summaryrefslogtreecommitdiffstats
path: root/widget/src/scrollable.rs
diff options
context:
space:
mode:
Diffstat (limited to 'widget/src/scrollable.rs')
-rw-r--r--widget/src/scrollable.rs1514
1 files changed, 1514 insertions, 0 deletions
diff --git a/widget/src/scrollable.rs b/widget/src/scrollable.rs
new file mode 100644
index 00000000..88746ac4
--- /dev/null
+++ b/widget/src/scrollable.rs
@@ -0,0 +1,1514 @@
+//! Navigate an endless amount of content with a scrollbar.
+use crate::core::event::{self, Event};
+use crate::core::keyboard;
+use crate::core::layout;
+use crate::core::mouse;
+use crate::core::overlay;
+use crate::core::renderer;
+use crate::core::touch;
+use crate::core::widget;
+use crate::core::widget::operation::{self, Operation};
+use crate::core::widget::tree::{self, Tree};
+use crate::core::{
+ Background, Clipboard, Color, Element, Layout, Length, Pixels, Point,
+ Rectangle, Shell, Size, Vector, Widget,
+};
+use crate::runtime::Command;
+
+pub use crate::style::scrollable::{Scrollbar, Scroller, StyleSheet};
+pub use operation::scrollable::{AbsoluteOffset, RelativeOffset};
+
+/// A widget that can vertically display an infinite amount of content with a
+/// scrollbar.
+#[allow(missing_debug_implementations)]
+pub struct Scrollable<'a, Message, Renderer = crate::Renderer>
+where
+ Renderer: crate::core::Renderer,
+ Renderer::Theme: StyleSheet,
+{
+ id: Option<Id>,
+ width: Length,
+ height: Length,
+ direction: Direction,
+ content: Element<'a, Message, Renderer>,
+ on_scroll: Option<Box<dyn Fn(Viewport) -> Message + 'a>>,
+ style: <Renderer::Theme as StyleSheet>::Style,
+}
+
+impl<'a, Message, Renderer> Scrollable<'a, Message, Renderer>
+where
+ Renderer: crate::core::Renderer,
+ Renderer::Theme: StyleSheet,
+{
+ /// Creates a new [`Scrollable`].
+ pub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self {
+ Scrollable {
+ id: None,
+ width: Length::Shrink,
+ height: Length::Shrink,
+ direction: Default::default(),
+ content: content.into(),
+ on_scroll: None,
+ style: Default::default(),
+ }
+ }
+
+ /// Sets the [`Id`] of the [`Scrollable`].
+ pub fn id(mut self, id: Id) -> Self {
+ self.id = Some(id);
+ self
+ }
+
+ /// Sets the width of the [`Scrollable`].
+ pub fn width(mut self, width: impl Into<Length>) -> Self {
+ self.width = width.into();
+ self
+ }
+
+ /// Sets the height of the [`Scrollable`].
+ pub fn height(mut self, height: impl Into<Length>) -> Self {
+ self.height = height.into();
+ self
+ }
+
+ /// Sets the [`Direction`] of the [`Scrollable`] .
+ pub fn direction(mut self, direction: Direction) -> Self {
+ self.direction = direction;
+ self
+ }
+
+ /// Sets a function to call when the [`Scrollable`] is scrolled.
+ ///
+ /// The function takes the [`Viewport`] of the [`Scrollable`]
+ pub fn on_scroll(mut self, f: impl Fn(Viewport) -> Message + 'a) -> Self {
+ self.on_scroll = Some(Box::new(f));
+ self
+ }
+
+ /// Sets the style of the [`Scrollable`] .
+ pub fn style(
+ mut self,
+ style: impl Into<<Renderer::Theme as StyleSheet>::Style>,
+ ) -> Self {
+ self.style = style.into();
+ self
+ }
+}
+
+/// The direction of [`Scrollable`].
+#[derive(Debug, Clone, Copy, PartialEq)]
+pub enum Direction {
+ /// Vertical scrolling
+ Vertical(Properties),
+ /// Horizontal scrolling
+ Horizontal(Properties),
+ /// Both vertical and horizontal scrolling
+ Both {
+ /// The properties of the vertical scrollbar.
+ vertical: Properties,
+ /// The properties of the horizontal scrollbar.
+ horizontal: Properties,
+ },
+}
+
+impl Direction {
+ /// Returns the [`Properties`] of the horizontal scrollbar, if any.
+ pub fn horizontal(&self) -> Option<&Properties> {
+ match self {
+ Self::Horizontal(properties) => Some(properties),
+ Self::Both { horizontal, .. } => Some(horizontal),
+ _ => None,
+ }
+ }
+
+ /// Returns the [`Properties`] of the vertical scrollbar, if any.
+ pub fn vertical(&self) -> Option<&Properties> {
+ match self {
+ Self::Vertical(properties) => Some(properties),
+ Self::Both { vertical, .. } => Some(vertical),
+ _ => None,
+ }
+ }
+}
+
+impl Default for Direction {
+ fn default() -> Self {
+ Self::Vertical(Properties::default())
+ }
+}
+
+/// Properties of a scrollbar within a [`Scrollable`].
+#[derive(Debug, Clone, Copy, PartialEq)]
+pub struct Properties {
+ width: f32,
+ margin: f32,
+ scroller_width: f32,
+ alignment: Alignment,
+}
+
+impl Default for Properties {
+ fn default() -> Self {
+ Self {
+ width: 10.0,
+ margin: 0.0,
+ scroller_width: 10.0,
+ alignment: Alignment::Start,
+ }
+ }
+}
+
+impl Properties {
+ /// Creates new [`Properties`] for use in a [`Scrollable`].
+ pub fn new() -> Self {
+ Self::default()
+ }
+
+ /// Sets the scrollbar width of the [`Scrollable`] .
+ pub fn width(mut self, width: impl Into<Pixels>) -> Self {
+ self.width = width.into().0.max(0.0);
+ self
+ }
+
+ /// Sets the scrollbar margin of the [`Scrollable`] .
+ pub fn margin(mut self, margin: impl Into<Pixels>) -> Self {
+ self.margin = margin.into().0;
+ self
+ }
+
+ /// Sets the scroller width of the [`Scrollable`] .
+ pub fn scroller_width(mut self, scroller_width: impl Into<Pixels>) -> Self {
+ self.scroller_width = scroller_width.into().0.max(0.0);
+ self
+ }
+
+ /// Sets the alignment of the [`Scrollable`] .
+ pub fn alignment(mut self, alignment: Alignment) -> Self {
+ self.alignment = alignment;
+ self
+ }
+}
+
+/// Alignment of the scrollable's content relative to it's [`Viewport`] in one direction.
+#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
+pub enum Alignment {
+ /// Content is aligned to the start of the [`Viewport`].
+ #[default]
+ Start,
+ /// Content is aligned to the end of the [`Viewport`]
+ End,
+}
+
+impl<'a, Message, Renderer> Widget<Message, Renderer>
+ for Scrollable<'a, Message, Renderer>
+where
+ Renderer: crate::core::Renderer,
+ Renderer::Theme: StyleSheet,
+{
+ fn tag(&self) -> tree::Tag {
+ tree::Tag::of::<State>()
+ }
+
+ fn state(&self) -> tree::State {
+ tree::State::new(State::new())
+ }
+
+ fn children(&self) -> Vec<Tree> {
+ vec![Tree::new(&self.content)]
+ }
+
+ fn diff(&self, tree: &mut Tree) {
+ tree.diff_children(std::slice::from_ref(&self.content))
+ }
+
+ fn width(&self) -> Length {
+ self.width
+ }
+
+ fn height(&self) -> Length {
+ self.height
+ }
+
+ fn layout(
+ &self,
+ renderer: &Renderer,
+ limits: &layout::Limits,
+ ) -> layout::Node {
+ layout(
+ renderer,
+ limits,
+ self.width,
+ self.height,
+ &self.direction,
+ |renderer, limits| {
+ self.content.as_widget().layout(renderer, limits)
+ },
+ )
+ }
+
+ fn operate(
+ &self,
+ tree: &mut Tree,
+ layout: Layout<'_>,
+ renderer: &Renderer,
+ operation: &mut dyn Operation<Message>,
+ ) {
+ let state = tree.state.downcast_mut::<State>();
+
+ operation.scrollable(state, self.id.as_ref().map(|id| &id.0));
+
+ operation.container(
+ self.id.as_ref().map(|id| &id.0),
+ &mut |operation| {
+ self.content.as_widget().operate(
+ &mut tree.children[0],
+ layout.children().next().unwrap(),
+ renderer,
+ operation,
+ );
+ },
+ );
+ }
+
+ fn on_event(
+ &mut self,
+ tree: &mut Tree,
+ event: Event,
+ layout: Layout<'_>,
+ cursor: mouse::Cursor,
+ renderer: &Renderer,
+ clipboard: &mut dyn Clipboard,
+ shell: &mut Shell<'_, Message>,
+ ) -> event::Status {
+ update(
+ tree.state.downcast_mut::<State>(),
+ event,
+ layout,
+ cursor,
+ clipboard,
+ shell,
+ self.direction,
+ &self.on_scroll,
+ |event, layout, cursor, clipboard, shell| {
+ self.content.as_widget_mut().on_event(
+ &mut tree.children[0],
+ event,
+ layout,
+ cursor,
+ renderer,
+ clipboard,
+ shell,
+ )
+ },
+ )
+ }
+
+ fn draw(
+ &self,
+ tree: &Tree,
+ renderer: &mut Renderer,
+ theme: &Renderer::Theme,
+ style: &renderer::Style,
+ layout: Layout<'_>,
+ cursor: mouse::Cursor,
+ _viewport: &Rectangle,
+ ) {
+ draw(
+ tree.state.downcast_ref::<State>(),
+ renderer,
+ theme,
+ layout,
+ cursor,
+ self.direction,
+ &self.style,
+ |renderer, layout, cursor, viewport| {
+ self.content.as_widget().draw(
+ &tree.children[0],
+ renderer,
+ theme,
+ style,
+ layout,
+ cursor,
+ viewport,
+ )
+ },
+ )
+ }
+
+ fn mouse_interaction(
+ &self,
+ tree: &Tree,
+ layout: Layout<'_>,
+ cursor: mouse::Cursor,
+ _viewport: &Rectangle,
+ renderer: &Renderer,
+ ) -> mouse::Interaction {
+ mouse_interaction(
+ tree.state.downcast_ref::<State>(),
+ layout,
+ cursor,
+ self.direction,
+ |layout, cursor, viewport| {
+ self.content.as_widget().mouse_interaction(
+ &tree.children[0],
+ layout,
+ cursor,
+ viewport,
+ renderer,
+ )
+ },
+ )
+ }
+
+ fn overlay<'b>(
+ &'b mut self,
+ tree: &'b mut Tree,
+ layout: Layout<'_>,
+ renderer: &Renderer,
+ ) -> Option<overlay::Element<'b, Message, Renderer>> {
+ self.content
+ .as_widget_mut()
+ .overlay(
+ &mut tree.children[0],
+ layout.children().next().unwrap(),
+ renderer,
+ )
+ .map(|overlay| {
+ let bounds = layout.bounds();
+ let content_layout = layout.children().next().unwrap();
+ let content_bounds = content_layout.bounds();
+ let translation = tree
+ .state
+ .downcast_ref::<State>()
+ .translation(self.direction, bounds, content_bounds);
+
+ overlay.translate(Vector::new(-translation.x, -translation.y))
+ })
+ }
+}
+
+impl<'a, Message, Renderer> From<Scrollable<'a, Message, Renderer>>
+ for Element<'a, Message, Renderer>
+where
+ Message: 'a,
+ Renderer: 'a + crate::core::Renderer,
+ Renderer::Theme: StyleSheet,
+{
+ fn from(
+ text_input: Scrollable<'a, Message, Renderer>,
+ ) -> Element<'a, Message, Renderer> {
+ Element::new(text_input)
+ }
+}
+
+/// The identifier of a [`Scrollable`].
+#[derive(Debug, Clone, PartialEq, Eq, Hash)]
+pub struct Id(widget::Id);
+
+impl Id {
+ /// Creates a custom [`Id`].
+ pub fn new(id: impl Into<std::borrow::Cow<'static, str>>) -> Self {
+ Self(widget::Id::new(id))
+ }
+
+ /// Creates a unique [`Id`].
+ ///
+ /// This function produces a different [`Id`] every time it is called.
+ pub fn unique() -> Self {
+ Self(widget::Id::unique())
+ }
+}
+
+impl From<Id> for widget::Id {
+ fn from(id: Id) -> Self {
+ id.0
+ }
+}
+
+/// Produces a [`Command`] that snaps the [`Scrollable`] with the given [`Id`]
+/// to the provided `percentage` along the x & y axis.
+pub fn snap_to<Message: 'static>(
+ id: Id,
+ offset: RelativeOffset,
+) -> Command<Message> {
+ Command::widget(operation::scrollable::snap_to(id.0, offset))
+}
+
+/// Produces a [`Command`] that scrolls the [`Scrollable`] with the given [`Id`]
+/// to the provided [`AbsoluteOffset`] along the x & y axis.
+pub fn scroll_to<Message: 'static>(
+ id: Id,
+ offset: AbsoluteOffset,
+) -> Command<Message> {
+ Command::widget(operation::scrollable::scroll_to(id.0, offset))
+}
+
+/// Computes the layout of a [`Scrollable`].
+pub fn layout<Renderer>(
+ renderer: &Renderer,
+ limits: &layout::Limits,
+ width: Length,
+ height: Length,
+ direction: &Direction,
+ layout_content: impl FnOnce(&Renderer, &layout::Limits) -> layout::Node,
+) -> layout::Node {
+ let limits = limits.width(width).height(height);
+
+ let child_limits = layout::Limits::new(
+ Size::new(limits.min().width, limits.min().height),
+ Size::new(
+ if direction.horizontal().is_some() {
+ f32::INFINITY
+ } else {
+ limits.max().width
+ },
+ if direction.vertical().is_some() {
+ f32::MAX
+ } else {
+ limits.max().height
+ },
+ ),
+ );
+
+ let content = layout_content(renderer, &child_limits);
+ let size = limits.resolve(content.size());
+
+ layout::Node::with_children(size, vec![content])
+}
+
+/// Processes an [`Event`] and updates the [`State`] of a [`Scrollable`]
+/// accordingly.
+pub fn update<Message>(
+ state: &mut State,
+ event: Event,
+ layout: Layout<'_>,
+ cursor: mouse::Cursor,
+ clipboard: &mut dyn Clipboard,
+ shell: &mut Shell<'_, Message>,
+ direction: Direction,
+ on_scroll: &Option<Box<dyn Fn(Viewport) -> Message + '_>>,
+ update_content: impl FnOnce(
+ Event,
+ Layout<'_>,
+ mouse::Cursor,
+ &mut dyn Clipboard,
+ &mut Shell<'_, Message>,
+ ) -> event::Status,
+) -> event::Status {
+ let bounds = layout.bounds();
+ let cursor_over_scrollable = cursor.position_over(bounds);
+
+ let content = layout.children().next().unwrap();
+ let content_bounds = content.bounds();
+
+ let scrollbars = Scrollbars::new(state, direction, bounds, content_bounds);
+
+ let (mouse_over_y_scrollbar, mouse_over_x_scrollbar) =
+ scrollbars.is_mouse_over(cursor);
+
+ let event_status = {
+ let cursor = match cursor_over_scrollable {
+ Some(cursor_position)
+ if !(mouse_over_x_scrollbar || mouse_over_y_scrollbar) =>
+ {
+ mouse::Cursor::Available(
+ cursor_position
+ + state.translation(direction, bounds, content_bounds),
+ )
+ }
+ _ => mouse::Cursor::Unavailable,
+ };
+
+ update_content(event.clone(), content, cursor, clipboard, shell)
+ };
+
+ if let event::Status::Captured = event_status {
+ return event::Status::Captured;
+ }
+
+ if let Event::Keyboard(keyboard::Event::ModifiersChanged(modifiers)) = event
+ {
+ state.keyboard_modifiers = modifiers;
+
+ return event::Status::Ignored;
+ }
+
+ match event {
+ Event::Mouse(mouse::Event::WheelScrolled { delta }) => {
+ if cursor_over_scrollable.is_none() {
+ return event::Status::Ignored;
+ }
+
+ let delta = match delta {
+ mouse::ScrollDelta::Lines { x, y } => {
+ // TODO: Configurable speed/friction (?)
+ let movement = if state.keyboard_modifiers.shift() {
+ Vector::new(y, x)
+ } else {
+ Vector::new(x, y)
+ };
+
+ movement * 60.0
+ }
+ mouse::ScrollDelta::Pixels { x, y } => Vector::new(x, y),
+ };
+
+ state.scroll(delta, direction, bounds, content_bounds);
+
+ notify_on_scroll(state, on_scroll, bounds, content_bounds, shell);
+
+ return event::Status::Captured;
+ }
+ Event::Touch(event)
+ if state.scroll_area_touched_at.is_some()
+ || !mouse_over_y_scrollbar && !mouse_over_x_scrollbar =>
+ {
+ match event {
+ touch::Event::FingerPressed { .. } => {
+ let Some(cursor_position) = cursor.position() else {
+ return event::Status::Ignored
+ };
+
+ state.scroll_area_touched_at = Some(cursor_position);
+ }
+ touch::Event::FingerMoved { .. } => {
+ if let Some(scroll_box_touched_at) =
+ state.scroll_area_touched_at
+ {
+ let Some(cursor_position) = cursor.position() else {
+ return event::Status::Ignored
+ };
+
+ let delta = Vector::new(
+ cursor_position.x - scroll_box_touched_at.x,
+ cursor_position.y - scroll_box_touched_at.y,
+ );
+
+ state.scroll(delta, direction, bounds, content_bounds);
+
+ state.scroll_area_touched_at = Some(cursor_position);
+
+ notify_on_scroll(
+ state,
+ on_scroll,
+ bounds,
+ content_bounds,
+ shell,
+ );
+ }
+ }
+ touch::Event::FingerLifted { .. }
+ | touch::Event::FingerLost { .. } => {
+ state.scroll_area_touched_at = None;
+ }
+ }
+
+ return event::Status::Captured;
+ }
+ _ => {}
+ }
+
+ if let Some(scroller_grabbed_at) = state.y_scroller_grabbed_at {
+ match event {
+ Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
+ | Event::Touch(touch::Event::FingerLifted { .. })
+ | Event::Touch(touch::Event::FingerLost { .. }) => {
+ state.y_scroller_grabbed_at = None;
+
+ return event::Status::Captured;
+ }
+ Event::Mouse(mouse::Event::CursorMoved { .. })
+ | Event::Touch(touch::Event::FingerMoved { .. }) => {
+ if let Some(scrollbar) = scrollbars.y {
+ let Some(cursor_position) = cursor.position() else {
+ return event::Status::Ignored
+ };
+
+ state.scroll_y_to(
+ scrollbar.scroll_percentage_y(
+ scroller_grabbed_at,
+ cursor_position,
+ ),
+ bounds,
+ content_bounds,
+ );
+
+ notify_on_scroll(
+ state,
+ on_scroll,
+ bounds,
+ content_bounds,
+ shell,
+ );
+
+ return event::Status::Captured;
+ }
+ }
+ _ => {}
+ }
+ } else if mouse_over_y_scrollbar {
+ match event {
+ Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
+ | Event::Touch(touch::Event::FingerPressed { .. }) => {
+ let Some(cursor_position) = cursor.position() else {
+ return event::Status::Ignored
+ };
+
+ if let (Some(scroller_grabbed_at), Some(scrollbar)) =
+ (scrollbars.grab_y_scroller(cursor_position), scrollbars.y)
+ {
+ state.scroll_y_to(
+ scrollbar.scroll_percentage_y(
+ scroller_grabbed_at,
+ cursor_position,
+ ),
+ bounds,
+ content_bounds,
+ );
+
+ state.y_scroller_grabbed_at = Some(scroller_grabbed_at);
+
+ notify_on_scroll(
+ state,
+ on_scroll,
+ bounds,
+ content_bounds,
+ shell,
+ );
+ }
+
+ return event::Status::Captured;
+ }
+ _ => {}
+ }
+ }
+
+ if let Some(scroller_grabbed_at) = state.x_scroller_grabbed_at {
+ match event {
+ Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
+ | Event::Touch(touch::Event::FingerLifted { .. })
+ | Event::Touch(touch::Event::FingerLost { .. }) => {
+ state.x_scroller_grabbed_at = None;
+
+ return event::Status::Captured;
+ }
+ Event::Mouse(mouse::Event::CursorMoved { .. })
+ | Event::Touch(touch::Event::FingerMoved { .. }) => {
+ let Some(cursor_position) = cursor.position() else {
+ return event::Status::Ignored
+ };
+
+ if let Some(scrollbar) = scrollbars.x {
+ state.scroll_x_to(
+ scrollbar.scroll_percentage_x(
+ scroller_grabbed_at,
+ cursor_position,
+ ),
+ bounds,
+ content_bounds,
+ );
+
+ notify_on_scroll(
+ state,
+ on_scroll,
+ bounds,
+ content_bounds,
+ shell,
+ );
+ }
+
+ return event::Status::Captured;
+ }
+ _ => {}
+ }
+ } else if mouse_over_x_scrollbar {
+ match event {
+ Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
+ | Event::Touch(touch::Event::FingerPressed { .. }) => {
+ let Some(cursor_position) = cursor.position() else {
+ return event::Status::Ignored
+ };
+
+ if let (Some(scroller_grabbed_at), Some(scrollbar)) =
+ (scrollbars.grab_x_scroller(cursor_position), scrollbars.x)
+ {
+ state.scroll_x_to(
+ scrollbar.scroll_percentage_x(
+ scroller_grabbed_at,
+ cursor_position,
+ ),
+ bounds,
+ content_bounds,
+ );
+
+ state.x_scroller_grabbed_at = Some(scroller_grabbed_at);
+
+ notify_on_scroll(
+ state,
+ on_scroll,
+ bounds,
+ content_bounds,
+ shell,
+ );
+
+ return event::Status::Captured;
+ }
+ }
+ _ => {}
+ }
+ }
+
+ event::Status::Ignored
+}
+
+/// Computes the current [`mouse::Interaction`] of a [`Scrollable`].
+pub fn mouse_interaction(
+ state: &State,
+ layout: Layout<'_>,
+ cursor: mouse::Cursor,
+ direction: Direction,
+ content_interaction: impl FnOnce(
+ Layout<'_>,
+ mouse::Cursor,
+ &Rectangle,
+ ) -> mouse::Interaction,
+) -> mouse::Interaction {
+ let bounds = layout.bounds();
+ let cursor_over_scrollable = cursor.position_over(bounds);
+
+ let content_layout = layout.children().next().unwrap();
+ let content_bounds = content_layout.bounds();
+
+ let scrollbars = Scrollbars::new(state, direction, bounds, content_bounds);
+
+ let (mouse_over_y_scrollbar, mouse_over_x_scrollbar) =
+ scrollbars.is_mouse_over(cursor);
+
+ if (mouse_over_x_scrollbar || mouse_over_y_scrollbar)
+ || state.scrollers_grabbed()
+ {
+ mouse::Interaction::Idle
+ } else {
+ let translation = state.translation(direction, bounds, content_bounds);
+
+ let cursor = match cursor_over_scrollable {
+ Some(cursor_position)
+ if !(mouse_over_x_scrollbar || mouse_over_y_scrollbar) =>
+ {
+ mouse::Cursor::Available(cursor_position + translation)
+ }
+ _ => mouse::Cursor::Unavailable,
+ };
+
+ content_interaction(
+ content_layout,
+ cursor,
+ &Rectangle {
+ y: bounds.y + translation.y,
+ x: bounds.x + translation.x,
+ ..bounds
+ },
+ )
+ }
+}
+
+/// Draws a [`Scrollable`].
+pub fn draw<Renderer>(
+ state: &State,
+ renderer: &mut Renderer,
+ theme: &Renderer::Theme,
+ layout: Layout<'_>,
+ cursor: mouse::Cursor,
+ direction: Direction,
+ style: &<Renderer::Theme as StyleSheet>::Style,
+ draw_content: impl FnOnce(&mut Renderer, Layout<'_>, mouse::Cursor, &Rectangle),
+) where
+ Renderer: crate::core::Renderer,
+ Renderer::Theme: StyleSheet,
+{
+ let bounds = layout.bounds();
+ let content_layout = layout.children().next().unwrap();
+ let content_bounds = content_layout.bounds();
+
+ let scrollbars = Scrollbars::new(state, direction, bounds, content_bounds);
+
+ let cursor_over_scrollable = cursor.position_over(bounds);
+ let (mouse_over_y_scrollbar, mouse_over_x_scrollbar) =
+ scrollbars.is_mouse_over(cursor);
+
+ let translation = state.translation(direction, bounds, content_bounds);
+
+ let cursor = match cursor_over_scrollable {
+ Some(cursor_position)
+ if !(mouse_over_x_scrollbar || mouse_over_y_scrollbar) =>
+ {
+ mouse::Cursor::Available(cursor_position + translation)
+ }
+ _ => mouse::Cursor::Unavailable,
+ };
+
+ // Draw inner content
+ if scrollbars.active() {
+ renderer.with_layer(bounds, |renderer| {
+ renderer.with_translation(
+ Vector::new(-translation.x, -translation.y),
+ |renderer| {
+ draw_content(
+ renderer,
+ content_layout,
+ cursor,
+ &Rectangle {
+ y: bounds.y + translation.y,
+ x: bounds.x + translation.x,
+ ..bounds
+ },
+ );
+ },
+ );
+ });
+
+ let draw_scrollbar =
+ |renderer: &mut Renderer,
+ style: Scrollbar,
+ scrollbar: &internals::Scrollbar| {
+ //track
+ if scrollbar.bounds.width > 0.0
+ && scrollbar.bounds.height > 0.0
+ && (style.background.is_some()
+ || (style.border_color != Color::TRANSPARENT
+ && style.border_width > 0.0))
+ {
+ renderer.fill_quad(
+ renderer::Quad {
+ bounds: scrollbar.bounds,
+ border_radius: style.border_radius,
+ border_width: style.border_width,
+ border_color: style.border_color,
+ },
+ style
+ .background
+ .unwrap_or(Background::Color(Color::TRANSPARENT)),
+ );
+ }
+
+ //thumb
+ if scrollbar.scroller.bounds.width > 0.0
+ && scrollbar.scroller.bounds.height > 0.0
+ && (style.scroller.color != Color::TRANSPARENT
+ || (style.scroller.border_color != Color::TRANSPARENT
+ && style.scroller.border_width > 0.0))
+ {
+ renderer.fill_quad(
+ renderer::Quad {
+ bounds: scrollbar.scroller.bounds,
+ border_radius: style.scroller.border_radius,
+ border_width: style.scroller.border_width,
+ border_color: style.scroller.border_color,
+ },
+ style.scroller.color,
+ );
+ }
+ };
+
+ renderer.with_layer(
+ Rectangle {
+ width: bounds.width + 2.0,
+ height: bounds.height + 2.0,
+ ..bounds
+ },
+ |renderer| {
+ //draw y scrollbar
+ if let Some(scrollbar) = scrollbars.y {
+ let style = if state.y_scroller_grabbed_at.is_some() {
+ theme.dragging(style)
+ } else if cursor_over_scrollable.is_some() {
+ theme.hovered(style, mouse_over_y_scrollbar)
+ } else {
+ theme.active(style)
+ };
+
+ draw_scrollbar(renderer, style, &scrollbar);
+ }
+
+ //draw x scrollbar
+ if let Some(scrollbar) = scrollbars.x {
+ let style = if state.x_scroller_grabbed_at.is_some() {
+ theme.dragging_horizontal(style)
+ } else if cursor_over_scrollable.is_some() {
+ theme.hovered_horizontal(style, mouse_over_x_scrollbar)
+ } else {
+ theme.active_horizontal(style)
+ };
+
+ draw_scrollbar(renderer, style, &scrollbar);
+ }
+ },
+ );
+ } else {
+ draw_content(
+ renderer,
+ content_layout,
+ cursor,
+ &Rectangle {
+ x: bounds.x + translation.x,
+ y: bounds.y + translation.y,
+ ..bounds
+ },
+ );
+ }
+}
+
+fn notify_on_scroll<Message>(
+ state: &mut State,
+ on_scroll: &Option<Box<dyn Fn(Viewport) -> Message + '_>>,
+ bounds: Rectangle,
+ content_bounds: Rectangle,
+ shell: &mut Shell<'_, Message>,
+) {
+ if let Some(on_scroll) = on_scroll {
+ if content_bounds.width <= bounds.width
+ && content_bounds.height <= bounds.height
+ {
+ return;
+ }
+
+ let viewport = Viewport {
+ offset_x: state.offset_x,
+ offset_y: state.offset_y,
+ bounds,
+ content_bounds,
+ };
+
+ // Don't publish redundant viewports to shell
+ if let Some(last_notified) = state.last_notified {
+ let last_relative_offset = last_notified.relative_offset();
+ let current_relative_offset = viewport.relative_offset();
+
+ let last_absolute_offset = last_notified.absolute_offset();
+ let current_absolute_offset = viewport.absolute_offset();
+
+ let unchanged = |a: f32, b: f32| {
+ (a - b).abs() <= f32::EPSILON || (a.is_nan() && b.is_nan())
+ };
+
+ if unchanged(last_relative_offset.x, current_relative_offset.x)
+ && unchanged(last_relative_offset.y, current_relative_offset.y)
+ && unchanged(last_absolute_offset.x, current_absolute_offset.x)
+ && unchanged(last_absolute_offset.y, current_absolute_offset.y)
+ {
+ return;
+ }
+ }
+
+ shell.publish(on_scroll(viewport));
+ state.last_notified = Some(viewport);
+ }
+}
+
+/// The local state of a [`Scrollable`].
+#[derive(Debug, Clone, Copy)]
+pub struct State {
+ scroll_area_touched_at: Option<Point>,
+ offset_y: Offset,
+ y_scroller_grabbed_at: Option<f32>,
+ offset_x: Offset,
+ x_scroller_grabbed_at: Option<f32>,
+ keyboard_modifiers: keyboard::Modifiers,
+ last_notified: Option<Viewport>,
+}
+
+impl Default for State {
+ fn default() -> Self {
+ Self {
+ scroll_area_touched_at: None,
+ offset_y: Offset::Absolute(0.0),
+ y_scroller_grabbed_at: None,
+ offset_x: Offset::Absolute(0.0),
+ x_scroller_grabbed_at: None,
+ keyboard_modifiers: keyboard::Modifiers::default(),
+ last_notified: None,
+ }
+ }
+}
+
+impl operation::Scrollable for State {
+ fn snap_to(&mut self, offset: RelativeOffset) {
+ State::snap_to(self, offset);
+ }
+
+ fn scroll_to(&mut self, offset: AbsoluteOffset) {
+ State::scroll_to(self, offset)
+ }
+}
+
+#[derive(Debug, Clone, Copy)]
+enum Offset {
+ Absolute(f32),
+ Relative(f32),
+}
+
+impl Offset {
+ fn absolute(self, viewport: f32, content: f32) -> f32 {
+ match self {
+ Offset::Absolute(absolute) => {
+ absolute.min((content - viewport).max(0.0))
+ }
+ Offset::Relative(percentage) => {
+ ((content - viewport) * percentage).max(0.0)
+ }
+ }
+ }
+
+ fn translation(
+ self,
+ viewport: f32,
+ content: f32,
+ alignment: Alignment,
+ ) -> f32 {
+ let offset = self.absolute(viewport, content);
+
+ match alignment {
+ Alignment::Start => offset,
+ Alignment::End => ((content - viewport).max(0.0) - offset).max(0.0),
+ }
+ }
+}
+
+/// The current [`Viewport`] of the [`Scrollable`].
+#[derive(Debug, Clone, Copy)]
+pub struct Viewport {
+ offset_x: Offset,
+ offset_y: Offset,
+ bounds: Rectangle,
+ content_bounds: Rectangle,
+}
+
+impl Viewport {
+ /// Returns the [`AbsoluteOffset`] of the current [`Viewport`].
+ pub fn absolute_offset(&self) -> AbsoluteOffset {
+ let x = self
+ .offset_x
+ .absolute(self.bounds.width, self.content_bounds.width);
+ let y = self
+ .offset_y
+ .absolute(self.bounds.height, self.content_bounds.height);
+
+ AbsoluteOffset { x, y }
+ }
+
+ /// Returns the [`RelativeOffset`] of the current [`Viewport`].
+ pub fn relative_offset(&self) -> RelativeOffset {
+ let AbsoluteOffset { x, y } = self.absolute_offset();
+
+ let x = x / (self.content_bounds.width - self.bounds.width);
+ let y = y / (self.content_bounds.height - self.bounds.height);
+
+ RelativeOffset { x, y }
+ }
+}
+
+impl State {
+ /// Creates a new [`State`] with the scrollbar(s) at the beginning.
+ pub fn new() -> Self {
+ State::default()
+ }
+
+ /// Apply a scrolling offset to the current [`State`], given the bounds of
+ /// the [`Scrollable`] and its contents.
+ pub fn scroll(
+ &mut self,
+ delta: Vector<f32>,
+ direction: Direction,
+ bounds: Rectangle,
+ content_bounds: Rectangle,
+ ) {
+ let horizontal_alignment = direction
+ .horizontal()
+ .map(|p| p.alignment)
+ .unwrap_or_default();
+
+ let vertical_alignment = direction
+ .vertical()
+ .map(|p| p.alignment)
+ .unwrap_or_default();
+
+ let align = |alignment: Alignment, delta: f32| match alignment {
+ Alignment::Start => delta,
+ Alignment::End => -delta,
+ };
+
+ let delta = Vector::new(
+ align(horizontal_alignment, delta.x),
+ align(vertical_alignment, delta.y),
+ );
+
+ if bounds.height < content_bounds.height {
+ self.offset_y = Offset::Absolute(
+ (self.offset_y.absolute(bounds.height, content_bounds.height)
+ - delta.y)
+ .clamp(0.0, content_bounds.height - bounds.height),
+ )
+ }
+
+ if bounds.width < content_bounds.width {
+ self.offset_x = Offset::Absolute(
+ (self.offset_x.absolute(bounds.width, content_bounds.width)
+ - delta.x)
+ .clamp(0.0, content_bounds.width - bounds.width),
+ );
+ }
+ }
+
+ /// Scrolls the [`Scrollable`] to a relative amount along the y axis.
+ ///
+ /// `0` represents scrollbar at the beginning, while `1` represents scrollbar at
+ /// the end.
+ pub fn scroll_y_to(
+ &mut self,
+ percentage: f32,
+ bounds: Rectangle,
+ content_bounds: Rectangle,
+ ) {
+ self.offset_y = Offset::Relative(percentage.clamp(0.0, 1.0));
+ self.unsnap(bounds, content_bounds);
+ }
+
+ /// Scrolls the [`Scrollable`] to a relative amount along the x axis.
+ ///
+ /// `0` represents scrollbar at the beginning, while `1` represents scrollbar at
+ /// the end.
+ pub fn scroll_x_to(
+ &mut self,
+ percentage: f32,
+ bounds: Rectangle,
+ content_bounds: Rectangle,
+ ) {
+ self.offset_x = Offset::Relative(percentage.clamp(0.0, 1.0));
+ self.unsnap(bounds, content_bounds);
+ }
+
+ /// Snaps the scroll position to a [`RelativeOffset`].
+ pub fn snap_to(&mut self, offset: RelativeOffset) {
+ self.offset_x = Offset::Relative(offset.x.clamp(0.0, 1.0));
+ self.offset_y = Offset::Relative(offset.y.clamp(0.0, 1.0));
+ }
+
+ /// Scroll to the provided [`AbsoluteOffset`].
+ pub fn scroll_to(&mut self, offset: AbsoluteOffset) {
+ self.offset_x = Offset::Absolute(offset.x.max(0.0));
+ self.offset_y = Offset::Absolute(offset.y.max(0.0));
+ }
+
+ /// Unsnaps the current scroll position, if snapped, given the bounds of the
+ /// [`Scrollable`] and its contents.
+ pub fn unsnap(&mut self, bounds: Rectangle, content_bounds: Rectangle) {
+ self.offset_x = Offset::Absolute(
+ self.offset_x.absolute(bounds.width, content_bounds.width),
+ );
+ self.offset_y = Offset::Absolute(
+ self.offset_y.absolute(bounds.height, content_bounds.height),
+ );
+ }
+
+ /// Returns the scrolling translation of the [`State`], given a [`Direction`],
+ /// the bounds of the [`Scrollable`] and its contents.
+ fn translation(
+ &self,
+ direction: Direction,
+ bounds: Rectangle,
+ content_bounds: Rectangle,
+ ) -> Vector {
+ Vector::new(
+ if let Some(horizontal) = direction.horizontal() {
+ self.offset_x.translation(
+ bounds.width,
+ content_bounds.width,
+ horizontal.alignment,
+ )
+ } else {
+ 0.0
+ },
+ if let Some(vertical) = direction.vertical() {
+ self.offset_y.translation(
+ bounds.height,
+ content_bounds.height,
+ vertical.alignment,
+ )
+ } else {
+ 0.0
+ },
+ )
+ }
+
+ /// Returns whether any scroller is currently grabbed or not.
+ pub fn scrollers_grabbed(&self) -> bool {
+ self.x_scroller_grabbed_at.is_some()
+ || self.y_scroller_grabbed_at.is_some()
+ }
+}
+
+#[derive(Debug)]
+/// State of both [`Scrollbar`]s.
+struct Scrollbars {
+ y: Option<internals::Scrollbar>,
+ x: Option<internals::Scrollbar>,
+}
+
+impl Scrollbars {
+ /// Create y and/or x scrollbar(s) if content is overflowing the [`Scrollable`] bounds.
+ fn new(
+ state: &State,
+ direction: Direction,
+ bounds: Rectangle,
+ content_bounds: Rectangle,
+ ) -> Self {
+ let translation = state.translation(direction, bounds, content_bounds);
+
+ let show_scrollbar_x = direction
+ .horizontal()
+ .filter(|_| content_bounds.width > bounds.width);
+
+ let show_scrollbar_y = direction
+ .vertical()
+ .filter(|_| content_bounds.height > bounds.height);
+
+ let y_scrollbar = if let Some(vertical) = show_scrollbar_y {
+ let Properties {
+ width,
+ margin,
+ scroller_width,
+ ..
+ } = *vertical;
+
+ // Adjust the height of the vertical scrollbar if the horizontal scrollbar
+ // is present
+ let x_scrollbar_height = show_scrollbar_x
+ .map_or(0.0, |h| h.width.max(h.scroller_width) + h.margin);
+
+ let total_scrollbar_width =
+ width.max(scroller_width) + 2.0 * margin;
+
+ // Total bounds of the scrollbar + margin + scroller width
+ let total_scrollbar_bounds = Rectangle {
+ x: bounds.x + bounds.width - total_scrollbar_width,
+ y: bounds.y,
+ width: total_scrollbar_width,
+ height: (bounds.height - x_scrollbar_height).max(0.0),
+ };
+
+ // Bounds of just the scrollbar
+ let scrollbar_bounds = Rectangle {
+ x: bounds.x + bounds.width
+ - total_scrollbar_width / 2.0
+ - width / 2.0,
+ y: bounds.y,
+ width,
+ height: (bounds.height - x_scrollbar_height).max(0.0),
+ };
+
+ let ratio = bounds.height / content_bounds.height;
+ // min height for easier grabbing with super tall content
+ let scroller_height = (bounds.height * ratio).max(2.0);
+ let scroller_offset = translation.y * ratio;
+
+ let scroller_bounds = Rectangle {
+ x: bounds.x + bounds.width
+ - total_scrollbar_width / 2.0
+ - scroller_width / 2.0,
+ y: (scrollbar_bounds.y + scroller_offset - x_scrollbar_height)
+ .max(0.0),
+ width: scroller_width,
+ height: scroller_height,
+ };
+
+ Some(internals::Scrollbar {
+ total_bounds: total_scrollbar_bounds,
+ bounds: scrollbar_bounds,
+ scroller: internals::Scroller {
+ bounds: scroller_bounds,
+ },
+ alignment: vertical.alignment,
+ })
+ } else {
+ None
+ };
+
+ let x_scrollbar = if let Some(horizontal) = show_scrollbar_x {
+ let Properties {
+ width,
+ margin,
+ scroller_width,
+ ..
+ } = *horizontal;
+
+ // Need to adjust the width of the horizontal scrollbar if the vertical scrollbar
+ // is present
+ let scrollbar_y_width = show_scrollbar_y
+ .map_or(0.0, |v| v.width.max(v.scroller_width) + v.margin);
+
+ let total_scrollbar_height =
+ width.max(scroller_width) + 2.0 * margin;
+
+ // Total bounds of the scrollbar + margin + scroller width
+ let total_scrollbar_bounds = Rectangle {
+ x: bounds.x,
+ y: bounds.y + bounds.height - total_scrollbar_height,
+ width: (bounds.width - scrollbar_y_width).max(0.0),
+ height: total_scrollbar_height,
+ };
+
+ // Bounds of just the scrollbar
+ let scrollbar_bounds = Rectangle {
+ x: bounds.x,
+ y: bounds.y + bounds.height
+ - total_scrollbar_height / 2.0
+ - width / 2.0,
+ width: (bounds.width - scrollbar_y_width).max(0.0),
+ height: width,
+ };
+
+ let ratio = bounds.width / content_bounds.width;
+ // min width for easier grabbing with extra wide content
+ let scroller_length = (bounds.width * ratio).max(2.0);
+ let scroller_offset = translation.x * ratio;
+
+ let scroller_bounds = Rectangle {
+ x: (scrollbar_bounds.x + scroller_offset - scrollbar_y_width)
+ .max(0.0),
+ y: bounds.y + bounds.height
+ - total_scrollbar_height / 2.0
+ - scroller_width / 2.0,
+ width: scroller_length,
+ height: scroller_width,
+ };
+
+ Some(internals::Scrollbar {
+ total_bounds: total_scrollbar_bounds,
+ bounds: scrollbar_bounds,
+ scroller: internals::Scroller {
+ bounds: scroller_bounds,
+ },
+ alignment: horizontal.alignment,
+ })
+ } else {
+ None
+ };
+
+ Self {
+ y: y_scrollbar,
+ x: x_scrollbar,
+ }
+ }
+
+ fn is_mouse_over(&self, cursor: mouse::Cursor) -> (bool, bool) {
+ if let Some(cursor_position) = cursor.position() {
+ (
+ self.y
+ .as_ref()
+ .map(|scrollbar| scrollbar.is_mouse_over(cursor_position))
+ .unwrap_or(false),
+ self.x
+ .as_ref()
+ .map(|scrollbar| scrollbar.is_mouse_over(cursor_position))
+ .unwrap_or(false),
+ )
+ } else {
+ (false, false)
+ }
+ }
+
+ fn grab_y_scroller(&self, cursor_position: Point) -> Option<f32> {
+ self.y.and_then(|scrollbar| {
+ if scrollbar.total_bounds.contains(cursor_position) {
+ Some(if scrollbar.scroller.bounds.contains(cursor_position) {
+ (cursor_position.y - scrollbar.scroller.bounds.y)
+ / scrollbar.scroller.bounds.height
+ } else {
+ 0.5
+ })
+ } else {
+ None
+ }
+ })
+ }
+
+ fn grab_x_scroller(&self, cursor_position: Point) -> Option<f32> {
+ self.x.and_then(|scrollbar| {
+ if scrollbar.total_bounds.contains(cursor_position) {
+ Some(if scrollbar.scroller.bounds.contains(cursor_position) {
+ (cursor_position.x - scrollbar.scroller.bounds.x)
+ / scrollbar.scroller.bounds.width
+ } else {
+ 0.5
+ })
+ } else {
+ None
+ }
+ })
+ }
+
+ fn active(&self) -> bool {
+ self.y.is_some() || self.x.is_some()
+ }
+}
+
+pub(super) mod internals {
+ use crate::core::{Point, Rectangle};
+
+ use super::Alignment;
+
+ #[derive(Debug, Copy, Clone)]
+ pub struct Scrollbar {
+ pub total_bounds: Rectangle,
+ pub bounds: Rectangle,
+ pub scroller: Scroller,
+ pub alignment: Alignment,
+ }
+
+ impl Scrollbar {
+ /// Returns whether the mouse is over the scrollbar or not.
+ pub fn is_mouse_over(&self, cursor_position: Point) -> bool {
+ self.total_bounds.contains(cursor_position)
+ }
+
+ /// Returns the y-axis scrolled percentage from the cursor position.
+ pub fn scroll_percentage_y(
+ &self,
+ grabbed_at: f32,
+ cursor_position: Point,
+ ) -> f32 {
+ let percentage = (cursor_position.y
+ - self.bounds.y
+ - self.scroller.bounds.height * grabbed_at)
+ / (self.bounds.height - self.scroller.bounds.height);
+
+ match self.alignment {
+ Alignment::Start => percentage,
+ Alignment::End => 1.0 - percentage,
+ }
+ }
+
+ /// Returns the x-axis scrolled percentage from the cursor position.
+ pub fn scroll_percentage_x(
+ &self,
+ grabbed_at: f32,
+ cursor_position: Point,
+ ) -> f32 {
+ let percentage = (cursor_position.x
+ - self.bounds.x
+ - self.scroller.bounds.width * grabbed_at)
+ / (self.bounds.width - self.scroller.bounds.width);
+
+ match self.alignment {
+ Alignment::Start => percentage,
+ Alignment::End => 1.0 - percentage,
+ }
+ }
+ }
+
+ /// The handle of a [`Scrollbar`].
+ #[derive(Debug, Clone, Copy)]
+ pub struct Scroller {
+ /// The bounds of the [`Scroller`].
+ pub bounds: Rectangle,
+ }
+}