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-rw-r--r--winit/src/multi_window.rs1189
1 files changed, 1189 insertions, 0 deletions
diff --git a/winit/src/multi_window.rs b/winit/src/multi_window.rs
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+//! Create interactive, native cross-platform applications for WGPU.
+mod state;
+mod window_manager;
+
+pub use state::State;
+
+use crate::conversion;
+use crate::core;
+use crate::core::renderer;
+use crate::core::widget::operation;
+use crate::core::window;
+use crate::core::Size;
+use crate::futures::futures::channel::mpsc;
+use crate::futures::futures::{task, Future, StreamExt};
+use crate::futures::{Executor, Runtime, Subscription};
+use crate::graphics::{compositor, Compositor};
+use crate::multi_window::window_manager::WindowManager;
+use crate::runtime::command::{self, Command};
+use crate::runtime::multi_window::Program;
+use crate::runtime::user_interface::{self, UserInterface};
+use crate::runtime::Debug;
+use crate::style::application::StyleSheet;
+use crate::{Clipboard, Error, Proxy, Settings};
+
+use std::collections::HashMap;
+use std::mem::ManuallyDrop;
+use std::sync::Arc;
+use std::time::Instant;
+
+/// An interactive, native, cross-platform, multi-windowed application.
+///
+/// This trait is the main entrypoint of multi-window Iced. Once implemented, you can run
+/// your GUI application by simply calling [`run`]. It will run in
+/// its own window.
+///
+/// An [`Application`] can execute asynchronous actions by returning a
+/// [`Command`] in some of its methods.
+///
+/// When using an [`Application`] with the `debug` feature enabled, a debug view
+/// can be toggled by pressing `F12`.
+pub trait Application: Program
+where
+ <Self::Renderer as core::Renderer>::Theme: StyleSheet,
+{
+ /// The data needed to initialize your [`Application`].
+ type Flags;
+
+ /// Initializes the [`Application`] with the flags provided to
+ /// [`run`] as part of the [`Settings`].
+ ///
+ /// Here is where you should return the initial state of your app.
+ ///
+ /// Additionally, you can return a [`Command`] if you need to perform some
+ /// async action in the background on startup. This is useful if you want to
+ /// load state from a file, perform an initial HTTP request, etc.
+ fn new(flags: Self::Flags) -> (Self, Command<Self::Message>);
+
+ /// Returns the current title of the [`Application`].
+ ///
+ /// This title can be dynamic! The runtime will automatically update the
+ /// title of your application when necessary.
+ fn title(&self, window: window::Id) -> String;
+
+ /// Returns the current `Theme` of the [`Application`].
+ fn theme(
+ &self,
+ window: window::Id,
+ ) -> <Self::Renderer as core::Renderer>::Theme;
+
+ /// Returns the `Style` variation of the `Theme`.
+ fn style(
+ &self,
+ ) -> <<Self::Renderer as core::Renderer>::Theme as StyleSheet>::Style {
+ Default::default()
+ }
+
+ /// Returns the event `Subscription` for the current state of the
+ /// application.
+ ///
+ /// The messages produced by the `Subscription` will be handled by
+ /// [`update`](#tymethod.update).
+ ///
+ /// A `Subscription` will be kept alive as long as you keep returning it!
+ ///
+ /// By default, it returns an empty subscription.
+ fn subscription(&self) -> Subscription<Self::Message> {
+ Subscription::none()
+ }
+
+ /// Returns the scale factor of the window of the [`Application`].
+ ///
+ /// It can be used to dynamically control the size of the UI at runtime
+ /// (i.e. zooming).
+ ///
+ /// For instance, a scale factor of `2.0` will make widgets twice as big,
+ /// while a scale factor of `0.5` will shrink them to half their size.
+ ///
+ /// By default, it returns `1.0`.
+ #[allow(unused_variables)]
+ fn scale_factor(&self, window: window::Id) -> f64 {
+ 1.0
+ }
+}
+
+/// Runs an [`Application`] with an executor, compositor, and the provided
+/// settings.
+pub fn run<A, E, C>(
+ settings: Settings<A::Flags>,
+ compositor_settings: C::Settings,
+) -> Result<(), Error>
+where
+ A: Application + 'static,
+ E: Executor + 'static,
+ C: Compositor<Renderer = A::Renderer> + 'static,
+ <A::Renderer as core::Renderer>::Theme: StyleSheet,
+{
+ use winit::event_loop::EventLoopBuilder;
+
+ let mut debug = Debug::new();
+ debug.startup_started();
+
+ let event_loop = EventLoopBuilder::with_user_event()
+ .build()
+ .expect("Create event loop");
+
+ let proxy = event_loop.create_proxy();
+
+ let runtime = {
+ let proxy = Proxy::new(event_loop.create_proxy());
+ let executor = E::new().map_err(Error::ExecutorCreationFailed)?;
+
+ Runtime::new(executor, proxy)
+ };
+
+ let (application, init_command) = {
+ let flags = settings.flags;
+
+ runtime.enter(|| A::new(flags))
+ };
+
+ let should_main_be_visible = settings.window.visible;
+ let exit_on_close_request = settings.window.exit_on_close_request;
+
+ let builder = conversion::window_settings(
+ settings.window,
+ &application.title(window::Id::MAIN),
+ event_loop.primary_monitor(),
+ settings.id,
+ )
+ .with_visible(false);
+
+ log::info!("Window builder: {:#?}", builder);
+
+ let main_window = Arc::new(
+ builder
+ .build(&event_loop)
+ .map_err(Error::WindowCreationFailed)?,
+ );
+
+ #[cfg(target_arch = "wasm32")]
+ {
+ use winit::platform::web::WindowExtWebSys;
+
+ let canvas = main_window.canvas();
+
+ let window = web_sys::window().unwrap();
+ let document = window.document().unwrap();
+ let body = document.body().unwrap();
+
+ let target = target.and_then(|target| {
+ body.query_selector(&format!("#{}", target))
+ .ok()
+ .unwrap_or(None)
+ });
+
+ match target {
+ Some(node) => {
+ let _ = node
+ .replace_with_with_node_1(&canvas)
+ .expect(&format!("Could not replace #{}", node.id()));
+ }
+ None => {
+ let _ = body
+ .append_child(&canvas)
+ .expect("Append canvas to HTML body");
+ }
+ };
+ }
+
+ let mut compositor = C::new(compositor_settings, main_window.clone())?;
+
+ let mut window_manager = WindowManager::new();
+ let _ = window_manager.insert(
+ window::Id::MAIN,
+ main_window,
+ &application,
+ &mut compositor,
+ exit_on_close_request,
+ );
+
+ let (mut event_sender, event_receiver) = mpsc::unbounded();
+ let (control_sender, mut control_receiver) = mpsc::unbounded();
+
+ let mut instance = Box::pin(run_instance::<A, E, C>(
+ application,
+ compositor,
+ runtime,
+ proxy,
+ debug,
+ event_receiver,
+ control_sender,
+ init_command,
+ window_manager,
+ should_main_be_visible,
+ ));
+
+ let mut context = task::Context::from_waker(task::noop_waker_ref());
+
+ let _ = event_loop.run(move |event, event_loop| {
+ if event_loop.exiting() {
+ return;
+ }
+
+ event_sender
+ .start_send(Event::EventLoopAwakened(event))
+ .expect("Send event");
+
+ loop {
+ let poll = instance.as_mut().poll(&mut context);
+
+ match poll {
+ task::Poll::Pending => match control_receiver.try_next() {
+ Ok(Some(control)) => match control {
+ Control::ChangeFlow(flow) => {
+ use winit::event_loop::ControlFlow;
+
+ match (event_loop.control_flow(), flow) {
+ (
+ ControlFlow::WaitUntil(current),
+ ControlFlow::WaitUntil(new),
+ ) if new < current => {}
+ (
+ ControlFlow::WaitUntil(target),
+ ControlFlow::Wait,
+ ) if target > Instant::now() => {}
+ _ => {
+ event_loop.set_control_flow(flow);
+ }
+ }
+ }
+ Control::CreateWindow {
+ id,
+ settings,
+ title,
+ monitor,
+ } => {
+ let exit_on_close_request =
+ settings.exit_on_close_request;
+
+ let window = conversion::window_settings(
+ settings, &title, monitor, None,
+ )
+ .build(event_loop)
+ .expect("Failed to build window");
+
+ event_sender
+ .start_send(Event::WindowCreated {
+ id,
+ window,
+ exit_on_close_request,
+ })
+ .expect("Send event");
+ }
+ Control::Exit => {
+ event_loop.exit();
+ }
+ },
+ _ => {
+ break;
+ }
+ },
+ task::Poll::Ready(_) => {
+ event_loop.exit();
+ break;
+ }
+ };
+ }
+ });
+
+ Ok(())
+}
+
+enum Event<Message: 'static> {
+ WindowCreated {
+ id: window::Id,
+ window: winit::window::Window,
+ exit_on_close_request: bool,
+ },
+ EventLoopAwakened(winit::event::Event<Message>),
+}
+
+enum Control {
+ ChangeFlow(winit::event_loop::ControlFlow),
+ Exit,
+ CreateWindow {
+ id: window::Id,
+ settings: window::Settings,
+ title: String,
+ monitor: Option<winit::monitor::MonitorHandle>,
+ },
+}
+
+async fn run_instance<A, E, C>(
+ mut application: A,
+ mut compositor: C,
+ mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
+ mut proxy: winit::event_loop::EventLoopProxy<A::Message>,
+ mut debug: Debug,
+ mut event_receiver: mpsc::UnboundedReceiver<Event<A::Message>>,
+ mut control_sender: mpsc::UnboundedSender<Control>,
+ init_command: Command<A::Message>,
+ mut window_manager: WindowManager<A, C>,
+ should_main_window_be_visible: bool,
+) where
+ A: Application + 'static,
+ E: Executor + 'static,
+ C: Compositor<Renderer = A::Renderer> + 'static,
+ <A::Renderer as core::Renderer>::Theme: StyleSheet,
+{
+ use winit::event;
+ use winit::event_loop::ControlFlow;
+
+ let main_window = window_manager
+ .get_mut(window::Id::MAIN)
+ .expect("Get main window");
+
+ if should_main_window_be_visible {
+ main_window.raw.set_visible(true);
+ }
+
+ let mut clipboard = Clipboard::connect(&main_window.raw);
+ let mut events = {
+ vec![(
+ Some(window::Id::MAIN),
+ core::Event::Window(
+ window::Id::MAIN,
+ window::Event::Opened {
+ position: main_window.position(),
+ size: main_window.size(),
+ },
+ ),
+ )]
+ };
+
+ let mut ui_caches = HashMap::new();
+ let mut user_interfaces = ManuallyDrop::new(build_user_interfaces(
+ &application,
+ &mut debug,
+ &mut window_manager,
+ HashMap::from_iter([(
+ window::Id::MAIN,
+ user_interface::Cache::default(),
+ )]),
+ ));
+
+ run_command(
+ &application,
+ &mut compositor,
+ init_command,
+ &mut runtime,
+ &mut clipboard,
+ &mut control_sender,
+ &mut proxy,
+ &mut debug,
+ &mut window_manager,
+ &mut ui_caches,
+ );
+
+ runtime.track(application.subscription().into_recipes());
+
+ let mut messages = Vec::new();
+
+ debug.startup_finished();
+
+ 'main: while let Some(event) = event_receiver.next().await {
+ match event {
+ Event::WindowCreated {
+ id,
+ window,
+ exit_on_close_request,
+ } => {
+ let window = window_manager.insert(
+ id,
+ Arc::new(window),
+ &application,
+ &mut compositor,
+ exit_on_close_request,
+ );
+
+ let logical_size = window.state.logical_size();
+
+ let _ = user_interfaces.insert(
+ id,
+ build_user_interface(
+ &application,
+ user_interface::Cache::default(),
+ &mut window.renderer,
+ logical_size,
+ &mut debug,
+ id,
+ ),
+ );
+ let _ = ui_caches.insert(id, user_interface::Cache::default());
+
+ events.push((
+ Some(id),
+ core::Event::Window(
+ id,
+ window::Event::Opened {
+ position: window.position(),
+ size: window.size(),
+ },
+ ),
+ ));
+ }
+ Event::EventLoopAwakened(event) => {
+ match event {
+ event::Event::NewEvents(
+ event::StartCause::Init
+ | event::StartCause::ResumeTimeReached { .. },
+ ) => {
+ for (_id, window) in window_manager.iter_mut() {
+ // TODO once widgets can request to be redrawn, we can avoid always requesting a
+ // redraw
+ window.raw.request_redraw();
+ }
+ }
+ event::Event::PlatformSpecific(
+ event::PlatformSpecific::MacOS(
+ event::MacOS::ReceivedUrl(url),
+ ),
+ ) => {
+ use crate::core::event;
+
+ events.push((
+ None,
+ event::Event::PlatformSpecific(
+ event::PlatformSpecific::MacOS(
+ event::MacOS::ReceivedUrl(url),
+ ),
+ ),
+ ));
+ }
+ event::Event::UserEvent(message) => {
+ messages.push(message);
+ }
+ event::Event::WindowEvent {
+ window_id: id,
+ event: event::WindowEvent::RedrawRequested,
+ ..
+ } => {
+ let Some((id, window)) =
+ window_manager.get_mut_alias(id)
+ else {
+ continue;
+ };
+
+ // TODO: Avoid redrawing all the time by forcing widgets to
+ // request redraws on state changes
+ //
+ // Then, we can use the `interface_state` here to decide if a redraw
+ // is needed right away, or simply wait until a specific time.
+ let redraw_event = core::Event::Window(
+ id,
+ window::Event::RedrawRequested(Instant::now()),
+ );
+
+ let cursor = window.state.cursor();
+
+ let ui = user_interfaces
+ .get_mut(&id)
+ .expect("Get user interface");
+
+ let (ui_state, _) = ui.update(
+ &[redraw_event.clone()],
+ cursor,
+ &mut window.renderer,
+ &mut clipboard,
+ &mut messages,
+ );
+
+ debug.draw_started();
+ let new_mouse_interaction = ui.draw(
+ &mut window.renderer,
+ window.state.theme(),
+ &renderer::Style {
+ text_color: window.state.text_color(),
+ },
+ cursor,
+ );
+ debug.draw_finished();
+
+ if new_mouse_interaction != window.mouse_interaction {
+ window.raw.set_cursor_icon(
+ conversion::mouse_interaction(
+ new_mouse_interaction,
+ ),
+ );
+
+ window.mouse_interaction = new_mouse_interaction;
+ }
+
+ runtime.broadcast(
+ redraw_event.clone(),
+ core::event::Status::Ignored,
+ );
+
+ let _ = control_sender.start_send(Control::ChangeFlow(
+ match ui_state {
+ user_interface::State::Updated {
+ redraw_request: Some(redraw_request),
+ } => match redraw_request {
+ window::RedrawRequest::NextFrame => {
+ window.raw.request_redraw();
+
+ ControlFlow::Wait
+ }
+ window::RedrawRequest::At(at) => {
+ ControlFlow::WaitUntil(at)
+ }
+ },
+ _ => ControlFlow::Wait,
+ },
+ ));
+
+ let physical_size = window.state.physical_size();
+
+ if physical_size.width == 0 || physical_size.height == 0
+ {
+ continue;
+ }
+
+ if window.viewport_version
+ != window.state.viewport_version()
+ {
+ let logical_size = window.state.logical_size();
+
+ debug.layout_started();
+ let ui = user_interfaces
+ .remove(&id)
+ .expect("Remove user interface");
+
+ let _ = user_interfaces.insert(
+ id,
+ ui.relayout(logical_size, &mut window.renderer),
+ );
+ debug.layout_finished();
+
+ debug.draw_started();
+ let new_mouse_interaction = user_interfaces
+ .get_mut(&id)
+ .expect("Get user interface")
+ .draw(
+ &mut window.renderer,
+ window.state.theme(),
+ &renderer::Style {
+ text_color: window.state.text_color(),
+ },
+ window.state.cursor(),
+ );
+ debug.draw_finished();
+
+ if new_mouse_interaction != window.mouse_interaction
+ {
+ window.raw.set_cursor_icon(
+ conversion::mouse_interaction(
+ new_mouse_interaction,
+ ),
+ );
+
+ window.mouse_interaction =
+ new_mouse_interaction;
+ }
+
+ compositor.configure_surface(
+ &mut window.surface,
+ physical_size.width,
+ physical_size.height,
+ );
+
+ window.viewport_version =
+ window.state.viewport_version();
+ }
+
+ debug.render_started();
+ match compositor.present(
+ &mut window.renderer,
+ &mut window.surface,
+ window.state.viewport(),
+ window.state.background_color(),
+ &debug.overlay(),
+ ) {
+ Ok(()) => {
+ debug.render_finished();
+
+ // TODO: Handle animations!
+ // Maybe we can use `ControlFlow::WaitUntil` for this.
+ }
+ Err(error) => match error {
+ // This is an unrecoverable error.
+ compositor::SurfaceError::OutOfMemory => {
+ panic!("{:?}", error);
+ }
+ _ => {
+ debug.render_finished();
+
+ log::error!(
+ "Error {error:?} when \
+ presenting surface."
+ );
+
+ // Try rendering all windows again next frame.
+ for (_id, window) in
+ window_manager.iter_mut()
+ {
+ window.raw.request_redraw();
+ }
+ }
+ },
+ }
+ }
+ event::Event::WindowEvent {
+ event: window_event,
+ window_id,
+ } => {
+ let Some((id, window)) =
+ window_manager.get_mut_alias(window_id)
+ else {
+ continue;
+ };
+
+ if matches!(
+ window_event,
+ winit::event::WindowEvent::CloseRequested
+ ) && window.exit_on_close_request
+ {
+ let _ = window_manager.remove(id);
+ let _ = user_interfaces.remove(&id);
+ let _ = ui_caches.remove(&id);
+
+ events.push((
+ None,
+ core::Event::Window(id, window::Event::Closed),
+ ));
+
+ if window_manager.is_empty() {
+ break 'main;
+ }
+ } else {
+ window.state.update(
+ &window.raw,
+ &window_event,
+ &mut debug,
+ );
+
+ if let Some(event) = conversion::window_event(
+ id,
+ window_event,
+ window.state.scale_factor(),
+ window.state.modifiers(),
+ ) {
+ events.push((Some(id), event));
+ }
+ }
+ }
+ event::Event::AboutToWait => {
+ if events.is_empty() && messages.is_empty() {
+ continue;
+ }
+
+ debug.event_processing_started();
+ let mut uis_stale = false;
+
+ for (id, window) in window_manager.iter_mut() {
+ let mut window_events = vec![];
+
+ events.retain(|(window_id, event)| {
+ if *window_id == Some(id) || window_id.is_none()
+ {
+ window_events.push(event.clone());
+ false
+ } else {
+ true
+ }
+ });
+
+ if window_events.is_empty() && messages.is_empty() {
+ continue;
+ }
+
+ let (ui_state, statuses) = user_interfaces
+ .get_mut(&id)
+ .expect("Get user interface")
+ .update(
+ &window_events,
+ window.state.cursor(),
+ &mut window.renderer,
+ &mut clipboard,
+ &mut messages,
+ );
+
+ window.raw.request_redraw();
+
+ if !uis_stale {
+ uis_stale = matches!(
+ ui_state,
+ user_interface::State::Outdated
+ );
+ }
+
+ for (event, status) in window_events
+ .into_iter()
+ .zip(statuses.into_iter())
+ {
+ runtime.broadcast(event, status);
+ }
+ }
+
+ debug.event_processing_finished();
+
+ // TODO mw application update returns which window IDs to update
+ if !messages.is_empty() || uis_stale {
+ let mut cached_interfaces: HashMap<
+ window::Id,
+ user_interface::Cache,
+ > = ManuallyDrop::into_inner(user_interfaces)
+ .drain()
+ .map(|(id, ui)| (id, ui.into_cache()))
+ .collect();
+
+ // Update application
+ update(
+ &mut application,
+ &mut compositor,
+ &mut runtime,
+ &mut clipboard,
+ &mut control_sender,
+ &mut proxy,
+ &mut debug,
+ &mut messages,
+ &mut window_manager,
+ &mut cached_interfaces,
+ );
+
+ // we must synchronize all window states with application state after an
+ // application update since we don't know what changed
+ for (id, window) in window_manager.iter_mut() {
+ window.state.synchronize(
+ &application,
+ id,
+ &window.raw,
+ );
+
+ // TODO once widgets can request to be redrawn, we can avoid always requesting a
+ // redraw
+ window.raw.request_redraw();
+ }
+
+ // rebuild UIs with the synchronized states
+ user_interfaces =
+ ManuallyDrop::new(build_user_interfaces(
+ &application,
+ &mut debug,
+ &mut window_manager,
+ cached_interfaces,
+ ));
+ }
+ }
+ _ => {}
+ }
+ }
+ }
+ }
+
+ let _ = ManuallyDrop::into_inner(user_interfaces);
+}
+
+/// Builds a window's [`UserInterface`] for the [`Application`].
+fn build_user_interface<'a, A: Application>(
+ application: &'a A,
+ cache: user_interface::Cache,
+ renderer: &mut A::Renderer,
+ size: Size,
+ debug: &mut Debug,
+ id: window::Id,
+) -> UserInterface<'a, A::Message, A::Renderer>
+where
+ <A::Renderer as core::Renderer>::Theme: StyleSheet,
+{
+ debug.view_started();
+ let view = application.view(id);
+ debug.view_finished();
+
+ debug.layout_started();
+ let user_interface = UserInterface::build(view, size, cache, renderer);
+ debug.layout_finished();
+
+ user_interface
+}
+
+/// Updates a multi-window [`Application`] by feeding it messages, spawning any
+/// resulting [`Command`], and tracking its [`Subscription`].
+fn update<A: Application, C, E: Executor>(
+ application: &mut A,
+ compositor: &mut C,
+ runtime: &mut Runtime<E, Proxy<A::Message>, A::Message>,
+ clipboard: &mut Clipboard,
+ control_sender: &mut mpsc::UnboundedSender<Control>,
+ proxy: &mut winit::event_loop::EventLoopProxy<A::Message>,
+ debug: &mut Debug,
+ messages: &mut Vec<A::Message>,
+ window_manager: &mut WindowManager<A, C>,
+ ui_caches: &mut HashMap<window::Id, user_interface::Cache>,
+) where
+ C: Compositor<Renderer = A::Renderer> + 'static,
+ <A::Renderer as core::Renderer>::Theme: StyleSheet,
+{
+ for message in messages.drain(..) {
+ debug.log_message(&message);
+ debug.update_started();
+
+ let command = runtime.enter(|| application.update(message));
+ debug.update_finished();
+
+ run_command(
+ application,
+ compositor,
+ command,
+ runtime,
+ clipboard,
+ control_sender,
+ proxy,
+ debug,
+ window_manager,
+ ui_caches,
+ );
+ }
+
+ let subscription = application.subscription();
+ runtime.track(subscription.into_recipes());
+}
+
+/// Runs the actions of a [`Command`].
+fn run_command<A, C, E>(
+ application: &A,
+ compositor: &mut C,
+ command: Command<A::Message>,
+ runtime: &mut Runtime<E, Proxy<A::Message>, A::Message>,
+ clipboard: &mut Clipboard,
+ control_sender: &mut mpsc::UnboundedSender<Control>,
+ proxy: &mut winit::event_loop::EventLoopProxy<A::Message>,
+ debug: &mut Debug,
+ window_manager: &mut WindowManager<A, C>,
+ ui_caches: &mut HashMap<window::Id, user_interface::Cache>,
+) where
+ A: Application,
+ E: Executor,
+ C: Compositor<Renderer = A::Renderer> + 'static,
+ <A::Renderer as core::Renderer>::Theme: StyleSheet,
+{
+ use crate::runtime::clipboard;
+ use crate::runtime::system;
+ use crate::runtime::window;
+
+ for action in command.actions() {
+ match action {
+ command::Action::Future(future) => {
+ runtime.spawn(Box::pin(future));
+ }
+ command::Action::Stream(stream) => {
+ runtime.run(Box::pin(stream));
+ }
+ command::Action::Clipboard(action) => match action {
+ clipboard::Action::Read(tag) => {
+ let message = tag(clipboard.read());
+
+ proxy
+ .send_event(message)
+ .expect("Send message to event loop");
+ }
+ clipboard::Action::Write(contents) => {
+ clipboard.write(contents);
+ }
+ },
+ command::Action::Window(action) => match action {
+ window::Action::Spawn(id, settings) => {
+ let monitor = window_manager.last_monitor();
+
+ control_sender
+ .start_send(Control::CreateWindow {
+ id,
+ settings,
+ title: application.title(id),
+ monitor,
+ })
+ .expect("Send control action");
+ }
+ window::Action::Close(id) => {
+ let _ = window_manager.remove(id);
+ let _ = ui_caches.remove(&id);
+
+ if window_manager.is_empty() {
+ control_sender
+ .start_send(Control::Exit)
+ .expect("Send control action");
+ }
+ }
+ window::Action::Drag(id) => {
+ if let Some(window) = window_manager.get_mut(id) {
+ let _ = window.raw.drag_window();
+ }
+ }
+ window::Action::Resize(id, size) => {
+ if let Some(window) = window_manager.get_mut(id) {
+ let _ = window.raw.request_inner_size(
+ winit::dpi::LogicalSize {
+ width: size.width,
+ height: size.height,
+ },
+ );
+ }
+ }
+ window::Action::FetchSize(id, callback) => {
+ if let Some(window) = window_manager.get_mut(id) {
+ let size = window
+ .raw
+ .inner_size()
+ .to_logical(window.raw.scale_factor());
+
+ proxy
+ .send_event(callback(Size::new(
+ size.width,
+ size.height,
+ )))
+ .expect("Send message to event loop");
+ }
+ }
+ window::Action::FetchMaximized(id, callback) => {
+ if let Some(window) = window_manager.get_mut(id) {
+ proxy
+ .send_event(callback(window.raw.is_maximized()))
+ .expect("Send message to event loop");
+ }
+ }
+ window::Action::Maximize(id, maximized) => {
+ if let Some(window) = window_manager.get_mut(id) {
+ window.raw.set_maximized(maximized);
+ }
+ }
+ window::Action::FetchMinimized(id, callback) => {
+ if let Some(window) = window_manager.get_mut(id) {
+ proxy
+ .send_event(callback(window.raw.is_minimized()))
+ .expect("Send message to event loop");
+ }
+ }
+ window::Action::Minimize(id, minimized) => {
+ if let Some(window) = window_manager.get_mut(id) {
+ window.raw.set_minimized(minimized);
+ }
+ }
+ window::Action::Move(id, position) => {
+ if let Some(window) = window_manager.get_mut(id) {
+ window.raw.set_outer_position(
+ winit::dpi::LogicalPosition {
+ x: position.x,
+ y: position.y,
+ },
+ );
+ }
+ }
+ window::Action::ChangeMode(id, mode) => {
+ if let Some(window) = window_manager.get_mut(id) {
+ window.raw.set_visible(conversion::visible(mode));
+ window.raw.set_fullscreen(conversion::fullscreen(
+ window.raw.current_monitor(),
+ mode,
+ ));
+ }
+ }
+ window::Action::ChangeIcon(id, icon) => {
+ if let Some(window) = window_manager.get_mut(id) {
+ window.raw.set_window_icon(conversion::icon(icon));
+ }
+ }
+ window::Action::FetchMode(id, tag) => {
+ if let Some(window) = window_manager.get_mut(id) {
+ let mode = if window.raw.is_visible().unwrap_or(true) {
+ conversion::mode(window.raw.fullscreen())
+ } else {
+ core::window::Mode::Hidden
+ };
+
+ proxy
+ .send_event(tag(mode))
+ .expect("Event loop doesn't exist.");
+ }
+ }
+ window::Action::ToggleMaximize(id) => {
+ if let Some(window) = window_manager.get_mut(id) {
+ window.raw.set_maximized(!window.raw.is_maximized());
+ }
+ }
+ window::Action::ToggleDecorations(id) => {
+ if let Some(window) = window_manager.get_mut(id) {
+ window.raw.set_decorations(!window.raw.is_decorated());
+ }
+ }
+ window::Action::RequestUserAttention(id, attention_type) => {
+ if let Some(window) = window_manager.get_mut(id) {
+ window.raw.request_user_attention(
+ attention_type.map(conversion::user_attention),
+ );
+ }
+ }
+ window::Action::GainFocus(id) => {
+ if let Some(window) = window_manager.get_mut(id) {
+ window.raw.focus_window();
+ }
+ }
+ window::Action::ChangeLevel(id, level) => {
+ if let Some(window) = window_manager.get_mut(id) {
+ window
+ .raw
+ .set_window_level(conversion::window_level(level));
+ }
+ }
+ window::Action::FetchId(id, tag) => {
+ if let Some(window) = window_manager.get_mut(id) {
+ proxy
+ .send_event(tag(window.raw.id().into()))
+ .expect("Event loop doesn't exist.");
+ }
+ }
+ window::Action::Screenshot(id, tag) => {
+ if let Some(window) = window_manager.get_mut(id) {
+ let bytes = compositor.screenshot(
+ &mut window.renderer,
+ &mut window.surface,
+ window.state.viewport(),
+ window.state.background_color(),
+ &debug.overlay(),
+ );
+
+ proxy
+ .send_event(tag(window::Screenshot::new(
+ bytes,
+ window.state.physical_size(),
+ )))
+ .expect("Event loop doesn't exist.");
+ }
+ }
+ },
+ command::Action::System(action) => match action {
+ system::Action::QueryInformation(_tag) => {
+ #[cfg(feature = "system")]
+ {
+ let graphics_info = compositor.fetch_information();
+ let proxy = proxy.clone();
+
+ let _ = std::thread::spawn(move || {
+ let information =
+ crate::system::information(graphics_info);
+
+ let message = _tag(information);
+
+ proxy
+ .send_event(message)
+ .expect("Event loop doesn't exist.");
+ });
+ }
+ }
+ },
+ command::Action::Widget(action) => {
+ let mut current_operation = Some(action);
+
+ let mut uis = build_user_interfaces(
+ application,
+ debug,
+ window_manager,
+ std::mem::take(ui_caches),
+ );
+
+ 'operate: while let Some(mut operation) =
+ current_operation.take()
+ {
+ for (id, ui) in uis.iter_mut() {
+ if let Some(window) = window_manager.get_mut(*id) {
+ ui.operate(&window.renderer, operation.as_mut());
+
+ match operation.finish() {
+ operation::Outcome::None => {}
+ operation::Outcome::Some(message) => {
+ proxy
+ .send_event(message)
+ .expect("Event loop doesn't exist.");
+
+ // operation completed, don't need to try to operate on rest of UIs
+ break 'operate;
+ }
+ operation::Outcome::Chain(next) => {
+ current_operation = Some(next);
+ }
+ }
+ }
+ }
+ }
+
+ *ui_caches =
+ uis.drain().map(|(id, ui)| (id, ui.into_cache())).collect();
+ }
+ command::Action::LoadFont { bytes, tagger } => {
+ use crate::core::text::Renderer;
+
+ // TODO change this once we change each renderer to having a single backend reference.. :pain:
+ // TODO: Error handling (?)
+ for (_, window) in window_manager.iter_mut() {
+ window.renderer.load_font(bytes.clone());
+ }
+
+ proxy
+ .send_event(tagger(Ok(())))
+ .expect("Send message to event loop");
+ }
+ }
+ }
+}
+
+/// Build the user interface for every window.
+pub fn build_user_interfaces<'a, A: Application, C: Compositor>(
+ application: &'a A,
+ debug: &mut Debug,
+ window_manager: &mut WindowManager<A, C>,
+ mut cached_user_interfaces: HashMap<window::Id, user_interface::Cache>,
+) -> HashMap<window::Id, UserInterface<'a, A::Message, A::Renderer>>
+where
+ <A::Renderer as core::Renderer>::Theme: StyleSheet,
+ C: Compositor<Renderer = A::Renderer>,
+{
+ cached_user_interfaces
+ .drain()
+ .filter_map(|(id, cache)| {
+ let window = window_manager.get_mut(id)?;
+
+ Some((
+ id,
+ build_user_interface(
+ application,
+ cache,
+ &mut window.renderer,
+ window.state.logical_size(),
+ debug,
+ id,
+ ),
+ ))
+ })
+ .collect()
+}
+
+/// Returns true if the provided event should cause an [`Application`] to
+/// exit.
+pub fn user_force_quit(
+ event: &winit::event::WindowEvent,
+ _modifiers: winit::keyboard::ModifiersState,
+) -> bool {
+ match event {
+ #[cfg(target_os = "macos")]
+ winit::event::WindowEvent::KeyboardInput {
+ event:
+ winit::event::KeyEvent {
+ logical_key: winit::keyboard::Key::Character(c),
+ state: winit::event::ElementState::Pressed,
+ ..
+ },
+ ..
+ } if c == "q" && _modifiers.super_key() => true,
+ _ => false,
+ }
+}