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-rw-r--r--wgpu/Cargo.toml43
-rw-r--r--wgpu/src/backend.rs23
-rw-r--r--wgpu/src/geometry.rs608
-rw-r--r--wgpu/src/image.rs42
-rw-r--r--wgpu/src/image/atlas.rs192
-rw-r--r--wgpu/src/image/atlas/allocation.rs3
-rw-r--r--wgpu/src/image/atlas/allocator.rs4
-rw-r--r--wgpu/src/image/atlas/entry.rs9
-rw-r--r--wgpu/src/image/raster.rs121
-rw-r--r--wgpu/src/image/vector.rs181
-rw-r--r--wgpu/src/layer.rs270
-rw-r--r--wgpu/src/layer/image.rs27
-rw-r--r--wgpu/src/layer/mesh.rs93
-rw-r--r--wgpu/src/layer/quad.rs30
-rw-r--r--wgpu/src/layer/text.rs27
-rw-r--r--wgpu/src/lib.rs21
-rw-r--r--wgpu/src/quad.rs7
-rw-r--r--wgpu/src/settings.rs5
-rw-r--r--wgpu/src/text.rs15
-rw-r--r--wgpu/src/triangle.rs91
-rw-r--r--wgpu/src/triangle/msaa.rs4
-rw-r--r--wgpu/src/window.rs3
-rw-r--r--wgpu/src/window/compositor.rs155
23 files changed, 1675 insertions, 299 deletions
diff --git a/wgpu/Cargo.toml b/wgpu/Cargo.toml
index 9e80a76d..6a313d4f 100644
--- a/wgpu/Cargo.toml
+++ b/wgpu/Cargo.toml
@@ -8,23 +8,9 @@ license = "MIT AND OFL-1.1"
repository = "https://github.com/iced-rs/iced"
[features]
-svg = ["iced_graphics/svg"]
+geometry = ["iced_graphics/geometry", "lyon"]
image = ["iced_graphics/image"]
-png = ["iced_graphics/png"]
-jpeg = ["iced_graphics/jpeg"]
-jpeg_rayon = ["iced_graphics/jpeg_rayon"]
-gif = ["iced_graphics/gif"]
-webp = ["iced_graphics/webp"]
-pnm = ["iced_graphics/pnm"]
-ico = ["iced_graphics/ico"]
-bmp = ["iced_graphics/bmp"]
-hdr = ["iced_graphics/hdr"]
-dds = ["iced_graphics/dds"]
-farbfeld = ["iced_graphics/farbfeld"]
-canvas = ["iced_graphics/canvas"]
-qr_code = ["iced_graphics/qr_code"]
-spirv = ["wgpu/spirv"]
-webgl = ["wgpu/webgl"]
+svg = ["resvg"]
[dependencies]
wgpu = "0.14"
@@ -37,6 +23,9 @@ once_cell = "1.0"
rustc-hash = "1.1"
ouroboros = "0.15"
+[target.'cfg(target_arch = "wasm32")'.dependencies]
+wgpu = { version = "0.14", features = ["webgl"] }
+
[dependencies.twox-hash]
version = "1.6"
default-features = false
@@ -49,10 +38,6 @@ features = ["std"]
version = "1.9"
features = ["derive"]
-[dependencies.iced_native]
-version = "0.9"
-path = "../native"
-
[dependencies.iced_graphics]
version = "0.7"
path = "../graphics"
@@ -60,11 +45,7 @@ path = "../graphics"
[dependencies.glyphon]
version = "0.2"
git = "https://github.com/hecrj/glyphon.git"
-rev = "810bc979f9005e2bd343b72b980e57e46174283f"
-
-[dependencies.tracing]
-version = "0.1.6"
-optional = true
+rev = "edd23695ad53db5f89d455c3c130172fd107d6a2"
[dependencies.encase]
version = "0.3.0"
@@ -73,6 +54,18 @@ features = ["glam"]
[dependencies.glam]
version = "0.21.3"
+[dependencies.lyon]
+version = "1.0"
+optional = true
+
+[dependencies.resvg]
+version = "0.29"
+optional = true
+
+[dependencies.tracing]
+version = "0.1.6"
+optional = true
+
[package.metadata.docs.rs]
rustdoc-args = ["--cfg", "docsrs"]
all-features = true
diff --git a/wgpu/src/backend.rs b/wgpu/src/backend.rs
index e650d9a5..88c58554 100644
--- a/wgpu/src/backend.rs
+++ b/wgpu/src/backend.rs
@@ -1,11 +1,11 @@
+use crate::core;
+use crate::core::{Color, Font, Point, Size};
+use crate::graphics::backend;
+use crate::graphics::{Primitive, Transformation, Viewport};
use crate::quad;
use crate::text;
use crate::triangle;
-use crate::{Settings, Transformation};
-
-use iced_graphics::backend;
-use iced_graphics::layer::Layer;
-use iced_graphics::{Color, Font, Primitive, Size, Viewport};
+use crate::{Layer, Settings};
#[cfg(feature = "tracing")]
use tracing::info_span;
@@ -119,7 +119,7 @@ impl Backend {
self.triangle_pipeline.end_frame();
#[cfg(any(feature = "image", feature = "svg"))]
- self.image_pipeline.end_frame(device, queue, encoder);
+ self.image_pipeline.end_frame();
}
fn prepare_text(
@@ -364,9 +364,9 @@ impl backend::Text for Backend {
size: f32,
font: Font,
bounds: Size,
- point: iced_native::Point,
+ point: Point,
nearest_only: bool,
- ) -> Option<text::Hit> {
+ ) -> Option<core::text::Hit> {
self.text_pipeline.hit_test(
contents,
size,
@@ -384,17 +384,14 @@ impl backend::Text for Backend {
#[cfg(feature = "image")]
impl backend::Image for Backend {
- fn dimensions(&self, handle: &iced_native::image::Handle) -> Size<u32> {
+ fn dimensions(&self, handle: &core::image::Handle) -> Size<u32> {
self.image_pipeline.dimensions(handle)
}
}
#[cfg(feature = "svg")]
impl backend::Svg for Backend {
- fn viewport_dimensions(
- &self,
- handle: &iced_native::svg::Handle,
- ) -> Size<u32> {
+ fn viewport_dimensions(&self, handle: &core::svg::Handle) -> Size<u32> {
self.image_pipeline.viewport_dimensions(handle)
}
}
diff --git a/wgpu/src/geometry.rs b/wgpu/src/geometry.rs
new file mode 100644
index 00000000..59ec31fe
--- /dev/null
+++ b/wgpu/src/geometry.rs
@@ -0,0 +1,608 @@
+use crate::core::{Gradient, Point, Rectangle, Size, Vector};
+use crate::graphics::geometry::fill::{self, Fill};
+use crate::graphics::geometry::{
+ LineCap, LineDash, LineJoin, Path, Stroke, Style, Text,
+};
+use crate::graphics::primitive::{self, Primitive};
+
+use lyon::geom::euclid;
+use lyon::tessellation;
+use std::borrow::Cow;
+
+/// The frame of a [`Canvas`].
+///
+/// [`Canvas`]: crate::widget::Canvas
+#[allow(missing_debug_implementations)]
+pub struct Frame {
+ size: Size,
+ buffers: BufferStack,
+ primitives: Vec<Primitive>,
+ transforms: Transforms,
+ fill_tessellator: tessellation::FillTessellator,
+ stroke_tessellator: tessellation::StrokeTessellator,
+}
+
+enum Buffer {
+ Solid(tessellation::VertexBuffers<primitive::ColoredVertex2D, u32>),
+ Gradient(
+ tessellation::VertexBuffers<primitive::Vertex2D, u32>,
+ Gradient,
+ ),
+}
+
+struct BufferStack {
+ stack: Vec<Buffer>,
+}
+
+impl BufferStack {
+ fn new() -> Self {
+ Self { stack: Vec::new() }
+ }
+
+ fn get_mut(&mut self, style: &Style) -> &mut Buffer {
+ match style {
+ Style::Solid(_) => match self.stack.last() {
+ Some(Buffer::Solid(_)) => {}
+ _ => {
+ self.stack.push(Buffer::Solid(
+ tessellation::VertexBuffers::new(),
+ ));
+ }
+ },
+ Style::Gradient(gradient) => match self.stack.last() {
+ Some(Buffer::Gradient(_, last)) if gradient == last => {}
+ _ => {
+ self.stack.push(Buffer::Gradient(
+ tessellation::VertexBuffers::new(),
+ gradient.clone(),
+ ));
+ }
+ },
+ }
+
+ self.stack.last_mut().unwrap()
+ }
+
+ fn get_fill<'a>(
+ &'a mut self,
+ style: &Style,
+ ) -> Box<dyn tessellation::FillGeometryBuilder + 'a> {
+ match (style, self.get_mut(style)) {
+ (Style::Solid(color), Buffer::Solid(buffer)) => {
+ Box::new(tessellation::BuffersBuilder::new(
+ buffer,
+ TriangleVertex2DBuilder(color.into_linear()),
+ ))
+ }
+ (Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
+ tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
+ ),
+ _ => unreachable!(),
+ }
+ }
+
+ fn get_stroke<'a>(
+ &'a mut self,
+ style: &Style,
+ ) -> Box<dyn tessellation::StrokeGeometryBuilder + 'a> {
+ match (style, self.get_mut(style)) {
+ (Style::Solid(color), Buffer::Solid(buffer)) => {
+ Box::new(tessellation::BuffersBuilder::new(
+ buffer,
+ TriangleVertex2DBuilder(color.into_linear()),
+ ))
+ }
+ (Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
+ tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
+ ),
+ _ => unreachable!(),
+ }
+ }
+}
+
+#[derive(Debug)]
+struct Transforms {
+ previous: Vec<Transform>,
+ current: Transform,
+}
+
+#[derive(Debug, Clone, Copy)]
+struct Transform {
+ raw: lyon::math::Transform,
+ is_identity: bool,
+}
+
+impl Transform {
+ /// Transforms the given [Point] by the transformation matrix.
+ fn transform_point(&self, point: &mut Point) {
+ let transformed = self
+ .raw
+ .transform_point(euclid::Point2D::new(point.x, point.y));
+ point.x = transformed.x;
+ point.y = transformed.y;
+ }
+
+ fn transform_style(&self, style: Style) -> Style {
+ match style {
+ Style::Solid(color) => Style::Solid(color),
+ Style::Gradient(gradient) => {
+ Style::Gradient(self.transform_gradient(gradient))
+ }
+ }
+ }
+
+ fn transform_gradient(&self, mut gradient: Gradient) -> Gradient {
+ let (start, end) = match &mut gradient {
+ Gradient::Linear(linear) => (&mut linear.start, &mut linear.end),
+ };
+ self.transform_point(start);
+ self.transform_point(end);
+ gradient
+ }
+}
+
+impl Frame {
+ /// Creates a new empty [`Frame`] with the given dimensions.
+ ///
+ /// The default coordinate system of a [`Frame`] has its origin at the
+ /// top-left corner of its bounds.
+ pub fn new(size: Size) -> Frame {
+ Frame {
+ size,
+ buffers: BufferStack::new(),
+ primitives: Vec::new(),
+ transforms: Transforms {
+ previous: Vec::new(),
+ current: Transform {
+ raw: lyon::math::Transform::identity(),
+ is_identity: true,
+ },
+ },
+ fill_tessellator: tessellation::FillTessellator::new(),
+ stroke_tessellator: tessellation::StrokeTessellator::new(),
+ }
+ }
+
+ /// Returns the width of the [`Frame`].
+ #[inline]
+ pub fn width(&self) -> f32 {
+ self.size.width
+ }
+
+ /// Returns the height of the [`Frame`].
+ #[inline]
+ pub fn height(&self) -> f32 {
+ self.size.height
+ }
+
+ /// Returns the dimensions of the [`Frame`].
+ #[inline]
+ pub fn size(&self) -> Size {
+ self.size
+ }
+
+ /// Returns the coordinate of the center of the [`Frame`].
+ #[inline]
+ pub fn center(&self) -> Point {
+ Point::new(self.size.width / 2.0, self.size.height / 2.0)
+ }
+
+ /// Draws the given [`Path`] on the [`Frame`] by filling it with the
+ /// provided style.
+ pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
+ let Fill { style, rule } = fill.into();
+
+ let mut buffer = self
+ .buffers
+ .get_fill(&self.transforms.current.transform_style(style));
+
+ let options = tessellation::FillOptions::default()
+ .with_fill_rule(into_fill_rule(rule));
+
+ if self.transforms.current.is_identity {
+ self.fill_tessellator.tessellate_path(
+ path.raw(),
+ &options,
+ buffer.as_mut(),
+ )
+ } else {
+ let path = path.transform(&self.transforms.current.raw);
+
+ self.fill_tessellator.tessellate_path(
+ path.raw(),
+ &options,
+ buffer.as_mut(),
+ )
+ }
+ .expect("Tessellate path.");
+ }
+
+ /// Draws an axis-aligned rectangle given its top-left corner coordinate and
+ /// its `Size` on the [`Frame`] by filling it with the provided style.
+ pub fn fill_rectangle(
+ &mut self,
+ top_left: Point,
+ size: Size,
+ fill: impl Into<Fill>,
+ ) {
+ let Fill { style, rule } = fill.into();
+
+ let mut buffer = self
+ .buffers
+ .get_fill(&self.transforms.current.transform_style(style));
+
+ let top_left =
+ self.transforms.current.raw.transform_point(
+ lyon::math::Point::new(top_left.x, top_left.y),
+ );
+
+ let size =
+ self.transforms.current.raw.transform_vector(
+ lyon::math::Vector::new(size.width, size.height),
+ );
+
+ let options = tessellation::FillOptions::default()
+ .with_fill_rule(into_fill_rule(rule));
+
+ self.fill_tessellator
+ .tessellate_rectangle(
+ &lyon::math::Box2D::new(top_left, top_left + size),
+ &options,
+ buffer.as_mut(),
+ )
+ .expect("Fill rectangle");
+ }
+
+ /// Draws the stroke of the given [`Path`] on the [`Frame`] with the
+ /// provided style.
+ pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
+ let stroke = stroke.into();
+
+ let mut buffer = self
+ .buffers
+ .get_stroke(&self.transforms.current.transform_style(stroke.style));
+
+ let mut options = tessellation::StrokeOptions::default();
+ options.line_width = stroke.width;
+ options.start_cap = into_line_cap(stroke.line_cap);
+ options.end_cap = into_line_cap(stroke.line_cap);
+ options.line_join = into_line_join(stroke.line_join);
+
+ let path = if stroke.line_dash.segments.is_empty() {
+ Cow::Borrowed(path)
+ } else {
+ Cow::Owned(dashed(path, stroke.line_dash))
+ };
+
+ if self.transforms.current.is_identity {
+ self.stroke_tessellator.tessellate_path(
+ path.raw(),
+ &options,
+ buffer.as_mut(),
+ )
+ } else {
+ let path = path.transform(&self.transforms.current.raw);
+
+ self.stroke_tessellator.tessellate_path(
+ path.raw(),
+ &options,
+ buffer.as_mut(),
+ )
+ }
+ .expect("Stroke path");
+ }
+
+ /// Draws the characters of the given [`Text`] on the [`Frame`], filling
+ /// them with the given color.
+ ///
+ /// __Warning:__ Text currently does not work well with rotations and scale
+ /// transforms! The position will be correctly transformed, but the
+ /// resulting glyphs will not be rotated or scaled properly.
+ ///
+ /// Additionally, all text will be rendered on top of all the layers of
+ /// a [`Canvas`]. Therefore, it is currently only meant to be used for
+ /// overlays, which is the most common use case.
+ ///
+ /// Support for vectorial text is planned, and should address all these
+ /// limitations.
+ ///
+ /// [`Canvas`]: crate::widget::Canvas
+ pub fn fill_text(&mut self, text: impl Into<Text>) {
+ let text = text.into();
+
+ let position = if self.transforms.current.is_identity {
+ text.position
+ } else {
+ let transformed = self.transforms.current.raw.transform_point(
+ lyon::math::Point::new(text.position.x, text.position.y),
+ );
+
+ Point::new(transformed.x, transformed.y)
+ };
+
+ // TODO: Use vectorial text instead of primitive
+ self.primitives.push(Primitive::Text {
+ content: text.content,
+ bounds: Rectangle {
+ x: position.x,
+ y: position.y,
+ width: f32::INFINITY,
+ height: f32::INFINITY,
+ },
+ color: text.color,
+ size: text.size,
+ font: text.font,
+ horizontal_alignment: text.horizontal_alignment,
+ vertical_alignment: text.vertical_alignment,
+ });
+ }
+
+ /// Stores the current transform of the [`Frame`] and executes the given
+ /// drawing operations, restoring the transform afterwards.
+ ///
+ /// This method is useful to compose transforms and perform drawing
+ /// operations in different coordinate systems.
+ #[inline]
+ pub fn with_save(&mut self, f: impl FnOnce(&mut Frame)) {
+ self.push_transform();
+
+ f(self);
+
+ self.pop_transform();
+ }
+
+ pub fn push_transform(&mut self) {
+ self.transforms.previous.push(self.transforms.current);
+ }
+
+ pub fn pop_transform(&mut self) {
+ self.transforms.current = self.transforms.previous.pop().unwrap();
+ }
+
+ /// Executes the given drawing operations within a [`Rectangle`] region,
+ /// clipping any geometry that overflows its bounds. Any transformations
+ /// performed are local to the provided closure.
+ ///
+ /// This method is useful to perform drawing operations that need to be
+ /// clipped.
+ #[inline]
+ pub fn with_clip(&mut self, region: Rectangle, f: impl FnOnce(&mut Frame)) {
+ let mut frame = Frame::new(region.size());
+
+ f(&mut frame);
+
+ let translation = Vector::new(region.x, region.y);
+
+ self.clip(frame, translation);
+ }
+
+ pub fn clip(&mut self, frame: Frame, translation: Vector) {
+ let size = frame.size();
+ let primitives = frame.into_primitives();
+
+ let (text, meshes) = primitives
+ .into_iter()
+ .partition(|primitive| matches!(primitive, Primitive::Text { .. }));
+
+ self.primitives.push(Primitive::Group {
+ primitives: vec![
+ Primitive::Translate {
+ translation,
+ content: Box::new(Primitive::Group { primitives: meshes }),
+ },
+ Primitive::Translate {
+ translation,
+ content: Box::new(Primitive::Clip {
+ bounds: Rectangle::with_size(size),
+ content: Box::new(Primitive::Group {
+ primitives: text,
+ }),
+ }),
+ },
+ ],
+ });
+ }
+
+ /// Applies a translation to the current transform of the [`Frame`].
+ #[inline]
+ pub fn translate(&mut self, translation: Vector) {
+ self.transforms.current.raw = self
+ .transforms
+ .current
+ .raw
+ .pre_translate(lyon::math::Vector::new(
+ translation.x,
+ translation.y,
+ ));
+ self.transforms.current.is_identity = false;
+ }
+
+ /// Applies a rotation in radians to the current transform of the [`Frame`].
+ #[inline]
+ pub fn rotate(&mut self, angle: f32) {
+ self.transforms.current.raw = self
+ .transforms
+ .current
+ .raw
+ .pre_rotate(lyon::math::Angle::radians(angle));
+ self.transforms.current.is_identity = false;
+ }
+
+ /// Applies a scaling to the current transform of the [`Frame`].
+ #[inline]
+ pub fn scale(&mut self, scale: f32) {
+ self.transforms.current.raw =
+ self.transforms.current.raw.pre_scale(scale, scale);
+ self.transforms.current.is_identity = false;
+ }
+
+ /// Produces the [`Primitive`] representing everything drawn on the [`Frame`].
+ pub fn into_primitive(self) -> Primitive {
+ Primitive::Group {
+ primitives: self.into_primitives(),
+ }
+ }
+
+ fn into_primitives(mut self) -> Vec<Primitive> {
+ for buffer in self.buffers.stack {
+ match buffer {
+ Buffer::Solid(buffer) => {
+ if !buffer.indices.is_empty() {
+ self.primitives.push(Primitive::SolidMesh {
+ buffers: primitive::Mesh2D {
+ vertices: buffer.vertices,
+ indices: buffer.indices,
+ },
+ size: self.size,
+ })
+ }
+ }
+ Buffer::Gradient(buffer, gradient) => {
+ if !buffer.indices.is_empty() {
+ self.primitives.push(Primitive::GradientMesh {
+ buffers: primitive::Mesh2D {
+ vertices: buffer.vertices,
+ indices: buffer.indices,
+ },
+ size: self.size,
+ gradient,
+ })
+ }
+ }
+ }
+ }
+
+ self.primitives
+ }
+}
+
+struct Vertex2DBuilder;
+
+impl tessellation::FillVertexConstructor<primitive::Vertex2D>
+ for Vertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::FillVertex<'_>,
+ ) -> primitive::Vertex2D {
+ let position = vertex.position();
+
+ primitive::Vertex2D {
+ position: [position.x, position.y],
+ }
+ }
+}
+
+impl tessellation::StrokeVertexConstructor<primitive::Vertex2D>
+ for Vertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::StrokeVertex<'_, '_>,
+ ) -> primitive::Vertex2D {
+ let position = vertex.position();
+
+ primitive::Vertex2D {
+ position: [position.x, position.y],
+ }
+ }
+}
+
+struct TriangleVertex2DBuilder([f32; 4]);
+
+impl tessellation::FillVertexConstructor<primitive::ColoredVertex2D>
+ for TriangleVertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::FillVertex<'_>,
+ ) -> primitive::ColoredVertex2D {
+ let position = vertex.position();
+
+ primitive::ColoredVertex2D {
+ position: [position.x, position.y],
+ color: self.0,
+ }
+ }
+}
+
+impl tessellation::StrokeVertexConstructor<primitive::ColoredVertex2D>
+ for TriangleVertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::StrokeVertex<'_, '_>,
+ ) -> primitive::ColoredVertex2D {
+ let position = vertex.position();
+
+ primitive::ColoredVertex2D {
+ position: [position.x, position.y],
+ color: self.0,
+ }
+ }
+}
+
+fn into_line_join(line_join: LineJoin) -> lyon::tessellation::LineJoin {
+ match line_join {
+ LineJoin::Miter => lyon::tessellation::LineJoin::Miter,
+ LineJoin::Round => lyon::tessellation::LineJoin::Round,
+ LineJoin::Bevel => lyon::tessellation::LineJoin::Bevel,
+ }
+}
+
+fn into_line_cap(line_cap: LineCap) -> lyon::tessellation::LineCap {
+ match line_cap {
+ LineCap::Butt => lyon::tessellation::LineCap::Butt,
+ LineCap::Square => lyon::tessellation::LineCap::Square,
+ LineCap::Round => lyon::tessellation::LineCap::Round,
+ }
+}
+
+fn into_fill_rule(rule: fill::Rule) -> lyon::tessellation::FillRule {
+ match rule {
+ fill::Rule::NonZero => lyon::tessellation::FillRule::NonZero,
+ fill::Rule::EvenOdd => lyon::tessellation::FillRule::EvenOdd,
+ }
+}
+
+pub(super) fn dashed(path: &Path, line_dash: LineDash<'_>) -> Path {
+ use lyon::algorithms::walk::{
+ walk_along_path, RepeatedPattern, WalkerEvent,
+ };
+ use lyon::path::iterator::PathIterator;
+
+ Path::new(|builder| {
+ let segments_odd = (line_dash.segments.len() % 2 == 1)
+ .then(|| [line_dash.segments, line_dash.segments].concat());
+
+ let mut draw_line = false;
+
+ walk_along_path(
+ path.raw().iter().flattened(0.01),
+ 0.0,
+ lyon::tessellation::StrokeOptions::DEFAULT_TOLERANCE,
+ &mut RepeatedPattern {
+ callback: |event: WalkerEvent<'_>| {
+ let point = Point {
+ x: event.position.x,
+ y: event.position.y,
+ };
+
+ if draw_line {
+ builder.line_to(point);
+ } else {
+ builder.move_to(point);
+ }
+
+ draw_line = !draw_line;
+
+ true
+ },
+ index: line_dash.offset,
+ intervals: segments_odd
+ .as_deref()
+ .unwrap_or(line_dash.segments),
+ },
+ );
+ })
+}
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index db05d2ff..4163e338 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -1,16 +1,17 @@
mod atlas;
#[cfg(feature = "image")]
-use iced_graphics::image::raster;
+mod raster;
#[cfg(feature = "svg")]
-use iced_graphics::image::vector;
+mod vector;
-use crate::{Buffer, Transformation};
use atlas::Atlas;
-use iced_graphics::layer;
-use iced_native::{Rectangle, Size};
+use crate::core::{Rectangle, Size};
+use crate::graphics::Transformation;
+use crate::layer;
+use crate::Buffer;
use std::cell::RefCell;
use std::mem;
@@ -18,10 +19,10 @@ use std::mem;
use bytemuck::{Pod, Zeroable};
#[cfg(feature = "image")]
-use iced_native::image;
+use crate::core::image;
#[cfg(feature = "svg")]
-use iced_native::svg;
+use crate::core::svg;
#[cfg(feature = "tracing")]
use tracing::info_span;
@@ -29,9 +30,9 @@ use tracing::info_span;
#[derive(Debug)]
pub struct Pipeline {
#[cfg(feature = "image")]
- raster_cache: RefCell<raster::Cache<Atlas>>,
+ raster_cache: RefCell<raster::Cache>,
#[cfg(feature = "svg")]
- vector_cache: RefCell<vector::Cache<Atlas>>,
+ vector_cache: RefCell<vector::Cache>,
pipeline: wgpu::RenderPipeline,
vertices: wgpu::Buffer,
@@ -367,8 +368,10 @@ impl Pipeline {
#[cfg(feature = "image")]
layer::Image::Raster { handle, bounds } => {
if let Some(atlas_entry) = raster_cache.upload(
+ device,
+ queue,
+ encoder,
handle,
- &mut (device, queue, encoder),
&mut self.texture_atlas,
) {
add_instances(
@@ -391,11 +394,13 @@ impl Pipeline {
let size = [bounds.width, bounds.height];
if let Some(atlas_entry) = vector_cache.upload(
+ device,
+ queue,
+ encoder,
handle,
*color,
size,
_scale,
- &mut (device, queue, encoder),
&mut self.texture_atlas,
) {
add_instances(
@@ -476,21 +481,12 @@ impl Pipeline {
}
}
- pub fn end_frame(
- &mut self,
- device: &wgpu::Device,
- queue: &wgpu::Queue,
- encoder: &mut wgpu::CommandEncoder,
- ) {
+ pub fn end_frame(&mut self) {
#[cfg(feature = "image")]
- self.raster_cache
- .borrow_mut()
- .trim(&mut self.texture_atlas, &mut (device, queue, encoder));
+ self.raster_cache.borrow_mut().trim(&mut self.texture_atlas);
#[cfg(feature = "svg")]
- self.vector_cache
- .borrow_mut()
- .trim(&mut self.texture_atlas, &mut (device, queue, encoder));
+ self.vector_cache.borrow_mut().trim(&mut self.texture_atlas);
self.prepare_layer = 0;
}
diff --git a/wgpu/src/image/atlas.rs b/wgpu/src/image/atlas.rs
index 7df67abd..c00b8cef 100644
--- a/wgpu/src/image/atlas.rs
+++ b/wgpu/src/image/atlas.rs
@@ -12,8 +12,7 @@ use allocator::Allocator;
pub const SIZE: u32 = 2048;
-use iced_graphics::image;
-use iced_graphics::Size;
+use crate::core::Size;
use std::num::NonZeroU32;
@@ -64,6 +63,97 @@ impl Atlas {
self.layers.len()
}
+ pub fn upload(
+ &mut self,
+ device: &wgpu::Device,
+ queue: &wgpu::Queue,
+ encoder: &mut wgpu::CommandEncoder,
+ width: u32,
+ height: u32,
+ data: &[u8],
+ ) -> Option<Entry> {
+ let entry = {
+ let current_size = self.layers.len();
+ let entry = self.allocate(width, height)?;
+
+ // We grow the internal texture after allocating if necessary
+ let new_layers = self.layers.len() - current_size;
+ self.grow(new_layers, device, encoder);
+
+ entry
+ };
+
+ log::info!("Allocated atlas entry: {:?}", entry);
+
+ // It is a webgpu requirement that:
+ // BufferCopyView.layout.bytes_per_row % wgpu::COPY_BYTES_PER_ROW_ALIGNMENT == 0
+ // So we calculate padded_width by rounding width up to the next
+ // multiple of wgpu::COPY_BYTES_PER_ROW_ALIGNMENT.
+ let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
+ let padding = (align - (4 * width) % align) % align;
+ let padded_width = (4 * width + padding) as usize;
+ let padded_data_size = padded_width * height as usize;
+
+ let mut padded_data = vec![0; padded_data_size];
+
+ for row in 0..height as usize {
+ let offset = row * padded_width;
+
+ padded_data[offset..offset + 4 * width as usize].copy_from_slice(
+ &data[row * 4 * width as usize..(row + 1) * 4 * width as usize],
+ )
+ }
+
+ match &entry {
+ Entry::Contiguous(allocation) => {
+ self.upload_allocation(
+ &padded_data,
+ width,
+ height,
+ padding,
+ 0,
+ allocation,
+ queue,
+ );
+ }
+ Entry::Fragmented { fragments, .. } => {
+ for fragment in fragments {
+ let (x, y) = fragment.position;
+ let offset = (y * padded_width as u32 + 4 * x) as usize;
+
+ self.upload_allocation(
+ &padded_data,
+ width,
+ height,
+ padding,
+ offset,
+ &fragment.allocation,
+ queue,
+ );
+ }
+ }
+ }
+
+ log::info!("Current atlas: {:?}", self);
+
+ Some(entry)
+ }
+
+ pub fn remove(&mut self, entry: &Entry) {
+ log::info!("Removing atlas entry: {:?}", entry);
+
+ match entry {
+ Entry::Contiguous(allocation) => {
+ self.deallocate(allocation);
+ }
+ Entry::Fragmented { fragments, .. } => {
+ for fragment in fragments {
+ self.deallocate(&fragment.allocation);
+ }
+ }
+ }
+ }
+
fn allocate(&mut self, width: u32, height: u32) -> Option<Entry> {
// Allocate one layer if texture fits perfectly
if width == SIZE && height == SIZE {
@@ -296,101 +386,3 @@ impl Atlas {
});
}
}
-
-impl image::Storage for Atlas {
- type Entry = Entry;
- type State<'a> = (
- &'a wgpu::Device,
- &'a wgpu::Queue,
- &'a mut wgpu::CommandEncoder,
- );
-
- fn upload(
- &mut self,
- width: u32,
- height: u32,
- data: &[u8],
- (device, queue, encoder): &mut Self::State<'_>,
- ) -> Option<Self::Entry> {
- let entry = {
- let current_size = self.layers.len();
- let entry = self.allocate(width, height)?;
-
- // We grow the internal texture after allocating if necessary
- let new_layers = self.layers.len() - current_size;
- self.grow(new_layers, device, encoder);
-
- entry
- };
-
- log::info!("Allocated atlas entry: {:?}", entry);
-
- // It is a webgpu requirement that:
- // BufferCopyView.layout.bytes_per_row % wgpu::COPY_BYTES_PER_ROW_ALIGNMENT == 0
- // So we calculate padded_width by rounding width up to the next
- // multiple of wgpu::COPY_BYTES_PER_ROW_ALIGNMENT.
- let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
- let padding = (align - (4 * width) % align) % align;
- let padded_width = (4 * width + padding) as usize;
- let padded_data_size = padded_width * height as usize;
-
- let mut padded_data = vec![0; padded_data_size];
-
- for row in 0..height as usize {
- let offset = row * padded_width;
-
- padded_data[offset..offset + 4 * width as usize].copy_from_slice(
- &data[row * 4 * width as usize..(row + 1) * 4 * width as usize],
- )
- }
-
- match &entry {
- Entry::Contiguous(allocation) => {
- self.upload_allocation(
- &padded_data,
- width,
- height,
- padding,
- 0,
- allocation,
- queue,
- );
- }
- Entry::Fragmented { fragments, .. } => {
- for fragment in fragments {
- let (x, y) = fragment.position;
- let offset = (y * padded_width as u32 + 4 * x) as usize;
-
- self.upload_allocation(
- &padded_data,
- width,
- height,
- padding,
- offset,
- &fragment.allocation,
- queue,
- );
- }
- }
- }
-
- log::info!("Current atlas: {:?}", self);
-
- Some(entry)
- }
-
- fn remove(&mut self, entry: &Entry, _: &mut Self::State<'_>) {
- log::info!("Removing atlas entry: {:?}", entry);
-
- match entry {
- Entry::Contiguous(allocation) => {
- self.deallocate(allocation);
- }
- Entry::Fragmented { fragments, .. } => {
- for fragment in fragments {
- self.deallocate(&fragment.allocation);
- }
- }
- }
- }
-}
diff --git a/wgpu/src/image/atlas/allocation.rs b/wgpu/src/image/atlas/allocation.rs
index 43aba875..11289771 100644
--- a/wgpu/src/image/atlas/allocation.rs
+++ b/wgpu/src/image/atlas/allocation.rs
@@ -1,7 +1,6 @@
+use crate::core::Size;
use crate::image::atlas::{self, allocator};
-use iced_graphics::Size;
-
#[derive(Debug)]
pub enum Allocation {
Partial {
diff --git a/wgpu/src/image/atlas/allocator.rs b/wgpu/src/image/atlas/allocator.rs
index 03effdcb..204a5c26 100644
--- a/wgpu/src/image/atlas/allocator.rs
+++ b/wgpu/src/image/atlas/allocator.rs
@@ -46,10 +46,10 @@ impl Region {
(rectangle.min.x as u32, rectangle.min.y as u32)
}
- pub fn size(&self) -> iced_graphics::Size<u32> {
+ pub fn size(&self) -> crate::core::Size<u32> {
let size = self.allocation.rectangle.size();
- iced_graphics::Size::new(size.width as u32, size.height as u32)
+ crate::core::Size::new(size.width as u32, size.height as u32)
}
}
diff --git a/wgpu/src/image/atlas/entry.rs b/wgpu/src/image/atlas/entry.rs
index 69c05a50..7e4c92a2 100644
--- a/wgpu/src/image/atlas/entry.rs
+++ b/wgpu/src/image/atlas/entry.rs
@@ -1,8 +1,6 @@
+use crate::core::Size;
use crate::image::atlas;
-use iced_graphics::image;
-use iced_graphics::Size;
-
#[derive(Debug)]
pub enum Entry {
Contiguous(atlas::Allocation),
@@ -12,8 +10,9 @@ pub enum Entry {
},
}
-impl image::storage::Entry for Entry {
- fn size(&self) -> Size<u32> {
+impl Entry {
+ #[cfg(feature = "image")]
+ pub fn size(&self) -> Size<u32> {
match self {
Entry::Contiguous(allocation) => allocation.size(),
Entry::Fragmented { size, .. } => *size,
diff --git a/wgpu/src/image/raster.rs b/wgpu/src/image/raster.rs
new file mode 100644
index 00000000..9b38dce4
--- /dev/null
+++ b/wgpu/src/image/raster.rs
@@ -0,0 +1,121 @@
+use crate::core::image;
+use crate::core::Size;
+use crate::graphics;
+use crate::graphics::image::image_rs;
+use crate::image::atlas::{self, Atlas};
+
+use std::collections::{HashMap, HashSet};
+
+/// Entry in cache corresponding to an image handle
+#[derive(Debug)]
+pub enum Memory {
+ /// Image data on host
+ Host(image_rs::ImageBuffer<image_rs::Rgba<u8>, Vec<u8>>),
+ /// Storage entry
+ Device(atlas::Entry),
+ /// Image not found
+ NotFound,
+ /// Invalid image data
+ Invalid,
+}
+
+impl Memory {
+ /// Width and height of image
+ pub fn dimensions(&self) -> Size<u32> {
+ match self {
+ Memory::Host(image) => {
+ let (width, height) = image.dimensions();
+
+ Size::new(width, height)
+ }
+ Memory::Device(entry) => entry.size(),
+ Memory::NotFound => Size::new(1, 1),
+ Memory::Invalid => Size::new(1, 1),
+ }
+ }
+}
+
+/// Caches image raster data
+#[derive(Debug, Default)]
+pub struct Cache {
+ map: HashMap<u64, Memory>,
+ hits: HashSet<u64>,
+}
+
+impl Cache {
+ /// Load image
+ pub fn load(&mut self, handle: &image::Handle) -> &mut Memory {
+ if self.contains(handle) {
+ return self.get(handle).unwrap();
+ }
+
+ let memory = match graphics::image::load(handle) {
+ Ok(image) => Memory::Host(image.to_rgba8()),
+ Err(image_rs::error::ImageError::IoError(_)) => Memory::NotFound,
+ Err(_) => Memory::Invalid,
+ };
+
+ self.insert(handle, memory);
+ self.get(handle).unwrap()
+ }
+
+ /// Load image and upload raster data
+ pub fn upload(
+ &mut self,
+ device: &wgpu::Device,
+ queue: &wgpu::Queue,
+ encoder: &mut wgpu::CommandEncoder,
+ handle: &image::Handle,
+ atlas: &mut Atlas,
+ ) -> Option<&atlas::Entry> {
+ let memory = self.load(handle);
+
+ if let Memory::Host(image) = memory {
+ let (width, height) = image.dimensions();
+
+ let entry =
+ atlas.upload(device, queue, encoder, width, height, image)?;
+
+ *memory = Memory::Device(entry);
+ }
+
+ if let Memory::Device(allocation) = memory {
+ Some(allocation)
+ } else {
+ None
+ }
+ }
+
+ /// Trim cache misses from cache
+ pub fn trim(&mut self, atlas: &mut Atlas) {
+ let hits = &self.hits;
+
+ self.map.retain(|k, memory| {
+ let retain = hits.contains(k);
+
+ if !retain {
+ if let Memory::Device(entry) = memory {
+ atlas.remove(entry);
+ }
+ }
+
+ retain
+ });
+
+ self.hits.clear();
+ }
+
+ fn get(&mut self, handle: &image::Handle) -> Option<&mut Memory> {
+ let _ = self.hits.insert(handle.id());
+
+ self.map.get_mut(&handle.id())
+ }
+
+ fn insert(&mut self, handle: &image::Handle, memory: Memory) {
+ let _ = self.map.insert(handle.id(), memory);
+ }
+
+ fn contains(&self, handle: &image::Handle) -> bool {
+ self.map.contains_key(&handle.id())
+ }
+}
diff --git a/wgpu/src/image/vector.rs b/wgpu/src/image/vector.rs
new file mode 100644
index 00000000..3624e46b
--- /dev/null
+++ b/wgpu/src/image/vector.rs
@@ -0,0 +1,181 @@
+use crate::core::svg;
+use crate::core::{Color, Size};
+use crate::image::atlas::{self, Atlas};
+
+use resvg::tiny_skia;
+use resvg::usvg;
+use std::collections::{HashMap, HashSet};
+use std::fs;
+
+/// Entry in cache corresponding to an svg handle
+pub enum Svg {
+ /// Parsed svg
+ Loaded(usvg::Tree),
+ /// Svg not found or failed to parse
+ NotFound,
+}
+
+impl Svg {
+ /// Viewport width and height
+ pub fn viewport_dimensions(&self) -> Size<u32> {
+ match self {
+ Svg::Loaded(tree) => {
+ let size = tree.size;
+
+ Size::new(size.width() as u32, size.height() as u32)
+ }
+ Svg::NotFound => Size::new(1, 1),
+ }
+ }
+}
+
+/// Caches svg vector and raster data
+#[derive(Debug, Default)]
+pub struct Cache {
+ svgs: HashMap<u64, Svg>,
+ rasterized: HashMap<(u64, u32, u32, ColorFilter), atlas::Entry>,
+ svg_hits: HashSet<u64>,
+ rasterized_hits: HashSet<(u64, u32, u32, ColorFilter)>,
+}
+
+type ColorFilter = Option<[u8; 4]>;
+
+impl Cache {
+ /// Load svg
+ pub fn load(&mut self, handle: &svg::Handle) -> &Svg {
+ if self.svgs.contains_key(&handle.id()) {
+ return self.svgs.get(&handle.id()).unwrap();
+ }
+
+ let svg = match handle.data() {
+ svg::Data::Path(path) => {
+ let tree = fs::read_to_string(path).ok().and_then(|contents| {
+ usvg::Tree::from_str(&contents, &usvg::Options::default())
+ .ok()
+ });
+
+ tree.map(Svg::Loaded).unwrap_or(Svg::NotFound)
+ }
+ svg::Data::Bytes(bytes) => {
+ match usvg::Tree::from_data(bytes, &usvg::Options::default()) {
+ Ok(tree) => Svg::Loaded(tree),
+ Err(_) => Svg::NotFound,
+ }
+ }
+ };
+
+ let _ = self.svgs.insert(handle.id(), svg);
+ self.svgs.get(&handle.id()).unwrap()
+ }
+
+ /// Load svg and upload raster data
+ pub fn upload(
+ &mut self,
+ device: &wgpu::Device,
+ queue: &wgpu::Queue,
+ encoder: &mut wgpu::CommandEncoder,
+ handle: &svg::Handle,
+ color: Option<Color>,
+ [width, height]: [f32; 2],
+ scale: f32,
+ atlas: &mut Atlas,
+ ) -> Option<&atlas::Entry> {
+ let id = handle.id();
+
+ let (width, height) = (
+ (scale * width).ceil() as u32,
+ (scale * height).ceil() as u32,
+ );
+
+ let color = color.map(Color::into_rgba8);
+ let key = (id, width, height, color);
+
+ // TODO: Optimize!
+ // We currently rerasterize the SVG when its size changes. This is slow
+ // as heck. A GPU rasterizer like `pathfinder` may perform better.
+ // It would be cool to be able to smooth resize the `svg` example.
+ if self.rasterized.contains_key(&key) {
+ let _ = self.svg_hits.insert(id);
+ let _ = self.rasterized_hits.insert(key);
+
+ return self.rasterized.get(&key);
+ }
+
+ match self.load(handle) {
+ Svg::Loaded(tree) => {
+ if width == 0 || height == 0 {
+ return None;
+ }
+
+ // TODO: Optimize!
+ // We currently rerasterize the SVG when its size changes. This is slow
+ // as heck. A GPU rasterizer like `pathfinder` may perform better.
+ // It would be cool to be able to smooth resize the `svg` example.
+ let mut img = tiny_skia::Pixmap::new(width, height)?;
+
+ resvg::render(
+ tree,
+ if width > height {
+ usvg::FitTo::Width(width)
+ } else {
+ usvg::FitTo::Height(height)
+ },
+ tiny_skia::Transform::default(),
+ img.as_mut(),
+ )?;
+
+ let mut rgba = img.take();
+
+ if let Some(color) = color {
+ rgba.chunks_exact_mut(4).for_each(|rgba| {
+ if rgba[3] > 0 {
+ rgba[0] = color[0];
+ rgba[1] = color[1];
+ rgba[2] = color[2];
+ }
+ });
+ }
+
+ let allocation = atlas
+ .upload(device, queue, encoder, width, height, &rgba)?;
+
+ log::debug!("allocating {} {}x{}", id, width, height);
+
+ let _ = self.svg_hits.insert(id);
+ let _ = self.rasterized_hits.insert(key);
+ let _ = self.rasterized.insert(key, allocation);
+
+ self.rasterized.get(&key)
+ }
+ Svg::NotFound => None,
+ }
+ }
+
+ /// Load svg and upload raster data
+ pub fn trim(&mut self, atlas: &mut Atlas) {
+ let svg_hits = &self.svg_hits;
+ let rasterized_hits = &self.rasterized_hits;
+
+ self.svgs.retain(|k, _| svg_hits.contains(k));
+ self.rasterized.retain(|k, entry| {
+ let retain = rasterized_hits.contains(k);
+
+ if !retain {
+ atlas.remove(entry);
+ }
+
+ retain
+ });
+ self.svg_hits.clear();
+ self.rasterized_hits.clear();
+ }
+}
+
+impl std::fmt::Debug for Svg {
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ match self {
+ Svg::Loaded(_) => write!(f, "Svg::Loaded"),
+ Svg::NotFound => write!(f, "Svg::NotFound"),
+ }
+ }
+}
diff --git a/wgpu/src/layer.rs b/wgpu/src/layer.rs
new file mode 100644
index 00000000..cb9d5e2f
--- /dev/null
+++ b/wgpu/src/layer.rs
@@ -0,0 +1,270 @@
+//! Organize rendering primitives into a flattened list of layers.
+mod image;
+mod quad;
+mod text;
+
+pub mod mesh;
+
+pub use image::Image;
+pub use mesh::Mesh;
+pub use quad::Quad;
+pub use text::Text;
+
+use crate::core::alignment;
+use crate::core::{Background, Color, Font, Point, Rectangle, Size, Vector};
+use crate::graphics::{Primitive, Viewport};
+
+/// A group of primitives that should be clipped together.
+#[derive(Debug)]
+pub struct Layer<'a> {
+ /// The clipping bounds of the [`Layer`].
+ pub bounds: Rectangle,
+
+ /// The quads of the [`Layer`].
+ pub quads: Vec<Quad>,
+
+ /// The triangle meshes of the [`Layer`].
+ pub meshes: Vec<Mesh<'a>>,
+
+ /// The text of the [`Layer`].
+ pub text: Vec<Text<'a>>,
+
+ /// The images of the [`Layer`].
+ pub images: Vec<Image>,
+}
+
+impl<'a> Layer<'a> {
+ /// Creates a new [`Layer`] with the given clipping bounds.
+ pub fn new(bounds: Rectangle) -> Self {
+ Self {
+ bounds,
+ quads: Vec::new(),
+ meshes: Vec::new(),
+ text: Vec::new(),
+ images: Vec::new(),
+ }
+ }
+
+ /// Creates a new [`Layer`] for the provided overlay text.
+ ///
+ /// This can be useful for displaying debug information.
+ pub fn overlay(lines: &'a [impl AsRef<str>], viewport: &Viewport) -> Self {
+ let mut overlay =
+ Layer::new(Rectangle::with_size(viewport.logical_size()));
+
+ for (i, line) in lines.iter().enumerate() {
+ let text = Text {
+ content: line.as_ref(),
+ bounds: Rectangle::new(
+ Point::new(11.0, 11.0 + 25.0 * i as f32),
+ Size::INFINITY,
+ ),
+ color: Color::new(0.9, 0.9, 0.9, 1.0),
+ size: 20.0,
+ font: Font::Monospace,
+ horizontal_alignment: alignment::Horizontal::Left,
+ vertical_alignment: alignment::Vertical::Top,
+ };
+
+ overlay.text.push(text);
+
+ overlay.text.push(Text {
+ bounds: text.bounds + Vector::new(-1.0, -1.0),
+ color: Color::BLACK,
+ ..text
+ });
+ }
+
+ overlay
+ }
+
+ /// Distributes the given [`Primitive`] and generates a list of layers based
+ /// on its contents.
+ pub fn generate(
+ primitives: &'a [Primitive],
+ viewport: &Viewport,
+ ) -> Vec<Self> {
+ let first_layer =
+ Layer::new(Rectangle::with_size(viewport.logical_size()));
+
+ let mut layers = vec![first_layer];
+
+ for primitive in primitives {
+ Self::process_primitive(
+ &mut layers,
+ Vector::new(0.0, 0.0),
+ primitive,
+ 0,
+ );
+ }
+
+ layers
+ }
+
+ fn process_primitive(
+ layers: &mut Vec<Self>,
+ translation: Vector,
+ primitive: &'a Primitive,
+ current_layer: usize,
+ ) {
+ match primitive {
+ Primitive::Text {
+ content,
+ bounds,
+ size,
+ color,
+ font,
+ horizontal_alignment,
+ vertical_alignment,
+ } => {
+ let layer = &mut layers[current_layer];
+
+ layer.text.push(Text {
+ content,
+ bounds: *bounds + translation,
+ size: *size,
+ color: *color,
+ font: *font,
+ horizontal_alignment: *horizontal_alignment,
+ vertical_alignment: *vertical_alignment,
+ });
+ }
+ Primitive::Quad {
+ bounds,
+ background,
+ border_radius,
+ border_width,
+ border_color,
+ } => {
+ let layer = &mut layers[current_layer];
+
+ // TODO: Move some of these computations to the GPU (?)
+ layer.quads.push(Quad {
+ position: [
+ bounds.x + translation.x,
+ bounds.y + translation.y,
+ ],
+ size: [bounds.width, bounds.height],
+ color: match background {
+ Background::Color(color) => color.into_linear(),
+ },
+ border_radius: *border_radius,
+ border_width: *border_width,
+ border_color: border_color.into_linear(),
+ });
+ }
+ Primitive::Image { handle, bounds } => {
+ let layer = &mut layers[current_layer];
+
+ layer.images.push(Image::Raster {
+ handle: handle.clone(),
+ bounds: *bounds + translation,
+ });
+ }
+ Primitive::Svg {
+ handle,
+ color,
+ bounds,
+ } => {
+ let layer = &mut layers[current_layer];
+
+ layer.images.push(Image::Vector {
+ handle: handle.clone(),
+ color: *color,
+ bounds: *bounds + translation,
+ });
+ }
+ Primitive::SolidMesh { buffers, size } => {
+ let layer = &mut layers[current_layer];
+
+ let bounds = Rectangle::new(
+ Point::new(translation.x, translation.y),
+ *size,
+ );
+
+ // Only draw visible content
+ if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
+ layer.meshes.push(Mesh::Solid {
+ origin: Point::new(translation.x, translation.y),
+ buffers,
+ clip_bounds,
+ });
+ }
+ }
+ Primitive::GradientMesh {
+ buffers,
+ size,
+ gradient,
+ } => {
+ let layer = &mut layers[current_layer];
+
+ let bounds = Rectangle::new(
+ Point::new(translation.x, translation.y),
+ *size,
+ );
+
+ // Only draw visible content
+ if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
+ layer.meshes.push(Mesh::Gradient {
+ origin: Point::new(translation.x, translation.y),
+ buffers,
+ clip_bounds,
+ gradient,
+ });
+ }
+ }
+ Primitive::Group { primitives } => {
+ // TODO: Inspect a bit and regroup (?)
+ for primitive in primitives {
+ Self::process_primitive(
+ layers,
+ translation,
+ primitive,
+ current_layer,
+ )
+ }
+ }
+ Primitive::Clip { bounds, content } => {
+ let layer = &mut layers[current_layer];
+ let translated_bounds = *bounds + translation;
+
+ // Only draw visible content
+ if let Some(clip_bounds) =
+ layer.bounds.intersection(&translated_bounds)
+ {
+ let clip_layer = Layer::new(clip_bounds);
+ layers.push(clip_layer);
+
+ Self::process_primitive(
+ layers,
+ translation,
+ content,
+ layers.len() - 1,
+ );
+ }
+ }
+ Primitive::Translate {
+ translation: new_translation,
+ content,
+ } => {
+ Self::process_primitive(
+ layers,
+ translation + *new_translation,
+ content,
+ current_layer,
+ );
+ }
+ Primitive::Cache { content } => {
+ Self::process_primitive(
+ layers,
+ translation,
+ content,
+ current_layer,
+ );
+ }
+ _ => {
+ // Unsupported!
+ }
+ }
+ }
+}
diff --git a/wgpu/src/layer/image.rs b/wgpu/src/layer/image.rs
new file mode 100644
index 00000000..0de589f8
--- /dev/null
+++ b/wgpu/src/layer/image.rs
@@ -0,0 +1,27 @@
+use crate::core::image;
+use crate::core::svg;
+use crate::core::{Color, Rectangle};
+
+/// A raster or vector image.
+#[derive(Debug, Clone)]
+pub enum Image {
+ /// A raster image.
+ Raster {
+ /// The handle of a raster image.
+ handle: image::Handle,
+
+ /// The bounds of the image.
+ bounds: Rectangle,
+ },
+ /// A vector image.
+ Vector {
+ /// The handle of a vector image.
+ handle: svg::Handle,
+
+ /// The [`Color`] filter
+ color: Option<Color>,
+
+ /// The bounds of the image.
+ bounds: Rectangle,
+ },
+}
diff --git a/wgpu/src/layer/mesh.rs b/wgpu/src/layer/mesh.rs
new file mode 100644
index 00000000..9dd14391
--- /dev/null
+++ b/wgpu/src/layer/mesh.rs
@@ -0,0 +1,93 @@
+//! A collection of triangle primitives.
+use crate::core::{Gradient, Point, Rectangle};
+use crate::graphics::primitive;
+
+/// A mesh of triangles.
+#[derive(Debug, Clone, Copy)]
+pub enum Mesh<'a> {
+ /// A mesh of triangles with a solid color.
+ Solid {
+ /// The origin of the vertices of the [`Mesh`].
+ origin: Point,
+
+ /// The vertex and index buffers of the [`Mesh`].
+ buffers: &'a primitive::Mesh2D<primitive::ColoredVertex2D>,
+
+ /// The clipping bounds of the [`Mesh`].
+ clip_bounds: Rectangle<f32>,
+ },
+ /// A mesh of triangles with a gradient color.
+ Gradient {
+ /// The origin of the vertices of the [`Mesh`].
+ origin: Point,
+
+ /// The vertex and index buffers of the [`Mesh`].
+ buffers: &'a primitive::Mesh2D<primitive::Vertex2D>,
+
+ /// The clipping bounds of the [`Mesh`].
+ clip_bounds: Rectangle<f32>,
+
+ /// The gradient to apply to the [`Mesh`].
+ gradient: &'a Gradient,
+ },
+}
+
+impl Mesh<'_> {
+ /// Returns the origin of the [`Mesh`].
+ pub fn origin(&self) -> Point {
+ match self {
+ Self::Solid { origin, .. } | Self::Gradient { origin, .. } => {
+ *origin
+ }
+ }
+ }
+
+ /// Returns the indices of the [`Mesh`].
+ pub fn indices(&self) -> &[u32] {
+ match self {
+ Self::Solid { buffers, .. } => &buffers.indices,
+ Self::Gradient { buffers, .. } => &buffers.indices,
+ }
+ }
+
+ /// Returns the clip bounds of the [`Mesh`].
+ pub fn clip_bounds(&self) -> Rectangle<f32> {
+ match self {
+ Self::Solid { clip_bounds, .. }
+ | Self::Gradient { clip_bounds, .. } => *clip_bounds,
+ }
+ }
+}
+
+/// The result of counting the attributes of a set of meshes.
+#[derive(Debug, Clone, Copy, Default)]
+pub struct AttributeCount {
+ /// The total amount of solid vertices.
+ pub solid_vertices: usize,
+
+ /// The total amount of gradient vertices.
+ pub gradient_vertices: usize,
+
+ /// The total amount of indices.
+ pub indices: usize,
+}
+
+/// Returns the number of total vertices & total indices of all [`Mesh`]es.
+pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> AttributeCount {
+ meshes
+ .iter()
+ .fold(AttributeCount::default(), |mut count, mesh| {
+ match mesh {
+ Mesh::Solid { buffers, .. } => {
+ count.solid_vertices += buffers.vertices.len();
+ count.indices += buffers.indices.len();
+ }
+ Mesh::Gradient { buffers, .. } => {
+ count.gradient_vertices += buffers.vertices.len();
+ count.indices += buffers.indices.len();
+ }
+ }
+
+ count
+ })
+}
diff --git a/wgpu/src/layer/quad.rs b/wgpu/src/layer/quad.rs
new file mode 100644
index 00000000..0d8bde9d
--- /dev/null
+++ b/wgpu/src/layer/quad.rs
@@ -0,0 +1,30 @@
+/// A colored rectangle with a border.
+///
+/// This type can be directly uploaded to GPU memory.
+#[derive(Debug, Clone, Copy)]
+#[repr(C)]
+pub struct Quad {
+ /// The position of the [`Quad`].
+ pub position: [f32; 2],
+
+ /// The size of the [`Quad`].
+ pub size: [f32; 2],
+
+ /// The color of the [`Quad`], in __linear RGB__.
+ pub color: [f32; 4],
+
+ /// The border color of the [`Quad`], in __linear RGB__.
+ pub border_color: [f32; 4],
+
+ /// The border radius of the [`Quad`].
+ pub border_radius: [f32; 4],
+
+ /// The border width of the [`Quad`].
+ pub border_width: f32,
+}
+
+#[allow(unsafe_code)]
+unsafe impl bytemuck::Zeroable for Quad {}
+
+#[allow(unsafe_code)]
+unsafe impl bytemuck::Pod for Quad {}
diff --git a/wgpu/src/layer/text.rs b/wgpu/src/layer/text.rs
new file mode 100644
index 00000000..fdbdaafb
--- /dev/null
+++ b/wgpu/src/layer/text.rs
@@ -0,0 +1,27 @@
+use crate::core::alignment;
+use crate::core::{Color, Font, Rectangle};
+
+/// A paragraph of text.
+#[derive(Debug, Clone, Copy)]
+pub struct Text<'a> {
+ /// The content of the [`Text`].
+ pub content: &'a str,
+
+ /// The layout bounds of the [`Text`].
+ pub bounds: Rectangle,
+
+ /// The color of the [`Text`], in __linear RGB_.
+ pub color: Color,
+
+ /// The size of the [`Text`].
+ pub size: f32,
+
+ /// The font of the [`Text`].
+ pub font: Font,
+
+ /// The horizontal alignment of the [`Text`].
+ pub horizontal_alignment: alignment::Horizontal,
+
+ /// The vertical alignment of the [`Text`].
+ pub vertical_alignment: alignment::Vertical,
+}
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs
index 9da40572..473f3621 100644
--- a/wgpu/src/lib.rs
+++ b/wgpu/src/lib.rs
@@ -25,7 +25,7 @@
)]
#![deny(
missing_debug_implementations,
- missing_docs,
+ //missing_docs,
unsafe_code,
unused_results,
clippy::extra_unused_lifetimes,
@@ -37,27 +37,29 @@
#![forbid(rust_2018_idioms)]
#![allow(clippy::inherent_to_string, clippy::type_complexity)]
#![cfg_attr(docsrs, feature(doc_cfg))]
-
+pub mod layer;
pub mod settings;
pub mod window;
+#[cfg(feature = "geometry")]
+pub mod geometry;
+
mod backend;
mod buffer;
mod quad;
mod text;
mod triangle;
-pub use iced_graphics::{
- Antialiasing, Color, Error, Font, Primitive, Viewport,
-};
-pub use iced_native::Theme;
+pub use iced_graphics as graphics;
+pub use iced_graphics::core;
+
pub use wgpu;
pub use backend::Backend;
+pub use layer::Layer;
pub use settings::Settings;
-use crate::buffer::Buffer;
-use iced_graphics::Transformation;
+use buffer::Buffer;
#[cfg(any(feature = "image", feature = "svg"))]
mod image;
@@ -66,5 +68,4 @@ mod image;
///
/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
/// [`iced`]: https://github.com/iced-rs/iced
-pub type Renderer<Theme = iced_native::Theme> =
- iced_graphics::Renderer<Backend, Theme>;
+pub type Renderer<Theme> = iced_graphics::Renderer<Backend, Theme>;
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs
index 246cc5e1..b55216d7 100644
--- a/wgpu/src/quad.rs
+++ b/wgpu/src/quad.rs
@@ -1,6 +1,7 @@
-use crate::{Buffer, Transformation};
-use iced_graphics::layer;
-use iced_native::Rectangle;
+use crate::core::Rectangle;
+use crate::graphics::Transformation;
+use crate::layer;
+use crate::Buffer;
use bytemuck::{Pod, Zeroable};
use std::mem;
diff --git a/wgpu/src/settings.rs b/wgpu/src/settings.rs
index bd9cf473..7c0750ef 100644
--- a/wgpu/src/settings.rs
+++ b/wgpu/src/settings.rs
@@ -1,7 +1,6 @@
//! Configure a renderer.
-pub use crate::Antialiasing;
-
-use crate::Font;
+use crate::core::Font;
+use crate::graphics::Antialiasing;
/// The settings of a [`Backend`].
///
diff --git a/wgpu/src/text.rs b/wgpu/src/text.rs
index 3839b31f..e99844e6 100644
--- a/wgpu/src/text.rs
+++ b/wgpu/src/text.rs
@@ -1,8 +1,7 @@
-pub use iced_native::text::Hit;
-
-use iced_graphics::layer::Text;
-use iced_native::alignment;
-use iced_native::{Font, Rectangle, Size};
+use crate::core::alignment;
+use crate::core::text::Hit;
+use crate::core::{Font, Point, Rectangle, Size};
+use crate::layer::Text;
use rustc_hash::{FxHashMap, FxHashSet};
use std::borrow::Cow;
@@ -275,9 +274,9 @@ impl Pipeline {
&self,
content: &str,
size: f32,
- font: iced_native::Font,
- bounds: iced_native::Size,
- point: iced_native::Point,
+ font: Font,
+ bounds: Size,
+ point: Point,
_nearest_only: bool,
) -> Option<Hit> {
self.system.as_ref().unwrap().with(|fields| {
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 4b4fa16d..9fa521d7 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -2,12 +2,10 @@
mod msaa;
use crate::buffer::r#static::Buffer;
-use crate::settings;
-use crate::Transformation;
+use crate::core::{Gradient, Size};
+use crate::graphics::{Antialiasing, Transformation};
+use crate::layer::mesh::{self, Mesh};
-use iced_graphics::layer::mesh::{self, Mesh};
-use iced_graphics::triangle::ColoredVertex2D;
-use iced_graphics::Size;
#[cfg(feature = "tracing")]
use tracing::info_span;
@@ -137,7 +135,7 @@ impl Layer {
gradient_vertex_offset += written_bytes;
match gradient {
- iced_graphics::Gradient::Linear(linear) => {
+ Gradient::Linear(linear) => {
use glam::{IVec4, Vec4};
let start_offset = self.gradient.color_stop_offset;
@@ -319,7 +317,7 @@ impl Pipeline {
pub fn new(
device: &wgpu::Device,
format: wgpu::TextureFormat,
- antialiasing: Option<settings::Antialiasing>,
+ antialiasing: Option<Antialiasing>,
) -> Pipeline {
Pipeline {
blit: antialiasing.map(|a| msaa::Blit::new(device, format, a)),
@@ -453,7 +451,7 @@ fn primitive_state() -> wgpu::PrimitiveState {
}
fn multisample_state(
- antialiasing: Option<settings::Antialiasing>,
+ antialiasing: Option<Antialiasing>,
) -> wgpu::MultisampleState {
wgpu::MultisampleState {
count: antialiasing.map(|a| a.sample_count()).unwrap_or(1),
@@ -465,10 +463,11 @@ fn multisample_state(
mod solid {
use crate::buffer::dynamic;
use crate::buffer::r#static::Buffer;
- use crate::settings;
+ use crate::graphics::primitive;
+ use crate::graphics::{Antialiasing, Transformation};
use crate::triangle;
+
use encase::ShaderType;
- use iced_graphics::Transformation;
#[derive(Debug)]
pub struct Pipeline {
@@ -478,7 +477,7 @@ mod solid {
#[derive(Debug)]
pub struct Layer {
- pub vertices: Buffer<triangle::ColoredVertex2D>,
+ pub vertices: Buffer<primitive::ColoredVertex2D>,
pub uniforms: dynamic::Buffer<Uniforms>,
pub constants: wgpu::BindGroup,
}
@@ -549,7 +548,7 @@ mod solid {
pub fn new(
device: &wgpu::Device,
format: wgpu::TextureFormat,
- antialiasing: Option<settings::Antialiasing>,
+ antialiasing: Option<Antialiasing>,
) -> Self {
let constants_layout = device.create_bind_group_layout(
&wgpu::BindGroupLayoutDescriptor {
@@ -596,7 +595,7 @@ mod solid {
entry_point: "vs_main",
buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<
- triangle::ColoredVertex2D,
+ primitive::ColoredVertex2D,
>()
as u64,
step_mode: wgpu::VertexStepMode::Vertex,
@@ -632,12 +631,12 @@ mod solid {
mod gradient {
use crate::buffer::dynamic;
use crate::buffer::r#static::Buffer;
- use crate::settings;
+ use crate::graphics::Antialiasing;
use crate::triangle;
use encase::ShaderType;
use glam::{IVec4, Vec4};
- use iced_graphics::triangle::Vertex2D;
+ use iced_graphics::primitive;
#[derive(Debug)]
pub struct Pipeline {
@@ -647,7 +646,7 @@ mod gradient {
#[derive(Debug)]
pub struct Layer {
- pub vertices: Buffer<Vertex2D>,
+ pub vertices: Buffer<primitive::Vertex2D>,
pub uniforms: dynamic::Buffer<Uniforms>,
pub storage: dynamic::Buffer<Storage>,
pub constants: wgpu::BindGroup,
@@ -754,7 +753,7 @@ mod gradient {
pub(super) fn new(
device: &wgpu::Device,
format: wgpu::TextureFormat,
- antialiasing: Option<settings::Antialiasing>,
+ antialiasing: Option<Antialiasing>,
) -> Self {
let constants_layout = device.create_bind_group_layout(
&wgpu::BindGroupLayoutDescriptor {
@@ -810,34 +809,38 @@ mod gradient {
),
});
- let pipeline = device.create_render_pipeline(
- &wgpu::RenderPipelineDescriptor {
- label: Some("iced_wgpu::triangle::gradient pipeline"),
- layout: Some(&layout),
- vertex: wgpu::VertexState {
- module: &shader,
- entry_point: "vs_main",
- buffers: &[wgpu::VertexBufferLayout {
- array_stride: std::mem::size_of::<Vertex2D>()
- as u64,
- step_mode: wgpu::VertexStepMode::Vertex,
- attributes: &wgpu::vertex_attr_array!(
- // Position
- 0 => Float32x2,
- ),
- }],
+ let pipeline =
+ device.create_render_pipeline(
+ &wgpu::RenderPipelineDescriptor {
+ label: Some("iced_wgpu::triangle::gradient pipeline"),
+ layout: Some(&layout),
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "vs_main",
+ buffers: &[wgpu::VertexBufferLayout {
+ array_stride: std::mem::size_of::<
+ primitive::Vertex2D,
+ >(
+ )
+ as u64,
+ step_mode: wgpu::VertexStepMode::Vertex,
+ attributes: &wgpu::vertex_attr_array!(
+ // Position
+ 0 => Float32x2,
+ ),
+ }],
+ },
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "fs_main",
+ targets: &[triangle::fragment_target(format)],
+ }),
+ primitive: triangle::primitive_state(),
+ depth_stencil: None,
+ multisample: triangle::multisample_state(antialiasing),
+ multiview: None,
},
- fragment: Some(wgpu::FragmentState {
- module: &shader,
- entry_point: "fs_main",
- targets: &[triangle::fragment_target(format)],
- }),
- primitive: triangle::primitive_state(),
- depth_stencil: None,
- multisample: triangle::multisample_state(antialiasing),
- multiview: None,
- },
- );
+ );
Self {
pipeline,
diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs
index a3016ff8..7144125c 100644
--- a/wgpu/src/triangle/msaa.rs
+++ b/wgpu/src/triangle/msaa.rs
@@ -1,4 +1,4 @@
-use crate::settings;
+use crate::graphics;
#[derive(Debug)]
pub struct Blit {
@@ -14,7 +14,7 @@ impl Blit {
pub fn new(
device: &wgpu::Device,
format: wgpu::TextureFormat,
- antialiasing: settings::Antialiasing,
+ antialiasing: graphics::Antialiasing,
) -> Blit {
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
diff --git a/wgpu/src/window.rs b/wgpu/src/window.rs
index aac5fb9e..9545a14e 100644
--- a/wgpu/src/window.rs
+++ b/wgpu/src/window.rs
@@ -1,4 +1,5 @@
//! Display rendering results on windows.
-mod compositor;
+pub mod compositor;
pub use compositor::Compositor;
+pub use wgpu::Surface;
diff --git a/wgpu/src/window/compositor.rs b/wgpu/src/window/compositor.rs
index 365cb603..a67ac3c0 100644
--- a/wgpu/src/window/compositor.rs
+++ b/wgpu/src/window/compositor.rs
@@ -1,9 +1,12 @@
-use crate::{Backend, Color, Error, Renderer, Settings, Viewport};
+//! Connect a window with a renderer.
+use crate::core::Color;
+use crate::graphics;
+use crate::graphics::compositor;
+use crate::graphics::{Error, Primitive, Viewport};
+use crate::{Backend, Renderer, Settings};
use futures::stream::{self, StreamExt};
-use iced_graphics::compositor;
-use iced_native::futures;
use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
use std::marker::PhantomData;
@@ -112,7 +115,78 @@ impl<Theme> Compositor<Theme> {
}
}
-impl<Theme> iced_graphics::window::Compositor for Compositor<Theme> {
+/// Creates a [`Compositor`] and its [`Backend`] for the given [`Settings`] and
+/// window.
+pub fn new<Theme, W: HasRawWindowHandle + HasRawDisplayHandle>(
+ settings: Settings,
+ compatible_window: Option<&W>,
+) -> Result<(Compositor<Theme>, Backend), Error> {
+ let compositor = futures::executor::block_on(Compositor::request(
+ settings,
+ compatible_window,
+ ))
+ .ok_or(Error::GraphicsAdapterNotFound)?;
+
+ let backend = compositor.create_backend();
+
+ Ok((compositor, backend))
+}
+
+/// Presents the given primitives with the given [`Compositor`] and [`Backend`].
+pub fn present<Theme, T: AsRef<str>>(
+ compositor: &mut Compositor<Theme>,
+ backend: &mut Backend,
+ surface: &mut wgpu::Surface,
+ primitives: &[Primitive],
+ viewport: &Viewport,
+ background_color: Color,
+ overlay: &[T],
+) -> Result<(), compositor::SurfaceError> {
+ match surface.get_current_texture() {
+ Ok(frame) => {
+ let mut encoder = compositor.device.create_command_encoder(
+ &wgpu::CommandEncoderDescriptor {
+ label: Some("iced_wgpu encoder"),
+ },
+ );
+
+ let view = &frame
+ .texture
+ .create_view(&wgpu::TextureViewDescriptor::default());
+
+ backend.present(
+ &compositor.device,
+ &compositor.queue,
+ &mut encoder,
+ Some(background_color),
+ view,
+ primitives,
+ viewport,
+ overlay,
+ );
+
+ // Submit work
+ let _submission = compositor.queue.submit(Some(encoder.finish()));
+ frame.present();
+
+ Ok(())
+ }
+ Err(error) => match error {
+ wgpu::SurfaceError::Timeout => {
+ Err(compositor::SurfaceError::Timeout)
+ }
+ wgpu::SurfaceError::Outdated => {
+ Err(compositor::SurfaceError::Outdated)
+ }
+ wgpu::SurfaceError::Lost => Err(compositor::SurfaceError::Lost),
+ wgpu::SurfaceError::OutOfMemory => {
+ Err(compositor::SurfaceError::OutOfMemory)
+ }
+ },
+ }
+}
+
+impl<Theme> graphics::Compositor for Compositor<Theme> {
type Settings = Settings;
type Renderer = Renderer<Theme>;
type Surface = wgpu::Surface;
@@ -121,13 +195,7 @@ impl<Theme> iced_graphics::window::Compositor for Compositor<Theme> {
settings: Self::Settings,
compatible_window: Option<&W>,
) -> Result<(Self, Self::Renderer), Error> {
- let compositor = futures::executor::block_on(Self::request(
- settings,
- compatible_window,
- ))
- .ok_or(Error::GraphicsAdapterNotFound)?;
-
- let backend = compositor.create_backend();
+ let (compositor, backend) = new(settings, compatible_window)?;
Ok((compositor, Renderer::new(backend)))
}
@@ -135,11 +203,15 @@ impl<Theme> iced_graphics::window::Compositor for Compositor<Theme> {
fn create_surface<W: HasRawWindowHandle + HasRawDisplayHandle>(
&mut self,
window: &W,
+ width: u32,
+ height: u32,
) -> wgpu::Surface {
#[allow(unsafe_code)]
- unsafe {
- self.instance.create_surface(window)
- }
+ let mut surface = unsafe { self.instance.create_surface(window) };
+
+ self.configure_surface(&mut surface, width, height);
+
+ surface
}
fn configure_surface(
@@ -178,49 +250,16 @@ impl<Theme> iced_graphics::window::Compositor for Compositor<Theme> {
background_color: Color,
overlay: &[T],
) -> Result<(), compositor::SurfaceError> {
- match surface.get_current_texture() {
- Ok(frame) => {
- let mut encoder = self.device.create_command_encoder(
- &wgpu::CommandEncoderDescriptor {
- label: Some("iced_wgpu encoder"),
- },
- );
-
- let view = &frame
- .texture
- .create_view(&wgpu::TextureViewDescriptor::default());
-
- renderer.with_primitives(|backend, primitives| {
- backend.present(
- &self.device,
- &self.queue,
- &mut encoder,
- Some(background_color),
- view,
- primitives,
- viewport,
- overlay,
- );
- });
-
- // Submit work
- let _submission = self.queue.submit(Some(encoder.finish()));
- frame.present();
-
- Ok(())
- }
- Err(error) => match error {
- wgpu::SurfaceError::Timeout => {
- Err(compositor::SurfaceError::Timeout)
- }
- wgpu::SurfaceError::Outdated => {
- Err(compositor::SurfaceError::Outdated)
- }
- wgpu::SurfaceError::Lost => Err(compositor::SurfaceError::Lost),
- wgpu::SurfaceError::OutOfMemory => {
- Err(compositor::SurfaceError::OutOfMemory)
- }
- },
- }
+ renderer.with_primitives(|backend, primitives| {
+ present(
+ self,
+ backend,
+ surface,
+ primitives,
+ viewport,
+ background_color,
+ overlay,
+ )
+ })
}
}