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-rw-r--r--winit/src/lib.rs126
1 files changed, 2 insertions, 124 deletions
diff --git a/winit/src/lib.rs b/winit/src/lib.rs
index 73745794..b08fcb6c 100644
--- a/winit/src/lib.rs
+++ b/winit/src/lib.rs
@@ -3,128 +3,6 @@ pub use winit;
pub mod conversion;
-pub use iced_native::renderer::Windowed;
+mod application;
-pub trait Application {
- type Renderer: iced_native::renderer::Windowed
- + iced_native::column::Renderer;
-
- type Message;
-
- fn update(&mut self, message: Self::Message);
-
- fn view(&mut self) -> Element<Self::Message, Self::Renderer>;
-
- fn run(mut self)
- where
- Self: 'static + Sized,
- {
- use winit::{
- event::{Event, WindowEvent},
- event_loop::{ControlFlow, EventLoop},
- window::WindowBuilder,
- };
-
- let event_loop = EventLoop::new();
-
- // TODO: Ask for window settings and configure this properly
- let window = WindowBuilder::new()
- .build(&event_loop)
- .expect("Open window");
-
- let size = window.inner_size().to_physical(window.hidpi_factor());;
- let (width, height) = (size.width as u16, size.height as u16);
-
- let mut renderer = Self::Renderer::new(&window);
- let mut target = renderer.target(width, height);
-
- let user_interface = UserInterface::build(
- document(&mut self, width, height),
- Cache::default(),
- &mut renderer,
- );
-
- let mut primitive = user_interface.draw(&mut renderer);
- let mut cache = Some(user_interface.into_cache());
- let mut events = Vec::new();
-
- window.request_redraw();
-
- event_loop.run(move |event, _, control_flow| match event {
- Event::EventsCleared => {
- // TODO: We should be able to keep a user interface alive
- // between events once we remove state references.
- //
- // This will allow us to rebuild it only when a message is
- // handled.
- let mut user_interface = UserInterface::build(
- document(&mut self, width, height),
- cache.take().unwrap(),
- &mut renderer,
- );
-
- let messages = user_interface.update(events.drain(..));
-
- if messages.is_empty() {
- primitive = user_interface.draw(&mut renderer);
-
- cache = Some(user_interface.into_cache());
- } else {
- // When there are messages, we are forced to rebuild twice
- // for now :^)
- let temp_cache = user_interface.into_cache();
-
- for message in messages {
- self.update(message);
- }
-
- let user_interface = UserInterface::build(
- document(&mut self, width, height),
- temp_cache,
- &mut renderer,
- );
-
- primitive = user_interface.draw(&mut renderer);
-
- cache = Some(user_interface.into_cache());
- }
-
- window.request_redraw();
- }
- Event::WindowEvent {
- event: WindowEvent::RedrawRequested,
- ..
- } => {
- renderer.draw(&mut target, &primitive);
-
- // TODO: Handle animations!
- // Maybe we can use `ControlFlow::WaitUntil` for this.
- }
- Event::WindowEvent {
- event: WindowEvent::CloseRequested,
- ..
- } => {
- *control_flow = ControlFlow::Exit;
- }
- _ => {
- *control_flow = ControlFlow::Wait;
- }
- })
- }
-}
-
-fn document<Application>(
- application: &mut Application,
- width: u16,
- height: u16,
-) -> Element<Application::Message, Application::Renderer>
-where
- Application: self::Application,
- Application::Message: 'static,
-{
- Column::new()
- .width(Length::Units(width))
- .height(Length::Units(height))
- .push(application.view())
- .into()
-}
+pub use application::Application;