diff options
Diffstat (limited to 'winit/src/multi_window.rs')
-rw-r--r-- | winit/src/multi_window.rs | 29 |
1 files changed, 11 insertions, 18 deletions
diff --git a/winit/src/multi_window.rs b/winit/src/multi_window.rs index 74ab64f2..3696f952 100644 --- a/winit/src/multi_window.rs +++ b/winit/src/multi_window.rs @@ -492,13 +492,10 @@ async fn run_instance<A, E, C>( let mut events = { vec![( Some(window::Id::MAIN), - core::Event::Window( - window::Id::MAIN, - window::Event::Opened { - position: main_window.position(), - size: main_window.size(), - }, - ), + core::Event::Window(window::Event::Opened { + position: main_window.position(), + size: main_window.size(), + }), )] }; @@ -565,13 +562,10 @@ async fn run_instance<A, E, C>( events.push(( Some(id), - core::Event::Window( - id, - window::Event::Opened { - position: window.position(), - size: window.size(), - }, - ), + core::Event::Window(window::Event::Opened { + position: window.position(), + size: window.size(), + }), )); } Event::EventLoopAwakened(event) => { @@ -623,7 +617,6 @@ async fn run_instance<A, E, C>( // Then, we can use the `interface_state` here to decide if a redraw // is needed right away, or simply wait until a specific time. let redraw_event = core::Event::Window( - id, window::Event::RedrawRequested(Instant::now()), ); @@ -665,6 +658,7 @@ async fn run_instance<A, E, C>( runtime.broadcast( redraw_event.clone(), core::event::Status::Ignored, + id, ); let _ = control_sender.start_send(Control::ChangeFlow( @@ -802,7 +796,7 @@ async fn run_instance<A, E, C>( events.push(( None, - core::Event::Window(id, window::Event::Closed), + core::Event::Window(window::Event::Closed), )); if window_manager.is_empty() { @@ -816,7 +810,6 @@ async fn run_instance<A, E, C>( ); if let Some(event) = conversion::window_event( - id, window_event, window.state.scale_factor(), window.state.modifiers(), @@ -874,7 +867,7 @@ async fn run_instance<A, E, C>( .into_iter() .zip(statuses.into_iter()) { - runtime.broadcast(event, status); + runtime.broadcast(event, status, id); } } |