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-rw-r--r--wgpu/src/triangle.rs6
1 files changed, 1 insertions, 5 deletions
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 6e35be3c..791c9833 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -101,8 +101,7 @@ impl Pipeline {
//count the total amount of vertices & indices we need to handle
let (total_vertices, total_indices) = attribute_count_of(meshes);
- // Then we ensure the current attribute buffers are big enough, resizing if necessary
- // with wgpu this means recreating the buffer.
+ // Then we ensure the current attribute buffers are big enough, resizing if necessary.
//We are not currently using the return value of these functions as we have no system in
//place to calculate mesh diff, or to know whether or not that would be more performant for
@@ -190,9 +189,6 @@ impl Pipeline {
depth_stencil_attachment: None,
});
- //TODO I can't figure out a clean way to encapsulate these into their appropriate
- // structs without displeasing the borrow checker due to the lifetime requirements of
- // render_pass & using a mutable reference to each pipeline in a loop...
let mut num_solids = 0;
let mut num_gradients = 0;