrop::new(build_user_interfaces(
+ &application,
+ &mut debug,
+ &mut window_manager,
+ cached_interfaces,
+ ));
+ }
+
+ debug.draw_started();
+
+ for (id, window) in window_manager.iter_mut() {
+ // TODO: Avoid redrawing all the time by forcing widgets to
+ // request redraws on state changes
+ //
+ // Then, we can use the `interface_state` here to decide if a redraw
+ // is needed right away, or simply wait until a specific time.
+ let redraw_event = core::Event::Window(
+ id,
+ window::Event::RedrawRequested(Instant::now()),
+ );
+
+ let cursor = window.state.cursor();
+
+ let ui = user_interfaces.get_mut(&id).expect("Get user interface");
+
+ let (ui_state, _) = ui.update(
+ &[redraw_event.clone()],
+ cursor,
+ &mut window.renderer,
+ &mut clipboard,
+ &mut messages,
+ );
+
+ let new_mouse_interaction = {
+ let state = &window.state;
+
+ ui.draw(
+ &mut window.renderer,
+ state.theme(),
+ &renderer::Style {
+ text_color: state.text_color(),
+ },
+ cursor,
+ )
+ };
+
+ if new_mouse_interaction != window.mouse_interaction {
+ window.raw.set_cursor_icon(conversion::mouse_interaction(
+ new_mouse_interaction,
+ ));
+
+ window.mouse_interaction = new_mouse_interaction;
+ }
+
+ // TODO once widgets can request to be redrawn, we can avoid always requesting a
+ // redraw
+ window.raw.request_redraw();
+
+ runtime
+ .broadcast(redraw_event.clone(), core::event::Status::Ignored);
+
+ let _ = control_sender.start_send(Control::ChangeFlow(
+ match ui_state {
+ user_interface::State::Updated {
+ redraw_request: Some(redraw_request),
+ } => match redraw_request {
+ window::RedrawRequest::NextFrame => ControlFlow::Poll,
+ window::RedrawRequest::At(at) => {
+ ControlFlow::WaitUntil(at)
+ }
+ },
+ _ => ControlFlow::Wait,
+ },
+ ));
+ }
+
+ redraw_pending = false;
+
+ debug.draw_finished();
}
let _ = ManuallyDrop::into_inner(user_interfaces);
@@ -901,16 +874,12 @@ fn run_command<A, C, E>(
.expect("Send control action");
}
window::Action::Close(id) => {
- use winit::event_loop::ControlFlow;
-
let _ = window_manager.remove(id);
let _ = ui_caches.remove(&id);
if window_manager.is_empty() {
control_sender
- .start_send(Control::ChangeFlow(
- ControlFlow::ExitWithCode(0),
- ))
+ .start_send(Control::Exit)
.expect("Send control action");
}
}
@@ -921,10 +890,12 @@ fn run_command<A, C, E>(
}
window::Action::Resize(id, size) => {
if let Some(window) = window_manager.get_mut(id) {
- window.raw.set_inner_size(winit::dpi::LogicalSize {
- width: size.width,
- height: size.height,
- });
+ let _ = window.raw.request_inner_size(
+ winit::dpi::LogicalSize {
+ width: size.width,
+ height: size.height,
+ },
+ );
}
}
window::Action::FetchSize(id, callback) => {
@@ -1153,60 +1124,20 @@ where
/// Returns true if the provided event should cause an [`Application`] to
/// exit.
pub fn user_force_quit(
- event: &winit::event::WindowEvent<'_>,
- _modifiers: winit::event::ModifiersState,
+ event: &winit::event::WindowEvent,
+ _modifiers: winit::keyboard::ModifiersState,
) -> bool {
match event {
#[cfg(target_os = "macos")]
winit::event::WindowEvent::KeyboardInput {
- input:
- winit::event::KeyboardInput {
- virtual_keycode: Some(winit::event::VirtualKeyCode::Q),
+ event:
+ winit::event::KeyEvent {
+ logical_key: winit::keyboard::Key::Character(c),
state: winit::event::ElementState::Pressed,
..
},
..
- } if _modifiers.logo() => true,
+ } if c == "q" && _modifiers.super_key() => true,
_ => false,
}
}
-
-#[cfg(not(target_arch = "wasm32"))]
-mod platform {
- pub fn run<T, F>(
- mut event_loop: winit::event_loop::EventLoop<T>,
- event_handler: F,
- ) -> Result<(), super::Error>
- where
- F: 'static
- + FnMut(
- winit::event::Event<'_, T>,
- &winit::event_loop::EventLoopWindowTarget<T>,
- &mut winit::event_loop::ControlFlow,
- ),
- {
- use winit::platform::run_return::EventLoopExtRunReturn;
-
- let _ = event_loop.run_return(event_handler);
-
- Ok(())
- }
-}
-
-#[cfg(target_arch = "wasm32")]
-mod platform {
- pub fn run<T, F>(
- event_loop: winit::event_loop::EventLoop<T>,
- event_handler: F,
- ) -> !
- where
- F: 'static
- + FnMut(
- winit::event::Event<'_, T>,
- &winit::event_loop::EventLoopWindowTarget<T>,
- &mut winit::event_loop::ControlFlow,
- ),
- {
- event_loop.run(event_handler)
- }
-}
diff --git a/winit/src/multi_window/state.rs b/winit/src/multi_window/state.rs
index 03da5ad7..235771f4 100644
--- a/winit/src/multi_window/state.rs
+++ b/winit/src/multi_window/state.rs
@@ -21,7 +21,7 @@ where
viewport: Viewport,
viewport_version: u64,
cursor_position: Option<winit::dpi::PhysicalPosition<f64>>,
- modifiers: winit::event::ModifiersState,
+ modifiers: winit::keyboard::ModifiersState,
theme: <A::Renderer as core::Renderer>::Theme,
appearance: application::Appearance,
}
@@ -72,7 +72,7 @@ where
viewport,
viewport_version: 0,
cursor_position: None,
- modifiers: winit::event::ModifiersState::default(),
+ modifiers: winit::keyboard::ModifiersState::default(),
theme,
appearance,
}
@@ -119,7 +119,7 @@ where
}
/// Returns the current keyboard modifiers of the [`State`].
- pub fn modifiers(&self) -> winit::event::ModifiersState {
+ pub fn modifiers(&self) -> winit::keyboard::ModifiersState {
self.modifiers
}
@@ -142,7 +142,7 @@ where
pub fn update(
&mut self,
window: &Window,
- event: &WindowEvent<'_>,
+ event: &WindowEvent,
_debug: &mut crate::runtime::Debug,
) {
match event {
@@ -158,10 +158,9 @@ where
}
WindowEvent::ScaleFactorChanged {
scale_factor: new_scale_factor,
- new_inner_size,
+ ..
} => {
- let size =
- Size::new(new_inner_size.width, new_inner_size.height);
+ let size = self.viewport.physical_size();
self.viewport = Viewport::with_physical_size(
size,
@@ -180,13 +179,16 @@ where
self.cursor_position = None;
}
WindowEvent::ModifiersChanged(new_modifiers) => {
- self.modifiers = *new_modifiers;
+ self.modifiers = new_modifiers.state();
}
#[cfg(feature = "debug")]
WindowEvent::KeyboardInput {
- input:
- winit::event::KeyboardInput {
- virtual_keycode: Some(winit::event::VirtualKeyCode::F12),
+ event:
+ winit::event::KeyEvent {
+ logical_key:
+ winit::keyboard::Key::Named(
+ winit::keyboard::NamedKey::F12,
+ ),
state: winit::event::ElementState::Pressed,
..
},