diff options
Diffstat (limited to 'winit/src/multi_window.rs')
-rw-r--r-- | winit/src/multi_window.rs | 1189 |
1 files changed, 1189 insertions, 0 deletions
diff --git a/winit/src/multi_window.rs b/winit/src/multi_window.rs new file mode 100644 index 00000000..3f0ba056 --- /dev/null +++ b/winit/src/multi_window.rs @@ -0,0 +1,1189 @@ +//! Create interactive, native cross-platform applications for WGPU. +mod state; +mod window_manager; + +pub use state::State; + +use crate::conversion; +use crate::core; +use crate::core::renderer; +use crate::core::widget::operation; +use crate::core::window; +use crate::core::Size; +use crate::futures::futures::channel::mpsc; +use crate::futures::futures::{task, Future, StreamExt}; +use crate::futures::{Executor, Runtime, Subscription}; +use crate::graphics::{compositor, Compositor}; +use crate::multi_window::window_manager::WindowManager; +use crate::runtime::command::{self, Command}; +use crate::runtime::multi_window::Program; +use crate::runtime::user_interface::{self, UserInterface}; +use crate::runtime::Debug; +use crate::style::application::StyleSheet; +use crate::{Clipboard, Error, Proxy, Settings}; + +use std::collections::HashMap; +use std::mem::ManuallyDrop; +use std::sync::Arc; +use std::time::Instant; + +/// An interactive, native, cross-platform, multi-windowed application. +/// +/// This trait is the main entrypoint of multi-window Iced. Once implemented, you can run +/// your GUI application by simply calling [`run`]. It will run in +/// its own window. +/// +/// An [`Application`] can execute asynchronous actions by returning a +/// [`Command`] in some of its methods. +/// +/// When using an [`Application`] with the `debug` feature enabled, a debug view +/// can be toggled by pressing `F12`. +pub trait Application: Program +where + <Self::Renderer as core::Renderer>::Theme: StyleSheet, +{ + /// The data needed to initialize your [`Application`]. + type Flags; + + /// Initializes the [`Application`] with the flags provided to + /// [`run`] as part of the [`Settings`]. + /// + /// Here is where you should return the initial state of your app. + /// + /// Additionally, you can return a [`Command`] if you need to perform some + /// async action in the background on startup. This is useful if you want to + /// load state from a file, perform an initial HTTP request, etc. + fn new(flags: Self::Flags) -> (Self, Command<Self::Message>); + + /// Returns the current title of the [`Application`]. + /// + /// This title can be dynamic! The runtime will automatically update the + /// title of your application when necessary. + fn title(&self, window: window::Id) -> String; + + /// Returns the current `Theme` of the [`Application`]. + fn theme( + &self, + window: window::Id, + ) -> <Self::Renderer as core::Renderer>::Theme; + + /// Returns the `Style` variation of the `Theme`. + fn style( + &self, + ) -> <<Self::Renderer as core::Renderer>::Theme as StyleSheet>::Style { + Default::default() + } + + /// Returns the event `Subscription` for the current state of the + /// application. + /// + /// The messages produced by the `Subscription` will be handled by + /// [`update`](#tymethod.update). + /// + /// A `Subscription` will be kept alive as long as you keep returning it! + /// + /// By default, it returns an empty subscription. + fn subscription(&self) -> Subscription<Self::Message> { + Subscription::none() + } + + /// Returns the scale factor of the window of the [`Application`]. + /// + /// It can be used to dynamically control the size of the UI at runtime + /// (i.e. zooming). + /// + /// For instance, a scale factor of `2.0` will make widgets twice as big, + /// while a scale factor of `0.5` will shrink them to half their size. + /// + /// By default, it returns `1.0`. + #[allow(unused_variables)] + fn scale_factor(&self, window: window::Id) -> f64 { + 1.0 + } +} + +/// Runs an [`Application`] with an executor, compositor, and the provided +/// settings. +pub fn run<A, E, C>( + settings: Settings<A::Flags>, + compositor_settings: C::Settings, +) -> Result<(), Error> +where + A: Application + 'static, + E: Executor + 'static, + C: Compositor<Renderer = A::Renderer> + 'static, + <A::Renderer as core::Renderer>::Theme: StyleSheet, +{ + use winit::event_loop::EventLoopBuilder; + + let mut debug = Debug::new(); + debug.startup_started(); + + let event_loop = EventLoopBuilder::with_user_event() + .build() + .expect("Create event loop"); + + let proxy = event_loop.create_proxy(); + + let runtime = { + let proxy = Proxy::new(event_loop.create_proxy()); + let executor = E::new().map_err(Error::ExecutorCreationFailed)?; + + Runtime::new(executor, proxy) + }; + + let (application, init_command) = { + let flags = settings.flags; + + runtime.enter(|| A::new(flags)) + }; + + let should_main_be_visible = settings.window.visible; + let exit_on_close_request = settings.window.exit_on_close_request; + + let builder = conversion::window_settings( + settings.window, + &application.title(window::Id::MAIN), + event_loop.primary_monitor(), + settings.id, + ) + .with_visible(false); + + log::info!("Window builder: {:#?}", builder); + + let main_window = Arc::new( + builder + .build(&event_loop) + .map_err(Error::WindowCreationFailed)?, + ); + + #[cfg(target_arch = "wasm32")] + { + use winit::platform::web::WindowExtWebSys; + + let canvas = main_window.canvas(); + + let window = web_sys::window().unwrap(); + let document = window.document().unwrap(); + let body = document.body().unwrap(); + + let target = target.and_then(|target| { + body.query_selector(&format!("#{}", target)) + .ok() + .unwrap_or(None) + }); + + match target { + Some(node) => { + let _ = node + .replace_with_with_node_1(&canvas) + .expect(&format!("Could not replace #{}", node.id())); + } + None => { + let _ = body + .append_child(&canvas) + .expect("Append canvas to HTML body"); + } + }; + } + + let mut compositor = C::new(compositor_settings, main_window.clone())?; + + let mut window_manager = WindowManager::new(); + let _ = window_manager.insert( + window::Id::MAIN, + main_window, + &application, + &mut compositor, + exit_on_close_request, + ); + + let (mut event_sender, event_receiver) = mpsc::unbounded(); + let (control_sender, mut control_receiver) = mpsc::unbounded(); + + let mut instance = Box::pin(run_instance::<A, E, C>( + application, + compositor, + runtime, + proxy, + debug, + event_receiver, + control_sender, + init_command, + window_manager, + should_main_be_visible, + )); + + let mut context = task::Context::from_waker(task::noop_waker_ref()); + + let _ = event_loop.run(move |event, event_loop| { + if event_loop.exiting() { + return; + } + + event_sender + .start_send(Event::EventLoopAwakened(event)) + .expect("Send event"); + + loop { + let poll = instance.as_mut().poll(&mut context); + + match poll { + task::Poll::Pending => match control_receiver.try_next() { + Ok(Some(control)) => match control { + Control::ChangeFlow(flow) => { + use winit::event_loop::ControlFlow; + + match (event_loop.control_flow(), flow) { + ( + ControlFlow::WaitUntil(current), + ControlFlow::WaitUntil(new), + ) if new < current => {} + ( + ControlFlow::WaitUntil(target), + ControlFlow::Wait, + ) if target > Instant::now() => {} + _ => { + event_loop.set_control_flow(flow); + } + } + } + Control::CreateWindow { + id, + settings, + title, + monitor, + } => { + let exit_on_close_request = + settings.exit_on_close_request; + + let window = conversion::window_settings( + settings, &title, monitor, None, + ) + .build(event_loop) + .expect("Failed to build window"); + + event_sender + .start_send(Event::WindowCreated { + id, + window, + exit_on_close_request, + }) + .expect("Send event"); + } + Control::Exit => { + event_loop.exit(); + } + }, + _ => { + break; + } + }, + task::Poll::Ready(_) => { + event_loop.exit(); + break; + } + }; + } + }); + + Ok(()) +} + +enum Event<Message: 'static> { + WindowCreated { + id: window::Id, + window: winit::window::Window, + exit_on_close_request: bool, + }, + EventLoopAwakened(winit::event::Event<Message>), +} + +enum Control { + ChangeFlow(winit::event_loop::ControlFlow), + Exit, + CreateWindow { + id: window::Id, + settings: window::Settings, + title: String, + monitor: Option<winit::monitor::MonitorHandle>, + }, +} + +async fn run_instance<A, E, C>( + mut application: A, + mut compositor: C, + mut runtime: Runtime<E, Proxy<A::Message>, A::Message>, + mut proxy: winit::event_loop::EventLoopProxy<A::Message>, + mut debug: Debug, + mut event_receiver: mpsc::UnboundedReceiver<Event<A::Message>>, + mut control_sender: mpsc::UnboundedSender<Control>, + init_command: Command<A::Message>, + mut window_manager: WindowManager<A, C>, + should_main_window_be_visible: bool, +) where + A: Application + 'static, + E: Executor + 'static, + C: Compositor<Renderer = A::Renderer> + 'static, + <A::Renderer as core::Renderer>::Theme: StyleSheet, +{ + use winit::event; + use winit::event_loop::ControlFlow; + + let main_window = window_manager + .get_mut(window::Id::MAIN) + .expect("Get main window"); + + if should_main_window_be_visible { + main_window.raw.set_visible(true); + } + + let mut clipboard = Clipboard::connect(&main_window.raw); + let mut events = { + vec![( + Some(window::Id::MAIN), + core::Event::Window( + window::Id::MAIN, + window::Event::Opened { + position: main_window.position(), + size: main_window.size(), + }, + ), + )] + }; + + let mut ui_caches = HashMap::new(); + let mut user_interfaces = ManuallyDrop::new(build_user_interfaces( + &application, + &mut debug, + &mut window_manager, + HashMap::from_iter([( + window::Id::MAIN, + user_interface::Cache::default(), + )]), + )); + + run_command( + &application, + &mut compositor, + init_command, + &mut runtime, + &mut clipboard, + &mut control_sender, + &mut proxy, + &mut debug, + &mut window_manager, + &mut ui_caches, + ); + + runtime.track(application.subscription().into_recipes()); + + let mut messages = Vec::new(); + + debug.startup_finished(); + + 'main: while let Some(event) = event_receiver.next().await { + match event { + Event::WindowCreated { + id, + window, + exit_on_close_request, + } => { + let window = window_manager.insert( + id, + Arc::new(window), + &application, + &mut compositor, + exit_on_close_request, + ); + + let logical_size = window.state.logical_size(); + + let _ = user_interfaces.insert( + id, + build_user_interface( + &application, + user_interface::Cache::default(), + &mut window.renderer, + logical_size, + &mut debug, + id, + ), + ); + let _ = ui_caches.insert(id, user_interface::Cache::default()); + + events.push(( + Some(id), + core::Event::Window( + id, + window::Event::Opened { + position: window.position(), + size: window.size(), + }, + ), + )); + } + Event::EventLoopAwakened(event) => { + match event { + event::Event::NewEvents( + event::StartCause::Init + | event::StartCause::ResumeTimeReached { .. }, + ) => { + for (_id, window) in window_manager.iter_mut() { + // TODO once widgets can request to be redrawn, we can avoid always requesting a + // redraw + window.raw.request_redraw(); + } + } + event::Event::PlatformSpecific( + event::PlatformSpecific::MacOS( + event::MacOS::ReceivedUrl(url), + ), + ) => { + use crate::core::event; + + events.push(( + None, + event::Event::PlatformSpecific( + event::PlatformSpecific::MacOS( + event::MacOS::ReceivedUrl(url), + ), + ), + )); + } + event::Event::UserEvent(message) => { + messages.push(message); + } + event::Event::WindowEvent { + window_id: id, + event: event::WindowEvent::RedrawRequested, + .. + } => { + let Some((id, window)) = + window_manager.get_mut_alias(id) + else { + continue; + }; + + // TODO: Avoid redrawing all the time by forcing widgets to + // request redraws on state changes + // + // Then, we can use the `interface_state` here to decide if a redraw + // is needed right away, or simply wait until a specific time. + let redraw_event = core::Event::Window( + id, + window::Event::RedrawRequested(Instant::now()), + ); + + let cursor = window.state.cursor(); + + let ui = user_interfaces + .get_mut(&id) + .expect("Get user interface"); + + let (ui_state, _) = ui.update( + &[redraw_event.clone()], + cursor, + &mut window.renderer, + &mut clipboard, + &mut messages, + ); + + debug.draw_started(); + let new_mouse_interaction = ui.draw( + &mut window.renderer, + window.state.theme(), + &renderer::Style { + text_color: window.state.text_color(), + }, + cursor, + ); + debug.draw_finished(); + + if new_mouse_interaction != window.mouse_interaction { + window.raw.set_cursor_icon( + conversion::mouse_interaction( + new_mouse_interaction, + ), + ); + + window.mouse_interaction = new_mouse_interaction; + } + + runtime.broadcast( + redraw_event.clone(), + core::event::Status::Ignored, + ); + + let _ = control_sender.start_send(Control::ChangeFlow( + match ui_state { + user_interface::State::Updated { + redraw_request: Some(redraw_request), + } => match redraw_request { + window::RedrawRequest::NextFrame => { + window.raw.request_redraw(); + + ControlFlow::Wait + } + window::RedrawRequest::At(at) => { + ControlFlow::WaitUntil(at) + } + }, + _ => ControlFlow::Wait, + }, + )); + + let physical_size = window.state.physical_size(); + + if physical_size.width == 0 || physical_size.height == 0 + { + continue; + } + + if window.viewport_version + != window.state.viewport_version() + { + let logical_size = window.state.logical_size(); + + debug.layout_started(); + let ui = user_interfaces + .remove(&id) + .expect("Remove user interface"); + + let _ = user_interfaces.insert( + id, + ui.relayout(logical_size, &mut window.renderer), + ); + debug.layout_finished(); + + debug.draw_started(); + let new_mouse_interaction = user_interfaces + .get_mut(&id) + .expect("Get user interface") + .draw( + &mut window.renderer, + window.state.theme(), + &renderer::Style { + text_color: window.state.text_color(), + }, + window.state.cursor(), + ); + debug.draw_finished(); + + if new_mouse_interaction != window.mouse_interaction + { + window.raw.set_cursor_icon( + conversion::mouse_interaction( + new_mouse_interaction, + ), + ); + + window.mouse_interaction = + new_mouse_interaction; + } + + compositor.configure_surface( + &mut window.surface, + physical_size.width, + physical_size.height, + ); + + window.viewport_version = + window.state.viewport_version(); + } + + debug.render_started(); + match compositor.present( + &mut window.renderer, + &mut window.surface, + window.state.viewport(), + window.state.background_color(), + &debug.overlay(), + ) { + Ok(()) => { + debug.render_finished(); + + // TODO: Handle animations! + // Maybe we can use `ControlFlow::WaitUntil` for this. + } + Err(error) => match error { + // This is an unrecoverable error. + compositor::SurfaceError::OutOfMemory => { + panic!("{:?}", error); + } + _ => { + debug.render_finished(); + + log::error!( + "Error {error:?} when \ + presenting surface." + ); + + // Try rendering all windows again next frame. + for (_id, window) in + window_manager.iter_mut() + { + window.raw.request_redraw(); + } + } + }, + } + } + event::Event::WindowEvent { + event: window_event, + window_id, + } => { + let Some((id, window)) = + window_manager.get_mut_alias(window_id) + else { + continue; + }; + + if matches!( + window_event, + winit::event::WindowEvent::CloseRequested + ) && window.exit_on_close_request + { + let _ = window_manager.remove(id); + let _ = user_interfaces.remove(&id); + let _ = ui_caches.remove(&id); + + events.push(( + None, + core::Event::Window(id, window::Event::Closed), + )); + + if window_manager.is_empty() { + break 'main; + } + } else { + window.state.update( + &window.raw, + &window_event, + &mut debug, + ); + + if let Some(event) = conversion::window_event( + id, + window_event, + window.state.scale_factor(), + window.state.modifiers(), + ) { + events.push((Some(id), event)); + } + } + } + event::Event::AboutToWait => { + if events.is_empty() && messages.is_empty() { + continue; + } + + debug.event_processing_started(); + let mut uis_stale = false; + + for (id, window) in window_manager.iter_mut() { + let mut window_events = vec![]; + + events.retain(|(window_id, event)| { + if *window_id == Some(id) || window_id.is_none() + { + window_events.push(event.clone()); + false + } else { + true + } + }); + + if window_events.is_empty() && messages.is_empty() { + continue; + } + + let (ui_state, statuses) = user_interfaces + .get_mut(&id) + .expect("Get user interface") + .update( + &window_events, + window.state.cursor(), + &mut window.renderer, + &mut clipboard, + &mut messages, + ); + + window.raw.request_redraw(); + + if !uis_stale { + uis_stale = matches!( + ui_state, + user_interface::State::Outdated + ); + } + + for (event, status) in window_events + .into_iter() + .zip(statuses.into_iter()) + { + runtime.broadcast(event, status); + } + } + + debug.event_processing_finished(); + + // TODO mw application update returns which window IDs to update + if !messages.is_empty() || uis_stale { + let mut cached_interfaces: HashMap< + window::Id, + user_interface::Cache, + > = ManuallyDrop::into_inner(user_interfaces) + .drain() + .map(|(id, ui)| (id, ui.into_cache())) + .collect(); + + // Update application + update( + &mut application, + &mut compositor, + &mut runtime, + &mut clipboard, + &mut control_sender, + &mut proxy, + &mut debug, + &mut messages, + &mut window_manager, + &mut cached_interfaces, + ); + + // we must synchronize all window states with application state after an + // application update since we don't know what changed + for (id, window) in window_manager.iter_mut() { + window.state.synchronize( + &application, + id, + &window.raw, + ); + + // TODO once widgets can request to be redrawn, we can avoid always requesting a + // redraw + window.raw.request_redraw(); + } + + // rebuild UIs with the synchronized states + user_interfaces = + ManuallyDrop::new(build_user_interfaces( + &application, + &mut debug, + &mut window_manager, + cached_interfaces, + )); + } + } + _ => {} + } + } + } + } + + let _ = ManuallyDrop::into_inner(user_interfaces); +} + +/// Builds a window's [`UserInterface`] for the [`Application`]. +fn build_user_interface<'a, A: Application>( + application: &'a A, + cache: user_interface::Cache, + renderer: &mut A::Renderer, + size: Size, + debug: &mut Debug, + id: window::Id, +) -> UserInterface<'a, A::Message, A::Renderer> +where + <A::Renderer as core::Renderer>::Theme: StyleSheet, +{ + debug.view_started(); + let view = application.view(id); + debug.view_finished(); + + debug.layout_started(); + let user_interface = UserInterface::build(view, size, cache, renderer); + debug.layout_finished(); + + user_interface +} + +/// Updates a multi-window [`Application`] by feeding it messages, spawning any +/// resulting [`Command`], and tracking its [`Subscription`]. +fn update<A: Application, C, E: Executor>( + application: &mut A, + compositor: &mut C, + runtime: &mut Runtime<E, Proxy<A::Message>, A::Message>, + clipboard: &mut Clipboard, + control_sender: &mut mpsc::UnboundedSender<Control>, + proxy: &mut winit::event_loop::EventLoopProxy<A::Message>, + debug: &mut Debug, + messages: &mut Vec<A::Message>, + window_manager: &mut WindowManager<A, C>, + ui_caches: &mut HashMap<window::Id, user_interface::Cache>, +) where + C: Compositor<Renderer = A::Renderer> + 'static, + <A::Renderer as core::Renderer>::Theme: StyleSheet, +{ + for message in messages.drain(..) { + debug.log_message(&message); + debug.update_started(); + + let command = runtime.enter(|| application.update(message)); + debug.update_finished(); + + run_command( + application, + compositor, + command, + runtime, + clipboard, + control_sender, + proxy, + debug, + window_manager, + ui_caches, + ); + } + + let subscription = application.subscription(); + runtime.track(subscription.into_recipes()); +} + +/// Runs the actions of a [`Command`]. +fn run_command<A, C, E>( + application: &A, + compositor: &mut C, + command: Command<A::Message>, + runtime: &mut Runtime<E, Proxy<A::Message>, A::Message>, + clipboard: &mut Clipboard, + control_sender: &mut mpsc::UnboundedSender<Control>, + proxy: &mut winit::event_loop::EventLoopProxy<A::Message>, + debug: &mut Debug, + window_manager: &mut WindowManager<A, C>, + ui_caches: &mut HashMap<window::Id, user_interface::Cache>, +) where + A: Application, + E: Executor, + C: Compositor<Renderer = A::Renderer> + 'static, + <A::Renderer as core::Renderer>::Theme: StyleSheet, +{ + use crate::runtime::clipboard; + use crate::runtime::system; + use crate::runtime::window; + + for action in command.actions() { + match action { + command::Action::Future(future) => { + runtime.spawn(Box::pin(future)); + } + command::Action::Stream(stream) => { + runtime.run(Box::pin(stream)); + } + command::Action::Clipboard(action) => match action { + clipboard::Action::Read(tag) => { + let message = tag(clipboard.read()); + + proxy + .send_event(message) + .expect("Send message to event loop"); + } + clipboard::Action::Write(contents) => { + clipboard.write(contents); + } + }, + command::Action::Window(action) => match action { + window::Action::Spawn(id, settings) => { + let monitor = window_manager.last_monitor(); + + control_sender + .start_send(Control::CreateWindow { + id, + settings, + title: application.title(id), + monitor, + }) + .expect("Send control action"); + } + window::Action::Close(id) => { + let _ = window_manager.remove(id); + let _ = ui_caches.remove(&id); + + if window_manager.is_empty() { + control_sender + .start_send(Control::Exit) + .expect("Send control action"); + } + } + window::Action::Drag(id) => { + if let Some(window) = window_manager.get_mut(id) { + let _ = window.raw.drag_window(); + } + } + window::Action::Resize(id, size) => { + if let Some(window) = window_manager.get_mut(id) { + let _ = window.raw.request_inner_size( + winit::dpi::LogicalSize { + width: size.width, + height: size.height, + }, + ); + } + } + window::Action::FetchSize(id, callback) => { + if let Some(window) = window_manager.get_mut(id) { + let size = window + .raw + .inner_size() + .to_logical(window.raw.scale_factor()); + + proxy + .send_event(callback(Size::new( + size.width, + size.height, + ))) + .expect("Send message to event loop"); + } + } + window::Action::FetchMaximized(id, callback) => { + if let Some(window) = window_manager.get_mut(id) { + proxy + .send_event(callback(window.raw.is_maximized())) + .expect("Send message to event loop"); + } + } + window::Action::Maximize(id, maximized) => { + if let Some(window) = window_manager.get_mut(id) { + window.raw.set_maximized(maximized); + } + } + window::Action::FetchMinimized(id, callback) => { + if let Some(window) = window_manager.get_mut(id) { + proxy + .send_event(callback(window.raw.is_minimized())) + .expect("Send message to event loop"); + } + } + window::Action::Minimize(id, minimized) => { + if let Some(window) = window_manager.get_mut(id) { + window.raw.set_minimized(minimized); + } + } + window::Action::Move(id, position) => { + if let Some(window) = window_manager.get_mut(id) { + window.raw.set_outer_position( + winit::dpi::LogicalPosition { + x: position.x, + y: position.y, + }, + ); + } + } + window::Action::ChangeMode(id, mode) => { + if let Some(window) = window_manager.get_mut(id) { + window.raw.set_visible(conversion::visible(mode)); + window.raw.set_fullscreen(conversion::fullscreen( + window.raw.current_monitor(), + mode, + )); + } + } + window::Action::ChangeIcon(id, icon) => { + if let Some(window) = window_manager.get_mut(id) { + window.raw.set_window_icon(conversion::icon(icon)); + } + } + window::Action::FetchMode(id, tag) => { + if let Some(window) = window_manager.get_mut(id) { + let mode = if window.raw.is_visible().unwrap_or(true) { + conversion::mode(window.raw.fullscreen()) + } else { + core::window::Mode::Hidden + }; + + proxy + .send_event(tag(mode)) + .expect("Event loop doesn't exist."); + } + } + window::Action::ToggleMaximize(id) => { + if let Some(window) = window_manager.get_mut(id) { + window.raw.set_maximized(!window.raw.is_maximized()); + } + } + window::Action::ToggleDecorations(id) => { + if let Some(window) = window_manager.get_mut(id) { + window.raw.set_decorations(!window.raw.is_decorated()); + } + } + window::Action::RequestUserAttention(id, attention_type) => { + if let Some(window) = window_manager.get_mut(id) { + window.raw.request_user_attention( + attention_type.map(conversion::user_attention), + ); + } + } + window::Action::GainFocus(id) => { + if let Some(window) = window_manager.get_mut(id) { + window.raw.focus_window(); + } + } + window::Action::ChangeLevel(id, level) => { + if let Some(window) = window_manager.get_mut(id) { + window + .raw + .set_window_level(conversion::window_level(level)); + } + } + window::Action::FetchId(id, tag) => { + if let Some(window) = window_manager.get_mut(id) { + proxy + .send_event(tag(window.raw.id().into())) + .expect("Event loop doesn't exist."); + } + } + window::Action::Screenshot(id, tag) => { + if let Some(window) = window_manager.get_mut(id) { + let bytes = compositor.screenshot( + &mut window.renderer, + &mut window.surface, + window.state.viewport(), + window.state.background_color(), + &debug.overlay(), + ); + + proxy + .send_event(tag(window::Screenshot::new( + bytes, + window.state.physical_size(), + ))) + .expect("Event loop doesn't exist."); + } + } + }, + command::Action::System(action) => match action { + system::Action::QueryInformation(_tag) => { + #[cfg(feature = "system")] + { + let graphics_info = compositor.fetch_information(); + let proxy = proxy.clone(); + + let _ = std::thread::spawn(move || { + let information = + crate::system::information(graphics_info); + + let message = _tag(information); + + proxy + .send_event(message) + .expect("Event loop doesn't exist."); + }); + } + } + }, + command::Action::Widget(action) => { + let mut current_operation = Some(action); + + let mut uis = build_user_interfaces( + application, + debug, + window_manager, + std::mem::take(ui_caches), + ); + + 'operate: while let Some(mut operation) = + current_operation.take() + { + for (id, ui) in uis.iter_mut() { + if let Some(window) = window_manager.get_mut(*id) { + ui.operate(&window.renderer, operation.as_mut()); + + match operation.finish() { + operation::Outcome::None => {} + operation::Outcome::Some(message) => { + proxy + .send_event(message) + .expect("Event loop doesn't exist."); + + // operation completed, don't need to try to operate on rest of UIs + break 'operate; + } + operation::Outcome::Chain(next) => { + current_operation = Some(next); + } + } + } + } + } + + *ui_caches = + uis.drain().map(|(id, ui)| (id, ui.into_cache())).collect(); + } + command::Action::LoadFont { bytes, tagger } => { + use crate::core::text::Renderer; + + // TODO change this once we change each renderer to having a single backend reference.. :pain: + // TODO: Error handling (?) + for (_, window) in window_manager.iter_mut() { + window.renderer.load_font(bytes.clone()); + } + + proxy + .send_event(tagger(Ok(()))) + .expect("Send message to event loop"); + } + } + } +} + +/// Build the user interface for every window. +pub fn build_user_interfaces<'a, A: Application, C: Compositor>( + application: &'a A, + debug: &mut Debug, + window_manager: &mut WindowManager<A, C>, + mut cached_user_interfaces: HashMap<window::Id, user_interface::Cache>, +) -> HashMap<window::Id, UserInterface<'a, A::Message, A::Renderer>> +where + <A::Renderer as core::Renderer>::Theme: StyleSheet, + C: Compositor<Renderer = A::Renderer>, +{ + cached_user_interfaces + .drain() + .filter_map(|(id, cache)| { + let window = window_manager.get_mut(id)?; + + Some(( + id, + build_user_interface( + application, + cache, + &mut window.renderer, + window.state.logical_size(), + debug, + id, + ), + )) + }) + .collect() +} + +/// Returns true if the provided event should cause an [`Application`] to +/// exit. +pub fn user_force_quit( + event: &winit::event::WindowEvent, + _modifiers: winit::keyboard::ModifiersState, +) -> bool { + match event { + #[cfg(target_os = "macos")] + winit::event::WindowEvent::KeyboardInput { + event: + winit::event::KeyEvent { + logical_key: winit::keyboard::Key::Character(c), + state: winit::event::ElementState::Pressed, + .. + }, + .. + } if c == "q" && _modifiers.super_key() => true, + _ => false, + } +} |