diff options
Diffstat (limited to 'winit/src/multi_window/windows.rs')
-rw-r--r-- | winit/src/multi_window/windows.rs | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/winit/src/multi_window/windows.rs b/winit/src/multi_window/windows.rs new file mode 100644 index 00000000..7b63defa --- /dev/null +++ b/winit/src/multi_window/windows.rs @@ -0,0 +1,170 @@ +use crate::core::{window, Size}; +use crate::multi_window::{Application, State}; +use iced_graphics::Compositor; +use iced_style::application::StyleSheet; +use std::fmt::{Debug, Formatter}; +use winit::monitor::MonitorHandle; + +pub struct Windows<A: Application, C: Compositor> +where + <A::Renderer as crate::core::Renderer>::Theme: StyleSheet, + C: Compositor<Renderer = A::Renderer>, +{ + pub ids: Vec<window::Id>, + pub raw: Vec<winit::window::Window>, + pub states: Vec<State<A>>, + pub viewport_versions: Vec<usize>, + pub surfaces: Vec<C::Surface>, + pub renderers: Vec<A::Renderer>, + pub pending_destroy: Vec<(window::Id, winit::window::WindowId)>, +} + +impl<A: Application, C: Compositor> Debug for Windows<A, C> +where + <A::Renderer as crate::core::Renderer>::Theme: StyleSheet, + C: Compositor<Renderer = A::Renderer>, +{ + fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result { + f.debug_struct("Windows") + .field("ids", &self.ids) + .field( + "raw", + &self + .raw + .iter() + .map(|raw| raw.id()) + .collect::<Vec<winit::window::WindowId>>(), + ) + .field("states", &self.states) + .field("viewport_versions", &self.viewport_versions) + .finish() + } +} + +impl<A: Application, C: Compositor> Windows<A, C> +where + <A::Renderer as crate::core::Renderer>::Theme: StyleSheet, + C: Compositor<Renderer = A::Renderer>, +{ + /// Creates a new [`Windows`] with a single `window::Id::MAIN` window. + pub fn new( + application: &A, + compositor: &mut C, + renderer: A::Renderer, + main: winit::window::Window, + ) -> Self { + let state = State::new(application, window::Id::MAIN, &main); + let viewport_version = state.viewport_version(); + let physical_size = state.physical_size(); + let surface = compositor.create_surface( + &main, + physical_size.width, + physical_size.height, + ); + + Self { + ids: vec![window::Id::MAIN], + raw: vec![main], + states: vec![state], + viewport_versions: vec![viewport_version], + surfaces: vec![surface], + renderers: vec![renderer], + pending_destroy: vec![], + } + } + + /// Adds a new window to [`Windows`]. Returns the size of the newly created window in logical + /// pixels & the index of the window within [`Windows`]. + pub fn add( + &mut self, + application: &A, + compositor: &mut C, + id: window::Id, + window: winit::window::Window, + ) -> (Size, usize) { + let state = State::new(application, id, &window); + let window_size = state.logical_size(); + let viewport_version = state.viewport_version(); + let physical_size = state.physical_size(); + let surface = compositor.create_surface( + &window, + physical_size.width, + physical_size.height, + ); + let renderer = compositor.renderer(); + + self.ids.push(id); + self.raw.push(window); + self.states.push(state); + self.viewport_versions.push(viewport_version); + self.surfaces.push(surface); + self.renderers.push(renderer); + + (window_size, self.ids.len() - 1) + } + + pub fn is_empty(&self) -> bool { + self.ids.is_empty() + } + + pub fn main(&self) -> &winit::window::Window { + &self.raw[0] + } + + pub fn index_from_raw(&self, id: winit::window::WindowId) -> usize { + self.raw + .iter() + .position(|window| window.id() == id) + .expect("No raw window in multi_window::Windows") + } + + pub fn index_from_id(&self, id: window::Id) -> usize { + self.ids + .iter() + .position(|window_id| *window_id == id) + .expect("No window in multi_window::Windows") + } + + pub fn last_monitor(&self) -> Option<MonitorHandle> { + self.raw.last().and_then(|w| w.current_monitor()) + } + + pub fn last(&self) -> usize { + self.ids.len() - 1 + } + + pub fn with_raw(&self, id: window::Id) -> &winit::window::Window { + let i = self.index_from_id(id); + &self.raw[i] + } + + /// Deletes the window with `id` from [`Windows`]. Returns the index that the window had. + pub fn delete(&mut self, id: window::Id) -> usize { + let i = self.index_from_id(id); + + let id = self.ids.remove(i); + let window = self.raw.remove(i); + let _ = self.states.remove(i); + let _ = self.viewport_versions.remove(i); + let _ = self.surfaces.remove(i); + + self.pending_destroy.push((id, window.id())); + + i + } + + /// Gets the winit `window` that is pending to be destroyed if it exists. + pub fn get_pending_destroy( + &mut self, + window: winit::window::WindowId, + ) -> window::Id { + let i = self + .pending_destroy + .iter() + .position(|(_, window_id)| window == *window_id) + .unwrap(); + + let (id, _) = self.pending_destroy.remove(i); + id + } +} |