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-rw-r--r--winit/src/application.rs1082
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diff --git a/winit/src/application.rs b/winit/src/application.rs
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--- a/winit/src/application.rs
+++ /dev/null
@@ -1,1082 +0,0 @@
-//! Create interactive, native cross-platform applications.
-mod state;
-
-pub use state::State;
-
-use crate::conversion;
-use crate::core;
-use crate::core::mouse;
-use crate::core::renderer;
-use crate::core::time::Instant;
-use crate::core::widget::operation;
-use crate::core::window;
-use crate::core::{Color, Event, Point, Size, Theme};
-use crate::futures::futures;
-use crate::futures::subscription::{self, Subscription};
-use crate::futures::{Executor, Runtime};
-use crate::graphics;
-use crate::graphics::compositor::{self, Compositor};
-use crate::runtime::clipboard;
-use crate::runtime::program::Program;
-use crate::runtime::user_interface::{self, UserInterface};
-use crate::runtime::{Action, Debug, Task};
-use crate::{Clipboard, Error, Proxy, Settings};
-
-use futures::channel::mpsc;
-use futures::channel::oneshot;
-
-use std::borrow::Cow;
-use std::mem::ManuallyDrop;
-use std::sync::Arc;
-
-/// An interactive, native cross-platform application.
-///
-/// This trait is the main entrypoint of Iced. Once implemented, you can run
-/// your GUI application by simply calling [`run`]. It will run in
-/// its own window.
-///
-/// An [`Application`] can execute asynchronous actions by returning a
-/// [`Task`] in some of its methods.
-///
-/// When using an [`Application`] with the `debug` feature enabled, a debug view
-/// can be toggled by pressing `F12`.
-pub trait Application: Program
-where
- Self::Theme: DefaultStyle,
-{
- /// The data needed to initialize your [`Application`].
- type Flags;
-
- /// Initializes the [`Application`] with the flags provided to
- /// [`run`] as part of the [`Settings`].
- ///
- /// Here is where you should return the initial state of your app.
- ///
- /// Additionally, you can return a [`Task`] if you need to perform some
- /// async action in the background on startup. This is useful if you want to
- /// load state from a file, perform an initial HTTP request, etc.
- fn new(flags: Self::Flags) -> (Self, Task<Self::Message>);
-
- /// Returns the current title of the [`Application`].
- ///
- /// This title can be dynamic! The runtime will automatically update the
- /// title of your application when necessary.
- fn title(&self) -> String;
-
- /// Returns the current `Theme` of the [`Application`].
- fn theme(&self) -> Self::Theme;
-
- /// Returns the `Style` variation of the `Theme`.
- fn style(&self, theme: &Self::Theme) -> Appearance {
- theme.default_style()
- }
-
- /// Returns the event `Subscription` for the current state of the
- /// application.
- ///
- /// The messages produced by the `Subscription` will be handled by
- /// [`update`](#tymethod.update).
- ///
- /// A `Subscription` will be kept alive as long as you keep returning it!
- ///
- /// By default, it returns an empty subscription.
- fn subscription(&self) -> Subscription<Self::Message> {
- Subscription::none()
- }
-
- /// Returns the scale factor of the [`Application`].
- ///
- /// It can be used to dynamically control the size of the UI at runtime
- /// (i.e. zooming).
- ///
- /// For instance, a scale factor of `2.0` will make widgets twice as big,
- /// while a scale factor of `0.5` will shrink them to half their size.
- ///
- /// By default, it returns `1.0`.
- fn scale_factor(&self) -> f64 {
- 1.0
- }
-}
-
-/// The appearance of an application.
-#[derive(Debug, Clone, Copy, PartialEq)]
-pub struct Appearance {
- /// The background [`Color`] of the application.
- pub background_color: Color,
-
- /// The default text [`Color`] of the application.
- pub text_color: Color,
-}
-
-/// The default style of an [`Application`].
-pub trait DefaultStyle {
- /// Returns the default style of an [`Application`].
- fn default_style(&self) -> Appearance;
-}
-
-impl DefaultStyle for Theme {
- fn default_style(&self) -> Appearance {
- default(self)
- }
-}
-
-/// The default [`Appearance`] of an [`Application`] with the built-in [`Theme`].
-pub fn default(theme: &Theme) -> Appearance {
- let palette = theme.extended_palette();
-
- Appearance {
- background_color: palette.background.base.color,
- text_color: palette.background.base.text,
- }
-}
-
-/// Runs an [`Application`] with an executor, compositor, and the provided
-/// settings.
-pub fn run<A, E, C>(
- settings: Settings<A::Flags>,
- graphics_settings: graphics::Settings,
-) -> Result<(), Error>
-where
- A: Application + 'static,
- E: Executor + 'static,
- C: Compositor<Renderer = A::Renderer> + 'static,
- A::Theme: DefaultStyle,
-{
- use futures::task;
- use futures::Future;
- use winit::event_loop::EventLoop;
-
- let mut debug = Debug::new();
- debug.startup_started();
-
- let event_loop = EventLoop::with_user_event()
- .build()
- .expect("Create event loop");
-
- let (proxy, worker) = Proxy::new(event_loop.create_proxy());
-
- let mut runtime = {
- let executor = E::new().map_err(Error::ExecutorCreationFailed)?;
- executor.spawn(worker);
-
- Runtime::new(executor, proxy.clone())
- };
-
- let (application, task) = {
- let flags = settings.flags;
-
- runtime.enter(|| A::new(flags))
- };
-
- if let Some(stream) = task.into_stream() {
- runtime.run(stream);
- }
-
- let id = settings.id;
- let title = application.title();
-
- let (boot_sender, boot_receiver) = oneshot::channel();
- let (event_sender, event_receiver) = mpsc::unbounded();
- let (control_sender, control_receiver) = mpsc::unbounded();
-
- let instance = Box::pin(run_instance::<A, E, C>(
- application,
- runtime,
- proxy,
- debug,
- boot_receiver,
- event_receiver,
- control_sender,
- settings.fonts,
- ));
-
- let context = task::Context::from_waker(task::noop_waker_ref());
-
- struct Runner<Message: 'static, F, C> {
- instance: std::pin::Pin<Box<F>>,
- context: task::Context<'static>,
- boot: Option<BootConfig<C>>,
- sender: mpsc::UnboundedSender<winit::event::Event<Action<Message>>>,
- receiver: mpsc::UnboundedReceiver<winit::event_loop::ControlFlow>,
- error: Option<Error>,
- #[cfg(target_arch = "wasm32")]
- is_booted: std::rc::Rc<std::cell::RefCell<bool>>,
- #[cfg(target_arch = "wasm32")]
- queued_events: Vec<winit::event::Event<Action<Message>>>,
- }
-
- struct BootConfig<C> {
- sender: oneshot::Sender<Boot<C>>,
- id: Option<String>,
- title: String,
- window_settings: window::Settings,
- graphics_settings: graphics::Settings,
- }
-
- let runner = Runner {
- instance,
- context,
- boot: Some(BootConfig {
- sender: boot_sender,
- id,
- title,
- window_settings: settings.window,
- graphics_settings,
- }),
- sender: event_sender,
- receiver: control_receiver,
- error: None,
- #[cfg(target_arch = "wasm32")]
- is_booted: std::rc::Rc::new(std::cell::RefCell::new(false)),
- #[cfg(target_arch = "wasm32")]
- queued_events: Vec::new(),
- };
-
- impl<Message, F, C> winit::application::ApplicationHandler<Action<Message>>
- for Runner<Message, F, C>
- where
- F: Future<Output = ()>,
- C: Compositor + 'static,
- {
- fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
- let Some(BootConfig {
- sender,
- id,
- title,
- window_settings,
- graphics_settings,
- }) = self.boot.take()
- else {
- return;
- };
-
- let should_be_visible = window_settings.visible;
- let exit_on_close_request = window_settings.exit_on_close_request;
-
- #[cfg(target_arch = "wasm32")]
- let target = window_settings.platform_specific.target.clone();
-
- let window_attributes = conversion::window_attributes(
- window_settings,
- &title,
- event_loop.primary_monitor(),
- id,
- )
- .with_visible(false);
-
- log::debug!("Window attributes: {window_attributes:#?}");
-
- let window = match event_loop.create_window(window_attributes) {
- Ok(window) => Arc::new(window),
- Err(error) => {
- self.error = Some(Error::WindowCreationFailed(error));
- event_loop.exit();
- return;
- }
- };
-
- let finish_boot = {
- let window = window.clone();
-
- async move {
- let compositor =
- C::new(graphics_settings, window.clone()).await?;
-
- sender
- .send(Boot {
- window,
- compositor,
- should_be_visible,
- exit_on_close_request,
- })
- .ok()
- .expect("Send boot event");
-
- Ok::<_, graphics::Error>(())
- }
- };
-
- #[cfg(not(target_arch = "wasm32"))]
- if let Err(error) = futures::executor::block_on(finish_boot) {
- self.error = Some(Error::GraphicsCreationFailed(error));
- event_loop.exit();
- }
-
- #[cfg(target_arch = "wasm32")]
- {
- use winit::platform::web::WindowExtWebSys;
-
- let canvas = window.canvas().expect("Get window canvas");
- let _ = canvas.set_attribute(
- "style",
- "display: block; width: 100%; height: 100%",
- );
-
- let window = web_sys::window().unwrap();
- let document = window.document().unwrap();
- let body = document.body().unwrap();
-
- let target = target.and_then(|target| {
- body.query_selector(&format!("#{target}"))
- .ok()
- .unwrap_or(None)
- });
-
- match target {
- Some(node) => {
- let _ = node.replace_with_with_node_1(&canvas).expect(
- &format!("Could not replace #{}", node.id()),
- );
- }
- None => {
- let _ = body
- .append_child(&canvas)
- .expect("Append canvas to HTML body");
- }
- };
-
- let is_booted = self.is_booted.clone();
-
- wasm_bindgen_futures::spawn_local(async move {
- finish_boot.await.expect("Finish boot!");
-
- *is_booted.borrow_mut() = true;
- });
- }
- }
-
- fn new_events(
- &mut self,
- event_loop: &winit::event_loop::ActiveEventLoop,
- cause: winit::event::StartCause,
- ) {
- if self.boot.is_some() {
- return;
- }
-
- self.process_event(
- event_loop,
- winit::event::Event::NewEvents(cause),
- );
- }
-
- fn window_event(
- &mut self,
- event_loop: &winit::event_loop::ActiveEventLoop,
- window_id: winit::window::WindowId,
- event: winit::event::WindowEvent,
- ) {
- #[cfg(target_os = "windows")]
- let is_move_or_resize = matches!(
- event,
- winit::event::WindowEvent::Resized(_)
- | winit::event::WindowEvent::Moved(_)
- );
-
- self.process_event(
- event_loop,
- winit::event::Event::WindowEvent { window_id, event },
- );
-
- // TODO: Remove when unnecessary
- // On Windows, we emulate an `AboutToWait` event after every `Resized` event
- // since the event loop does not resume during resize interaction.
- // More details: https://github.com/rust-windowing/winit/issues/3272
- #[cfg(target_os = "windows")]
- {
- if is_move_or_resize {
- self.process_event(
- event_loop,
- winit::event::Event::AboutToWait,
- );
- }
- }
- }
-
- fn user_event(
- &mut self,
- event_loop: &winit::event_loop::ActiveEventLoop,
- action: Action<Message>,
- ) {
- self.process_event(
- event_loop,
- winit::event::Event::UserEvent(action),
- );
- }
-
- fn about_to_wait(
- &mut self,
- event_loop: &winit::event_loop::ActiveEventLoop,
- ) {
- self.process_event(event_loop, winit::event::Event::AboutToWait);
- }
- }
-
- impl<Message, F, C> Runner<Message, F, C>
- where
- F: Future<Output = ()>,
- {
- fn process_event(
- &mut self,
- event_loop: &winit::event_loop::ActiveEventLoop,
- event: winit::event::Event<Action<Message>>,
- ) {
- // On Wasm, events may start being processed before the compositor
- // boots up. We simply queue them and process them once ready.
- #[cfg(target_arch = "wasm32")]
- if !*self.is_booted.borrow() {
- self.queued_events.push(event);
- return;
- } else if !self.queued_events.is_empty() {
- let queued_events = std::mem::take(&mut self.queued_events);
-
- // This won't infinitely recurse, since we `mem::take`
- for event in queued_events {
- self.process_event(event_loop, event);
- }
- }
-
- if event_loop.exiting() {
- return;
- }
-
- self.sender.start_send(event).expect("Send event");
-
- let poll = self.instance.as_mut().poll(&mut self.context);
-
- match poll {
- task::Poll::Pending => {
- if let Ok(Some(flow)) = self.receiver.try_next() {
- event_loop.set_control_flow(flow);
- }
- }
- task::Poll::Ready(_) => {
- event_loop.exit();
- }
- }
- }
- }
-
- #[cfg(not(target_arch = "wasm32"))]
- {
- let mut runner = runner;
- let _ = event_loop.run_app(&mut runner);
-
- runner.error.map(Err).unwrap_or(Ok(()))
- }
-
- #[cfg(target_arch = "wasm32")]
- {
- use winit::platform::web::EventLoopExtWebSys;
- let _ = event_loop.spawn_app(runner);
-
- Ok(())
- }
-}
-
-struct Boot<C> {
- window: Arc<winit::window::Window>,
- compositor: C,
- should_be_visible: bool,
- exit_on_close_request: bool,
-}
-
-async fn run_instance<A, E, C>(
- mut application: A,
- mut runtime: Runtime<E, Proxy<A::Message>, Action<A::Message>>,
- mut proxy: Proxy<A::Message>,
- mut debug: Debug,
- mut boot: oneshot::Receiver<Boot<C>>,
- mut event_receiver: mpsc::UnboundedReceiver<
- winit::event::Event<Action<A::Message>>,
- >,
- mut control_sender: mpsc::UnboundedSender<winit::event_loop::ControlFlow>,
- fonts: Vec<Cow<'static, [u8]>>,
-) where
- A: Application + 'static,
- E: Executor + 'static,
- C: Compositor<Renderer = A::Renderer> + 'static,
- A::Theme: DefaultStyle,
-{
- use futures::stream::StreamExt;
- use winit::event;
- use winit::event_loop::ControlFlow;
-
- let Boot {
- window,
- mut compositor,
- should_be_visible,
- exit_on_close_request,
- } = boot.try_recv().ok().flatten().expect("Receive boot");
-
- let mut renderer = compositor.create_renderer();
-
- for font in fonts {
- compositor.load_font(font);
- }
-
- let mut state = State::new(&application, &window);
- let mut viewport_version = state.viewport_version();
- let physical_size = state.physical_size();
-
- let mut clipboard = Clipboard::connect(&window);
- let cache = user_interface::Cache::default();
- let mut surface = compositor.create_surface(
- window.clone(),
- physical_size.width,
- physical_size.height,
- );
- let mut should_exit = false;
-
- if should_be_visible {
- window.set_visible(true);
- }
-
- runtime.track(
- application
- .subscription()
- .map(Action::Output)
- .into_recipes(),
- );
-
- let mut user_interface = ManuallyDrop::new(build_user_interface(
- &application,
- cache,
- &mut renderer,
- state.logical_size(),
- &mut debug,
- ));
-
- let mut mouse_interaction = mouse::Interaction::default();
- let mut events = Vec::new();
- let mut messages = Vec::new();
- let mut user_events = 0;
- let mut redraw_pending = false;
-
- debug.startup_finished();
-
- while let Some(event) = event_receiver.next().await {
- match event {
- event::Event::NewEvents(
- event::StartCause::Init
- | event::StartCause::ResumeTimeReached { .. },
- ) if !redraw_pending => {
- window.request_redraw();
- redraw_pending = true;
- }
- event::Event::PlatformSpecific(event::PlatformSpecific::MacOS(
- event::MacOS::ReceivedUrl(url),
- )) => {
- runtime.broadcast(subscription::Event::PlatformSpecific(
- subscription::PlatformSpecific::MacOS(
- subscription::MacOS::ReceivedUrl(url),
- ),
- ));
- }
- event::Event::UserEvent(action) => {
- run_action(
- action,
- &mut user_interface,
- &mut compositor,
- &mut surface,
- &state,
- &mut renderer,
- &mut messages,
- &mut clipboard,
- &mut should_exit,
- &mut debug,
- &window,
- );
-
- user_events += 1;
- }
- event::Event::WindowEvent {
- event: event::WindowEvent::RedrawRequested { .. },
- ..
- } => {
- let physical_size = state.physical_size();
-
- if physical_size.width == 0 || physical_size.height == 0 {
- continue;
- }
-
- let current_viewport_version = state.viewport_version();
-
- if viewport_version != current_viewport_version {
- let logical_size = state.logical_size();
-
- debug.layout_started();
- user_interface = ManuallyDrop::new(
- ManuallyDrop::into_inner(user_interface)
- .relayout(logical_size, &mut renderer),
- );
- debug.layout_finished();
-
- compositor.configure_surface(
- &mut surface,
- physical_size.width,
- physical_size.height,
- );
-
- viewport_version = current_viewport_version;
- }
-
- // TODO: Avoid redrawing all the time by forcing widgets to
- // request redraws on state changes
- //
- // Then, we can use the `interface_state` here to decide if a redraw
- // is needed right away, or simply wait until a specific time.
- let redraw_event = Event::Window(
- window::Event::RedrawRequested(Instant::now()),
- );
-
- let (interface_state, _) = user_interface.update(
- &[redraw_event.clone()],
- state.cursor(),
- &mut renderer,
- &mut clipboard,
- &mut messages,
- );
-
- let _ = control_sender.start_send(match interface_state {
- user_interface::State::Updated {
- redraw_request: Some(redraw_request),
- } => match redraw_request {
- window::RedrawRequest::NextFrame => {
- window.request_redraw();
-
- ControlFlow::Wait
- }
- window::RedrawRequest::At(at) => {
- ControlFlow::WaitUntil(at)
- }
- },
- _ => ControlFlow::Wait,
- });
-
- runtime.broadcast(subscription::Event::Interaction {
- window: window::Id::MAIN,
- event: redraw_event,
- status: core::event::Status::Ignored,
- });
-
- debug.draw_started();
- let new_mouse_interaction = user_interface.draw(
- &mut renderer,
- state.theme(),
- &renderer::Style {
- text_color: state.text_color(),
- },
- state.cursor(),
- );
- redraw_pending = false;
- debug.draw_finished();
-
- if new_mouse_interaction != mouse_interaction {
- window.set_cursor(conversion::mouse_interaction(
- new_mouse_interaction,
- ));
-
- mouse_interaction = new_mouse_interaction;
- }
-
- debug.render_started();
- match compositor.present(
- &mut renderer,
- &mut surface,
- state.viewport(),
- state.background_color(),
- &debug.overlay(),
- ) {
- Ok(()) => {
- debug.render_finished();
-
- // TODO: Handle animations!
- // Maybe we can use `ControlFlow::WaitUntil` for this.
- }
- Err(error) => match error {
- // This is an unrecoverable error.
- compositor::SurfaceError::OutOfMemory => {
- panic!("{error:?}");
- }
- _ => {
- debug.render_finished();
-
- // Try rendering again next frame.
- window.request_redraw();
- }
- },
- }
- }
- event::Event::WindowEvent {
- event: window_event,
- ..
- } => {
- if requests_exit(&window_event, state.modifiers())
- && exit_on_close_request
- {
- break;
- }
-
- state.update(&window, &window_event, &mut debug);
-
- if let Some(event) = conversion::window_event(
- window_event,
- state.scale_factor(),
- state.modifiers(),
- ) {
- events.push(event);
- }
- }
- event::Event::AboutToWait => {
- if events.is_empty() && messages.is_empty() {
- continue;
- }
-
- debug.event_processing_started();
-
- let (interface_state, statuses) = user_interface.update(
- &events,
- state.cursor(),
- &mut renderer,
- &mut clipboard,
- &mut messages,
- );
-
- debug.event_processing_finished();
-
- for (event, status) in
- events.drain(..).zip(statuses.into_iter())
- {
- runtime.broadcast(subscription::Event::Interaction {
- window: window::Id::MAIN,
- event,
- status,
- });
- }
-
- if !messages.is_empty()
- || matches!(
- interface_state,
- user_interface::State::Outdated
- )
- {
- let cache =
- ManuallyDrop::into_inner(user_interface).into_cache();
-
- // Update application
- update(
- &mut application,
- &mut state,
- &mut runtime,
- &mut debug,
- &mut messages,
- &window,
- );
-
- user_interface = ManuallyDrop::new(build_user_interface(
- &application,
- cache,
- &mut renderer,
- state.logical_size(),
- &mut debug,
- ));
-
- if should_exit {
- break;
- }
-
- if user_events > 0 {
- proxy.free_slots(user_events);
- user_events = 0;
- }
- }
-
- if !redraw_pending {
- window.request_redraw();
- redraw_pending = true;
- }
- }
- _ => {}
- }
- }
-
- // Manually drop the user interface
- drop(ManuallyDrop::into_inner(user_interface));
-}
-
-/// Returns true if the provided event should cause an [`Application`] to
-/// exit.
-pub fn requests_exit(
- event: &winit::event::WindowEvent,
- _modifiers: winit::keyboard::ModifiersState,
-) -> bool {
- use winit::event::WindowEvent;
-
- match event {
- WindowEvent::CloseRequested => true,
- #[cfg(target_os = "macos")]
- WindowEvent::KeyboardInput {
- event:
- winit::event::KeyEvent {
- logical_key: winit::keyboard::Key::Character(c),
- state: winit::event::ElementState::Pressed,
- ..
- },
- ..
- } if c == "q" && _modifiers.super_key() => true,
- _ => false,
- }
-}
-
-/// Builds a [`UserInterface`] for the provided [`Application`], logging
-/// [`struct@Debug`] information accordingly.
-pub fn build_user_interface<'a, A: Application>(
- application: &'a A,
- cache: user_interface::Cache,
- renderer: &mut A::Renderer,
- size: Size,
- debug: &mut Debug,
-) -> UserInterface<'a, A::Message, A::Theme, A::Renderer>
-where
- A::Theme: DefaultStyle,
-{
- debug.view_started();
- let view = application.view();
- debug.view_finished();
-
- debug.layout_started();
- let user_interface = UserInterface::build(view, size, cache, renderer);
- debug.layout_finished();
-
- user_interface
-}
-
-/// Updates an [`Application`] by feeding it the provided messages, spawning any
-/// resulting [`Task`], and tracking its [`Subscription`].
-pub fn update<A: Application, E: Executor>(
- application: &mut A,
- state: &mut State<A>,
- runtime: &mut Runtime<E, Proxy<A::Message>, Action<A::Message>>,
- debug: &mut Debug,
- messages: &mut Vec<A::Message>,
- window: &winit::window::Window,
-) where
- A::Theme: DefaultStyle,
-{
- for message in messages.drain(..) {
- debug.log_message(&message);
-
- debug.update_started();
- let task = runtime.enter(|| application.update(message));
- debug.update_finished();
-
- if let Some(stream) = task.into_stream() {
- runtime.run(stream);
- }
- }
-
- state.synchronize(application, window);
-
- let subscription = application.subscription();
- runtime.track(subscription.map(Action::Output).into_recipes());
-}
-
-/// Runs the actions of a [`Task`].
-pub fn run_action<A, C>(
- action: Action<A::Message>,
- user_interface: &mut UserInterface<'_, A::Message, A::Theme, C::Renderer>,
- compositor: &mut C,
- surface: &mut C::Surface,
- state: &State<A>,
- renderer: &mut A::Renderer,
- messages: &mut Vec<A::Message>,
- clipboard: &mut Clipboard,
- should_exit: &mut bool,
- debug: &mut Debug,
- window: &winit::window::Window,
-) where
- A: Application,
- C: Compositor<Renderer = A::Renderer> + 'static,
- A::Theme: DefaultStyle,
-{
- use crate::runtime::system;
- use crate::runtime::window;
-
- match action {
- Action::Clipboard(action) => match action {
- clipboard::Action::Read { target, channel } => {
- let _ = channel.send(clipboard.read(target));
- }
- clipboard::Action::Write { target, contents } => {
- clipboard.write(target, contents);
- }
- },
- Action::Window(action) => match action {
- window::Action::Close(_id) => {
- *should_exit = true;
- }
- window::Action::Drag(_id) => {
- let _res = window.drag_window();
- }
- window::Action::Open { .. } => {
- log::warn!(
- "Spawning a window is only available with \
- multi-window applications."
- );
- }
- window::Action::Resize(_id, size) => {
- let _ = window.request_inner_size(winit::dpi::LogicalSize {
- width: size.width,
- height: size.height,
- });
- }
- window::Action::FetchSize(_id, channel) => {
- let size =
- window.inner_size().to_logical(window.scale_factor());
-
- let _ = channel.send(Size::new(size.width, size.height));
- }
- window::Action::FetchMaximized(_id, channel) => {
- let _ = channel.send(window.is_maximized());
- }
- window::Action::Maximize(_id, maximized) => {
- window.set_maximized(maximized);
- }
- window::Action::FetchMinimized(_id, channel) => {
- let _ = channel.send(window.is_minimized());
- }
- window::Action::Minimize(_id, minimized) => {
- window.set_minimized(minimized);
- }
- window::Action::FetchPosition(_id, channel) => {
- let position = window
- .inner_position()
- .map(|position| {
- let position =
- position.to_logical::<f32>(window.scale_factor());
-
- Point::new(position.x, position.y)
- })
- .ok();
-
- let _ = channel.send(position);
- }
- window::Action::Move(_id, position) => {
- window.set_outer_position(winit::dpi::LogicalPosition {
- x: position.x,
- y: position.y,
- });
- }
- window::Action::ChangeMode(_id, mode) => {
- window.set_visible(conversion::visible(mode));
- window.set_fullscreen(conversion::fullscreen(
- window.current_monitor(),
- mode,
- ));
- }
- window::Action::ChangeIcon(_id, icon) => {
- window.set_window_icon(conversion::icon(icon));
- }
- window::Action::FetchMode(_id, channel) => {
- let mode = if window.is_visible().unwrap_or(true) {
- conversion::mode(window.fullscreen())
- } else {
- core::window::Mode::Hidden
- };
-
- let _ = channel.send(mode);
- }
- window::Action::ToggleMaximize(_id) => {
- window.set_maximized(!window.is_maximized());
- }
- window::Action::ToggleDecorations(_id) => {
- window.set_decorations(!window.is_decorated());
- }
- window::Action::RequestUserAttention(_id, user_attention) => {
- window.request_user_attention(
- user_attention.map(conversion::user_attention),
- );
- }
- window::Action::GainFocus(_id) => {
- window.focus_window();
- }
- window::Action::ChangeLevel(_id, level) => {
- window.set_window_level(conversion::window_level(level));
- }
- window::Action::ShowSystemMenu(_id) => {
- if let mouse::Cursor::Available(point) = state.cursor() {
- window.show_window_menu(winit::dpi::LogicalPosition {
- x: point.x,
- y: point.y,
- });
- }
- }
- window::Action::FetchRawId(_id, channel) => {
- let _ = channel.send(window.id().into());
- }
- window::Action::RunWithHandle(_id, f) => {
- use window::raw_window_handle::HasWindowHandle;
-
- if let Ok(handle) = window.window_handle() {
- f(handle);
- }
- }
-
- window::Action::Screenshot(_id, channel) => {
- let bytes = compositor.screenshot(
- renderer,
- surface,
- state.viewport(),
- state.background_color(),
- &debug.overlay(),
- );
-
- let _ = channel.send(window::Screenshot::new(
- bytes,
- state.physical_size(),
- state.viewport().scale_factor(),
- ));
- }
- },
- Action::System(action) => match action {
- system::Action::QueryInformation(_channel) => {
- #[cfg(feature = "system")]
- {
- let graphics_info = compositor.fetch_information();
-
- let _ = std::thread::spawn(move || {
- let information =
- crate::system::information(graphics_info);
-
- let _ = _channel.send(information);
- });
- }
- }
- },
- Action::Widget(operation) => {
- let mut current_operation = Some(operation);
-
- while let Some(mut operation) = current_operation.take() {
- user_interface.operate(renderer, operation.as_mut());
-
- match operation.finish() {
- operation::Outcome::None => {}
- operation::Outcome::Some(()) => {}
- operation::Outcome::Chain(next) => {
- current_operation = Some(next);
- }
- }
- }
- }
- Action::LoadFont { bytes, channel } => {
- // TODO: Error handling (?)
- compositor.load_font(bytes);
-
- let _ = channel.send(Ok(()));
- }
- Action::Output(message) => {
- messages.push(message);
- }
- }
-}