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-rw-r--r--widget/src/keyed/column.rs320
1 files changed, 320 insertions, 0 deletions
diff --git a/widget/src/keyed/column.rs b/widget/src/keyed/column.rs
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+++ b/widget/src/keyed/column.rs
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+//! Distribute content vertically.
+use crate::core::event::{self, Event};
+use crate::core::layout;
+use crate::core::mouse;
+use crate::core::overlay;
+use crate::core::renderer;
+use crate::core::widget::tree::{self, Tree};
+use crate::core::widget::Operation;
+use crate::core::{
+ Alignment, Clipboard, Element, Layout, Length, Padding, Pixels, Rectangle,
+ Shell, Widget,
+};
+
+/// A container that distributes its contents vertically.
+#[allow(missing_debug_implementations)]
+pub struct Column<'a, Key, Message, Renderer = crate::Renderer>
+where
+ Key: Copy + PartialEq,
+{
+ spacing: f32,
+ padding: Padding,
+ width: Length,
+ height: Length,
+ max_width: f32,
+ align_items: Alignment,
+ keys: Vec<Key>,
+ children: Vec<Element<'a, Message, Renderer>>,
+}
+
+impl<'a, Key, Message, Renderer> Column<'a, Key, Message, Renderer>
+where
+ Key: Copy + PartialEq,
+{
+ /// Creates an empty [`Column`].
+ pub fn new() -> Self {
+ Self::with_children(Vec::new())
+ }
+
+ /// Creates a [`Column`] with the given elements.
+ pub fn with_children(
+ children: impl IntoIterator<Item = (Key, Element<'a, Message, Renderer>)>,
+ ) -> Self {
+ let (keys, children) = children.into_iter().fold(
+ (Vec::new(), Vec::new()),
+ |(mut keys, mut children), (key, child)| {
+ keys.push(key);
+ children.push(child);
+
+ (keys, children)
+ },
+ );
+
+ Column {
+ spacing: 0.0,
+ padding: Padding::ZERO,
+ width: Length::Shrink,
+ height: Length::Shrink,
+ max_width: f32::INFINITY,
+ align_items: Alignment::Start,
+ keys,
+ children,
+ }
+ }
+
+ /// Sets the vertical spacing _between_ elements.
+ ///
+ /// Custom margins per element do not exist in iced. You should use this
+ /// method instead! While less flexible, it helps you keep spacing between
+ /// elements consistent.
+ pub fn spacing(mut self, amount: impl Into<Pixels>) -> Self {
+ self.spacing = amount.into().0;
+ self
+ }
+
+ /// Sets the [`Padding`] of the [`Column`].
+ pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
+ self.padding = padding.into();
+ self
+ }
+
+ /// Sets the width of the [`Column`].
+ pub fn width(mut self, width: impl Into<Length>) -> Self {
+ self.width = width.into();
+ self
+ }
+
+ /// Sets the height of the [`Column`].
+ pub fn height(mut self, height: impl Into<Length>) -> Self {
+ self.height = height.into();
+ self
+ }
+
+ /// Sets the maximum width of the [`Column`].
+ pub fn max_width(mut self, max_width: impl Into<Pixels>) -> Self {
+ self.max_width = max_width.into().0;
+ self
+ }
+
+ /// Sets the horizontal alignment of the contents of the [`Column`] .
+ pub fn align_items(mut self, align: Alignment) -> Self {
+ self.align_items = align;
+ self
+ }
+
+ /// Adds an element to the [`Column`].
+ pub fn push(
+ mut self,
+ key: Key,
+ child: impl Into<Element<'a, Message, Renderer>>,
+ ) -> Self {
+ self.keys.push(key);
+ self.children.push(child.into());
+ self
+ }
+}
+
+impl<'a, Key, Message, Renderer> Default for Column<'a, Key, Message, Renderer>
+where
+ Key: Copy + PartialEq,
+{
+ fn default() -> Self {
+ Self::new()
+ }
+}
+
+struct State<Key>
+where
+ Key: Copy + PartialEq,
+{
+ keys: Vec<Key>,
+}
+
+impl<'a, Key, Message, Renderer> Widget<Message, Renderer>
+ for Column<'a, Key, Message, Renderer>
+where
+ Renderer: crate::core::Renderer,
+ Key: Copy + PartialEq + 'static,
+{
+ fn tag(&self) -> tree::Tag {
+ tree::Tag::of::<State<Key>>()
+ }
+
+ fn state(&self) -> tree::State {
+ tree::State::new(State {
+ keys: self.keys.clone(),
+ })
+ }
+
+ fn children(&self) -> Vec<Tree> {
+ self.children.iter().map(Tree::new).collect()
+ }
+
+ fn diff(&self, tree: &mut Tree) {
+ let Tree {
+ state, children, ..
+ } = tree;
+
+ let state = state.downcast_mut::<State<Key>>();
+
+ tree::diff_children_custom_with_search(
+ children,
+ &self.children,
+ |tree, child| child.as_widget().diff(tree),
+ |index| {
+ self.keys.get(index).or_else(|| self.keys.last()).copied()
+ != Some(state.keys[index])
+ },
+ |child| Tree::new(child.as_widget()),
+ );
+
+ if state.keys != self.keys {
+ state.keys = self.keys.clone();
+ }
+ }
+
+ fn width(&self) -> Length {
+ self.width
+ }
+
+ fn height(&self) -> Length {
+ self.height
+ }
+
+ fn layout(
+ &self,
+ tree: &mut Tree,
+ renderer: &Renderer,
+ limits: &layout::Limits,
+ ) -> layout::Node {
+ let limits = limits
+ .max_width(self.max_width)
+ .width(self.width)
+ .height(self.height);
+
+ layout::flex::resolve(
+ layout::flex::Axis::Vertical,
+ renderer,
+ &limits,
+ self.padding,
+ self.spacing,
+ self.align_items,
+ &self.children,
+ &mut tree.children,
+ )
+ }
+
+ fn operate(
+ &self,
+ tree: &mut Tree,
+ layout: Layout<'_>,
+ renderer: &Renderer,
+ operation: &mut dyn Operation<Message>,
+ ) {
+ operation.container(None, layout.bounds(), &mut |operation| {
+ self.children
+ .iter()
+ .zip(&mut tree.children)
+ .zip(layout.children())
+ .for_each(|((child, state), layout)| {
+ child
+ .as_widget()
+ .operate(state, layout, renderer, operation);
+ });
+ });
+ }
+
+ fn on_event(
+ &mut self,
+ tree: &mut Tree,
+ event: Event,
+ layout: Layout<'_>,
+ cursor: mouse::Cursor,
+ renderer: &Renderer,
+ clipboard: &mut dyn Clipboard,
+ shell: &mut Shell<'_, Message>,
+ viewport: &Rectangle,
+ ) -> event::Status {
+ self.children
+ .iter_mut()
+ .zip(&mut tree.children)
+ .zip(layout.children())
+ .map(|((child, state), layout)| {
+ child.as_widget_mut().on_event(
+ state,
+ event.clone(),
+ layout,
+ cursor,
+ renderer,
+ clipboard,
+ shell,
+ viewport,
+ )
+ })
+ .fold(event::Status::Ignored, event::Status::merge)
+ }
+
+ fn mouse_interaction(
+ &self,
+ tree: &Tree,
+ layout: Layout<'_>,
+ cursor: mouse::Cursor,
+ viewport: &Rectangle,
+ renderer: &Renderer,
+ ) -> mouse::Interaction {
+ self.children
+ .iter()
+ .zip(&tree.children)
+ .zip(layout.children())
+ .map(|((child, state), layout)| {
+ child.as_widget().mouse_interaction(
+ state, layout, cursor, viewport, renderer,
+ )
+ })
+ .max()
+ .unwrap_or_default()
+ }
+
+ fn draw(
+ &self,
+ tree: &Tree,
+ renderer: &mut Renderer,
+ theme: &Renderer::Theme,
+ style: &renderer::Style,
+ layout: Layout<'_>,
+ cursor: mouse::Cursor,
+ viewport: &Rectangle,
+ ) {
+ for ((child, state), layout) in self
+ .children
+ .iter()
+ .zip(&tree.children)
+ .zip(layout.children())
+ {
+ child
+ .as_widget()
+ .draw(state, renderer, theme, style, layout, cursor, viewport);
+ }
+ }
+
+ fn overlay<'b>(
+ &'b mut self,
+ tree: &'b mut Tree,
+ layout: Layout<'_>,
+ renderer: &Renderer,
+ ) -> Option<overlay::Element<'b, Message, Renderer>> {
+ overlay::from_children(&mut self.children, tree, layout, renderer)
+ }
+}
+
+impl<'a, Key, Message, Renderer> From<Column<'a, Key, Message, Renderer>>
+ for Element<'a, Message, Renderer>
+where
+ Key: Copy + PartialEq + 'static,
+ Message: 'a,
+ Renderer: crate::core::Renderer + 'a,
+{
+ fn from(column: Column<'a, Key, Message, Renderer>) -> Self {
+ Self::new(column)
+ }
+}