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-rw-r--r--wgpu/src/buffer/dynamic.rs2
-rw-r--r--wgpu/src/triangle.rs6
2 files changed, 2 insertions, 6 deletions
diff --git a/wgpu/src/buffer/dynamic.rs b/wgpu/src/buffer/dynamic.rs
index 18be03dd..88289b98 100644
--- a/wgpu/src/buffer/dynamic.rs
+++ b/wgpu/src/buffer/dynamic.rs
@@ -80,7 +80,7 @@ impl<T: ShaderType + WriteInto> Buffer<T> {
pub fn push(&mut self, value: &T) {
//this write operation on the cpu buffer will adjust for uniform alignment requirements
let offset = self.cpu.write(value);
- self.offsets.push(offset as u32);
+ self.offsets.push(offset);
}
/// Resize buffer contents if necessary. This will re-create the GPU buffer if current size is
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index b33b488a..061154b6 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -331,11 +331,7 @@ impl Pipeline {
wgpu::IndexFormat::Uint32,
);
- render_pass.draw_indexed(
- 0..(self.index_strides[index] as u32),
- 0,
- 0..1,
- );
+ render_pass.draw_indexed(0..self.index_strides[index], 0, 0..1);
}
}