diff options
Diffstat (limited to 'wgpu')
-rw-r--r-- | wgpu/src/renderer.rs | 18 | ||||
-rw-r--r-- | wgpu/src/renderer/widget/checkbox.rs | 17 | ||||
-rw-r--r-- | wgpu/src/text.rs | 13 | ||||
-rw-r--r-- | wgpu/src/text/icons.ttf | bin | 0 -> 4912 bytes |
4 files changed, 36 insertions, 12 deletions
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs index d3bdc878..52764248 100644 --- a/wgpu/src/renderer.rs +++ b/wgpu/src/renderer.rs @@ -344,11 +344,27 @@ impl Renderer { for text in layer.text.iter() { // Target physical coordinates directly to avoid blurry text let text = wgpu_glyph::Section { + // TODO: We `round` here to avoid rerasterizing text when + // its position changes slightly. This can make text feel a + // bit "jumpy". We may be able to do better once we improve + // our text rendering/caching pipeline. screen_position: ( (text.screen_position.0 * dpi).round(), (text.screen_position.1 * dpi).round(), ), - bounds: (text.bounds.0 * dpi, text.bounds.1 * dpi), + // TODO: Fix precision issues with some DPI factors. + // + // The `ceil` here can cause some words to render on the + // same line when they should not. + // + // Ideally, `wgpu_glyph` should be able to compute layout + // using logical positions, and then apply the proper + // DPI scaling. This would ensure that both measuring and + // rendering follow the same layout rules. + bounds: ( + (text.bounds.0 * dpi).ceil(), + (text.bounds.1 * dpi).ceil(), + ), scale: wgpu_glyph::Scale { x: text.scale.x * dpi, y: text.scale.y * dpi, diff --git a/wgpu/src/renderer/widget/checkbox.rs b/wgpu/src/renderer/widget/checkbox.rs index c2d7911c..aedb821c 100644 --- a/wgpu/src/renderer/widget/checkbox.rs +++ b/wgpu/src/renderer/widget/checkbox.rs @@ -74,14 +74,15 @@ impl checkbox::Renderer for Renderer { ( Primitive::Group { primitives: if checkbox.is_checked { - // TODO: Draw an actual icon - let (check, _) = text::Renderer::draw( - self, - &Text::new("X") - .horizontal_alignment(HorizontalAlignment::Center) - .vertical_alignment(VerticalAlignment::Center), - checkbox_layout, - ); + let check = Primitive::Text { + content: crate::text::CHECKMARK_ICON.to_string(), + font: crate::text::BUILTIN_ICONS, + size: checkbox_bounds.height * 0.7, + bounds: checkbox_bounds, + color: [0.3, 0.3, 0.3].into(), + horizontal_alignment: HorizontalAlignment::Center, + vertical_alignment: VerticalAlignment::Center, + }; vec![checkbox_border, checkbox_box, check, label] } else { diff --git a/wgpu/src/text.rs b/wgpu/src/text.rs index 3205fe55..da070f5c 100644 --- a/wgpu/src/text.rs +++ b/wgpu/src/text.rs @@ -5,6 +5,13 @@ use crate::Transformation; use std::cell::RefCell; use std::collections::HashMap; +pub const BUILTIN_ICONS: iced_native::Font = iced_native::Font::External { + name: "iced_wgpu icons", + bytes: include_bytes!("text/icons.ttf"), +}; + +pub const CHECKMARK_ICON: char = '\u{F00C}'; + pub struct Pipeline { draw_brush: RefCell<wgpu_glyph::GlyphBrush<'static, ()>>, draw_font_map: RefCell<HashMap<String, wgpu_glyph::FontId>>, @@ -91,10 +98,10 @@ impl Pipeline { // TODO: This is a bit hacky. We are loading the debug font as the // first font in the `draw_brush`. The `measure_brush` does not - // contain this font. + // contain this, hence we subtract 1. // - // This should go away once we improve the debug view and integrate - // it as just another UI app. + // This should go away once we unify `draw_brush` and + // `measure_brush`. font_id: wgpu_glyph::FontId(font_id - 1), ..Default::default() }; diff --git a/wgpu/src/text/icons.ttf b/wgpu/src/text/icons.ttf Binary files differnew file mode 100644 index 00000000..1c832f86 --- /dev/null +++ b/wgpu/src/text/icons.ttf |