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-rw-r--r--winit/src/application.rs601
1 files changed, 348 insertions, 253 deletions
diff --git a/winit/src/application.rs b/winit/src/application.rs
index 12f92053..c43eed11 100644
--- a/winit/src/application.rs
+++ b/winit/src/application.rs
@@ -1,13 +1,23 @@
//! Create interactive, native cross-platform applications.
+mod state;
+
+pub use state::State;
+
use crate::conversion;
use crate::mouse;
use crate::{
Clipboard, Color, Command, Debug, Error, Executor, Mode, Proxy, Runtime,
Settings, Size, Subscription,
};
+
+use iced_futures::futures;
+use iced_futures::futures::channel::mpsc;
use iced_graphics::window;
-use iced_graphics::Viewport;
-use iced_native::program::{self, Program};
+use iced_native::program::Program;
+use iced_native::Menu;
+use iced_native::{Cache, UserInterface};
+
+use std::mem::ManuallyDrop;
/// An interactive, native cross-platform application.
///
@@ -15,17 +25,13 @@ use iced_native::program::{self, Program};
/// your GUI application by simply calling [`run`](#method.run). It will run in
/// its own window.
///
-/// An [`Application`](trait.Application.html) can execute asynchronous actions
-/// by returning a [`Command`](struct.Command.html) in some of its methods.
+/// An [`Application`] can execute asynchronous actions by returning a
+/// [`Command`] in some of its methods.
///
/// When using an [`Application`] with the `debug` feature enabled, a debug view
/// can be toggled by pressing `F12`.
-///
-/// [`Application`]: trait.Application.html
-pub trait Application: Program {
+pub trait Application: Program<Clipboard = Clipboard> {
/// The data needed to initialize your [`Application`].
- ///
- /// [`Application`]: trait.Application.html
type Flags;
/// Initializes the [`Application`] with the flags provided to
@@ -33,22 +39,15 @@ pub trait Application: Program {
///
/// Here is where you should return the initial state of your app.
///
- /// Additionally, you can return a [`Command`](struct.Command.html) if you
- /// need to perform some async action in the background on startup. This is
- /// useful if you want to load state from a file, perform an initial HTTP
- /// request, etc.
- ///
- /// [`Application`]: trait.Application.html
- /// [`run`]: #method.run.html
- /// [`Settings`]: ../settings/struct.Settings.html
+ /// Additionally, you can return a [`Command`] if you need to perform some
+ /// async action in the background on startup. This is useful if you want to
+ /// load state from a file, perform an initial HTTP request, etc.
fn new(flags: Self::Flags) -> (Self, Command<Self::Message>);
/// Returns the current title of the [`Application`].
///
/// This title can be dynamic! The runtime will automatically update the
/// title of your application when necessary.
- ///
- /// [`Application`]: trait.Application.html
fn title(&self) -> String;
/// Returns the event `Subscription` for the current state of the
@@ -70,8 +69,6 @@ pub trait Application: Program {
/// is returned.
///
/// By default, an application will run in windowed mode.
- ///
- /// [`Application`]: trait.Application.html
fn mode(&self) -> Mode {
Mode::Windowed
}
@@ -79,10 +76,6 @@ pub trait Application: Program {
/// Returns the background [`Color`] of the [`Application`].
///
/// By default, it returns [`Color::WHITE`].
- ///
- /// [`Color`]: struct.Color.html
- /// [`Application`]: trait.Application.html
- /// [`Color::WHITE`]: struct.Color.html#const.WHITE
fn background_color(&self) -> Color {
Color::WHITE
}
@@ -96,17 +89,27 @@ pub trait Application: Program {
/// while a scale factor of `0.5` will shrink them to half their size.
///
/// By default, it returns `1.0`.
- ///
- /// [`Application`]: trait.Application.html
fn scale_factor(&self) -> f64 {
1.0
}
+
+ /// Returns whether the [`Application`] should be terminated.
+ ///
+ /// By default, it returns `false`.
+ fn should_exit(&self) -> bool {
+ false
+ }
+
+ /// Returns the current system [`Menu`] of the [`Application`].
+ ///
+ /// By default, it returns an empty [`Menu`].
+ fn menu(&self) -> Menu<Self::Message> {
+ Menu::new()
+ }
}
/// Runs an [`Application`] with an executor, compositor, and the provided
/// settings.
-///
-/// [`Application`]: trait.Application.html
pub fn run<A, E, C>(
settings: Settings<A::Flags>,
compositor_settings: C::Settings,
@@ -116,279 +119,340 @@ where
E: Executor + 'static,
C: window::Compositor<Renderer = A::Renderer> + 'static,
{
- use winit::{
- event,
- event_loop::{ControlFlow, EventLoop},
- };
+ use futures::task;
+ use futures::Future;
+ use winit::event_loop::EventLoop;
let mut debug = Debug::new();
debug.startup_started();
let event_loop = EventLoop::with_user_event();
+
let mut runtime = {
- let executor = E::new().map_err(Error::ExecutorCreationFailed)?;
let proxy = Proxy::new(event_loop.create_proxy());
+ let executor = E::new().map_err(Error::ExecutorCreationFailed)?;
Runtime::new(executor, proxy)
};
- let flags = settings.flags;
- let (application, init_command) = runtime.enter(|| A::new(flags));
- runtime.spawn(init_command);
+ let (application, init_command) = {
+ let flags = settings.flags;
+
+ runtime.enter(|| A::new(flags))
+ };
let subscription = application.subscription();
- runtime.track(subscription);
- let mut title = application.title();
- let mut mode = application.mode();
- let mut background_color = application.background_color();
- let mut scale_factor = application.scale_factor();
+ runtime.spawn(init_command);
+ runtime.track(subscription);
let window = settings
.window
- .into_builder(&title, mode, event_loop.primary_monitor())
+ .into_builder(
+ &application.title(),
+ application.mode(),
+ event_loop.primary_monitor(),
+ settings.id,
+ )
+ .with_menu(Some(conversion::menu(&application.menu())))
.build(&event_loop)
.map_err(Error::WindowCreationFailed)?;
- let clipboard = Clipboard::new(&window);
- // TODO: Encode cursor availability in the type-system
- let mut cursor_position = winit::dpi::PhysicalPosition::new(-1.0, -1.0);
- let mut mouse_interaction = mouse::Interaction::default();
- let mut modifiers = winit::event::ModifiersState::default();
-
- let physical_size = window.inner_size();
- let mut viewport = Viewport::with_physical_size(
- Size::new(physical_size.width, physical_size.height),
- window.scale_factor() * scale_factor,
- );
- let mut resized = false;
+ let (compositor, renderer) = C::new(compositor_settings, Some(&window))?;
- let (mut compositor, mut renderer) = C::new(compositor_settings)?;
-
- let surface = compositor.create_surface(&window);
+ let (mut sender, receiver) = mpsc::unbounded();
- let mut swap_chain = compositor.create_swap_chain(
- &surface,
- physical_size.width,
- physical_size.height,
- );
-
- let mut state = program::State::new(
+ let mut instance = Box::pin(run_instance::<A, E, C>(
application,
- viewport.logical_size(),
- conversion::cursor_position(cursor_position, viewport.scale_factor()),
- &mut renderer,
- &mut debug,
- );
- debug.startup_finished();
+ compositor,
+ renderer,
+ runtime,
+ debug,
+ receiver,
+ window,
+ settings.exit_on_close_request,
+ ));
+
+ let mut context = task::Context::from_waker(task::noop_waker_ref());
+
+ event_loop.run(move |event, _, control_flow| {
+ use winit::event_loop::ControlFlow;
+
+ if let ControlFlow::Exit = control_flow {
+ return;
+ }
- event_loop.run(move |event, _, control_flow| match event {
- event::Event::MainEventsCleared => {
- if state.is_queue_empty() {
- return;
- }
+ let event = match event {
+ winit::event::Event::WindowEvent {
+ event:
+ winit::event::WindowEvent::ScaleFactorChanged {
+ new_inner_size,
+ ..
+ },
+ window_id,
+ } => Some(winit::event::Event::WindowEvent {
+ event: winit::event::WindowEvent::Resized(*new_inner_size),
+ window_id,
+ }),
+ _ => event.to_static(),
+ };
+
+ if let Some(event) = event {
+ sender.start_send(event).expect("Send event");
+
+ let poll = instance.as_mut().poll(&mut context);
+
+ *control_flow = match poll {
+ task::Poll::Pending => ControlFlow::Wait,
+ task::Poll::Ready(_) => ControlFlow::Exit,
+ };
+ }
+ });
+}
- let command = runtime.enter(|| {
- state.update(
- viewport.logical_size(),
- conversion::cursor_position(
- cursor_position,
- viewport.scale_factor(),
- ),
- clipboard.as_ref().map(|c| c as _),
- &mut renderer,
- &mut debug,
- )
- });
+async fn run_instance<A, E, C>(
+ mut application: A,
+ mut compositor: C,
+ mut renderer: A::Renderer,
+ mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
+ mut debug: Debug,
+ mut receiver: mpsc::UnboundedReceiver<winit::event::Event<'_, A::Message>>,
+ window: winit::window::Window,
+ exit_on_close_request: bool,
+) where
+ A: Application + 'static,
+ E: Executor + 'static,
+ C: window::Compositor<Renderer = A::Renderer> + 'static,
+{
+ use iced_futures::futures::stream::StreamExt;
+ use winit::event;
- // If the application was updated
- if let Some(command) = command {
- runtime.spawn(command);
+ let surface = compositor.create_surface(&window);
+ let mut clipboard = Clipboard::connect(&window);
+
+ let mut state = State::new(&application, &window);
+ let mut viewport_version = state.viewport_version();
+ let mut swap_chain = {
+ let physical_size = state.physical_size();
+
+ compositor.create_swap_chain(
+ &surface,
+ physical_size.width,
+ physical_size.height,
+ )
+ };
- let program = state.program();
+ let mut user_interface = ManuallyDrop::new(build_user_interface(
+ &mut application,
+ Cache::default(),
+ &mut renderer,
+ state.logical_size(),
+ &mut debug,
+ ));
- // Update subscriptions
- let subscription = program.subscription();
- runtime.track(subscription);
+ let mut primitive =
+ user_interface.draw(&mut renderer, state.cursor_position());
+ let mut mouse_interaction = mouse::Interaction::default();
- // Update window title
- let new_title = program.title();
+ let mut events = Vec::new();
+ let mut messages = Vec::new();
- if title != new_title {
- window.set_title(&new_title);
+ debug.startup_finished();
- title = new_title;
+ while let Some(event) = receiver.next().await {
+ match event {
+ event::Event::MainEventsCleared => {
+ if events.is_empty() && messages.is_empty() {
+ continue;
}
- // Update window mode
- let new_mode = program.mode();
+ debug.event_processing_started();
- if mode != new_mode {
- window.set_fullscreen(conversion::fullscreen(
- window.current_monitor(),
- new_mode,
- ));
+ let statuses = user_interface.update(
+ &events,
+ state.cursor_position(),
+ &mut renderer,
+ &mut clipboard,
+ &mut messages,
+ );
+
+ debug.event_processing_finished();
- mode = new_mode;
+ for event in events.drain(..).zip(statuses.into_iter()) {
+ runtime.broadcast(event);
}
- // Update background color
- background_color = program.background_color();
+ if !messages.is_empty() {
+ let cache =
+ ManuallyDrop::into_inner(user_interface).into_cache();
- // Update scale factor
- let new_scale_factor = program.scale_factor();
+ // Update application
+ update(
+ &mut application,
+ &mut runtime,
+ &mut debug,
+ &mut clipboard,
+ &mut messages,
+ );
- if scale_factor != new_scale_factor {
- let size = window.inner_size();
+ // Update window
+ state.synchronize(&application, &window);
- viewport = Viewport::with_physical_size(
- Size::new(size.width, size.height),
- window.scale_factor() * new_scale_factor,
- );
+ let should_exit = application.should_exit();
- // We relayout the UI with the new logical size.
- // The queue is empty, therefore this will never produce
- // a `Command`.
- //
- // TODO: Properly queue `WindowResized`
- let _ = state.update(
- viewport.logical_size(),
- conversion::cursor_position(
- cursor_position,
- viewport.scale_factor(),
- ),
- clipboard.as_ref().map(|c| c as _),
+ user_interface = ManuallyDrop::new(build_user_interface(
+ &mut application,
+ cache,
&mut renderer,
+ state.logical_size(),
&mut debug,
- );
+ ));
- scale_factor = new_scale_factor;
+ if should_exit {
+ break;
+ }
}
+
+ debug.draw_started();
+ primitive =
+ user_interface.draw(&mut renderer, state.cursor_position());
+ debug.draw_finished();
+
+ window.request_redraw();
+ }
+ event::Event::PlatformSpecific(event::PlatformSpecific::MacOS(
+ event::MacOS::ReceivedUrl(url),
+ )) => {
+ use iced_native::event;
+ events.push(iced_native::Event::PlatformSpecific(
+ event::PlatformSpecific::MacOS(event::MacOS::ReceivedUrl(
+ url,
+ )),
+ ));
+ }
+ event::Event::UserEvent(message) => {
+ messages.push(message);
}
+ event::Event::RedrawRequested(_) => {
+ let physical_size = state.physical_size();
- window.request_redraw();
- }
- event::Event::UserEvent(message) => {
- state.queue_message(message);
- }
- event::Event::RedrawRequested(_) => {
- debug.render_started();
+ if physical_size.width == 0 || physical_size.height == 0 {
+ continue;
+ }
- if resized {
- let physical_size = viewport.physical_size();
+ debug.render_started();
+ let current_viewport_version = state.viewport_version();
- swap_chain = compositor.create_swap_chain(
- &surface,
- physical_size.width,
- physical_size.height,
- );
+ if viewport_version != current_viewport_version {
+ let logical_size = state.logical_size();
- resized = false;
- }
+ debug.layout_started();
+ user_interface = ManuallyDrop::new(
+ ManuallyDrop::into_inner(user_interface)
+ .relayout(logical_size, &mut renderer),
+ );
+ debug.layout_finished();
- let new_mouse_interaction = compositor.draw(
- &mut renderer,
- &mut swap_chain,
- &viewport,
- background_color,
- state.primitive(),
- &debug.overlay(),
- );
+ debug.draw_started();
+ primitive = user_interface
+ .draw(&mut renderer, state.cursor_position());
+ debug.draw_finished();
- debug.render_finished();
+ swap_chain = compositor.create_swap_chain(
+ &surface,
+ physical_size.width,
+ physical_size.height,
+ );
- if new_mouse_interaction != mouse_interaction {
- window.set_cursor_icon(conversion::mouse_interaction(
- new_mouse_interaction,
- ));
+ viewport_version = current_viewport_version;
+ }
- mouse_interaction = new_mouse_interaction;
+ match compositor.draw(
+ &mut renderer,
+ &mut swap_chain,
+ state.viewport(),
+ state.background_color(),
+ &primitive,
+ &debug.overlay(),
+ ) {
+ Ok(new_mouse_interaction) => {
+ debug.render_finished();
+
+ if new_mouse_interaction != mouse_interaction {
+ window.set_cursor_icon(
+ conversion::mouse_interaction(
+ new_mouse_interaction,
+ ),
+ );
+
+ mouse_interaction = new_mouse_interaction;
+ }
+
+ // TODO: Handle animations!
+ // Maybe we can use `ControlFlow::WaitUntil` for this.
+ }
+ Err(error) => match error {
+ // This is an unrecoverable error.
+ window::SwapChainError::OutOfMemory => {
+ panic!("{}", error);
+ }
+ _ => {
+ debug.render_finished();
+
+ // Try rendering again next frame.
+ window.request_redraw();
+ }
+ },
+ }
+ }
+ event::Event::WindowEvent {
+ event: event::WindowEvent::MenuEntryActivated(entry_id),
+ ..
+ } => {
+ if let Some(message) =
+ conversion::menu_message(state.menu(), entry_id)
+ {
+ messages.push(message);
+ }
}
+ event::Event::WindowEvent {
+ event: window_event,
+ ..
+ } => {
+ if requests_exit(&window_event, state.modifiers())
+ && exit_on_close_request
+ {
+ break;
+ }
- // TODO: Handle animations!
- // Maybe we can use `ControlFlow::WaitUntil` for this.
- }
- event::Event::WindowEvent {
- event: window_event,
- ..
- } => {
- handle_window_event(
- &window_event,
- &window,
- scale_factor,
- control_flow,
- &mut cursor_position,
- &mut modifiers,
- &mut viewport,
- &mut resized,
- &mut debug,
- );
-
- if let Some(event) = conversion::window_event(
- &window_event,
- viewport.scale_factor(),
- modifiers,
- ) {
- state.queue_event(event.clone());
- runtime.broadcast(event);
+ state.update(&window, &window_event, &mut debug);
+
+ if let Some(event) = conversion::window_event(
+ &window_event,
+ state.scale_factor(),
+ state.modifiers(),
+ ) {
+ events.push(event);
+ }
}
+ _ => {}
}
- _ => {
- *control_flow = ControlFlow::Wait;
- }
- })
+ }
+
+ // Manually drop the user interface
+ drop(ManuallyDrop::into_inner(user_interface));
}
-/// Handles a `WindowEvent` and mutates the provided control flow, keyboard
-/// modifiers, viewport, and resized flag accordingly.
-pub fn handle_window_event(
+/// Returns true if the provided event should cause an [`Application`] to
+/// exit.
+pub fn requests_exit(
event: &winit::event::WindowEvent<'_>,
- window: &winit::window::Window,
- scale_factor: f64,
- control_flow: &mut winit::event_loop::ControlFlow,
- cursor_position: &mut winit::dpi::PhysicalPosition<f64>,
- modifiers: &mut winit::event::ModifiersState,
- viewport: &mut Viewport,
- resized: &mut bool,
- _debug: &mut Debug,
-) {
- use winit::{event::WindowEvent, event_loop::ControlFlow};
+ _modifiers: winit::event::ModifiersState,
+) -> bool {
+ use winit::event::WindowEvent;
match event {
- WindowEvent::Resized(new_size) => {
- let size = Size::new(new_size.width, new_size.height);
-
- *viewport = Viewport::with_physical_size(
- size,
- window.scale_factor() * scale_factor,
- );
- *resized = true;
- }
- WindowEvent::ScaleFactorChanged {
- scale_factor: new_scale_factor,
- new_inner_size,
- } => {
- let size = Size::new(new_inner_size.width, new_inner_size.height);
-
- *viewport = Viewport::with_physical_size(
- size,
- new_scale_factor * scale_factor,
- );
- *resized = true;
- }
- WindowEvent::CloseRequested => {
- *control_flow = ControlFlow::Exit;
- }
- WindowEvent::CursorMoved { position, .. } => {
- *cursor_position = *position;
- }
- WindowEvent::CursorLeft { .. } => {
- // TODO: Encode cursor availability in the type-system
- *cursor_position = winit::dpi::PhysicalPosition::new(-1.0, -1.0);
- }
- WindowEvent::ModifiersChanged(new_modifiers) => {
- *modifiers = *new_modifiers;
- }
+ WindowEvent::CloseRequested => true,
#[cfg(target_os = "macos")]
WindowEvent::KeyboardInput {
input:
@@ -398,19 +462,50 @@ pub fn handle_window_event(
..
},
..
- } if modifiers.logo() => {
- *control_flow = ControlFlow::Exit;
- }
- #[cfg(feature = "debug")]
- WindowEvent::KeyboardInput {
- input:
- winit::event::KeyboardInput {
- virtual_keycode: Some(winit::event::VirtualKeyCode::F12),
- state: winit::event::ElementState::Pressed,
- ..
- },
- ..
- } => _debug.toggle(),
- _ => {}
+ } if _modifiers.logo() => true,
+ _ => false,
+ }
+}
+
+/// Builds a [`UserInterface`] for the provided [`Application`], logging
+/// [`struct@Debug`] information accordingly.
+pub fn build_user_interface<'a, A: Application>(
+ application: &'a mut A,
+ cache: Cache,
+ renderer: &mut A::Renderer,
+ size: Size,
+ debug: &mut Debug,
+) -> UserInterface<'a, A::Message, A::Renderer> {
+ debug.view_started();
+ let view = application.view();
+ debug.view_finished();
+
+ debug.layout_started();
+ let user_interface = UserInterface::build(view, size, cache, renderer);
+ debug.layout_finished();
+
+ user_interface
+}
+
+/// Updates an [`Application`] by feeding it the provided messages, spawning any
+/// resulting [`Command`], and tracking its [`Subscription`].
+pub fn update<A: Application, E: Executor>(
+ application: &mut A,
+ runtime: &mut Runtime<E, Proxy<A::Message>, A::Message>,
+ debug: &mut Debug,
+ clipboard: &mut A::Clipboard,
+ messages: &mut Vec<A::Message>,
+) {
+ for message in messages.drain(..) {
+ debug.log_message(&message);
+
+ debug.update_started();
+ let command = runtime.enter(|| application.update(message, clipboard));
+ debug.update_finished();
+
+ runtime.spawn(command);
}
+
+ let subscription = application.subscription();
+ runtime.track(subscription);
}