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-rw-r--r--widget/src/pin.rs270
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diff --git a/widget/src/pin.rs b/widget/src/pin.rs
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+//! A pin widget positions a widget at some fixed coordinates inside its boundaries.
+//!
+//! # Example
+//! ```no_run
+//! # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::core::Length::Fill; }
+//! # pub type State = ();
+//! # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
+//! use iced::widget::pin;
+//! use iced::Fill;
+//!
+//! enum Message {
+//! // ...
+//! }
+//!
+//! fn view(state: &State) -> Element<'_, Message> {
+//! pin("This text is displayed at coordinates (50, 50)!")
+//! .x(50)
+//! .y(50)
+//! .into()
+//! }
+//! ```
+use crate::core::layout;
+use crate::core::mouse;
+use crate::core::overlay;
+use crate::core::renderer;
+use crate::core::widget;
+use crate::core::{
+ self, Clipboard, Element, Event, Layout, Length, Pixels, Point, Rectangle,
+ Shell, Size, Vector, Widget,
+};
+
+/// A widget that positions its contents at some fixed coordinates inside of its boundaries.
+///
+/// By default, a [`Pin`] widget will try to fill its parent.
+///
+/// # Example
+/// ```no_run
+/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::core::Length::Fill; }
+/// # pub type State = ();
+/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
+/// use iced::widget::pin;
+/// use iced::Fill;
+///
+/// enum Message {
+/// // ...
+/// }
+///
+/// fn view(state: &State) -> Element<'_, Message> {
+/// pin("This text is displayed at coordinates (50, 50)!")
+/// .x(50)
+/// .y(50)
+/// .into()
+/// }
+/// ```
+#[allow(missing_debug_implementations)]
+pub struct Pin<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer>
+where
+ Renderer: core::Renderer,
+{
+ content: Element<'a, Message, Theme, Renderer>,
+ width: Length,
+ height: Length,
+ position: Point,
+}
+
+impl<'a, Message, Theme, Renderer> Pin<'a, Message, Theme, Renderer>
+where
+ Renderer: core::Renderer,
+{
+ /// Creates a [`Pin`] widget with the given content.
+ pub fn new(
+ content: impl Into<Element<'a, Message, Theme, Renderer>>,
+ ) -> Self {
+ Self {
+ content: content.into(),
+ width: Length::Fill,
+ height: Length::Fill,
+ position: Point::ORIGIN,
+ }
+ }
+
+ /// Sets the width of the [`Pin`].
+ pub fn width(mut self, width: impl Into<Length>) -> Self {
+ self.width = width.into();
+ self
+ }
+
+ /// Sets the height of the [`Pin`].
+ pub fn height(mut self, height: impl Into<Length>) -> Self {
+ self.height = height.into();
+ self
+ }
+
+ /// Sets the position of the [`Pin`]; where the pinned widget will be displayed.
+ pub fn position(mut self, position: impl Into<Point>) -> Self {
+ self.position = position.into();
+ self
+ }
+
+ /// Sets the X coordinate of the [`Pin`].
+ pub fn x(mut self, x: impl Into<Pixels>) -> Self {
+ self.position.x = x.into().0;
+ self
+ }
+
+ /// Sets the Y coordinate of the [`Pin`].
+ pub fn y(mut self, y: impl Into<Pixels>) -> Self {
+ self.position.y = y.into().0;
+ self
+ }
+}
+
+impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
+ for Pin<'a, Message, Theme, Renderer>
+where
+ Renderer: core::Renderer,
+{
+ fn tag(&self) -> widget::tree::Tag {
+ self.content.as_widget().tag()
+ }
+
+ fn state(&self) -> widget::tree::State {
+ self.content.as_widget().state()
+ }
+
+ fn children(&self) -> Vec<widget::Tree> {
+ self.content.as_widget().children()
+ }
+
+ fn diff(&self, tree: &mut widget::Tree) {
+ self.content.as_widget().diff(tree);
+ }
+
+ fn size(&self) -> Size<Length> {
+ Size {
+ width: self.width,
+ height: self.height,
+ }
+ }
+
+ fn layout(
+ &self,
+ tree: &mut widget::Tree,
+ renderer: &Renderer,
+ limits: &layout::Limits,
+ ) -> layout::Node {
+ let limits = limits.width(self.width).height(self.height);
+
+ let available =
+ limits.max() - Size::new(self.position.x, self.position.y);
+
+ let node = self
+ .content
+ .as_widget()
+ .layout(tree, renderer, &layout::Limits::new(Size::ZERO, available))
+ .move_to(self.position);
+
+ let size = limits.resolve(self.width, self.height, node.size());
+ layout::Node::with_children(size, vec![node])
+ }
+
+ fn operate(
+ &self,
+ tree: &mut widget::Tree,
+ layout: Layout<'_>,
+ renderer: &Renderer,
+ operation: &mut dyn widget::Operation,
+ ) {
+ self.content.as_widget().operate(
+ tree,
+ layout.children().next().unwrap(),
+ renderer,
+ operation,
+ );
+ }
+
+ fn update(
+ &mut self,
+ tree: &mut widget::Tree,
+ event: Event,
+ layout: Layout<'_>,
+ cursor: mouse::Cursor,
+ renderer: &Renderer,
+ clipboard: &mut dyn Clipboard,
+ shell: &mut Shell<'_, Message>,
+ viewport: &Rectangle,
+ ) {
+ self.content.as_widget_mut().update(
+ tree,
+ event,
+ layout.children().next().unwrap(),
+ cursor,
+ renderer,
+ clipboard,
+ shell,
+ viewport,
+ );
+ }
+
+ fn mouse_interaction(
+ &self,
+ tree: &widget::Tree,
+ layout: Layout<'_>,
+ cursor: mouse::Cursor,
+ viewport: &Rectangle,
+ renderer: &Renderer,
+ ) -> mouse::Interaction {
+ self.content.as_widget().mouse_interaction(
+ tree,
+ layout.children().next().unwrap(),
+ cursor,
+ viewport,
+ renderer,
+ )
+ }
+
+ fn draw(
+ &self,
+ tree: &widget::Tree,
+ renderer: &mut Renderer,
+ theme: &Theme,
+ style: &renderer::Style,
+ layout: Layout<'_>,
+ cursor: mouse::Cursor,
+ viewport: &Rectangle,
+ ) {
+ let bounds = layout.bounds();
+
+ if let Some(clipped_viewport) = bounds.intersection(viewport) {
+ self.content.as_widget().draw(
+ tree,
+ renderer,
+ theme,
+ style,
+ layout.children().next().unwrap(),
+ cursor,
+ &clipped_viewport,
+ );
+ }
+ }
+
+ fn overlay<'b>(
+ &'b mut self,
+ tree: &'b mut widget::Tree,
+ layout: Layout<'_>,
+ renderer: &Renderer,
+ translation: Vector,
+ ) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
+ self.content.as_widget_mut().overlay(
+ tree,
+ layout.children().next().unwrap(),
+ renderer,
+ translation,
+ )
+ }
+}
+
+impl<'a, Message, Theme, Renderer> From<Pin<'a, Message, Theme, Renderer>>
+ for Element<'a, Message, Theme, Renderer>
+where
+ Message: 'a,
+ Theme: 'a,
+ Renderer: core::Renderer + 'a,
+{
+ fn from(
+ pin: Pin<'a, Message, Theme, Renderer>,
+ ) -> Element<'a, Message, Theme, Renderer> {
+ Element::new(pin)
+ }
+}