diff options
Diffstat (limited to 'wgpu')
-rw-r--r-- | wgpu/Cargo.toml | 8 | ||||
-rw-r--r-- | wgpu/src/image.rs | 22 | ||||
-rw-r--r-- | wgpu/src/quad.rs | 22 | ||||
-rw-r--r-- | wgpu/src/settings.rs | 2 | ||||
-rw-r--r-- | wgpu/src/shader/blit.wgsl | 20 | ||||
-rw-r--r-- | wgpu/src/shader/image.wgsl | 38 | ||||
-rw-r--r-- | wgpu/src/shader/quad.wgsl | 52 | ||||
-rw-r--r-- | wgpu/src/shader/triangle.wgsl | 24 | ||||
-rw-r--r-- | wgpu/src/triangle.rs | 31 | ||||
-rw-r--r-- | wgpu/src/triangle/msaa.rs | 25 | ||||
-rw-r--r-- | wgpu/src/window/compositor.rs | 101 |
11 files changed, 166 insertions, 179 deletions
diff --git a/wgpu/Cargo.toml b/wgpu/Cargo.toml index 6911ff56..586f97d3 100644 --- a/wgpu/Cargo.toml +++ b/wgpu/Cargo.toml @@ -1,6 +1,6 @@ [package] name = "iced_wgpu" -version = "0.5.0" +version = "0.5.1" authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"] edition = "2021" description = "A wgpu renderer for Iced" @@ -28,8 +28,8 @@ spirv = ["wgpu/spirv"] webgl = ["wgpu/webgl"] [dependencies] -wgpu = "0.12" -wgpu_glyph = "0.16" +wgpu = "0.13" +wgpu_glyph = "0.17" glyph_brush = "0.7" raw-window-handle = "0.4" log = "0.4" @@ -39,7 +39,7 @@ kamadak-exif = "0.5" bitflags = "1.2" [dependencies.bytemuck] -version = "1.4" +version = "1.9" features = ["derive"] [dependencies.iced_native] diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs index 0fefbfaf..750ad62a 100644 --- a/wgpu/src/image.rs +++ b/wgpu/src/image.rs @@ -136,7 +136,7 @@ impl Pipeline { }); let shader = - device.create_shader_module(&wgpu::ShaderModuleDescriptor { + device.create_shader_module(wgpu::ShaderModuleDescriptor { label: Some("iced_wgpu::image::shader"), source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( include_str!("shader/image.wgsl"), @@ -176,7 +176,7 @@ impl Pipeline { fragment: Some(wgpu::FragmentState { module: &shader, entry_point: "fs_main", - targets: &[wgpu::ColorTargetState { + targets: &[Some(wgpu::ColorTargetState { format, blend: Some(wgpu::BlendState { color: wgpu::BlendComponent { @@ -191,7 +191,7 @@ impl Pipeline { }, }), write_mask: wgpu::ColorWrites::ALL, - }], + })], }), primitive: wgpu::PrimitiveState { topology: wgpu::PrimitiveTopology::TriangleList, @@ -406,14 +406,16 @@ impl Pipeline { let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: Some("iced_wgpu::image render pass"), - color_attachments: &[wgpu::RenderPassColorAttachment { - view: target, - resolve_target: None, - ops: wgpu::Operations { - load: wgpu::LoadOp::Load, - store: true, + color_attachments: &[Some( + wgpu::RenderPassColorAttachment { + view: target, + resolve_target: None, + ops: wgpu::Operations { + load: wgpu::LoadOp::Load, + store: true, + }, }, - }], + )], depth_stencil_attachment: None, }); diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs index 22f3b815..a117df64 100644 --- a/wgpu/src/quad.rs +++ b/wgpu/src/quad.rs @@ -59,7 +59,7 @@ impl Pipeline { }); let shader = - device.create_shader_module(&wgpu::ShaderModuleDescriptor { + device.create_shader_module(wgpu::ShaderModuleDescriptor { label: Some("iced_wgpu::quad::shader"), source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( include_str!("shader/quad.wgsl"), @@ -100,7 +100,7 @@ impl Pipeline { fragment: Some(wgpu::FragmentState { module: &shader, entry_point: "fs_main", - targets: &[wgpu::ColorTargetState { + targets: &[Some(wgpu::ColorTargetState { format, blend: Some(wgpu::BlendState { color: wgpu::BlendComponent { @@ -115,7 +115,7 @@ impl Pipeline { }, }), write_mask: wgpu::ColorWrites::ALL, - }], + })], }), primitive: wgpu::PrimitiveState { topology: wgpu::PrimitiveTopology::TriangleList, @@ -211,14 +211,16 @@ impl Pipeline { let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: Some("iced_wgpu::quad render pass"), - color_attachments: &[wgpu::RenderPassColorAttachment { - view: target, - resolve_target: None, - ops: wgpu::Operations { - load: wgpu::LoadOp::Load, - store: true, + color_attachments: &[Some( + wgpu::RenderPassColorAttachment { + view: target, + resolve_target: None, + ops: wgpu::Operations { + load: wgpu::LoadOp::Load, + store: true, + }, }, - }], + )], depth_stencil_attachment: None, }); diff --git a/wgpu/src/settings.rs b/wgpu/src/settings.rs index 23b55904..7bc752ff 100644 --- a/wgpu/src/settings.rs +++ b/wgpu/src/settings.rs @@ -63,7 +63,7 @@ impl Settings { impl Default for Settings { fn default() -> Settings { Settings { - present_mode: wgpu::PresentMode::Mailbox, + present_mode: wgpu::PresentMode::AutoVsync, internal_backend: wgpu::Backends::all(), default_font: None, default_text_size: 20, diff --git a/wgpu/src/shader/blit.wgsl b/wgpu/src/shader/blit.wgsl index f8f6e2d4..c2ea223f 100644 --- a/wgpu/src/shader/blit.wgsl +++ b/wgpu/src/shader/blit.wgsl @@ -16,19 +16,19 @@ var<private> uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>( vec2<f32>(1.0, 1.0) ); -[[group(0), binding(0)]] var u_sampler: sampler; -[[group(1), binding(0)]] var u_texture: texture_2d<f32>; +@group(0) @binding(0) var u_sampler: sampler; +@group(1) @binding(0) var u_texture: texture_2d<f32>; struct VertexInput { - [[builtin(vertex_index)]] vertex_index: u32; -}; + @builtin(vertex_index) vertex_index: u32, +} struct VertexOutput { - [[builtin(position)]] position: vec4<f32>; - [[location(0)]] uv: vec2<f32>; -}; + @builtin(position) position: vec4<f32>, + @location(0) uv: vec2<f32>, +} -[[stage(vertex)]] +@vertex fn vs_main(input: VertexInput) -> VertexOutput { var out: VertexOutput; out.uv = uvs[input.vertex_index]; @@ -37,7 +37,7 @@ fn vs_main(input: VertexInput) -> VertexOutput { return out; } -[[stage(fragment)]] -fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> { +@fragment +fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> { return textureSample(u_texture, u_sampler, input.uv); } diff --git a/wgpu/src/shader/image.wgsl b/wgpu/src/shader/image.wgsl index ff304422..5e22cdf4 100644 --- a/wgpu/src/shader/image.wgsl +++ b/wgpu/src/shader/image.wgsl @@ -1,27 +1,27 @@ struct Globals { - transform: mat4x4<f32>; -}; + transform: mat4x4<f32>, +} -[[group(0), binding(0)]] var<uniform> globals: Globals; -[[group(0), binding(1)]] var u_sampler: sampler; -[[group(1), binding(0)]] var u_texture: texture_2d_array<f32>; +@group(0) @binding(0) var<uniform> globals: Globals; +@group(0) @binding(1) var u_sampler: sampler; +@group(1) @binding(0) var u_texture: texture_2d_array<f32>; struct VertexInput { - [[location(0)]] v_pos: vec2<f32>; - [[location(1)]] pos: vec2<f32>; - [[location(2)]] scale: vec2<f32>; - [[location(3)]] atlas_pos: vec2<f32>; - [[location(4)]] atlas_scale: vec2<f32>; - [[location(5)]] layer: i32; -}; + @location(0) v_pos: vec2<f32>, + @location(1) pos: vec2<f32>, + @location(2) scale: vec2<f32>, + @location(3) atlas_pos: vec2<f32>, + @location(4) atlas_scale: vec2<f32>, + @location(5) layer: i32, +} struct VertexOutput { - [[builtin(position)]] position: vec4<f32>; - [[location(0)]] uv: vec2<f32>; - [[location(1)]] layer: f32; // this should be an i32, but naga currently reads that as requiring interpolation. -}; + @builtin(position) position: vec4<f32>, + @location(0) uv: vec2<f32>, + @location(1) layer: f32, // this should be an i32, but naga currently reads that as requiring interpolation. +} -[[stage(vertex)]] +@vertex fn vs_main(input: VertexInput) -> VertexOutput { var out: VertexOutput; @@ -40,7 +40,7 @@ fn vs_main(input: VertexInput) -> VertexOutput { return out; } -[[stage(fragment)]] -fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> { +@fragment +fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> { return textureSample(u_texture, u_sampler, input.uv, i32(input.layer)); } diff --git a/wgpu/src/shader/quad.wgsl b/wgpu/src/shader/quad.wgsl index 73f5d597..73edd97c 100644 --- a/wgpu/src/shader/quad.wgsl +++ b/wgpu/src/shader/quad.wgsl @@ -1,31 +1,31 @@ struct Globals { - transform: mat4x4<f32>; - scale: f32; -}; + transform: mat4x4<f32>, + scale: f32, +} -[[group(0), binding(0)]] var<uniform> globals: Globals; +@group(0) @binding(0) var<uniform> globals: Globals; struct VertexInput { - [[location(0)]] v_pos: vec2<f32>; - [[location(1)]] pos: vec2<f32>; - [[location(2)]] scale: vec2<f32>; - [[location(3)]] color: vec4<f32>; - [[location(4)]] border_color: vec4<f32>; - [[location(5)]] border_radius: f32; - [[location(6)]] border_width: f32; -}; + @location(0) v_pos: vec2<f32>, + @location(1) pos: vec2<f32>, + @location(2) scale: vec2<f32>, + @location(3) color: vec4<f32>, + @location(4) border_color: vec4<f32>, + @location(5) border_radius: f32, + @location(6) border_width: f32, +} struct VertexOutput { - [[builtin(position)]] position: vec4<f32>; - [[location(0)]] color: vec4<f32>; - [[location(1)]] border_color: vec4<f32>; - [[location(2)]] pos: vec2<f32>; - [[location(3)]] scale: vec2<f32>; - [[location(4)]] border_radius: f32; - [[location(5)]] border_width: f32; -}; - -[[stage(vertex)]] + @builtin(position) position: vec4<f32>, + @location(0) color: vec4<f32>, + @location(1) border_color: vec4<f32>, + @location(2) pos: vec2<f32>, + @location(3) scale: vec2<f32>, + @location(4) border_radius: f32, + @location(5) border_width: f32, +} + +@vertex fn vs_main(input: VertexInput) -> VertexOutput { var out: VertexOutput; @@ -77,10 +77,10 @@ fn distance_alg( } -[[stage(fragment)]] +@fragment fn fs_main( input: VertexOutput -) -> [[location(0)]] vec4<f32> { +) -> @location(0) vec4<f32> { var mixed_color: vec4<f32> = input.color; if (input.border_width > 0.0) { @@ -96,7 +96,7 @@ fn fs_main( internal_border ); - var border_mix: f32 = smoothStep( + var border_mix: f32 = smoothstep( max(internal_border - 0.5, 0.0), internal_border + 0.5, internal_distance @@ -112,7 +112,7 @@ fn fs_main( input.border_radius ); - var radius_alpha: f32 = 1.0 - smoothStep( + var radius_alpha: f32 = 1.0 - smoothstep( max(input.border_radius - 0.5, 0.0), input.border_radius + 0.5, dist); diff --git a/wgpu/src/shader/triangle.wgsl b/wgpu/src/shader/triangle.wgsl index 61d9c5a4..b24402f8 100644 --- a/wgpu/src/shader/triangle.wgsl +++ b/wgpu/src/shader/triangle.wgsl @@ -1,20 +1,20 @@ struct Globals { - transform: mat4x4<f32>; -}; + transform: mat4x4<f32>, +} -[[group(0), binding(0)]] var<uniform> globals: Globals; +@group(0) @binding(0) var<uniform> globals: Globals; struct VertexInput { - [[location(0)]] position: vec2<f32>; - [[location(1)]] color: vec4<f32>; -}; + @location(0) position: vec2<f32>, + @location(1) color: vec4<f32>, +} struct VertexOutput { - [[builtin(position)]] position: vec4<f32>; - [[location(0)]] color: vec4<f32>; -}; + @builtin(position) position: vec4<f32>, + @location(0) color: vec4<f32>, +} -[[stage(vertex)]] +@vertex fn vs_main(input: VertexInput) -> VertexOutput { var out: VertexOutput; @@ -24,7 +24,7 @@ fn vs_main(input: VertexInput) -> VertexOutput { return out; } -[[stage(fragment)]] -fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> { +@fragment +fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> { return input.color; } diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs index c702243b..40e2f855 100644 --- a/wgpu/src/triangle.rs +++ b/wgpu/src/triangle.rs @@ -132,7 +132,7 @@ impl Pipeline { }); let shader = - device.create_shader_module(&wgpu::ShaderModuleDescriptor { + device.create_shader_module(wgpu::ShaderModuleDescriptor { label: Some("iced_wgpu::triangle::shader"), source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( include_str!("shader/triangle.wgsl"), @@ -160,22 +160,11 @@ impl Pipeline { fragment: Some(wgpu::FragmentState { module: &shader, entry_point: "fs_main", - targets: &[wgpu::ColorTargetState { + targets: &[Some(wgpu::ColorTargetState { format, - blend: Some(wgpu::BlendState { - color: wgpu::BlendComponent { - src_factor: wgpu::BlendFactor::SrcAlpha, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - alpha: wgpu::BlendComponent { - src_factor: wgpu::BlendFactor::One, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - }), + blend: Some(wgpu::BlendState::ALPHA_BLENDING), write_mask: wgpu::ColorWrites::ALL, - }], + })], }), primitive: wgpu::PrimitiveState { topology: wgpu::PrimitiveTopology::TriangleList, @@ -361,11 +350,13 @@ impl Pipeline { let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: Some("iced_wgpu::triangle render pass"), - color_attachments: &[wgpu::RenderPassColorAttachment { - view: attachment, - resolve_target, - ops: wgpu::Operations { load, store: true }, - }], + color_attachments: &[Some( + wgpu::RenderPassColorAttachment { + view: attachment, + resolve_target, + ops: wgpu::Operations { load, store: true }, + }, + )], depth_stencil_attachment: None, }); diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs index 9fb87544..7edeeb94 100644 --- a/wgpu/src/triangle/msaa.rs +++ b/wgpu/src/triangle/msaa.rs @@ -74,7 +74,7 @@ impl Blit { }); let shader = - device.create_shader_module(&wgpu::ShaderModuleDescriptor { + device.create_shader_module(wgpu::ShaderModuleDescriptor { label: Some("iced_wgpu::triangle::blit_shader"), source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( include_str!("../shader/blit.wgsl"), @@ -93,22 +93,13 @@ impl Blit { fragment: Some(wgpu::FragmentState { module: &shader, entry_point: "fs_main", - targets: &[wgpu::ColorTargetState { + targets: &[Some(wgpu::ColorTargetState { format, - blend: Some(wgpu::BlendState { - color: wgpu::BlendComponent { - src_factor: wgpu::BlendFactor::SrcAlpha, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - alpha: wgpu::BlendComponent { - src_factor: wgpu::BlendFactor::One, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - }), + blend: Some( + wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING, + ), write_mask: wgpu::ColorWrites::ALL, - }], + })], }), primitive: wgpu::PrimitiveState { topology: wgpu::PrimitiveTopology::TriangleList, @@ -178,14 +169,14 @@ impl Blit { let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: Some("iced_wgpu::triangle::msaa render pass"), - color_attachments: &[wgpu::RenderPassColorAttachment { + color_attachments: &[Some(wgpu::RenderPassColorAttachment { view: target, resolve_target: None, ops: wgpu::Operations { load: wgpu::LoadOp::Load, store: true, }, - }], + })], depth_stencil_attachment: None, }); diff --git a/wgpu/src/window/compositor.rs b/wgpu/src/window/compositor.rs index bfb18bfa..fa1f441a 100644 --- a/wgpu/src/window/compositor.rs +++ b/wgpu/src/window/compositor.rs @@ -1,6 +1,7 @@ use crate::{Backend, Color, Error, Renderer, Settings, Viewport}; -use futures::task::SpawnExt; +use futures::stream::{self, StreamExt}; + use iced_graphics::compositor; use iced_native::futures; use raw_window_handle::HasRawWindowHandle; @@ -16,7 +17,6 @@ pub struct Compositor<Theme> { device: wgpu::Device, queue: wgpu::Queue, staging_belt: wgpu::util::StagingBelt, - local_pool: futures::executor::LocalPool, format: wgpu::TextureFormat, theme: PhantomData<Theme>, } @@ -62,38 +62,43 @@ impl<Theme> Compositor<Theme> { log::info!("Selected: {:#?}", adapter.get_info()); - let format = compatible_surface - .as_ref() - .and_then(|surface| surface.get_preferred_format(&adapter))?; + let format = compatible_surface.as_ref().and_then(|surface| { + surface.get_supported_formats(&adapter).first().copied() + })?; log::info!("Selected format: {:?}", format); #[cfg(target_arch = "wasm32")] - let limits = wgpu::Limits::downlevel_webgl2_defaults() - .using_resolution(adapter.limits()); + let limits = [wgpu::Limits::downlevel_webgl2_defaults() + .using_resolution(adapter.limits())]; #[cfg(not(target_arch = "wasm32"))] - let limits = wgpu::Limits::downlevel_defaults(); - - let (device, queue) = adapter - .request_device( - &wgpu::DeviceDescriptor { - label: Some( - "iced_wgpu::window::compositor device descriptor", - ), - features: wgpu::Features::empty(), - limits: wgpu::Limits { - max_bind_groups: 2, - ..limits + let limits = + [wgpu::Limits::default(), wgpu::Limits::downlevel_defaults()]; + + let limits = limits.into_iter().map(|limits| wgpu::Limits { + max_bind_groups: 2, + ..limits + }); + + let (device, queue) = stream::iter(limits) + .filter_map(|limits| async { + adapter.request_device( + &wgpu::DeviceDescriptor { + label: Some( + "iced_wgpu::window::compositor device descriptor", + ), + features: wgpu::Features::empty(), + limits, }, - }, - None, - ) - .await - .ok()?; + None, + ).await.ok() + }) + .boxed() + .next() + .await?; let staging_belt = wgpu::util::StagingBelt::new(Self::CHUNK_SIZE); - let local_pool = futures::executor::LocalPool::new(); Some(Compositor { instance, @@ -102,7 +107,6 @@ impl<Theme> Compositor<Theme> { device, queue, staging_belt, - local_pool, format, theme: PhantomData, }) @@ -196,24 +200,26 @@ impl<Theme> iced_graphics::window::Compositor for Compositor<Theme> { label: Some( "iced_wgpu::window::Compositor render pass", ), - color_attachments: &[wgpu::RenderPassColorAttachment { - view, - resolve_target: None, - ops: wgpu::Operations { - load: wgpu::LoadOp::Clear({ - let [r, g, b, a] = - background_color.into_linear(); - - wgpu::Color { - r: f64::from(r), - g: f64::from(g), - b: f64::from(b), - a: f64::from(a), - } - }), - store: true, + color_attachments: &[Some( + wgpu::RenderPassColorAttachment { + view, + resolve_target: None, + ops: wgpu::Operations { + load: wgpu::LoadOp::Clear({ + let [r, g, b, a] = + background_color.into_linear(); + + wgpu::Color { + r: f64::from(r), + g: f64::from(g), + b: f64::from(b), + a: f64::from(a), + } + }), + store: true, + }, }, - }], + )], depth_stencil_attachment: None, }); @@ -231,16 +237,11 @@ impl<Theme> iced_graphics::window::Compositor for Compositor<Theme> { // Submit work self.staging_belt.finish(); - self.queue.submit(Some(encoder.finish())); + let _submission = self.queue.submit(Some(encoder.finish())); frame.present(); // Recall staging buffers - self.local_pool - .spawner() - .spawn(self.staging_belt.recall()) - .expect("Recall staging belt"); - - self.local_pool.run_until_stalled(); + self.staging_belt.recall(); Ok(()) } |