diff options
Diffstat (limited to 'wgpu')
-rw-r--r-- | wgpu/Cargo.toml | 2 | ||||
-rw-r--r-- | wgpu/src/backend.rs | 11 | ||||
-rw-r--r-- | wgpu/src/color.rs | 165 | ||||
-rw-r--r-- | wgpu/src/geometry.rs | 66 | ||||
-rw-r--r-- | wgpu/src/layer.rs | 93 | ||||
-rw-r--r-- | wgpu/src/layer/mesh.rs | 6 | ||||
-rw-r--r-- | wgpu/src/lib.rs | 3 | ||||
-rw-r--r-- | wgpu/src/primitive.rs | 21 | ||||
-rw-r--r-- | wgpu/src/quad/gradient.rs | 40 | ||||
-rw-r--r-- | wgpu/src/shader/quad.wgsl | 107 | ||||
-rw-r--r-- | wgpu/src/shader/triangle.wgsl | 105 | ||||
-rw-r--r-- | wgpu/src/text.rs | 173 | ||||
-rw-r--r-- | wgpu/src/triangle.rs | 107 | ||||
-rw-r--r-- | wgpu/src/triangle/msaa.rs | 11 | ||||
-rw-r--r-- | wgpu/src/window/compositor.rs | 156 |
15 files changed, 725 insertions, 341 deletions
diff --git a/wgpu/Cargo.toml b/wgpu/Cargo.toml index f3a83acb..15db5b5d 100644 --- a/wgpu/Cargo.toml +++ b/wgpu/Cargo.toml @@ -45,7 +45,7 @@ path = "../graphics" [dependencies.glyphon] version = "0.2" git = "https://github.com/hecrj/glyphon.git" -rev = "8dbf36020e5759fa9144517b321372266160113e" +rev = "8324f20158a62f8520bad4ed09f6aa5552f8f2a6" [dependencies.glam] version = "0.24" diff --git a/wgpu/src/backend.rs b/wgpu/src/backend.rs index b524c615..4a0c54f0 100644 --- a/wgpu/src/backend.rs +++ b/wgpu/src/backend.rs @@ -2,7 +2,8 @@ use crate::core; use crate::core::{Color, Font, Point, Size}; use crate::graphics::backend; use crate::graphics::color; -use crate::graphics::{Primitive, Transformation, Viewport}; +use crate::graphics::{Transformation, Viewport}; +use crate::primitive::{self, Primitive}; use crate::quad; use crate::text; use crate::triangle; @@ -334,9 +335,11 @@ impl Backend { } } -impl iced_graphics::Backend for Backend { +impl crate::graphics::Backend for Backend { + type Primitive = primitive::Custom; + fn trim_measurements(&mut self) { - self.text_pipeline.trim_measurement_cache() + self.text_pipeline.trim_measurements(); } } @@ -361,7 +364,7 @@ impl backend::Text for Backend { font: Font, bounds: Size, shaping: core::text::Shaping, - ) -> (f32, f32) { + ) -> Size { self.text_pipeline.measure( contents, size, diff --git a/wgpu/src/color.rs b/wgpu/src/color.rs new file mode 100644 index 00000000..a1025601 --- /dev/null +++ b/wgpu/src/color.rs @@ -0,0 +1,165 @@ +use std::borrow::Cow; + +pub fn convert( + device: &wgpu::Device, + encoder: &mut wgpu::CommandEncoder, + source: wgpu::Texture, + format: wgpu::TextureFormat, +) -> wgpu::Texture { + if source.format() == format { + return source; + } + + let sampler = device.create_sampler(&wgpu::SamplerDescriptor { + label: Some("iced_wgpu.offscreen.sampler"), + ..Default::default() + }); + + //sampler in 0 + let sampler_layout = + device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { + label: Some("iced_wgpu.offscreen.blit.sampler_layout"), + entries: &[wgpu::BindGroupLayoutEntry { + binding: 0, + visibility: wgpu::ShaderStages::FRAGMENT, + ty: wgpu::BindingType::Sampler( + wgpu::SamplerBindingType::NonFiltering, + ), + count: None, + }], + }); + + let sampler_bind_group = + device.create_bind_group(&wgpu::BindGroupDescriptor { + label: Some("iced_wgpu.offscreen.sampler.bind_group"), + layout: &sampler_layout, + entries: &[wgpu::BindGroupEntry { + binding: 0, + resource: wgpu::BindingResource::Sampler(&sampler), + }], + }); + + let texture_layout = + device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { + label: Some("iced_wgpu.offscreen.blit.texture_layout"), + entries: &[wgpu::BindGroupLayoutEntry { + binding: 0, + visibility: wgpu::ShaderStages::FRAGMENT, + ty: wgpu::BindingType::Texture { + sample_type: wgpu::TextureSampleType::Float { + filterable: false, + }, + view_dimension: wgpu::TextureViewDimension::D2, + multisampled: false, + }, + count: None, + }], + }); + + let pipeline_layout = + device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { + label: Some("iced_wgpu.offscreen.blit.pipeline_layout"), + bind_group_layouts: &[&sampler_layout, &texture_layout], + push_constant_ranges: &[], + }); + + let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor { + label: Some("iced_wgpu.offscreen.blit.shader"), + source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!( + "shader/blit.wgsl" + ))), + }); + + let pipeline = + device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { + label: Some("iced_wgpu.offscreen.blit.pipeline"), + layout: Some(&pipeline_layout), + vertex: wgpu::VertexState { + module: &shader, + entry_point: "vs_main", + buffers: &[], + }, + fragment: Some(wgpu::FragmentState { + module: &shader, + entry_point: "fs_main", + targets: &[Some(wgpu::ColorTargetState { + format, + blend: Some(wgpu::BlendState { + color: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::SrcAlpha, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + alpha: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::One, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + }), + write_mask: wgpu::ColorWrites::ALL, + })], + }), + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleList, + front_face: wgpu::FrontFace::Cw, + ..Default::default() + }, + depth_stencil: None, + multisample: Default::default(), + multiview: None, + }); + + let texture = device.create_texture(&wgpu::TextureDescriptor { + label: Some("iced_wgpu.offscreen.conversion.source_texture"), + size: source.size(), + mip_level_count: 1, + sample_count: 1, + dimension: wgpu::TextureDimension::D2, + format, + usage: wgpu::TextureUsages::RENDER_ATTACHMENT + | wgpu::TextureUsages::COPY_SRC, + view_formats: &[], + }); + + let view = &texture.create_view(&wgpu::TextureViewDescriptor::default()); + + let texture_bind_group = + device.create_bind_group(&wgpu::BindGroupDescriptor { + label: Some("iced_wgpu.offscreen.blit.texture_bind_group"), + layout: &texture_layout, + entries: &[wgpu::BindGroupEntry { + binding: 0, + resource: wgpu::BindingResource::TextureView( + &source + .create_view(&wgpu::TextureViewDescriptor::default()), + ), + }], + }); + + let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + label: Some("iced_wgpu.offscreen.blit.render_pass"), + color_attachments: &[Some(wgpu::RenderPassColorAttachment { + view, + resolve_target: None, + ops: wgpu::Operations { + load: wgpu::LoadOp::Load, + store: true, + }, + })], + depth_stencil_attachment: None, + }); + + pass.set_pipeline(&pipeline); + pass.set_bind_group(0, &sampler_bind_group, &[]); + pass.set_bind_group(1, &texture_bind_group, &[]); + pass.draw(0..6, 0..1); + + texture +} + +#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)] +#[repr(C)] +struct Vertex { + ndc: [f32; 2], + uv: [f32; 2], +} diff --git a/wgpu/src/geometry.rs b/wgpu/src/geometry.rs index f81b5b2f..e421e0b0 100644 --- a/wgpu/src/geometry.rs +++ b/wgpu/src/geometry.rs @@ -5,10 +5,10 @@ use crate::graphics::geometry::fill::{self, Fill}; use crate::graphics::geometry::{ LineCap, LineDash, LineJoin, Path, Stroke, Style, Text, }; -use crate::graphics::primitive::{self, Primitive}; -use crate::graphics::Gradient; +use crate::graphics::gradient::{self, Gradient}; +use crate::graphics::mesh::{self, Mesh}; +use crate::primitive::{self, Primitive}; -use iced_graphics::gradient; use lyon::geom::euclid; use lyon::tessellation; use std::borrow::Cow; @@ -25,8 +25,8 @@ pub struct Frame { } enum Buffer { - Solid(tessellation::VertexBuffers<primitive::ColoredVertex2D, u32>), - Gradient(tessellation::VertexBuffers<primitive::GradientVertex2D, u32>), + Solid(tessellation::VertexBuffers<mesh::SolidVertex2D, u32>), + Gradient(tessellation::VertexBuffers<mesh::GradientVertex2D, u32>), } struct BufferStack { @@ -464,24 +464,28 @@ impl Frame { match buffer { Buffer::Solid(buffer) => { if !buffer.indices.is_empty() { - self.primitives.push(Primitive::SolidMesh { - buffers: primitive::Mesh2D { - vertices: buffer.vertices, - indices: buffer.indices, - }, - size: self.size, - }) + self.primitives.push(Primitive::Custom( + primitive::Custom::Mesh(Mesh::Solid { + buffers: mesh::Indexed { + vertices: buffer.vertices, + indices: buffer.indices, + }, + size: self.size, + }), + )) } } Buffer::Gradient(buffer) => { if !buffer.indices.is_empty() { - self.primitives.push(Primitive::GradientMesh { - buffers: primitive::Mesh2D { - vertices: buffer.vertices, - indices: buffer.indices, - }, - size: self.size, - }) + self.primitives.push(Primitive::Custom( + primitive::Custom::Mesh(Mesh::Gradient { + buffers: mesh::Indexed { + vertices: buffer.vertices, + indices: buffer.indices, + }, + size: self.size, + }), + )) } } } @@ -495,32 +499,32 @@ struct GradientVertex2DBuilder { gradient: gradient::Packed, } -impl tessellation::FillVertexConstructor<primitive::GradientVertex2D> +impl tessellation::FillVertexConstructor<mesh::GradientVertex2D> for GradientVertex2DBuilder { fn new_vertex( &mut self, vertex: tessellation::FillVertex<'_>, - ) -> primitive::GradientVertex2D { + ) -> mesh::GradientVertex2D { let position = vertex.position(); - primitive::GradientVertex2D { + mesh::GradientVertex2D { position: [position.x, position.y], gradient: self.gradient, } } } -impl tessellation::StrokeVertexConstructor<primitive::GradientVertex2D> +impl tessellation::StrokeVertexConstructor<mesh::GradientVertex2D> for GradientVertex2DBuilder { fn new_vertex( &mut self, vertex: tessellation::StrokeVertex<'_, '_>, - ) -> primitive::GradientVertex2D { + ) -> mesh::GradientVertex2D { let position = vertex.position(); - primitive::GradientVertex2D { + mesh::GradientVertex2D { position: [position.x, position.y], gradient: self.gradient, } @@ -529,32 +533,32 @@ impl tessellation::StrokeVertexConstructor<primitive::GradientVertex2D> struct TriangleVertex2DBuilder(color::Packed); -impl tessellation::FillVertexConstructor<primitive::ColoredVertex2D> +impl tessellation::FillVertexConstructor<mesh::SolidVertex2D> for TriangleVertex2DBuilder { fn new_vertex( &mut self, vertex: tessellation::FillVertex<'_>, - ) -> primitive::ColoredVertex2D { + ) -> mesh::SolidVertex2D { let position = vertex.position(); - primitive::ColoredVertex2D { + mesh::SolidVertex2D { position: [position.x, position.y], color: self.0, } } } -impl tessellation::StrokeVertexConstructor<primitive::ColoredVertex2D> +impl tessellation::StrokeVertexConstructor<mesh::SolidVertex2D> for TriangleVertex2DBuilder { fn new_vertex( &mut self, vertex: tessellation::StrokeVertex<'_, '_>, - ) -> primitive::ColoredVertex2D { + ) -> mesh::SolidVertex2D { let position = vertex.position(); - primitive::ColoredVertex2D { + mesh::SolidVertex2D { position: [position.x, position.y], color: self.0, } diff --git a/wgpu/src/layer.rs b/wgpu/src/layer.rs index 71570e3d..b8f32db1 100644 --- a/wgpu/src/layer.rs +++ b/wgpu/src/layer.rs @@ -11,8 +11,10 @@ pub use text::Text; use crate::core; use crate::core::alignment; use crate::core::{Color, Font, Point, Rectangle, Size, Vector}; +use crate::graphics; use crate::graphics::color; -use crate::graphics::{Primitive, Viewport}; +use crate::graphics::Viewport; +use crate::primitive::{self, Primitive}; use crate::quad::{self, Quad}; /// A group of primitives that should be clipped together. @@ -179,40 +181,6 @@ impl<'a> Layer<'a> { bounds: *bounds + translation, }); } - Primitive::SolidMesh { buffers, size } => { - let layer = &mut layers[current_layer]; - - let bounds = Rectangle::new( - Point::new(translation.x, translation.y), - *size, - ); - - // Only draw visible content - if let Some(clip_bounds) = layer.bounds.intersection(&bounds) { - layer.meshes.push(Mesh::Solid { - origin: Point::new(translation.x, translation.y), - buffers, - clip_bounds, - }); - } - } - Primitive::GradientMesh { buffers, size } => { - let layer = &mut layers[current_layer]; - - let bounds = Rectangle::new( - Point::new(translation.x, translation.y), - *size, - ); - - // Only draw visible content - if let Some(clip_bounds) = layer.bounds.intersection(&bounds) { - layer.meshes.push(Mesh::Gradient { - origin: Point::new(translation.x, translation.y), - buffers, - clip_bounds, - }); - } - } Primitive::Group { primitives } => { // TODO: Inspect a bit and regroup (?) for primitive in primitives { @@ -262,13 +230,54 @@ impl<'a> Layer<'a> { current_layer, ); } - _ => { - // Not supported! - log::warn!( - "Unsupported primitive in `iced_wgpu`: {:?}", - primitive - ); - } + Primitive::Custom(custom) => match custom { + primitive::Custom::Mesh(mesh) => match mesh { + graphics::Mesh::Solid { buffers, size } => { + let layer = &mut layers[current_layer]; + + let bounds = Rectangle::new( + Point::new(translation.x, translation.y), + *size, + ); + + // Only draw visible content + if let Some(clip_bounds) = + layer.bounds.intersection(&bounds) + { + layer.meshes.push(Mesh::Solid { + origin: Point::new( + translation.x, + translation.y, + ), + buffers, + clip_bounds, + }); + } + } + graphics::Mesh::Gradient { buffers, size } => { + let layer = &mut layers[current_layer]; + + let bounds = Rectangle::new( + Point::new(translation.x, translation.y), + *size, + ); + + // Only draw visible content + if let Some(clip_bounds) = + layer.bounds.intersection(&bounds) + { + layer.meshes.push(Mesh::Gradient { + origin: Point::new( + translation.x, + translation.y, + ), + buffers, + clip_bounds, + }); + } + } + }, + }, } } } diff --git a/wgpu/src/layer/mesh.rs b/wgpu/src/layer/mesh.rs index b7dd9a0b..7c6206cd 100644 --- a/wgpu/src/layer/mesh.rs +++ b/wgpu/src/layer/mesh.rs @@ -1,6 +1,6 @@ //! A collection of triangle primitives. use crate::core::{Point, Rectangle}; -use crate::graphics::primitive; +use crate::graphics::mesh; /// A mesh of triangles. #[derive(Debug, Clone, Copy)] @@ -11,7 +11,7 @@ pub enum Mesh<'a> { origin: Point, /// The vertex and index buffers of the [`Mesh`]. - buffers: &'a primitive::Mesh2D<primitive::ColoredVertex2D>, + buffers: &'a mesh::Indexed<mesh::SolidVertex2D>, /// The clipping bounds of the [`Mesh`]. clip_bounds: Rectangle<f32>, @@ -22,7 +22,7 @@ pub enum Mesh<'a> { origin: Point, /// The vertex and index buffers of the [`Mesh`]. - buffers: &'a primitive::Mesh2D<primitive::GradientVertex2D>, + buffers: &'a mesh::Indexed<mesh::GradientVertex2D>, /// The clipping bounds of the [`Mesh`]. clip_bounds: Rectangle<f32>, diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs index 0a5726b5..deb223ef 100644 --- a/wgpu/src/lib.rs +++ b/wgpu/src/lib.rs @@ -38,6 +38,7 @@ #![allow(clippy::inherent_to_string, clippy::type_complexity)] #![cfg_attr(docsrs, feature(doc_auto_cfg))] pub mod layer; +pub mod primitive; pub mod settings; pub mod window; @@ -46,6 +47,7 @@ pub mod geometry; mod backend; mod buffer; +mod color; mod quad; mod text; mod triangle; @@ -59,6 +61,7 @@ pub use wgpu; pub use backend::Backend; pub use layer::Layer; +pub use primitive::Primitive; pub use settings::Settings; #[cfg(any(feature = "image", feature = "svg"))] diff --git a/wgpu/src/primitive.rs b/wgpu/src/primitive.rs new file mode 100644 index 00000000..8dbf3008 --- /dev/null +++ b/wgpu/src/primitive.rs @@ -0,0 +1,21 @@ +//! Draw using different graphical primitives. +use crate::core::Rectangle; +use crate::graphics::{Damage, Mesh}; + +/// The graphical primitives supported by `iced_wgpu`. +pub type Primitive = crate::graphics::Primitive<Custom>; + +/// The custom primitives supported by `iced_wgpu`. +#[derive(Debug, Clone, PartialEq)] +pub enum Custom { + /// A mesh primitive. + Mesh(Mesh), +} + +impl Damage for Custom { + fn bounds(&self) -> Rectangle { + match self { + Self::Mesh(mesh) => mesh.bounds(), + } + } +} diff --git a/wgpu/src/quad/gradient.rs b/wgpu/src/quad/gradient.rs index 2b56d594..6db37252 100644 --- a/wgpu/src/quad/gradient.rs +++ b/wgpu/src/quad/gradient.rs @@ -96,36 +96,26 @@ impl Pipeline { as u64, step_mode: wgpu::VertexStepMode::Instance, attributes: &wgpu::vertex_attr_array!( - // Color 1 - 1 => Float32x4, - // Color 2 - 2 => Float32x4, - // Color 3 - 3 => Float32x4, - // Color 4 - 4 => Float32x4, - // Color 5 - 5 => Float32x4, - // Color 6 - 6 => Float32x4, - // Color 7 - 7 => Float32x4, - // Color 8 - 8 => Float32x4, - // Offsets 1-4 - 9 => Float32x4, - // Offsets 5-8 - 10 => Float32x4, + // Colors 1-2 + 1 => Uint32x4, + // Colors 3-4 + 2 => Uint32x4, + // Colors 5-6 + 3 => Uint32x4, + // Colors 7-8 + 4 => Uint32x4, + // Offsets 1-8 + 5 => Uint32x4, // Direction - 11 => Float32x4, + 6 => Float32x4, // Position & Scale - 12 => Float32x4, + 7 => Float32x4, // Border color - 13 => Float32x4, + 8 => Float32x4, // Border radius - 14 => Float32x4, + 9 => Float32x4, // Border width - 15 => Float32 + 10 => Float32 ), }, ], diff --git a/wgpu/src/shader/quad.wgsl b/wgpu/src/shader/quad.wgsl index 3232bdbe..fb402158 100644 --- a/wgpu/src/shader/quad.wgsl +++ b/wgpu/src/shader/quad.wgsl @@ -38,6 +38,13 @@ fn select_border_radius(radi: vec4<f32>, position: vec2<f32>, center: vec2<f32>) return rx; } +fn unpack_u32(color: vec2<u32>) -> vec4<f32> { + let rg: vec2<f32> = unpack2x16float(color.x); + let ba: vec2<f32> = unpack2x16float(color.y); + + return vec4<f32>(rg.y, rg.x, ba.y, ba.x); +} + struct SolidVertexInput { @location(0) v_pos: vec2<f32>, @location(1) color: vec4<f32>, @@ -140,40 +147,30 @@ fn solid_fs_main( struct GradientVertexInput { @location(0) v_pos: vec2<f32>, - @location(1) color_1: vec4<f32>, - @location(2) color_2: vec4<f32>, - @location(3) color_3: vec4<f32>, - @location(4) color_4: vec4<f32>, - @location(5) color_5: vec4<f32>, - @location(6) color_6: vec4<f32>, - @location(7) color_7: vec4<f32>, - @location(8) color_8: vec4<f32>, - @location(9) offsets_1: vec4<f32>, - @location(10) offsets_2: vec4<f32>, - @location(11) direction: vec4<f32>, - @location(12) position_and_scale: vec4<f32>, - @location(13) border_color: vec4<f32>, - @location(14) border_radius: vec4<f32>, - @location(15) border_width: f32 + @location(1) colors_1: vec4<u32>, + @location(2) colors_2: vec4<u32>, + @location(3) colors_3: vec4<u32>, + @location(4) colors_4: vec4<u32>, + @location(5) offsets: vec4<u32>, + @location(6) direction: vec4<f32>, + @location(7) position_and_scale: vec4<f32>, + @location(8) border_color: vec4<f32>, + @location(9) border_radius: vec4<f32>, + @location(10) border_width: f32, } struct GradientVertexOutput { @builtin(position) position: vec4<f32>, - @location(1) color_1: vec4<f32>, - @location(2) color_2: vec4<f32>, - @location(3) color_3: vec4<f32>, - @location(4) color_4: vec4<f32>, - @location(5) color_5: vec4<f32>, - @location(6) color_6: vec4<f32>, - @location(7) color_7: vec4<f32>, - @location(8) color_8: vec4<f32>, - @location(9) offsets_1: vec4<f32>, - @location(10) offsets_2: vec4<f32>, - @location(11) direction: vec4<f32>, - @location(12) position_and_scale: vec4<f32>, - @location(13) border_color: vec4<f32>, - @location(14) border_radius: vec4<f32>, - @location(15) border_width: f32 + @location(1) colors_1: vec4<u32>, + @location(2) colors_2: vec4<u32>, + @location(3) colors_3: vec4<u32>, + @location(4) colors_4: vec4<u32>, + @location(5) offsets: vec4<u32>, + @location(6) direction: vec4<f32>, + @location(7) position_and_scale: vec4<f32>, + @location(8) border_color: vec4<f32>, + @location(9) border_radius: vec4<f32>, + @location(10) border_width: f32, } @vertex @@ -199,16 +196,11 @@ fn gradient_vs_main(input: GradientVertexInput) -> GradientVertexOutput { ); out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0); - out.color_1 = input.color_1; - out.color_2 = input.color_2; - out.color_3 = input.color_3; - out.color_4 = input.color_4; - out.color_5 = input.color_5; - out.color_6 = input.color_6; - out.color_7 = input.color_7; - out.color_8 = input.color_8; - out.offsets_1 = input.offsets_1; - out.offsets_2 = input.offsets_2; + out.colors_1 = input.colors_1; + out.colors_2 = input.colors_2; + out.colors_3 = input.colors_3; + out.colors_4 = input.colors_4; + out.offsets = input.offsets; out.direction = input.direction * globals.scale; out.position_and_scale = vec4<f32>(pos, scale); out.border_color = input.border_color; @@ -274,25 +266,28 @@ fn gradient( @fragment fn gradient_fs_main(input: GradientVertexOutput) -> @location(0) vec4<f32> { let colors = array<vec4<f32>, 8>( - input.color_1, - input.color_2, - input.color_3, - input.color_4, - input.color_5, - input.color_6, - input.color_7, - input.color_8, + unpack_u32(input.colors_1.xy), + unpack_u32(input.colors_1.zw), + unpack_u32(input.colors_2.xy), + unpack_u32(input.colors_2.zw), + unpack_u32(input.colors_3.xy), + unpack_u32(input.colors_3.zw), + unpack_u32(input.colors_4.xy), + unpack_u32(input.colors_4.zw), ); + let offsets_1: vec4<f32> = unpack_u32(input.offsets.xy); + let offsets_2: vec4<f32> = unpack_u32(input.offsets.zw); + var offsets = array<f32, 8>( - input.offsets_1.x, - input.offsets_1.y, - input.offsets_1.z, - input.offsets_1.w, - input.offsets_2.x, - input.offsets_2.y, - input.offsets_2.z, - input.offsets_2.w, + offsets_1.x, + offsets_1.y, + offsets_1.z, + offsets_1.w, + offsets_2.x, + offsets_2.y, + offsets_2.z, + offsets_2.w, ); //TODO could just pass this in to the shader but is probably more performant to just check it here diff --git a/wgpu/src/shader/triangle.wgsl b/wgpu/src/shader/triangle.wgsl index 625fa46e..9f512d14 100644 --- a/wgpu/src/shader/triangle.wgsl +++ b/wgpu/src/shader/triangle.wgsl @@ -4,6 +4,13 @@ struct Globals { @group(0) @binding(0) var<uniform> globals: Globals; +fn unpack_u32(color: vec2<u32>) -> vec4<f32> { + let rg: vec2<f32> = unpack2x16float(color.x); + let ba: vec2<f32> = unpack2x16float(color.y); + + return vec4<f32>(rg.y, rg.x, ba.y, ba.x); +} + struct SolidVertexInput { @location(0) position: vec2<f32>, @location(1) color: vec4<f32>, @@ -29,52 +36,39 @@ fn solid_fs_main(input: SolidVertexOutput) -> @location(0) vec4<f32> { return input.color; } +struct GradientVertexInput { + @location(0) v_pos: vec2<f32>, + @location(1) colors_1: vec4<u32>, + @location(2) colors_2: vec4<u32>, + @location(3) colors_3: vec4<u32>, + @location(4) colors_4: vec4<u32>, + @location(5) offsets: vec4<u32>, + @location(6) direction: vec4<f32>, +} + struct GradientVertexOutput { @builtin(position) position: vec4<f32>, @location(0) raw_position: vec2<f32>, - @location(1) color_1: vec4<f32>, - @location(2) color_2: vec4<f32>, - @location(3) color_3: vec4<f32>, - @location(4) color_4: vec4<f32>, - @location(5) color_5: vec4<f32>, - @location(6) color_6: vec4<f32>, - @location(7) color_7: vec4<f32>, - @location(8) color_8: vec4<f32>, - @location(9) offsets_1: vec4<f32>, - @location(10) offsets_2: vec4<f32>, - @location(11) direction: vec4<f32>, + @location(1) colors_1: vec4<u32>, + @location(2) colors_2: vec4<u32>, + @location(3) colors_3: vec4<u32>, + @location(4) colors_4: vec4<u32>, + @location(5) offsets: vec4<u32>, + @location(6) direction: vec4<f32>, } @vertex -fn gradient_vs_main( - @location(0) input: vec2<f32>, - @location(1) color_1: vec4<f32>, - @location(2) color_2: vec4<f32>, - @location(3) color_3: vec4<f32>, - @location(4) color_4: vec4<f32>, - @location(5) color_5: vec4<f32>, - @location(6) color_6: vec4<f32>, - @location(7) color_7: vec4<f32>, - @location(8) color_8: vec4<f32>, - @location(9) offsets_1: vec4<f32>, - @location(10) offsets_2: vec4<f32>, - @location(11) direction: vec4<f32>, -) -> GradientVertexOutput { +fn gradient_vs_main(input: GradientVertexInput) -> GradientVertexOutput { var output: GradientVertexOutput; - output.position = globals.transform * vec4<f32>(input.xy, 0.0, 1.0); - output.raw_position = input; - output.color_1 = color_1; - output.color_2 = color_2; - output.color_3 = color_3; - output.color_4 = color_4; - output.color_5 = color_5; - output.color_6 = color_6; - output.color_7 = color_7; - output.color_8 = color_8; - output.offsets_1 = offsets_1; - output.offsets_2 = offsets_2; - output.direction = direction; + output.position = globals.transform * vec4<f32>(input.v_pos, 0.0, 1.0); + output.raw_position = input.v_pos; + output.colors_1 = input.colors_1; + output.colors_2 = input.colors_2; + output.colors_3 = input.colors_3; + output.colors_4 = input.colors_4; + output.offsets = input.offsets; + output.direction = input.direction; return output; } @@ -135,25 +129,28 @@ fn gradient( @fragment fn gradient_fs_main(input: GradientVertexOutput) -> @location(0) vec4<f32> { let colors = array<vec4<f32>, 8>( - input.color_1, - input.color_2, - input.color_3, - input.color_4, - input.color_5, - input.color_6, - input.color_7, - input.color_8, + unpack_u32(input.colors_1.xy), + unpack_u32(input.colors_1.zw), + unpack_u32(input.colors_2.xy), + unpack_u32(input.colors_2.zw), + unpack_u32(input.colors_3.xy), + unpack_u32(input.colors_3.zw), + unpack_u32(input.colors_4.xy), + unpack_u32(input.colors_4.zw), ); + let offsets_1: vec4<f32> = unpack_u32(input.offsets.xy); + let offsets_2: vec4<f32> = unpack_u32(input.offsets.zw); + var offsets = array<f32, 8>( - input.offsets_1.x, - input.offsets_1.y, - input.offsets_1.z, - input.offsets_1.w, - input.offsets_2.x, - input.offsets_2.y, - input.offsets_2.z, - input.offsets_2.w, + offsets_1.x, + offsets_1.y, + offsets_1.z, + offsets_1.w, + offsets_2.x, + offsets_2.y, + offsets_2.z, + offsets_2.w, ); var last_index = 7; diff --git a/wgpu/src/text.rs b/wgpu/src/text.rs index 6a552270..65d3b818 100644 --- a/wgpu/src/text.rs +++ b/wgpu/src/text.rs @@ -18,8 +18,7 @@ pub struct Pipeline { renderers: Vec<glyphon::TextRenderer>, atlas: glyphon::TextAtlas, prepare_layer: usize, - measurement_cache: RefCell<Cache>, - render_cache: Cache, + cache: RefCell<Cache>, } impl Pipeline { @@ -47,8 +46,7 @@ impl Pipeline { }, ), prepare_layer: 0, - measurement_cache: RefCell::new(Cache::new()), - render_cache: Cache::new(), + cache: RefCell::new(Cache::new()), } } @@ -56,6 +54,8 @@ impl Pipeline { let _ = self.font_system.get_mut().db_mut().load_font_source( glyphon::fontdb::Source::Binary(Arc::new(bytes.into_owned())), ); + + self.cache = RefCell::new(Cache::new()); } pub fn prepare( @@ -78,28 +78,33 @@ impl Pipeline { let font_system = self.font_system.get_mut(); let renderer = &mut self.renderers[self.prepare_layer]; + let cache = self.cache.get_mut(); + + if self.prepare_layer == 0 { + cache.trim(Purpose::Drawing); + } let keys: Vec<_> = sections .iter() .map(|section| { - let (key, _) = self.render_cache.allocate( + let (key, _) = cache.allocate( font_system, Key { content: section.content, - size: section.size * scale_factor, + size: section.size, line_height: f32::from( section .line_height .to_absolute(Pixels(section.size)), - ) * scale_factor, + ), font: section.font, bounds: Size { - width: (section.bounds.width * scale_factor).ceil(), - height: (section.bounds.height * scale_factor) - .ceil(), + width: section.bounds.width, + height: section.bounds.height, }, shaping: section.shaping, }, + Purpose::Drawing, ); key @@ -113,14 +118,14 @@ impl Pipeline { .iter() .zip(keys.iter()) .filter_map(|(section, key)| { - let buffer = - self.render_cache.get(key).expect("Get cached buffer"); - - let (max_width, total_height) = measure(buffer); + let entry = cache.get(key).expect("Get cached buffer"); let x = section.bounds.x * scale_factor; let y = section.bounds.y * scale_factor; + let max_width = entry.bounds.width * scale_factor; + let total_height = entry.bounds.height * scale_factor; + let left = match section.horizontal_alignment { alignment::Horizontal::Left => x, alignment::Horizontal::Center => x - max_width / 2.0, @@ -142,14 +147,11 @@ impl Pipeline { let clip_bounds = bounds.intersection(§ion_bounds)?; - // TODO: Subpixel glyph positioning - let left = left.round() as i32; - let top = top.round() as i32; - Some(glyphon::TextArea { - buffer, + buffer: &entry.buffer, left, top, + scale: scale_factor, bounds: glyphon::TextBounds { left: clip_bounds.x as i32, top: clip_bounds.y as i32, @@ -227,11 +229,14 @@ impl Pipeline { pub fn end_frame(&mut self) { self.atlas.trim(); - self.render_cache.trim(); self.prepare_layer = 0; } + pub fn trim_measurements(&mut self) { + self.cache.get_mut().trim(Purpose::Measuring); + } + pub fn measure( &self, content: &str, @@ -240,12 +245,12 @@ impl Pipeline { font: Font, bounds: Size, shaping: Shaping, - ) -> (f32, f32) { - let mut measurement_cache = self.measurement_cache.borrow_mut(); + ) -> Size { + let mut cache = self.cache.borrow_mut(); let line_height = f32::from(line_height.to_absolute(Pixels(size))); - let (_, paragraph) = measurement_cache.allocate( + let (_, entry) = cache.allocate( &mut self.font_system.borrow_mut(), Key { content, @@ -255,9 +260,10 @@ impl Pipeline { bounds, shaping, }, + Purpose::Measuring, ); - measure(paragraph) + entry.bounds } pub fn hit_test( @@ -271,11 +277,11 @@ impl Pipeline { point: Point, _nearest_only: bool, ) -> Option<Hit> { - let mut measurement_cache = self.measurement_cache.borrow_mut(); + let mut cache = self.cache.borrow_mut(); let line_height = f32::from(line_height.to_absolute(Pixels(size))); - let (_, paragraph) = measurement_cache.allocate( + let (_, entry) = cache.allocate( &mut self.font_system.borrow_mut(), Key { content, @@ -285,26 +291,23 @@ impl Pipeline { bounds, shaping, }, + Purpose::Measuring, ); - let cursor = paragraph.hit(point.x, point.y)?; + let cursor = entry.buffer.hit(point.x, point.y)?; Some(Hit::CharOffset(cursor.index)) } - - pub fn trim_measurement_cache(&mut self) { - self.measurement_cache.borrow_mut().trim(); - } } -fn measure(buffer: &glyphon::Buffer) -> (f32, f32) { +fn measure(buffer: &glyphon::Buffer) -> Size { let (width, total_lines) = buffer .layout_runs() .fold((0.0, 0usize), |(width, total_lines), run| { (run.line_w.max(width), total_lines + 1) }); - (width, total_lines as f32 * buffer.metrics().line_height) + Size::new(width, total_lines as f32 * buffer.metrics().line_height) } fn to_family(family: font::Family) -> glyphon::Family<'static> { @@ -354,11 +357,24 @@ fn to_shaping(shaping: Shaping) -> glyphon::Shaping { } struct Cache { - entries: FxHashMap<KeyHash, glyphon::Buffer>, - recently_used: FxHashSet<KeyHash>, + entries: FxHashMap<KeyHash, Entry>, + aliases: FxHashMap<KeyHash, KeyHash>, + recently_measured: FxHashSet<KeyHash>, + recently_drawn: FxHashSet<KeyHash>, hasher: HashBuilder, } +struct Entry { + buffer: glyphon::Buffer, + bounds: Size, +} + +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +enum Purpose { + Measuring, + Drawing, +} + #[cfg(not(target_arch = "wasm32"))] type HashBuilder = twox_hash::RandomXxHashBuilder64; @@ -369,12 +385,14 @@ impl Cache { fn new() -> Self { Self { entries: FxHashMap::default(), - recently_used: FxHashSet::default(), + aliases: FxHashMap::default(), + recently_measured: FxHashSet::default(), + recently_drawn: FxHashSet::default(), hasher: HashBuilder::default(), } } - fn get(&self, key: &KeyHash) -> Option<&glyphon::Buffer> { + fn get(&self, key: &KeyHash) -> Option<&Entry> { self.entries.get(key) } @@ -382,21 +400,21 @@ impl Cache { &mut self, font_system: &mut glyphon::FontSystem, key: Key<'_>, - ) -> (KeyHash, &mut glyphon::Buffer) { - let hash = { - let mut hasher = self.hasher.build_hasher(); - - key.content.hash(&mut hasher); - key.size.to_bits().hash(&mut hasher); - key.line_height.to_bits().hash(&mut hasher); - key.font.hash(&mut hasher); - key.bounds.width.to_bits().hash(&mut hasher); - key.bounds.height.to_bits().hash(&mut hasher); - key.shaping.hash(&mut hasher); - - hasher.finish() + purpose: Purpose, + ) -> (KeyHash, &mut Entry) { + let hash = key.hash(self.hasher.build_hasher()); + + let recently_used = match purpose { + Purpose::Measuring => &mut self.recently_measured, + Purpose::Drawing => &mut self.recently_drawn, }; + if let Some(hash) = self.aliases.get(&hash) { + let _ = recently_used.insert(*hash); + + return (*hash, self.entries.get_mut(hash).unwrap()); + } + if let hash_map::Entry::Vacant(entry) = self.entries.entry(hash) { let metrics = glyphon::Metrics::new(key.size, key.line_height); let mut buffer = glyphon::Buffer::new(font_system, metrics); @@ -416,19 +434,48 @@ impl Cache { to_shaping(key.shaping), ); - let _ = entry.insert(buffer); + let bounds = measure(&buffer); + let _ = entry.insert(Entry { buffer, bounds }); + + for bounds in [ + bounds, + Size { + width: key.bounds.width, + ..bounds + }, + ] { + if key.bounds != bounds { + let _ = self.aliases.insert( + Key { bounds, ..key }.hash(self.hasher.build_hasher()), + hash, + ); + } + } } - let _ = self.recently_used.insert(hash); + let _ = recently_used.insert(hash); (hash, self.entries.get_mut(&hash).unwrap()) } - fn trim(&mut self) { - self.entries - .retain(|key, _| self.recently_used.contains(key)); + fn trim(&mut self, purpose: Purpose) { + self.entries.retain(|key, _| { + self.recently_measured.contains(key) + || self.recently_drawn.contains(key) + }); + self.aliases.retain(|_, value| { + self.recently_measured.contains(value) + || self.recently_drawn.contains(value) + }); - self.recently_used.clear(); + match purpose { + Purpose::Measuring => { + self.recently_measured.clear(); + } + Purpose::Drawing => { + self.recently_drawn.clear(); + } + } } } @@ -442,4 +489,18 @@ struct Key<'a> { shaping: Shaping, } +impl Key<'_> { + fn hash<H: Hasher>(self, mut hasher: H) -> KeyHash { + self.content.hash(&mut hasher); + self.size.to_bits().hash(&mut hasher); + self.line_height.to_bits().hash(&mut hasher); + self.font.hash(&mut hasher); + self.bounds.width.to_bits().hash(&mut hasher); + self.bounds.height.to_bits().hash(&mut hasher); + self.shaping.hash(&mut hasher); + + hasher.finish() + } +} + type KeyHash = u64; diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs index 6f32f182..d8b23dfe 100644 --- a/wgpu/src/triangle.rs +++ b/wgpu/src/triangle.rs @@ -393,7 +393,7 @@ impl Uniforms { } mod solid { - use crate::graphics::primitive; + use crate::graphics::mesh; use crate::graphics::Antialiasing; use crate::triangle; use crate::Buffer; @@ -406,7 +406,7 @@ mod solid { #[derive(Debug)] pub struct Layer { - pub vertices: Buffer<primitive::ColoredVertex2D>, + pub vertices: Buffer<mesh::SolidVertex2D>, pub uniforms: Buffer<triangle::Uniforms>, pub constants: wgpu::BindGroup, } @@ -493,38 +493,40 @@ mod solid { ), }); - let pipeline = device.create_render_pipeline( - &wgpu::RenderPipelineDescriptor { - label: Some("iced_wgpu::triangle::solid pipeline"), - layout: Some(&layout), - vertex: wgpu::VertexState { - module: &shader, - entry_point: "solid_vs_main", - buffers: &[wgpu::VertexBufferLayout { - array_stride: std::mem::size_of::< - primitive::ColoredVertex2D, - >() - as u64, - step_mode: wgpu::VertexStepMode::Vertex, - attributes: &wgpu::vertex_attr_array!( - // Position - 0 => Float32x2, - // Color - 1 => Float32x4, - ), - }], + let pipeline = + device.create_render_pipeline( + &wgpu::RenderPipelineDescriptor { + label: Some("iced_wgpu::triangle::solid pipeline"), + layout: Some(&layout), + vertex: wgpu::VertexState { + module: &shader, + entry_point: "solid_vs_main", + buffers: &[wgpu::VertexBufferLayout { + array_stride: std::mem::size_of::< + mesh::SolidVertex2D, + >( + ) + as u64, + step_mode: wgpu::VertexStepMode::Vertex, + attributes: &wgpu::vertex_attr_array!( + // Position + 0 => Float32x2, + // Color + 1 => Float32x4, + ), + }], + }, + fragment: Some(wgpu::FragmentState { + module: &shader, + entry_point: "solid_fs_main", + targets: &[triangle::fragment_target(format)], + }), + primitive: triangle::primitive_state(), + depth_stencil: None, + multisample: triangle::multisample_state(antialiasing), + multiview: None, }, - fragment: Some(wgpu::FragmentState { - module: &shader, - entry_point: "solid_fs_main", - targets: &[triangle::fragment_target(format)], - }), - primitive: triangle::primitive_state(), - depth_stencil: None, - multisample: triangle::multisample_state(antialiasing), - multiview: None, - }, - ); + ); Self { pipeline, @@ -535,7 +537,8 @@ mod solid { } mod gradient { - use crate::graphics::{primitive, Antialiasing}; + use crate::graphics::mesh; + use crate::graphics::Antialiasing; use crate::triangle; use crate::Buffer; @@ -547,7 +550,7 @@ mod gradient { #[derive(Debug)] pub struct Layer { - pub vertices: Buffer<primitive::GradientVertex2D>, + pub vertices: Buffer<mesh::GradientVertex2D>, pub uniforms: Buffer<triangle::Uniforms>, pub constants: wgpu::BindGroup, } @@ -645,35 +648,25 @@ mod gradient { entry_point: "gradient_vs_main", buffers: &[wgpu::VertexBufferLayout { array_stride: std::mem::size_of::< - primitive::GradientVertex2D, + mesh::GradientVertex2D, >() as u64, step_mode: wgpu::VertexStepMode::Vertex, attributes: &wgpu::vertex_attr_array!( // Position 0 => Float32x2, - // Color 1 - 1 => Float32x4, - // Color 2 - 2 => Float32x4, - // Color 3 - 3 => Float32x4, - // Color 4 - 4 => Float32x4, - // Color 5 - 5 => Float32x4, - // Color 6 - 6 => Float32x4, - // Color 7 - 7 => Float32x4, - // Color 8 - 8 => Float32x4, - // Offsets 1-4 - 9 => Float32x4, - // Offsets 5-8 - 10 => Float32x4, + // Colors 1-2 + 1 => Uint32x4, + // Colors 3-4 + 2 => Uint32x4, + // Colors 5-6 + 3 => Uint32x4, + // Colors 7-8 + 4 => Uint32x4, + // Offsets + 5 => Uint32x4, // Direction - 11 => Float32x4 + 6 => Float32x4 ), }], }, diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs index 4afbdb32..320b5b12 100644 --- a/wgpu/src/triangle/msaa.rs +++ b/wgpu/src/triangle/msaa.rs @@ -16,15 +16,8 @@ impl Blit { format: wgpu::TextureFormat, antialiasing: graphics::Antialiasing, ) -> Blit { - let sampler = device.create_sampler(&wgpu::SamplerDescriptor { - address_mode_u: wgpu::AddressMode::ClampToEdge, - address_mode_v: wgpu::AddressMode::ClampToEdge, - address_mode_w: wgpu::AddressMode::ClampToEdge, - mag_filter: wgpu::FilterMode::Nearest, - min_filter: wgpu::FilterMode::Nearest, - mipmap_filter: wgpu::FilterMode::Nearest, - ..Default::default() - }); + let sampler = + device.create_sampler(&wgpu::SamplerDescriptor::default()); let constant_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { diff --git a/wgpu/src/window/compositor.rs b/wgpu/src/window/compositor.rs index 2eaafde0..cd5b20cc 100644 --- a/wgpu/src/window/compositor.rs +++ b/wgpu/src/window/compositor.rs @@ -1,10 +1,10 @@ //! Connect a window with a renderer. -use crate::core::Color; +use crate::core::{Color, Size}; use crate::graphics; use crate::graphics::color; use crate::graphics::compositor; -use crate::graphics::{Error, Primitive, Viewport}; -use crate::{Backend, Renderer, Settings}; +use crate::graphics::{Error, Viewport}; +use crate::{Backend, Primitive, Renderer, Settings}; use futures::stream::{self, StreamExt}; @@ -283,4 +283,154 @@ impl<Theme> graphics::Compositor for Compositor<Theme> { ) }) } + + fn screenshot<T: AsRef<str>>( + &mut self, + renderer: &mut Self::Renderer, + _surface: &mut Self::Surface, + viewport: &Viewport, + background_color: Color, + overlay: &[T], + ) -> Vec<u8> { + renderer.with_primitives(|backend, primitives| { + screenshot( + self, + backend, + primitives, + viewport, + background_color, + overlay, + ) + }) + } +} + +/// Renders the current surface to an offscreen buffer. +/// +/// Returns RGBA bytes of the texture data. +pub fn screenshot<Theme, T: AsRef<str>>( + compositor: &Compositor<Theme>, + backend: &mut Backend, + primitives: &[Primitive], + viewport: &Viewport, + background_color: Color, + overlay: &[T], +) -> Vec<u8> { + let mut encoder = compositor.device.create_command_encoder( + &wgpu::CommandEncoderDescriptor { + label: Some("iced_wgpu.offscreen.encoder"), + }, + ); + + let dimensions = BufferDimensions::new(viewport.physical_size()); + + let texture_extent = wgpu::Extent3d { + width: dimensions.width, + height: dimensions.height, + depth_or_array_layers: 1, + }; + + let texture = compositor.device.create_texture(&wgpu::TextureDescriptor { + label: Some("iced_wgpu.offscreen.source_texture"), + size: texture_extent, + mip_level_count: 1, + sample_count: 1, + dimension: wgpu::TextureDimension::D2, + format: compositor.format, + usage: wgpu::TextureUsages::RENDER_ATTACHMENT + | wgpu::TextureUsages::COPY_SRC + | wgpu::TextureUsages::TEXTURE_BINDING, + view_formats: &[], + }); + + let view = texture.create_view(&wgpu::TextureViewDescriptor::default()); + + backend.present( + &compositor.device, + &compositor.queue, + &mut encoder, + Some(background_color), + &view, + primitives, + viewport, + overlay, + ); + + let texture = crate::color::convert( + &compositor.device, + &mut encoder, + texture, + if color::GAMMA_CORRECTION { + wgpu::TextureFormat::Rgba8UnormSrgb + } else { + wgpu::TextureFormat::Rgba8Unorm + }, + ); + + let output_buffer = + compositor.device.create_buffer(&wgpu::BufferDescriptor { + label: Some("iced_wgpu.offscreen.output_texture_buffer"), + size: (dimensions.padded_bytes_per_row * dimensions.height as usize) + as u64, + usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, + mapped_at_creation: false, + }); + + encoder.copy_texture_to_buffer( + texture.as_image_copy(), + wgpu::ImageCopyBuffer { + buffer: &output_buffer, + layout: wgpu::ImageDataLayout { + offset: 0, + bytes_per_row: Some(dimensions.padded_bytes_per_row as u32), + rows_per_image: None, + }, + }, + texture_extent, + ); + + let index = compositor.queue.submit(Some(encoder.finish())); + + let slice = output_buffer.slice(..); + slice.map_async(wgpu::MapMode::Read, |_| {}); + + let _ = compositor + .device + .poll(wgpu::Maintain::WaitForSubmissionIndex(index)); + + let mapped_buffer = slice.get_mapped_range(); + + mapped_buffer.chunks(dimensions.padded_bytes_per_row).fold( + vec![], + |mut acc, row| { + acc.extend(&row[..dimensions.unpadded_bytes_per_row]); + acc + }, + ) +} + +#[derive(Clone, Copy, Debug)] +struct BufferDimensions { + width: u32, + height: u32, + unpadded_bytes_per_row: usize, + padded_bytes_per_row: usize, +} + +impl BufferDimensions { + fn new(size: Size<u32>) -> Self { + let unpadded_bytes_per_row = size.width as usize * 4; //slice of buffer per row; always RGBA + let alignment = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; //256 + let padded_bytes_per_row_padding = + (alignment - unpadded_bytes_per_row % alignment) % alignment; + let padded_bytes_per_row = + unpadded_bytes_per_row + padded_bytes_per_row_padding; + + Self { + width: size.width, + height: size.height, + unpadded_bytes_per_row, + padded_bytes_per_row, + } + } } |