diff options
Diffstat (limited to 'winit/src/multi_window.rs')
-rw-r--r-- | winit/src/multi_window.rs | 1222 |
1 files changed, 1222 insertions, 0 deletions
diff --git a/winit/src/multi_window.rs b/winit/src/multi_window.rs new file mode 100644 index 00000000..1a9d4a1c --- /dev/null +++ b/winit/src/multi_window.rs @@ -0,0 +1,1222 @@ +//! Create interactive, native cross-platform applications. +mod state; + +pub use state::State; + +use crate::clipboard::{self, Clipboard}; +use crate::conversion; +use crate::mouse; +use crate::renderer; +use crate::settings; +use crate::widget::operation; +use crate::window; +use crate::{ + Command, Debug, Element, Error, Executor, Proxy, Renderer, Runtime, + Settings, Size, Subscription, +}; + +use iced_futures::futures::channel::mpsc; +use iced_futures::futures::{self, FutureExt}; +use iced_graphics::compositor; +use iced_native::user_interface::{self, UserInterface}; + +pub use iced_native::application::{Appearance, StyleSheet}; + +use std::collections::HashMap; +use std::mem::ManuallyDrop; +use std::time::Instant; + +#[cfg(feature = "trace")] +pub use crate::Profiler; +#[cfg(feature = "trace")] +use tracing::{info_span, instrument::Instrument}; + +/// TODO(derezzedex) +// This is the an wrapper around the `Application::Message` associate type +// to allows the `shell` to create internal messages, while still having +// the current user specified custom messages. +#[derive(Debug)] +pub enum Event<Message> { + /// An [`Application`] generated message + Application(Message), + /// TODO(derezzedex) + // Create a wrapper variant of `window::Event` type instead + // (maybe we should also allow users to listen/react to those internal messages?) + NewWindow { + /// The [window::Id] of the newly spawned [`Window`]. + id: window::Id, + /// The [settings::Window] of the newly spawned [`Window`]. + settings: settings::Window, + /// The title of the newly spawned [`Window`]. + title: String, + }, + /// TODO(derezzedex) + CloseWindow(window::Id), + /// TODO(derezzedex) + WindowCreated(window::Id, winit::window::Window), +} + +/// An interactive, native cross-platform application. +/// +/// This trait is the main entrypoint of Iced. Once implemented, you can run +/// your GUI application by simply calling [`run`]. It will run in +/// its own window. +/// +/// An [`Application`] can execute asynchronous actions by returning a +/// [`Command`] in some of its methods. +/// +/// When using an [`Application`] with the `debug` feature enabled, a debug view +/// can be toggled by pressing `F12`. +pub trait Application: Sized +where + <Self::Renderer as crate::Renderer>::Theme: StyleSheet, +{ + /// The data needed to initialize your [`Application`]. + type Flags; + + /// The graphics backend to use to draw the [`Program`]. + type Renderer: Renderer; + + /// The type of __messages__ your [`Program`] will produce. + type Message: std::fmt::Debug + Send; + + /// Handles a __message__ and updates the state of the [`Program`]. + /// + /// This is where you define your __update logic__. All the __messages__, + /// produced by either user interactions or commands, will be handled by + /// this method. + /// + /// Any [`Command`] returned will be executed immediately in the + /// background by shells. + fn update(&mut self, message: Self::Message) -> Command<Self::Message>; + + /// Returns the widgets to display in the [`Program`]. + /// + /// These widgets can produce __messages__ based on user interaction. + fn view( + &self, + window: window::Id, + ) -> Element<'_, Self::Message, Self::Renderer>; + + /// Initializes the [`Application`] with the flags provided to + /// [`run`] as part of the [`Settings`]. + /// + /// Here is where you should return the initial state of your app. + /// + /// Additionally, you can return a [`Command`] if you need to perform some + /// async action in the background on startup. This is useful if you want to + /// load state from a file, perform an initial HTTP request, etc. + fn new(flags: Self::Flags) -> (Self, Command<Self::Message>); + + /// Returns the current title of the current [`Application`] window. + /// + /// This title can be dynamic! The runtime will automatically update the + /// title of your application when necessary. + fn title(&self, window_id: window::Id) -> String; + + /// Returns the current [`Theme`] of the [`Application`]. + fn theme(&self) -> <Self::Renderer as crate::Renderer>::Theme; + + /// Returns the [`Style`] variation of the [`Theme`]. + fn style( + &self, + ) -> <<Self::Renderer as crate::Renderer>::Theme as StyleSheet>::Style { + Default::default() + } + + /// Returns the event `Subscription` for the current state of the + /// application. + /// + /// The messages produced by the `Subscription` will be handled by + /// [`update`](#tymethod.update). + /// + /// A `Subscription` will be kept alive as long as you keep returning it! + /// + /// By default, it returns an empty subscription. + fn subscription(&self) -> Subscription<Self::Message> { + Subscription::none() + } + + /// Returns the scale factor of the [`Application`]. + /// + /// It can be used to dynamically control the size of the UI at runtime + /// (i.e. zooming). + /// + /// For instance, a scale factor of `2.0` will make widgets twice as big, + /// while a scale factor of `0.5` will shrink them to half their size. + /// + /// By default, it returns `1.0`. + #[allow(unused_variables)] + fn scale_factor(&self, window: window::Id) -> f64 { + 1.0 + } + + /// Returns whether the [`Application`] should be terminated. + /// + /// By default, it returns `false`. + fn should_exit(&self) -> bool { + false + } + + /// Requests that the [`window`] be closed. + fn close_requested(&self, window: window::Id) -> Self::Message; +} + +/// Runs an [`Application`] with an executor, compositor, and the provided +/// settings. +pub fn run<A, E, C>( + settings: Settings<A::Flags>, + compositor_settings: C::Settings, +) -> Result<(), Error> +where + A: Application + 'static, + E: Executor + 'static, + C: iced_graphics::window::Compositor<Renderer = A::Renderer> + 'static, + <A::Renderer as crate::Renderer>::Theme: StyleSheet, +{ + use futures::task; + use futures::Future; + use winit::event_loop::EventLoopBuilder; + + #[cfg(feature = "trace")] + let _guard = Profiler::init(); + + let mut debug = Debug::new(); + debug.startup_started(); + + #[cfg(feature = "trace")] + let _ = info_span!("Application", "RUN").entered(); + + let event_loop = EventLoopBuilder::with_user_event().build(); + let proxy = event_loop.create_proxy(); + + let runtime = { + let proxy = Proxy::new(event_loop.create_proxy()); + let executor = E::new().map_err(Error::ExecutorCreationFailed)?; + + Runtime::new(executor, proxy) + }; + + let (application, init_command) = { + let flags = settings.flags; + + runtime.enter(|| A::new(flags)) + }; + + let builder = settings.window.into_builder( + &application.title(window::Id::MAIN), + event_loop.primary_monitor(), + settings.id, + ); + + log::info!("Window builder: {:#?}", builder); + + let window = builder + .build(&event_loop) + .map_err(Error::WindowCreationFailed)?; + + let windows: HashMap<window::Id, winit::window::Window> = + HashMap::from([(window::Id::MAIN, window)]); + + let window = windows.values().next().expect("No window found"); + + #[cfg(target_arch = "wasm32")] + { + use winit::platform::web::WindowExtWebSys; + + let canvas = window.canvas(); + + let window = web_sys::window().unwrap(); + let document = window.document().unwrap(); + let body = document.body().unwrap(); + + let _ = body + .append_child(&canvas) + .expect("Append canvas to HTML body"); + } + + let (compositor, renderer) = C::new(compositor_settings, Some(&window))?; + + let (mut event_sender, event_receiver) = mpsc::unbounded(); + let (control_sender, mut control_receiver) = mpsc::unbounded(); + + let mut instance = Box::pin({ + let run_instance = run_instance::<A, E, C>( + application, + compositor, + renderer, + runtime, + proxy, + debug, + event_receiver, + control_sender, + init_command, + windows, + settings.exit_on_close_request, + ); + + #[cfg(feature = "trace")] + let run_instance = + run_instance.instrument(info_span!("Application", "LOOP")); + + run_instance + }); + + let mut context = task::Context::from_waker(task::noop_waker_ref()); + + platform::run(event_loop, move |event, event_loop, control_flow| { + use winit::event_loop::ControlFlow; + + if let ControlFlow::ExitWithCode(_) = control_flow { + return; + } + + let event = match event { + winit::event::Event::WindowEvent { + event: + winit::event::WindowEvent::ScaleFactorChanged { + new_inner_size, + .. + }, + window_id, + } => Some(winit::event::Event::WindowEvent { + event: winit::event::WindowEvent::Resized(*new_inner_size), + window_id, + }), + winit::event::Event::UserEvent(Event::NewWindow { + id, + settings, + title, + }) => { + let window = settings + .into_builder(&title, event_loop.primary_monitor(), None) + .build(event_loop) + .expect("Failed to build window"); + + Some(winit::event::Event::UserEvent(Event::WindowCreated( + id, window, + ))) + } + _ => event.to_static(), + }; + + if let Some(event) = event { + event_sender.start_send(event).expect("Send event"); + + let poll = instance.as_mut().poll(&mut context); + + match poll { + task::Poll::Pending => { + if let Ok(Some(flow)) = control_receiver.try_next() { + *control_flow = flow; + } + } + task::Poll::Ready(_) => { + *control_flow = ControlFlow::Exit; + } + }; + } + }) +} + +async fn run_instance<A, E, C>( + mut application: A, + mut compositor: C, + mut renderer: A::Renderer, + mut runtime: Runtime<E, Proxy<Event<A::Message>>, Event<A::Message>>, + mut proxy: winit::event_loop::EventLoopProxy<Event<A::Message>>, + mut debug: Debug, + mut event_receiver: mpsc::UnboundedReceiver< + winit::event::Event<'_, Event<A::Message>>, + >, + mut control_sender: mpsc::UnboundedSender<winit::event_loop::ControlFlow>, + init_command: Command<A::Message>, + mut windows: HashMap<window::Id, winit::window::Window>, + _exit_on_close_request: bool, +) where + A: Application + 'static, + E: Executor + 'static, + C: iced_graphics::window::Compositor<Renderer = A::Renderer> + 'static, + <A::Renderer as crate::Renderer>::Theme: StyleSheet, +{ + use iced_futures::futures::stream::StreamExt; + use winit::event; + use winit::event_loop::ControlFlow; + + let mut clipboard = + Clipboard::connect(windows.values().next().expect("No window found")); + let mut caches = HashMap::new(); + let mut window_ids: HashMap<_, _> = windows + .iter() + .map(|(&id, window)| (window.id(), id)) + .collect(); + + let mut states = HashMap::new(); + let mut surfaces = HashMap::new(); + let mut interfaces = ManuallyDrop::new(HashMap::new()); + + for (&id, window) in windows.keys().zip(windows.values()) { + let mut surface = compositor.create_surface(window); + let state = State::new(&application, id, window); + let physical_size = state.physical_size(); + + compositor.configure_surface( + &mut surface, + physical_size.width, + physical_size.height, + ); + + let user_interface = build_user_interface( + &application, + user_interface::Cache::default(), + &mut renderer, + state.logical_size(), + &mut debug, + id, + ); + + let _ = states.insert(id, state); + let _ = surfaces.insert(id, surface); + let _ = interfaces.insert(id, user_interface); + let _ = caches.insert(id, user_interface::Cache::default()); + } + + run_command( + &application, + &mut caches, + &states, + &mut renderer, + init_command, + &mut runtime, + &mut clipboard, + &mut proxy, + &mut debug, + &windows, + || compositor.fetch_information(), + ); + + runtime.track(application.subscription().map(Event::Application)); + + let mut mouse_interaction = mouse::Interaction::default(); + let mut events = Vec::new(); + let mut messages = Vec::new(); + let mut redraw_pending = false; + + debug.startup_finished(); + + 'main: while let Some(event) = event_receiver.next().await { + match event { + event::Event::NewEvents(start_cause) => { + redraw_pending = matches!( + start_cause, + event::StartCause::Init + | event::StartCause::Poll + | event::StartCause::ResumeTimeReached { .. } + ); + } + event::Event::MainEventsCleared => { + for id in states.keys().copied().collect::<Vec<_>>() { + // Partition events into only events for this window + let (filtered, remaining): (Vec<_>, Vec<_>) = + events.iter().cloned().partition( + |(window_id, _event): &( + Option<window::Id>, + iced_native::event::Event, + )| { + *window_id == Some(id) || *window_id == None + }, + ); + + // Only retain events which have not been processed for next iteration + events.retain(|el| remaining.contains(el)); + + let window_events: Vec<_> = filtered + .into_iter() + .map(|(_id, event)| event) + .collect(); + + if !redraw_pending + && window_events.is_empty() + && messages.is_empty() + { + continue; + } + + // Process winit events for window + debug.event_processing_started(); + let cursor_position = + states.get(&id).unwrap().cursor_position(); + + let (interface_state, statuses) = { + let user_interface = interfaces.get_mut(&id).unwrap(); + user_interface.update( + &window_events, + cursor_position, + &mut renderer, + &mut clipboard, + &mut messages, + ) + }; + + for event in + window_events.into_iter().zip(statuses.into_iter()) + { + runtime.broadcast(event); + } + debug.event_processing_finished(); + + // Update application with app message(s) + // Note: without tying an app message to a window ID, we must redraw all windows + // as we cannot know what changed without some kind of damage tracking. + if !messages.is_empty() + || matches!( + interface_state, + user_interface::State::Outdated, + ) + { + let mut cached_interfaces: HashMap<_, _> = + ManuallyDrop::into_inner(interfaces) + .drain() + .map( + |(id, interface): ( + window::Id, + UserInterface<'_, _, _>, + )| { + (id, interface.into_cache()) + }, + ) + .collect(); + + // Update application + update( + &mut application, + &mut cached_interfaces, + &states, + &mut renderer, + &mut runtime, + &mut clipboard, + &mut proxy, + &mut debug, + &mut messages, + &windows, + || compositor.fetch_information(), + ); + + // synchronize window states with application states. + for (id, state) in states.iter_mut() { + state.synchronize( + &application, + *id, + windows + .get(id) + .expect("No window found with ID."), + ); + } + + interfaces = ManuallyDrop::new(build_user_interfaces( + &application, + &mut renderer, + &mut debug, + &states, + cached_interfaces, + )); + + if application.should_exit() { + break 'main; + } + } + + // TODO: Avoid redrawing all the time by forcing widgets to + // request redraws on state changes + // + // Then, we can use the `interface_state` here to decide if a redraw + // is needed right away, or simply wait until a specific time. + let redraw_event = iced_native::Event::Window( + id, + window::Event::RedrawRequested(Instant::now()), + ); + + let (interface_state, _) = + interfaces.get_mut(&id).unwrap().update( + &[redraw_event.clone()], + cursor_position, + &mut renderer, + &mut clipboard, + &mut messages, + ); + + debug.draw_started(); + let new_mouse_interaction = { + let state = states.get(&id).unwrap(); + + interfaces.get_mut(&id).unwrap().draw( + &mut renderer, + state.theme(), + &renderer::Style { + text_color: state.text_color(), + }, + state.cursor_position(), + ) + }; + debug.draw_finished(); + + let window = windows.get(&id).unwrap(); + + if new_mouse_interaction != mouse_interaction { + window.set_cursor_icon(conversion::mouse_interaction( + new_mouse_interaction, + )); + + mouse_interaction = new_mouse_interaction; + } + + for window in windows.values() { + window.request_redraw(); + } + + runtime.broadcast(( + redraw_event.clone(), + crate::event::Status::Ignored, + )); + + let _ = control_sender.start_send(match interface_state { + user_interface::State::Updated { + redraw_request: Some(redraw_request), + } => match redraw_request { + window::RedrawRequest::NextFrame => { + ControlFlow::Poll + } + window::RedrawRequest::At(at) => { + ControlFlow::WaitUntil(at) + } + }, + _ => ControlFlow::Wait, + }); + + redraw_pending = false; + } + } + event::Event::PlatformSpecific(event::PlatformSpecific::MacOS( + event::MacOS::ReceivedUrl(url), + )) => { + use iced_native::event; + events.push(( + None, + iced_native::Event::PlatformSpecific( + event::PlatformSpecific::MacOS( + event::MacOS::ReceivedUrl(url), + ), + ), + )); + } + event::Event::UserEvent(event) => match event { + Event::Application(message) => { + messages.push(message); + } + Event::WindowCreated(id, window) => { + let mut surface = compositor.create_surface(&window); + + let state = State::new(&application, id, &window); + + let physical_size = state.physical_size(); + + compositor.configure_surface( + &mut surface, + physical_size.width, + physical_size.height, + ); + + let user_interface = build_user_interface( + &application, + user_interface::Cache::default(), + &mut renderer, + state.logical_size(), + &mut debug, + id, + ); + + let _ = states.insert(id, state); + let _ = surfaces.insert(id, surface); + let _ = interfaces.insert(id, user_interface); + let _ = window_ids.insert(window.id(), id); + let _ = windows.insert(id, window); + let _ = caches.insert(id, user_interface::Cache::default()); + } + Event::CloseWindow(id) => { + if let Some(window) = windows.get(&id) { + if window_ids.remove(&window.id()).is_none() { + log::error!("Failed to remove window with id {:?} from window_ids.", window.id()); + } + } else { + log::error!( + "Could not find window with id {:?} in windows.", + id + ); + } + if states.remove(&id).is_none() { + log::error!( + "Failed to remove window {:?} from states.", + id + ); + } + if interfaces.remove(&id).is_none() { + log::error!( + "Failed to remove window {:?} from interfaces.", + id + ); + } + if windows.remove(&id).is_none() { + log::error!( + "Failed to remove window {:?} from windows.", + id + ); + } + if surfaces.remove(&id).is_none() { + log::error!( + "Failed to remove window {:?} from surfaces.", + id + ); + } + + if windows.is_empty() { + log::info!( + "All windows are closed. Terminating program." + ); + break 'main; + } else { + log::info!("Remaining windows: {:?}", windows.len()); + } + } + Event::NewWindow { .. } => unreachable!(), + }, + event::Event::RedrawRequested(id) => { + #[cfg(feature = "trace")] + let _ = info_span!("Application", "FRAME").entered(); + + let state = window_ids + .get(&id) + .and_then(|id| states.get_mut(id)) + .unwrap(); + let surface = window_ids + .get(&id) + .and_then(|id| surfaces.get_mut(id)) + .unwrap(); + let physical_size = state.physical_size(); + + if physical_size.width == 0 || physical_size.height == 0 { + continue; + } + + debug.render_started(); + + if state.viewport_changed() { + let mut user_interface = window_ids + .get(&id) + .and_then(|id| interfaces.remove(id)) + .unwrap(); + + let logical_size = state.logical_size(); + + debug.layout_started(); + user_interface = + user_interface.relayout(logical_size, &mut renderer); + debug.layout_finished(); + + debug.draw_started(); + let new_mouse_interaction = { + let state = &state; + + user_interface.draw( + &mut renderer, + state.theme(), + &renderer::Style { + text_color: state.text_color(), + }, + state.cursor_position(), + ) + }; + + let window = window_ids + .get(&id) + .and_then(|id| windows.get(id)) + .unwrap(); + if new_mouse_interaction != mouse_interaction { + window.set_cursor_icon(conversion::mouse_interaction( + new_mouse_interaction, + )); + + mouse_interaction = new_mouse_interaction; + } + debug.draw_finished(); + + let _ = interfaces + .insert(*window_ids.get(&id).unwrap(), user_interface); + + compositor.configure_surface( + surface, + physical_size.width, + physical_size.height, + ); + } + + match compositor.present( + &mut renderer, + surface, + state.viewport(), + state.background_color(), + &debug.overlay(), + ) { + Ok(()) => { + debug.render_finished(); + + // TODO: Handle animations! + // Maybe we can use `ControlFlow::WaitUntil` for this. + } + Err(error) => match error { + // This is an unrecoverable error. + compositor::SurfaceError::OutOfMemory => { + panic!("{:?}", error); + } + _ => { + debug.render_finished(); + + // Try rendering again next frame. + // TODO(derezzedex) + windows + .values() + .next() + .expect("No window found") + .request_redraw(); + } + }, + } + } + event::Event::WindowEvent { + event: window_event, + window_id, + } => { + // dbg!(window_id); + if let Some(window) = + window_ids.get(&window_id).and_then(|id| windows.get(id)) + { + if let Some(state) = window_ids + .get(&window_id) + .and_then(|id| states.get_mut(id)) + { + if requests_exit(&window_event, state.modifiers()) { + if let Some(id) = + window_ids.get(&window_id).cloned() + { + let message = application.close_requested(id); + messages.push(message); + } + } + + state.update(window, &window_event, &mut debug); + + if let Some(event) = conversion::window_event( + *window_ids.get(&window_id).unwrap(), + &window_event, + state.scale_factor(), + state.modifiers(), + ) { + events.push(( + window_ids.get(&window_id).cloned(), + event, + )); + } + } else { + log::error!( + "No window state found for id: {:?}", + window_id + ); + } + } else { + log::error!("No window found with id: {:?}", window_id); + } + } + _ => {} + } + } + + // Manually drop the user interface + // drop(ManuallyDrop::into_inner(user_interface)); +} + +/// Returns true if the provided event should cause an [`Application`] to +/// exit. +pub fn requests_exit( + event: &winit::event::WindowEvent<'_>, + _modifiers: winit::event::ModifiersState, +) -> bool { + use winit::event::WindowEvent; + + match event { + WindowEvent::CloseRequested => true, + #[cfg(target_os = "macos")] + WindowEvent::KeyboardInput { + input: + winit::event::KeyboardInput { + virtual_keycode: Some(winit::event::VirtualKeyCode::Q), + state: winit::event::ElementState::Pressed, + .. + }, + .. + } if _modifiers.logo() => true, + _ => false, + } +} + +/// Builds a [`UserInterface`] for the provided [`Application`], logging +/// [`struct@Debug`] information accordingly. +pub fn build_user_interface<'a, A: Application>( + application: &'a A, + cache: user_interface::Cache, + renderer: &mut A::Renderer, + size: Size, + debug: &mut Debug, + id: window::Id, +) -> UserInterface<'a, A::Message, A::Renderer> +where + <A::Renderer as crate::Renderer>::Theme: StyleSheet, +{ + #[cfg(feature = "trace")] + let view_span = info_span!("Application", "VIEW").entered(); + + debug.view_started(); + let view = application.view(id); + + #[cfg(feature = "trace")] + let _ = view_span.exit(); + debug.view_finished(); + + #[cfg(feature = "trace")] + let layout_span = info_span!("Application", "LAYOUT").entered(); + debug.layout_started(); + let user_interface = UserInterface::build(view, size, cache, renderer); + #[cfg(feature = "trace")] + let _ = layout_span.exit(); + debug.layout_finished(); + + user_interface +} + +/// Updates an [`Application`] by feeding it the provided messages, spawning any +/// resulting [`Command`], and tracking its [`Subscription`]. +pub fn update<A: Application, E: Executor>( + application: &mut A, + caches: &mut HashMap<window::Id, user_interface::Cache>, + states: &HashMap<window::Id, State<A>>, + renderer: &mut A::Renderer, + runtime: &mut Runtime<E, Proxy<Event<A::Message>>, Event<A::Message>>, + clipboard: &mut Clipboard, + proxy: &mut winit::event_loop::EventLoopProxy<Event<A::Message>>, + debug: &mut Debug, + messages: &mut Vec<A::Message>, + windows: &HashMap<window::Id, winit::window::Window>, + graphics_info: impl FnOnce() -> compositor::Information + Copy, +) where + A: Application + 'static, + <A::Renderer as crate::Renderer>::Theme: StyleSheet, +{ + for message in messages.drain(..) { + #[cfg(feature = "trace")] + let update_span = info_span!("Application", "UPDATE").entered(); + + debug.log_message(&message); + + debug.update_started(); + let command = runtime.enter(|| application.update(message)); + #[cfg(feature = "trace")] + let _ = update_span.exit(); + debug.update_finished(); + + run_command( + application, + caches, + states, + renderer, + command, + runtime, + clipboard, + proxy, + debug, + windows, + graphics_info, + ); + } + + let subscription = application.subscription().map(Event::Application); + runtime.track(subscription); +} + +/// Runs the actions of a [`Command`]. +pub fn run_command<A, E>( + application: &A, + caches: &mut HashMap<window::Id, user_interface::Cache>, + states: &HashMap<window::Id, State<A>>, + renderer: &mut A::Renderer, + command: Command<A::Message>, + runtime: &mut Runtime<E, Proxy<Event<A::Message>>, Event<A::Message>>, + clipboard: &mut Clipboard, + proxy: &mut winit::event_loop::EventLoopProxy<Event<A::Message>>, + debug: &mut Debug, + windows: &HashMap<window::Id, winit::window::Window>, + _graphics_info: impl FnOnce() -> compositor::Information + Copy, +) where + A: Application + 'static, + E: Executor, + <A::Renderer as crate::Renderer>::Theme: StyleSheet, +{ + use iced_native::command; + use iced_native::system; + use iced_native::window; + + for action in command.actions() { + match action { + command::Action::Future(future) => { + runtime.spawn(Box::pin(future.map(Event::Application))); + } + command::Action::Clipboard(action) => match action { + clipboard::Action::Read(tag) => { + let message = tag(clipboard.read()); + + proxy + .send_event(Event::Application(message)) + .expect("Send message to event loop"); + } + clipboard::Action::Write(contents) => { + clipboard.write(contents); + } + }, + command::Action::Window(id, action) => match action { + window::Action::Spawn { settings } => { + proxy + .send_event(Event::NewWindow { + id, + settings: settings.into(), + title: application.title(id), + }) + .expect("Send message to event loop"); + } + window::Action::Close => { + proxy + .send_event(Event::CloseWindow(id)) + .expect("Send message to event loop"); + } + window::Action::Drag => { + let window = windows.get(&id).expect("No window found"); + let _res = window.drag_window(); + } + window::Action::Resize { width, height } => { + let window = windows.get(&id).expect("No window found"); + window.set_inner_size(winit::dpi::LogicalSize { + width, + height, + }); + } + window::Action::Move { x, y } => { + let window = windows.get(&id).expect("No window found"); + window.set_outer_position(winit::dpi::LogicalPosition { + x, + y, + }); + } + window::Action::ChangeMode(mode) => { + let window = windows.get(&id).expect("No window found"); + window.set_visible(conversion::visible(mode)); + window.set_fullscreen(conversion::fullscreen( + window.primary_monitor(), + mode, + )); + } + window::Action::FetchMode(tag) => { + let window = windows.get(&id).expect("No window found"); + let mode = if window.is_visible().unwrap_or(true) { + conversion::mode(window.fullscreen()) + } else { + window::Mode::Hidden + }; + + proxy + .send_event(Event::Application(tag(mode))) + .expect("Send message to event loop"); + } + window::Action::Maximize(value) => { + let window = windows.get(&id).expect("No window found!"); + window.set_maximized(value); + } + window::Action::Minimize(value) => { + let window = windows.get(&id).expect("No window found!"); + window.set_minimized(value); + } + window::Action::ToggleMaximize => { + let window = windows.get(&id).expect("No window found!"); + window.set_maximized(!window.is_maximized()); + } + window::Action::ToggleDecorations => { + let window = windows.get(&id).expect("No window found!"); + window.set_decorations(!window.is_decorated()); + } + window::Action::RequestUserAttention(attention_type) => { + let window = windows.get(&id).expect("No window found!"); + window.request_user_attention( + attention_type.map(conversion::user_attention), + ); + } + window::Action::GainFocus => { + let window = windows.get(&id).expect("No window found!"); + window.focus_window(); + } + window::Action::ChangeAlwaysOnTop(on_top) => { + let window = windows.get(&id).expect("No window found!"); + window.set_always_on_top(on_top); + } + window::Action::FetchId(tag) => { + let window = windows.get(&id).expect("No window found!"); + + proxy + .send_event(Event::Application(tag(window.id().into()))) + .expect("Send message to event loop.") + } + }, + command::Action::System(action) => match action { + system::Action::QueryInformation(_tag) => { + #[cfg(feature = "system")] + { + let graphics_info = _graphics_info(); + let proxy = proxy.clone(); + + let _ = std::thread::spawn(move || { + let information = + crate::system::information(graphics_info); + + let message = _tag(information); + + proxy + .send_event(Event::Application(message)) + .expect("Send message to event loop") + }); + } + } + }, + command::Action::Widget(action) => { + let mut current_caches = std::mem::take(caches); + let mut current_operation = Some(action.into_operation()); + + let mut user_interfaces = build_user_interfaces( + application, + renderer, + debug, + states, + current_caches, + ); + + while let Some(mut operation) = current_operation.take() { + for user_interface in user_interfaces.values_mut() { + user_interface.operate(renderer, operation.as_mut()); + + match operation.finish() { + operation::Outcome::None => {} + operation::Outcome::Some(message) => { + proxy + .send_event(Event::Application(message)) + .expect("Send message to event loop"); + } + operation::Outcome::Chain(next) => { + current_operation = Some(next); + } + } + } + } + + let user_interfaces: HashMap<_, _> = user_interfaces + .drain() + .map(|(id, interface)| (id, interface.into_cache())) + .collect(); + + current_caches = user_interfaces; + *caches = current_caches; + } + } + } +} + +/// TODO(derezzedex) +pub fn build_user_interfaces<'a, A>( + application: &'a A, + renderer: &mut A::Renderer, + debug: &mut Debug, + states: &HashMap<window::Id, State<A>>, + mut cached_user_interfaces: HashMap<window::Id, user_interface::Cache>, +) -> HashMap< + window::Id, + UserInterface< + 'a, + <A as Application>::Message, + <A as Application>::Renderer, + >, +> +where + A: Application + 'static, + <A::Renderer as crate::Renderer>::Theme: StyleSheet, +{ + let mut interfaces = HashMap::new(); + + for (id, cache) in cached_user_interfaces.drain() { + let state = &states.get(&id).unwrap(); + + let user_interface = build_user_interface( + application, + cache, + renderer, + state.logical_size(), + debug, + id, + ); + + let _ = interfaces.insert(id, user_interface); + } + + interfaces +} + +#[cfg(not(target_arch = "wasm32"))] +mod platform { + pub fn run<T, F>( + mut event_loop: winit::event_loop::EventLoop<T>, + event_handler: F, + ) -> Result<(), super::Error> + where + F: 'static + + FnMut( + winit::event::Event<'_, T>, + &winit::event_loop::EventLoopWindowTarget<T>, + &mut winit::event_loop::ControlFlow, + ), + { + use winit::platform::run_return::EventLoopExtRunReturn; + + let _ = event_loop.run_return(event_handler); + + Ok(()) + } +} + +#[cfg(target_arch = "wasm32")] +mod platform { + pub fn run<T, F>( + event_loop: winit::event_loop::EventLoop<T>, + event_handler: F, + ) -> ! + where + F: 'static + + FnMut( + winit::event::Event<'_, T>, + &winit::event_loop::EventLoopWindowTarget<T>, + &mut winit::event_loop::ControlFlow, + ), + { + event_loop.run(event_handler) + } +} |