diff options
Diffstat (limited to 'winit/src/application.rs')
-rw-r--r-- | winit/src/application.rs | 566 |
1 files changed, 224 insertions, 342 deletions
diff --git a/winit/src/application.rs b/winit/src/application.rs index f6bc8fcc..73ac72b2 100644 --- a/winit/src/application.rs +++ b/winit/src/application.rs @@ -1,8 +1,11 @@ +//! Create interactive, native cross-platform applications. use crate::{ - conversion, mouse, size::Size, window, Cache, Clipboard, Command, Debug, - Element, Executor, Mode, Proxy, Runtime, Settings, Subscription, - UserInterface, + conversion, mouse, Clipboard, Command, Debug, Executor, Mode, Proxy, + Runtime, Settings, Size, Subscription, }; +use iced_graphics::window; +use iced_graphics::Viewport; +use iced_native::program::{self, Program}; /// An interactive, native cross-platform application. /// @@ -15,22 +18,9 @@ use crate::{ /// /// When using an [`Application`] with the `debug` feature enabled, a debug view /// can be toggled by pressing `F12`. -pub trait Application: Sized { - /// The graphics backend to use to draw the [`Application`]. - /// - /// [`Application`]: trait.Application.html - type Backend: window::Backend; - - /// The [`Executor`] that will run commands and subscriptions. - /// - /// [`Executor`]: trait.Executor.html - type Executor: Executor; - - /// The type of __messages__ your [`Application`] will produce. - /// - /// [`Application`]: trait.Application.html - type Message: std::fmt::Debug + Send; - +/// +/// [`Application`]: trait.Application.html +pub trait Application: Program { /// The data needed to initialize your [`Application`]. /// /// [`Application`]: trait.Application.html @@ -48,7 +38,7 @@ pub trait Application: Sized { /// /// [`Application`]: trait.Application.html /// [`run`]: #method.run.html - /// [`Settings`]: struct.Settings.html + /// [`Settings`]: ../settings/struct.Settings.html fn new(flags: Self::Flags) -> (Self, Command<Self::Message>); /// Returns the current title of the [`Application`]. @@ -59,18 +49,6 @@ pub trait Application: Sized { /// [`Application`]: trait.Application.html fn title(&self) -> String; - /// Handles a __message__ and updates the state of the [`Application`]. - /// - /// This is where you define your __update logic__. All the __messages__, - /// produced by either user interactions or commands, will be handled by - /// this method. - /// - /// Any [`Command`] returned will be executed immediately in the background. - /// - /// [`Application`]: trait.Application.html - /// [`Command`]: struct.Command.html - fn update(&mut self, message: Self::Message) -> Command<Self::Message>; - /// Returns the event `Subscription` for the current state of the /// application. /// @@ -78,16 +56,11 @@ pub trait Application: Sized { /// [`update`](#tymethod.update). /// /// A `Subscription` will be kept alive as long as you keep returning it! - fn subscription(&self) -> Subscription<Self::Message>; - - /// Returns the widgets to display in the [`Application`]. - /// - /// These widgets can produce __messages__ based on user interaction. /// - /// [`Application`]: trait.Application.html - fn view( - &mut self, - ) -> Element<'_, Self::Message, <Self::Backend as window::Backend>::Renderer>; + /// By default, it returns an empty subscription. + fn subscription(&self) -> Subscription<Self::Message> { + Subscription::none() + } /// Returns the current [`Application`] mode. /// @@ -100,334 +73,243 @@ pub trait Application: Sized { fn mode(&self) -> Mode { Mode::Windowed } +} - /// Runs the [`Application`] with the provided [`Settings`]. - /// - /// On native platforms, this method will take control of the current thread - /// and __will NOT return__. - /// - /// It should probably be that last thing you call in your `main` function. - /// - /// [`Application`]: trait.Application.html - /// [`Settings`]: struct.Settings.html - fn run( - settings: Settings<Self::Flags>, - backend_settings: <Self::Backend as window::Backend>::Settings, - ) where - Self: 'static, - { - use window::Backend as _; - use winit::{ - event::{self, WindowEvent}, - event_loop::{ControlFlow, EventLoop}, - window::WindowBuilder, - }; - - let mut debug = Debug::new(); - - debug.startup_started(); - let event_loop = EventLoop::with_user_event(); - let mut external_messages = Vec::new(); - - let mut runtime = { - let executor = Self::Executor::new().expect("Create executor"); - - Runtime::new(executor, Proxy::new(event_loop.create_proxy())) - }; - - let flags = settings.flags; - let (mut application, init_command) = - runtime.enter(|| Self::new(flags)); - runtime.spawn(init_command); - - let subscription = application.subscription(); - runtime.track(subscription); - - let mut title = application.title(); - let mut mode = application.mode(); - - let window = { - let mut window_builder = WindowBuilder::new(); - - let (width, height) = settings.window.size; - - window_builder = window_builder - .with_title(&title) - .with_inner_size(winit::dpi::LogicalSize { width, height }) - .with_resizable(settings.window.resizable) - .with_decorations(settings.window.decorations) - .with_fullscreen(conversion::fullscreen( - event_loop.primary_monitor(), - mode, - )); - - #[cfg(target_os = "windows")] - { - use winit::platform::windows::WindowBuilderExtWindows; - - if let Some(parent) = settings.window.platform_specific.parent { - window_builder = window_builder.with_parent_window(parent); - } - } - - window_builder.build(&event_loop).expect("Open window") - }; - - let mut size = Size::new(window.inner_size(), window.scale_factor()); - let mut resized = false; - - let clipboard = Clipboard::new(&window); - let (mut backend, mut renderer) = Self::Backend::new(backend_settings); - - let surface = backend.create_surface(&window); - - let mut swap_chain = { - let physical_size = size.physical(); - - backend.create_swap_chain( - &surface, - physical_size.width, - physical_size.height, - ) - }; - - let user_interface = build_user_interface( - &mut application, - Cache::default(), - &mut renderer, - size.logical(), - &mut debug, - ); - - debug.draw_started(); - let mut primitive = user_interface.draw(&mut renderer); - debug.draw_finished(); +/// Runs an [`Application`] with an executor, compositor, and the provided +/// settings. +/// +/// [`Application`]: trait.Application.html +pub fn run<A, E, C>( + settings: Settings<A::Flags>, + compositor_settings: C::Settings, +) where + A: Application + 'static, + E: Executor + 'static, + C: window::Compositor<Renderer = A::Renderer> + 'static, +{ + use winit::{ + event, + event_loop::{ControlFlow, EventLoop}, + }; + + let mut debug = Debug::new(); + debug.startup_started(); + + let event_loop = EventLoop::with_user_event(); + let mut runtime = { + let executor = E::new().expect("Create executor"); + let proxy = Proxy::new(event_loop.create_proxy()); + + Runtime::new(executor, proxy) + }; + + let flags = settings.flags; + let (application, init_command) = runtime.enter(|| A::new(flags)); + runtime.spawn(init_command); + + let subscription = application.subscription(); + runtime.track(subscription); + + let mut title = application.title(); + let mut mode = application.mode(); + + let window = settings + .window + .into_builder(&title, mode, event_loop.primary_monitor()) + .build(&event_loop) + .expect("Open window"); + + let clipboard = Clipboard::new(&window); + let mut mouse_interaction = mouse::Interaction::default(); + let mut modifiers = winit::event::ModifiersState::default(); + + let physical_size = window.inner_size(); + let mut viewport = Viewport::with_physical_size( + Size::new(physical_size.width, physical_size.height), + window.scale_factor(), + ); + let mut resized = false; - let mut cache = Some(user_interface.into_cache()); - let mut events = Vec::new(); - let mut mouse_interaction = mouse::Interaction::default(); - let mut modifiers = winit::event::ModifiersState::default(); - debug.startup_finished(); + let (mut compositor, mut renderer) = C::new(compositor_settings); - window.request_redraw(); + let surface = compositor.create_surface(&window); - event_loop.run(move |event, _, control_flow| match event { - event::Event::MainEventsCleared => { - if events.is_empty() && external_messages.is_empty() { - return; - } + let mut swap_chain = compositor.create_swap_chain( + &surface, + physical_size.width, + physical_size.height, + ); - // TODO: We should be able to keep a user interface alive - // between events once we remove state references. - // - // This will allow us to rebuild it only when a message is - // handled. - let mut user_interface = build_user_interface( - &mut application, - cache.take().unwrap(), + let mut state = program::State::new( + application, + viewport.logical_size(), + &mut renderer, + &mut debug, + ); + debug.startup_finished(); + + event_loop.run(move |event, _, control_flow| match event { + event::Event::MainEventsCleared => { + let command = runtime.enter(|| { + state.update( + clipboard.as_ref().map(|c| c as _), + viewport.logical_size(), &mut renderer, - size.logical(), &mut debug, - ); - - debug.event_processing_started(); - events - .iter() - .cloned() - .for_each(|event| runtime.broadcast(event)); - - let mut messages = user_interface.update( - events.drain(..), - clipboard - .as_ref() - .map(|c| c as &dyn iced_native::Clipboard), - &renderer, - ); - messages.extend(external_messages.drain(..)); - debug.event_processing_finished(); - - if messages.is_empty() { - debug.draw_started(); - primitive = user_interface.draw(&mut renderer); - debug.draw_finished(); + ) + }); - cache = Some(user_interface.into_cache()); - } else { - // When there are messages, we are forced to rebuild twice - // for now :^) - let temp_cache = user_interface.into_cache(); + // If the application was updated + if let Some(command) = command { + runtime.spawn(command); - for message in messages { - log::debug!("Updating"); + let program = state.program(); - debug.log_message(&message); + // Update subscriptions + let subscription = program.subscription(); + runtime.track(subscription); - debug.update_started(); - let command = - runtime.enter(|| application.update(message)); - runtime.spawn(command); - debug.update_finished(); - } + // Update window title + let new_title = program.title(); - let subscription = application.subscription(); - runtime.track(subscription); + if title != new_title { + window.set_title(&new_title); - // Update window title - let new_title = application.title(); - - if title != new_title { - window.set_title(&new_title); - - title = new_title; - } - - // Update window mode - let new_mode = application.mode(); - - if mode != new_mode { - window.set_fullscreen(conversion::fullscreen( - window.current_monitor(), - new_mode, - )); - - mode = new_mode; - } - - let user_interface = build_user_interface( - &mut application, - temp_cache, - &mut renderer, - size.logical(), - &mut debug, - ); - - debug.draw_started(); - primitive = user_interface.draw(&mut renderer); - debug.draw_finished(); - - cache = Some(user_interface.into_cache()); + title = new_title; } - window.request_redraw(); - } - event::Event::UserEvent(message) => { - external_messages.push(message); - } - event::Event::RedrawRequested(_) => { - debug.render_started(); - - if resized { - let physical_size = size.physical(); + // Update window mode + let new_mode = program.mode(); - swap_chain = backend.create_swap_chain( - &surface, - physical_size.width, - physical_size.height, - ); + if mode != new_mode { + window.set_fullscreen(conversion::fullscreen( + window.current_monitor(), + new_mode, + )); - resized = false; + mode = new_mode; } + } - let new_mouse_interaction = backend.draw( - &mut renderer, - &mut swap_chain, - &primitive, - size.scale_factor(), - &debug.overlay(), + window.request_redraw(); + } + event::Event::UserEvent(message) => { + state.queue_message(message); + } + event::Event::RedrawRequested(_) => { + debug.render_started(); + + if resized { + let physical_size = viewport.physical_size(); + + swap_chain = compositor.create_swap_chain( + &surface, + physical_size.width, + physical_size.height, ); - debug.render_finished(); + resized = false; + } - if new_mouse_interaction != mouse_interaction { - window.set_cursor_icon(conversion::mouse_interaction( - new_mouse_interaction, - )); + let new_mouse_interaction = compositor.draw( + &mut renderer, + &mut swap_chain, + &viewport, + state.primitive(), + &debug.overlay(), + ); - mouse_interaction = new_mouse_interaction; - } + debug.render_finished(); - // TODO: Handle animations! - // Maybe we can use `ControlFlow::WaitUntil` for this. - } - event::Event::WindowEvent { - event: window_event, - .. - } => { - match window_event { - WindowEvent::Resized(new_size) => { - size = Size::new(new_size, window.scale_factor()); - resized = true; - } - WindowEvent::CloseRequested => { - *control_flow = ControlFlow::Exit; - } - WindowEvent::ModifiersChanged(new_modifiers) => { - modifiers = new_modifiers; - } - #[cfg(target_os = "macos")] - WindowEvent::KeyboardInput { - input: - winit::event::KeyboardInput { - virtual_keycode: - Some(winit::event::VirtualKeyCode::Q), - state: winit::event::ElementState::Pressed, - .. - }, - .. - } if modifiers.logo() => { - *control_flow = ControlFlow::Exit; - } - #[cfg(feature = "debug")] - WindowEvent::KeyboardInput { - input: - winit::event::KeyboardInput { - virtual_keycode: - Some(winit::event::VirtualKeyCode::F12), - state: winit::event::ElementState::Pressed, - .. - }, - .. - } => debug.toggle(), - _ => {} - } + if new_mouse_interaction != mouse_interaction { + window.set_cursor_icon(conversion::mouse_interaction( + new_mouse_interaction, + )); - if let Some(event) = conversion::window_event( - &window_event, - size.scale_factor(), - modifiers, - ) { - events.push(event); - } + mouse_interaction = new_mouse_interaction; } - _ => { - *control_flow = ControlFlow::Wait; + + // TODO: Handle animations! + // Maybe we can use `ControlFlow::WaitUntil` for this. + } + event::Event::WindowEvent { + event: window_event, + .. + } => { + handle_window_event( + &window_event, + &window, + control_flow, + &mut modifiers, + &mut viewport, + &mut resized, + &mut debug, + ); + + if let Some(event) = conversion::window_event( + &window_event, + viewport.scale_factor(), + modifiers, + ) { + state.queue_event(event.clone()); + runtime.broadcast(event); } - }) - } + } + _ => { + *control_flow = ControlFlow::Wait; + } + }) } -fn build_user_interface<'a, A: Application>( - application: &'a mut A, - cache: Cache, - renderer: &mut <A::Backend as window::Backend>::Renderer, - size: winit::dpi::LogicalSize<f64>, - debug: &mut Debug, -) -> UserInterface<'a, A::Message, <A::Backend as window::Backend>::Renderer> { - debug.view_started(); - let view = application.view(); - debug.view_finished(); - - debug.layout_started(); - let user_interface = UserInterface::build( - view, - iced_native::Size::new( - size.width.round() as f32, - size.height.round() as f32, - ), - cache, - renderer, - ); - debug.layout_finished(); - - user_interface +/// Handles a `WindowEvent` and mutates the provided control flow, keyboard +/// modifiers, viewport, and resized flag accordingly. +pub fn handle_window_event( + event: &winit::event::WindowEvent<'_>, + window: &winit::window::Window, + control_flow: &mut winit::event_loop::ControlFlow, + modifiers: &mut winit::event::ModifiersState, + viewport: &mut Viewport, + resized: &mut bool, + _debug: &mut Debug, +) { + use winit::{event::WindowEvent, event_loop::ControlFlow}; + + match event { + WindowEvent::Resized(new_size) => { + let size = Size::new(new_size.width, new_size.height); + + *viewport = + Viewport::with_physical_size(size, window.scale_factor()); + *resized = true; + } + WindowEvent::CloseRequested => { + *control_flow = ControlFlow::Exit; + } + WindowEvent::ModifiersChanged(new_modifiers) => { + *modifiers = *new_modifiers; + } + #[cfg(target_os = "macos")] + WindowEvent::KeyboardInput { + input: + winit::event::KeyboardInput { + virtual_keycode: Some(winit::event::VirtualKeyCode::Q), + state: winit::event::ElementState::Pressed, + .. + }, + .. + } if modifiers.logo() => { + *control_flow = ControlFlow::Exit; + } + #[cfg(feature = "debug")] + WindowEvent::KeyboardInput { + input: + winit::event::KeyboardInput { + virtual_keycode: Some(winit::event::VirtualKeyCode::F12), + state: winit::event::ElementState::Pressed, + .. + }, + .. + } => _debug.toggle(), + _ => {} + } } |