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-rw-r--r--wgpu/src/color.rs165
-rw-r--r--wgpu/src/lib.rs1
-rw-r--r--wgpu/src/triangle/msaa.rs11
-rw-r--r--wgpu/src/window/compositor.rs152
4 files changed, 319 insertions, 10 deletions
diff --git a/wgpu/src/color.rs b/wgpu/src/color.rs
new file mode 100644
index 00000000..a1025601
--- /dev/null
+++ b/wgpu/src/color.rs
@@ -0,0 +1,165 @@
+use std::borrow::Cow;
+
+pub fn convert(
+ device: &wgpu::Device,
+ encoder: &mut wgpu::CommandEncoder,
+ source: wgpu::Texture,
+ format: wgpu::TextureFormat,
+) -> wgpu::Texture {
+ if source.format() == format {
+ return source;
+ }
+
+ let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
+ label: Some("iced_wgpu.offscreen.sampler"),
+ ..Default::default()
+ });
+
+ //sampler in 0
+ let sampler_layout =
+ device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
+ label: Some("iced_wgpu.offscreen.blit.sampler_layout"),
+ entries: &[wgpu::BindGroupLayoutEntry {
+ binding: 0,
+ visibility: wgpu::ShaderStages::FRAGMENT,
+ ty: wgpu::BindingType::Sampler(
+ wgpu::SamplerBindingType::NonFiltering,
+ ),
+ count: None,
+ }],
+ });
+
+ let sampler_bind_group =
+ device.create_bind_group(&wgpu::BindGroupDescriptor {
+ label: Some("iced_wgpu.offscreen.sampler.bind_group"),
+ layout: &sampler_layout,
+ entries: &[wgpu::BindGroupEntry {
+ binding: 0,
+ resource: wgpu::BindingResource::Sampler(&sampler),
+ }],
+ });
+
+ let texture_layout =
+ device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
+ label: Some("iced_wgpu.offscreen.blit.texture_layout"),
+ entries: &[wgpu::BindGroupLayoutEntry {
+ binding: 0,
+ visibility: wgpu::ShaderStages::FRAGMENT,
+ ty: wgpu::BindingType::Texture {
+ sample_type: wgpu::TextureSampleType::Float {
+ filterable: false,
+ },
+ view_dimension: wgpu::TextureViewDimension::D2,
+ multisampled: false,
+ },
+ count: None,
+ }],
+ });
+
+ let pipeline_layout =
+ device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
+ label: Some("iced_wgpu.offscreen.blit.pipeline_layout"),
+ bind_group_layouts: &[&sampler_layout, &texture_layout],
+ push_constant_ranges: &[],
+ });
+
+ let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
+ label: Some("iced_wgpu.offscreen.blit.shader"),
+ source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
+ "shader/blit.wgsl"
+ ))),
+ });
+
+ let pipeline =
+ device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
+ label: Some("iced_wgpu.offscreen.blit.pipeline"),
+ layout: Some(&pipeline_layout),
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "vs_main",
+ buffers: &[],
+ },
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "fs_main",
+ targets: &[Some(wgpu::ColorTargetState {
+ format,
+ blend: Some(wgpu::BlendState {
+ color: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ }),
+ write_mask: wgpu::ColorWrites::ALL,
+ })],
+ }),
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
+ front_face: wgpu::FrontFace::Cw,
+ ..Default::default()
+ },
+ depth_stencil: None,
+ multisample: Default::default(),
+ multiview: None,
+ });
+
+ let texture = device.create_texture(&wgpu::TextureDescriptor {
+ label: Some("iced_wgpu.offscreen.conversion.source_texture"),
+ size: source.size(),
+ mip_level_count: 1,
+ sample_count: 1,
+ dimension: wgpu::TextureDimension::D2,
+ format,
+ usage: wgpu::TextureUsages::RENDER_ATTACHMENT
+ | wgpu::TextureUsages::COPY_SRC,
+ view_formats: &[],
+ });
+
+ let view = &texture.create_view(&wgpu::TextureViewDescriptor::default());
+
+ let texture_bind_group =
+ device.create_bind_group(&wgpu::BindGroupDescriptor {
+ label: Some("iced_wgpu.offscreen.blit.texture_bind_group"),
+ layout: &texture_layout,
+ entries: &[wgpu::BindGroupEntry {
+ binding: 0,
+ resource: wgpu::BindingResource::TextureView(
+ &source
+ .create_view(&wgpu::TextureViewDescriptor::default()),
+ ),
+ }],
+ });
+
+ let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ label: Some("iced_wgpu.offscreen.blit.render_pass"),
+ color_attachments: &[Some(wgpu::RenderPassColorAttachment {
+ view,
+ resolve_target: None,
+ ops: wgpu::Operations {
+ load: wgpu::LoadOp::Load,
+ store: true,
+ },
+ })],
+ depth_stencil_attachment: None,
+ });
+
+ pass.set_pipeline(&pipeline);
+ pass.set_bind_group(0, &sampler_bind_group, &[]);
+ pass.set_bind_group(1, &texture_bind_group, &[]);
+ pass.draw(0..6, 0..1);
+
+ texture
+}
+
+#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
+#[repr(C)]
+struct Vertex {
+ ndc: [f32; 2],
+ uv: [f32; 2],
+}
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs
index 0a5726b5..86a962a5 100644
--- a/wgpu/src/lib.rs
+++ b/wgpu/src/lib.rs
@@ -46,6 +46,7 @@ pub mod geometry;
mod backend;
mod buffer;
+mod color;
mod quad;
mod text;
mod triangle;
diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs
index 4afbdb32..320b5b12 100644
--- a/wgpu/src/triangle/msaa.rs
+++ b/wgpu/src/triangle/msaa.rs
@@ -16,15 +16,8 @@ impl Blit {
format: wgpu::TextureFormat,
antialiasing: graphics::Antialiasing,
) -> Blit {
- let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
- address_mode_u: wgpu::AddressMode::ClampToEdge,
- address_mode_v: wgpu::AddressMode::ClampToEdge,
- address_mode_w: wgpu::AddressMode::ClampToEdge,
- mag_filter: wgpu::FilterMode::Nearest,
- min_filter: wgpu::FilterMode::Nearest,
- mipmap_filter: wgpu::FilterMode::Nearest,
- ..Default::default()
- });
+ let sampler =
+ device.create_sampler(&wgpu::SamplerDescriptor::default());
let constant_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
diff --git a/wgpu/src/window/compositor.rs b/wgpu/src/window/compositor.rs
index 2eaafde0..1cfd7b67 100644
--- a/wgpu/src/window/compositor.rs
+++ b/wgpu/src/window/compositor.rs
@@ -1,5 +1,5 @@
//! Connect a window with a renderer.
-use crate::core::Color;
+use crate::core::{Color, Size};
use crate::graphics;
use crate::graphics::color;
use crate::graphics::compositor;
@@ -283,4 +283,154 @@ impl<Theme> graphics::Compositor for Compositor<Theme> {
)
})
}
+
+ fn screenshot<T: AsRef<str>>(
+ &mut self,
+ renderer: &mut Self::Renderer,
+ _surface: &mut Self::Surface,
+ viewport: &Viewport,
+ background_color: Color,
+ overlay: &[T],
+ ) -> Vec<u8> {
+ renderer.with_primitives(|backend, primitives| {
+ screenshot(
+ self,
+ backend,
+ primitives,
+ viewport,
+ background_color,
+ overlay,
+ )
+ })
+ }
+}
+
+/// Renders the current surface to an offscreen buffer.
+///
+/// Returns RGBA bytes of the texture data.
+pub fn screenshot<Theme, T: AsRef<str>>(
+ compositor: &Compositor<Theme>,
+ backend: &mut Backend,
+ primitives: &[Primitive],
+ viewport: &Viewport,
+ background_color: Color,
+ overlay: &[T],
+) -> Vec<u8> {
+ let mut encoder = compositor.device.create_command_encoder(
+ &wgpu::CommandEncoderDescriptor {
+ label: Some("iced_wgpu.offscreen.encoder"),
+ },
+ );
+
+ let dimensions = BufferDimensions::new(viewport.physical_size());
+
+ let texture_extent = wgpu::Extent3d {
+ width: dimensions.width,
+ height: dimensions.height,
+ depth_or_array_layers: 1,
+ };
+
+ let texture = compositor.device.create_texture(&wgpu::TextureDescriptor {
+ label: Some("iced_wgpu.offscreen.source_texture"),
+ size: texture_extent,
+ mip_level_count: 1,
+ sample_count: 1,
+ dimension: wgpu::TextureDimension::D2,
+ format: compositor.format,
+ usage: wgpu::TextureUsages::RENDER_ATTACHMENT
+ | wgpu::TextureUsages::COPY_SRC
+ | wgpu::TextureUsages::TEXTURE_BINDING,
+ view_formats: &[],
+ });
+
+ let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
+
+ backend.present(
+ &compositor.device,
+ &compositor.queue,
+ &mut encoder,
+ Some(background_color),
+ &view,
+ primitives,
+ viewport,
+ overlay,
+ );
+
+ let texture = crate::color::convert(
+ &compositor.device,
+ &mut encoder,
+ texture,
+ if color::GAMMA_CORRECTION {
+ wgpu::TextureFormat::Rgba8UnormSrgb
+ } else {
+ wgpu::TextureFormat::Rgba8Unorm
+ },
+ );
+
+ let output_buffer =
+ compositor.device.create_buffer(&wgpu::BufferDescriptor {
+ label: Some("iced_wgpu.offscreen.output_texture_buffer"),
+ size: (dimensions.padded_bytes_per_row * dimensions.height as usize)
+ as u64,
+ usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
+ mapped_at_creation: false,
+ });
+
+ encoder.copy_texture_to_buffer(
+ texture.as_image_copy(),
+ wgpu::ImageCopyBuffer {
+ buffer: &output_buffer,
+ layout: wgpu::ImageDataLayout {
+ offset: 0,
+ bytes_per_row: Some(dimensions.padded_bytes_per_row as u32),
+ rows_per_image: None,
+ },
+ },
+ texture_extent,
+ );
+
+ let index = compositor.queue.submit(Some(encoder.finish()));
+
+ let slice = output_buffer.slice(..);
+ slice.map_async(wgpu::MapMode::Read, |_| {});
+
+ let _ = compositor
+ .device
+ .poll(wgpu::Maintain::WaitForSubmissionIndex(index));
+
+ let mapped_buffer = slice.get_mapped_range();
+
+ mapped_buffer.chunks(dimensions.padded_bytes_per_row).fold(
+ vec![],
+ |mut acc, row| {
+ acc.extend(&row[..dimensions.unpadded_bytes_per_row]);
+ acc
+ },
+ )
+}
+
+#[derive(Clone, Copy, Debug)]
+struct BufferDimensions {
+ width: u32,
+ height: u32,
+ unpadded_bytes_per_row: usize,
+ padded_bytes_per_row: usize,
+}
+
+impl BufferDimensions {
+ fn new(size: Size<u32>) -> Self {
+ let unpadded_bytes_per_row = size.width as usize * 4; //slice of buffer per row; always RGBA
+ let alignment = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; //256
+ let padded_bytes_per_row_padding =
+ (alignment - unpadded_bytes_per_row % alignment) % alignment;
+ let padded_bytes_per_row =
+ unpadded_bytes_per_row + padded_bytes_per_row_padding;
+
+ Self {
+ width: size.width,
+ height: size.height,
+ unpadded_bytes_per_row,
+ padded_bytes_per_row,
+ }
+ }
}