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-rw-r--r--wgpu/Cargo.toml51
-rw-r--r--wgpu/src/backend.rs20
-rw-r--r--wgpu/src/buffer/dynamic.rs22
-rw-r--r--wgpu/src/buffer/static.rs2
-rw-r--r--wgpu/src/image.rs68
-rw-r--r--wgpu/src/image/atlas.rs205
-rw-r--r--wgpu/src/image/atlas/allocation.rs6
-rw-r--r--wgpu/src/image/atlas/allocator.rs4
-rw-r--r--wgpu/src/image/atlas/entry.rs10
-rw-r--r--wgpu/src/image/raster.rs222
-rw-r--r--wgpu/src/image/vector.rs173
-rw-r--r--wgpu/src/lib.rs6
-rw-r--r--wgpu/src/shader/solid.wgsl29
-rw-r--r--wgpu/src/shader/triangle.wgsl30
-rw-r--r--wgpu/src/triangle.rs674
-rw-r--r--wgpu/src/triangle/gradient.rs268
-rw-r--r--wgpu/src/triangle/solid.rs170
17 files changed, 781 insertions, 1179 deletions
diff --git a/wgpu/Cargo.toml b/wgpu/Cargo.toml
index 9a57e58b..b1fb0dd1 100644
--- a/wgpu/Cargo.toml
+++ b/wgpu/Cargo.toml
@@ -1,6 +1,6 @@
[package]
name = "iced_wgpu"
-version = "0.5.1"
+version = "0.6.1"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
description = "A wgpu renderer for Iced"
@@ -8,19 +8,19 @@ license = "MIT AND OFL-1.1"
repository = "https://github.com/iced-rs/iced"
[features]
-svg = ["resvg", "usvg", "tiny-skia"]
-image = ["png", "jpeg", "jpeg_rayon", "gif", "webp", "bmp"]
-png = ["image_rs/png"]
-jpeg = ["image_rs/jpeg"]
-jpeg_rayon = ["image_rs/jpeg_rayon"]
-gif = ["image_rs/gif"]
-webp = ["image_rs/webp"]
-pnm = ["image_rs/pnm"]
-ico = ["image_rs/ico"]
-bmp = ["image_rs/bmp"]
-hdr = ["image_rs/hdr"]
-dds = ["image_rs/dds"]
-farbfeld = ["image_rs/farbfeld"]
+svg = ["iced_graphics/svg"]
+image = ["iced_graphics/image"]
+png = ["iced_graphics/png"]
+jpeg = ["iced_graphics/jpeg"]
+jpeg_rayon = ["iced_graphics/jpeg_rayon"]
+gif = ["iced_graphics/gif"]
+webp = ["iced_graphics/webp"]
+pnm = ["iced_graphics/pnm"]
+ico = ["iced_graphics/ico"]
+bmp = ["iced_graphics/bmp"]
+hdr = ["iced_graphics/hdr"]
+dds = ["iced_graphics/dds"]
+farbfeld = ["iced_graphics/farbfeld"]
canvas = ["iced_graphics/canvas"]
qr_code = ["iced_graphics/qr_code"]
default_system_font = ["iced_graphics/font-source"]
@@ -35,7 +35,6 @@ raw-window-handle = "0.5"
log = "0.4"
guillotiere = "0.6"
futures = "0.3"
-kamadak-exif = "0.5"
bitflags = "1.2"
[dependencies.bytemuck]
@@ -43,32 +42,14 @@ version = "1.9"
features = ["derive"]
[dependencies.iced_native]
-version = "0.5"
+version = "0.6"
path = "../native"
[dependencies.iced_graphics]
-version = "0.3"
+version = "0.4"
path = "../graphics"
features = ["font-fallback", "font-icons"]
-[dependencies.image_rs]
-version = "0.23"
-package = "image"
-default-features = false
-optional = true
-
-[dependencies.resvg]
-version = "0.18"
-optional = true
-
-[dependencies.usvg]
-version = "0.18"
-optional = true
-
-[dependencies.tiny-skia]
-version = "0.6"
-optional = true
-
[dependencies.encase]
version = "0.3.0"
features = ["glam"]
diff --git a/wgpu/src/backend.rs b/wgpu/src/backend.rs
index 80026673..946eb712 100644
--- a/wgpu/src/backend.rs
+++ b/wgpu/src/backend.rs
@@ -10,7 +10,7 @@ use iced_graphics::{Primitive, Viewport};
use iced_native::alignment;
use iced_native::{Font, Size};
-#[cfg(any(feature = "image_rs", feature = "svg"))]
+#[cfg(any(feature = "image", feature = "svg"))]
use crate::image;
/// A [`wgpu`] graphics backend for [`iced`].
@@ -23,7 +23,7 @@ pub struct Backend {
text_pipeline: text::Pipeline,
triangle_pipeline: triangle::Pipeline,
- #[cfg(any(feature = "image_rs", feature = "svg"))]
+ #[cfg(any(feature = "image", feature = "svg"))]
image_pipeline: image::Pipeline,
default_text_size: u16,
@@ -47,7 +47,7 @@ impl Backend {
let triangle_pipeline =
triangle::Pipeline::new(device, format, settings.antialiasing);
- #[cfg(any(feature = "image_rs", feature = "svg"))]
+ #[cfg(any(feature = "image", feature = "svg"))]
let image_pipeline = image::Pipeline::new(device, format);
Self {
@@ -55,7 +55,7 @@ impl Backend {
text_pipeline,
triangle_pipeline,
- #[cfg(any(feature = "image_rs", feature = "svg"))]
+ #[cfg(any(feature = "image", feature = "svg"))]
image_pipeline,
default_text_size: settings.default_text_size,
@@ -98,8 +98,8 @@ impl Backend {
);
}
- #[cfg(any(feature = "image_rs", feature = "svg"))]
- self.image_pipeline.trim_cache();
+ #[cfg(any(feature = "image", feature = "svg"))]
+ self.image_pipeline.trim_cache(device, encoder);
}
fn flush(
@@ -148,7 +148,7 @@ impl Backend {
);
}
- #[cfg(any(feature = "image_rs", feature = "svg"))]
+ #[cfg(any(feature = "image", feature = "svg"))]
{
if !layer.images.is_empty() {
let scaled = transformation
@@ -294,9 +294,9 @@ impl backend::Text for Backend {
}
}
-#[cfg(feature = "image_rs")]
+#[cfg(feature = "image")]
impl backend::Image for Backend {
- fn dimensions(&self, handle: &iced_native::image::Handle) -> (u32, u32) {
+ fn dimensions(&self, handle: &iced_native::image::Handle) -> Size<u32> {
self.image_pipeline.dimensions(handle)
}
}
@@ -306,7 +306,7 @@ impl backend::Svg for Backend {
fn viewport_dimensions(
&self,
handle: &iced_native::svg::Handle,
- ) -> (u32, u32) {
+ ) -> Size<u32> {
self.image_pipeline.viewport_dimensions(handle)
}
}
diff --git a/wgpu/src/buffer/dynamic.rs b/wgpu/src/buffer/dynamic.rs
index c0c48c74..18be03dd 100644
--- a/wgpu/src/buffer/dynamic.rs
+++ b/wgpu/src/buffer/dynamic.rs
@@ -1,10 +1,13 @@
//! Utilities for uniform buffer operations.
use encase::private::WriteInto;
use encase::ShaderType;
+
+use std::fmt;
use std::marker::PhantomData;
/// A dynamic buffer is any type of buffer which does not have a static offset.
-pub(crate) struct Buffer<T: ShaderType> {
+#[derive(Debug)]
+pub struct Buffer<T: ShaderType> {
offsets: Vec<wgpu::DynamicOffset>,
cpu: Internal,
gpu: wgpu::Buffer,
@@ -24,6 +27,7 @@ impl<T: ShaderType + WriteInto> Buffer<T> {
)
}
+ #[cfg(not(target_arch = "wasm32"))]
/// Creates a new dynamic storage buffer.
pub fn storage(device: &wgpu::Device, label: &'static str) -> Self {
Buffer::new(
@@ -91,6 +95,7 @@ impl<T: ShaderType + WriteInto> Buffer<T> {
Internal::Uniform(_) => {
wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST
}
+ #[cfg(not(target_arch = "wasm32"))]
Internal::Storage(_) => {
wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST
}
@@ -154,6 +159,8 @@ impl<T: ShaderType + WriteInto> Buffer<T> {
// Currently supported dynamic buffers.
enum Internal {
Uniform(encase::DynamicUniformBuffer<Vec<u8>>),
+ #[cfg(not(target_arch = "wasm32"))]
+ //storage buffers are not supported on wgpu wasm target (yet)
Storage(encase::DynamicStorageBuffer<Vec<u8>>),
}
@@ -168,6 +175,7 @@ impl Internal {
.write(value)
.expect("Error when writing to dynamic uniform buffer.")
as u32,
+ #[cfg(not(target_arch = "wasm32"))]
Internal::Storage(buf) => buf
.write(value)
.expect("Error when writing to dynamic storage buffer.")
@@ -179,6 +187,7 @@ impl Internal {
pub(super) fn get_ref(&self) -> &Vec<u8> {
match self {
Internal::Uniform(buf) => buf.as_ref(),
+ #[cfg(not(target_arch = "wasm32"))]
Internal::Storage(buf) => buf.as_ref(),
}
}
@@ -190,6 +199,7 @@ impl Internal {
buf.as_mut().clear();
buf.set_offset(0);
}
+ #[cfg(not(target_arch = "wasm32"))]
Internal::Storage(buf) => {
buf.as_mut().clear();
buf.set_offset(0);
@@ -197,3 +207,13 @@ impl Internal {
}
}
}
+
+impl fmt::Debug for Internal {
+ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+ match self {
+ Self::Uniform(_) => write!(f, "Internal::Uniform(_)"),
+ #[cfg(not(target_arch = "wasm32"))]
+ Self::Storage(_) => write!(f, "Internal::Storage(_)"),
+ }
+ }
+}
diff --git a/wgpu/src/buffer/static.rs b/wgpu/src/buffer/static.rs
index cf06790c..ef87422f 100644
--- a/wgpu/src/buffer/static.rs
+++ b/wgpu/src/buffer/static.rs
@@ -8,7 +8,7 @@ const DEFAULT_STATIC_BUFFER_COUNT: wgpu::BufferAddress = 128;
/// A generic buffer struct useful for items which have no alignment requirements
/// (e.g. Vertex, Index buffers) & no dynamic offsets.
#[derive(Debug)]
-pub(crate) struct Buffer<T> {
+pub struct Buffer<T> {
//stored sequentially per mesh iteration; refers to the offset index in the GPU buffer
offsets: Vec<wgpu::BufferAddress>,
label: &'static str,
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index d964aed7..d06815bb 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -1,22 +1,23 @@
mod atlas;
-#[cfg(feature = "image_rs")]
-mod raster;
+#[cfg(feature = "image")]
+use iced_graphics::image::raster;
#[cfg(feature = "svg")]
-mod vector;
+use iced_graphics::image::vector;
use crate::Transformation;
use atlas::Atlas;
use iced_graphics::layer;
-use iced_native::Rectangle;
+use iced_native::{Rectangle, Size};
+
use std::cell::RefCell;
use std::mem;
use bytemuck::{Pod, Zeroable};
-#[cfg(feature = "image_rs")]
+#[cfg(feature = "image")]
use iced_native::image;
#[cfg(feature = "svg")]
@@ -24,10 +25,10 @@ use iced_native::svg;
#[derive(Debug)]
pub struct Pipeline {
- #[cfg(feature = "image_rs")]
- raster_cache: RefCell<raster::Cache>,
+ #[cfg(feature = "image")]
+ raster_cache: RefCell<raster::Cache<Atlas>>,
#[cfg(feature = "svg")]
- vector_cache: RefCell<vector::Cache>,
+ vector_cache: RefCell<vector::Cache<Atlas>>,
pipeline: wgpu::RenderPipeline,
uniforms: wgpu::Buffer,
@@ -242,11 +243,11 @@ impl Pipeline {
});
Pipeline {
- #[cfg(feature = "image_rs")]
- raster_cache: RefCell::new(raster::Cache::new()),
+ #[cfg(feature = "image")]
+ raster_cache: RefCell::new(raster::Cache::default()),
#[cfg(feature = "svg")]
- vector_cache: RefCell::new(vector::Cache::new()),
+ vector_cache: RefCell::new(vector::Cache::default()),
pipeline,
uniforms: uniforms_buffer,
@@ -261,8 +262,8 @@ impl Pipeline {
}
}
- #[cfg(feature = "image_rs")]
- pub fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
+ #[cfg(feature = "image")]
+ pub fn dimensions(&self, handle: &image::Handle) -> Size<u32> {
let mut cache = self.raster_cache.borrow_mut();
let memory = cache.load(handle);
@@ -270,7 +271,7 @@ impl Pipeline {
}
#[cfg(feature = "svg")]
- pub fn viewport_dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
+ pub fn viewport_dimensions(&self, handle: &svg::Handle) -> Size<u32> {
let mut cache = self.vector_cache.borrow_mut();
let svg = cache.load(handle);
@@ -290,7 +291,7 @@ impl Pipeline {
) {
let instances: &mut Vec<Instance> = &mut Vec::new();
- #[cfg(feature = "image_rs")]
+ #[cfg(feature = "image")]
let mut raster_cache = self.raster_cache.borrow_mut();
#[cfg(feature = "svg")]
@@ -298,12 +299,11 @@ impl Pipeline {
for image in images {
match &image {
- #[cfg(feature = "image_rs")]
+ #[cfg(feature = "image")]
layer::Image::Raster { handle, bounds } => {
if let Some(atlas_entry) = raster_cache.upload(
handle,
- device,
- encoder,
+ &mut (device, encoder),
&mut self.texture_atlas,
) {
add_instances(
@@ -314,7 +314,7 @@ impl Pipeline {
);
}
}
- #[cfg(not(feature = "image_rs"))]
+ #[cfg(not(feature = "image"))]
layer::Image::Raster { .. } => {}
#[cfg(feature = "svg")]
@@ -325,8 +325,7 @@ impl Pipeline {
handle,
size,
_scale,
- device,
- encoder,
+ &mut (device, encoder),
&mut self.texture_atlas,
) {
add_instances(
@@ -446,12 +445,20 @@ impl Pipeline {
}
}
- pub fn trim_cache(&mut self) {
- #[cfg(feature = "image_rs")]
- self.raster_cache.borrow_mut().trim(&mut self.texture_atlas);
+ pub fn trim_cache(
+ &mut self,
+ device: &wgpu::Device,
+ encoder: &mut wgpu::CommandEncoder,
+ ) {
+ #[cfg(feature = "image")]
+ self.raster_cache
+ .borrow_mut()
+ .trim(&mut self.texture_atlas, &mut (device, encoder));
#[cfg(feature = "svg")]
- self.vector_cache.borrow_mut().trim(&mut self.texture_atlas);
+ self.vector_cache
+ .borrow_mut()
+ .trim(&mut self.texture_atlas, &mut (device, encoder));
}
}
@@ -509,15 +516,18 @@ fn add_instances(
add_instance(image_position, image_size, allocation, instances);
}
atlas::Entry::Fragmented { fragments, size } => {
- let scaling_x = image_size[0] / size.0 as f32;
- let scaling_y = image_size[1] / size.1 as f32;
+ let scaling_x = image_size[0] / size.width as f32;
+ let scaling_y = image_size[1] / size.height as f32;
for fragment in fragments {
let allocation = &fragment.allocation;
let [x, y] = image_position;
let (fragment_x, fragment_y) = fragment.position;
- let (fragment_width, fragment_height) = allocation.size();
+ let Size {
+ width: fragment_width,
+ height: fragment_height,
+ } = allocation.size();
let position = [
x + fragment_x as f32 * scaling_x,
@@ -543,7 +553,7 @@ fn add_instance(
instances: &mut Vec<Instance>,
) {
let (x, y) = allocation.position();
- let (width, height) = allocation.size();
+ let Size { width, height } = allocation.size();
let layer = allocation.layer();
let instance = Instance {
diff --git a/wgpu/src/image/atlas.rs b/wgpu/src/image/atlas.rs
index 953dd4e2..eafe2f96 100644
--- a/wgpu/src/image/atlas.rs
+++ b/wgpu/src/image/atlas.rs
@@ -4,8 +4,6 @@ mod allocation;
mod allocator;
mod layer;
-use std::num::NonZeroU32;
-
pub use allocation::Allocation;
pub use entry::Entry;
pub use layer::Layer;
@@ -14,6 +12,11 @@ use allocator::Allocator;
pub const SIZE: u32 = 2048;
+use iced_graphics::image;
+use iced_graphics::Size;
+
+use std::num::NonZeroU32;
+
#[derive(Debug)]
pub struct Atlas {
texture: wgpu::Texture,
@@ -35,7 +38,7 @@ impl Atlas {
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
- format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsages::COPY_DST
| wgpu::TextureUsages::COPY_SRC
| wgpu::TextureUsages::TEXTURE_BINDING,
@@ -61,99 +64,6 @@ impl Atlas {
self.layers.len()
}
- pub fn upload(
- &mut self,
- width: u32,
- height: u32,
- data: &[u8],
- device: &wgpu::Device,
- encoder: &mut wgpu::CommandEncoder,
- ) -> Option<Entry> {
- use wgpu::util::DeviceExt;
-
- let entry = {
- let current_size = self.layers.len();
- let entry = self.allocate(width, height)?;
-
- // We grow the internal texture after allocating if necessary
- let new_layers = self.layers.len() - current_size;
- self.grow(new_layers, device, encoder);
-
- entry
- };
-
- log::info!("Allocated atlas entry: {:?}", entry);
-
- // It is a webgpu requirement that:
- // BufferCopyView.layout.bytes_per_row % wgpu::COPY_BYTES_PER_ROW_ALIGNMENT == 0
- // So we calculate padded_width by rounding width up to the next
- // multiple of wgpu::COPY_BYTES_PER_ROW_ALIGNMENT.
- let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
- let padding = (align - (4 * width) % align) % align;
- let padded_width = (4 * width + padding) as usize;
- let padded_data_size = padded_width * height as usize;
-
- let mut padded_data = vec![0; padded_data_size];
-
- for row in 0..height as usize {
- let offset = row * padded_width;
-
- padded_data[offset..offset + 4 * width as usize].copy_from_slice(
- &data[row * 4 * width as usize..(row + 1) * 4 * width as usize],
- )
- }
-
- let buffer =
- device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
- label: Some("iced_wgpu::image staging buffer"),
- contents: &padded_data,
- usage: wgpu::BufferUsages::COPY_SRC,
- });
-
- match &entry {
- Entry::Contiguous(allocation) => {
- self.upload_allocation(
- &buffer, width, height, padding, 0, allocation, encoder,
- );
- }
- Entry::Fragmented { fragments, .. } => {
- for fragment in fragments {
- let (x, y) = fragment.position;
- let offset = (y * padded_width as u32 + 4 * x) as usize;
-
- self.upload_allocation(
- &buffer,
- width,
- height,
- padding,
- offset,
- &fragment.allocation,
- encoder,
- );
- }
- }
- }
-
- log::info!("Current atlas: {:?}", self);
-
- Some(entry)
- }
-
- pub fn remove(&mut self, entry: &Entry) {
- log::info!("Removing atlas entry: {:?}", entry);
-
- match entry {
- Entry::Contiguous(allocation) => {
- self.deallocate(allocation);
- }
- Entry::Fragmented { fragments, .. } => {
- for fragment in fragments {
- self.deallocate(&fragment.allocation);
- }
- }
- }
- }
-
fn allocate(&mut self, width: u32, height: u32) -> Option<Entry> {
// Allocate one layer if texture fits perfectly
if width == SIZE && height == SIZE {
@@ -204,7 +114,7 @@ impl Atlas {
}
return Some(Entry::Fragmented {
- size: (width, height),
+ size: Size::new(width, height),
fragments,
});
}
@@ -284,7 +194,7 @@ impl Atlas {
encoder: &mut wgpu::CommandEncoder,
) {
let (x, y) = allocation.position();
- let (width, height) = allocation.size();
+ let Size { width, height } = allocation.size();
let layer = allocation.layer();
let extent = wgpu::Extent3d {
@@ -336,7 +246,7 @@ impl Atlas {
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
- format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsages::COPY_DST
| wgpu::TextureUsages::COPY_SRC
| wgpu::TextureUsages::TEXTURE_BINDING,
@@ -388,3 +298,100 @@ impl Atlas {
});
}
}
+
+impl image::Storage for Atlas {
+ type Entry = Entry;
+ type State<'a> = (&'a wgpu::Device, &'a mut wgpu::CommandEncoder);
+
+ fn upload(
+ &mut self,
+ width: u32,
+ height: u32,
+ data: &[u8],
+ (device, encoder): &mut Self::State<'_>,
+ ) -> Option<Self::Entry> {
+ use wgpu::util::DeviceExt;
+
+ let entry = {
+ let current_size = self.layers.len();
+ let entry = self.allocate(width, height)?;
+
+ // We grow the internal texture after allocating if necessary
+ let new_layers = self.layers.len() - current_size;
+ self.grow(new_layers, device, encoder);
+
+ entry
+ };
+
+ log::info!("Allocated atlas entry: {:?}", entry);
+
+ // It is a webgpu requirement that:
+ // BufferCopyView.layout.bytes_per_row % wgpu::COPY_BYTES_PER_ROW_ALIGNMENT == 0
+ // So we calculate padded_width by rounding width up to the next
+ // multiple of wgpu::COPY_BYTES_PER_ROW_ALIGNMENT.
+ let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
+ let padding = (align - (4 * width) % align) % align;
+ let padded_width = (4 * width + padding) as usize;
+ let padded_data_size = padded_width * height as usize;
+
+ let mut padded_data = vec![0; padded_data_size];
+
+ for row in 0..height as usize {
+ let offset = row * padded_width;
+
+ padded_data[offset..offset + 4 * width as usize].copy_from_slice(
+ &data[row * 4 * width as usize..(row + 1) * 4 * width as usize],
+ )
+ }
+
+ let buffer =
+ device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
+ label: Some("iced_wgpu::image staging buffer"),
+ contents: &padded_data,
+ usage: wgpu::BufferUsages::COPY_SRC,
+ });
+
+ match &entry {
+ Entry::Contiguous(allocation) => {
+ self.upload_allocation(
+ &buffer, width, height, padding, 0, allocation, encoder,
+ );
+ }
+ Entry::Fragmented { fragments, .. } => {
+ for fragment in fragments {
+ let (x, y) = fragment.position;
+ let offset = (y * padded_width as u32 + 4 * x) as usize;
+
+ self.upload_allocation(
+ &buffer,
+ width,
+ height,
+ padding,
+ offset,
+ &fragment.allocation,
+ encoder,
+ );
+ }
+ }
+ }
+
+ log::info!("Current atlas: {:?}", self);
+
+ Some(entry)
+ }
+
+ fn remove(&mut self, entry: &Entry, _: &mut Self::State<'_>) {
+ log::info!("Removing atlas entry: {:?}", entry);
+
+ match entry {
+ Entry::Contiguous(allocation) => {
+ self.deallocate(allocation);
+ }
+ Entry::Fragmented { fragments, .. } => {
+ for fragment in fragments {
+ self.deallocate(&fragment.allocation);
+ }
+ }
+ }
+ }
+}
diff --git a/wgpu/src/image/atlas/allocation.rs b/wgpu/src/image/atlas/allocation.rs
index 59b7239f..43aba875 100644
--- a/wgpu/src/image/atlas/allocation.rs
+++ b/wgpu/src/image/atlas/allocation.rs
@@ -1,5 +1,7 @@
use crate::image::atlas::{self, allocator};
+use iced_graphics::Size;
+
#[derive(Debug)]
pub enum Allocation {
Partial {
@@ -19,10 +21,10 @@ impl Allocation {
}
}
- pub fn size(&self) -> (u32, u32) {
+ pub fn size(&self) -> Size<u32> {
match self {
Allocation::Partial { region, .. } => region.size(),
- Allocation::Full { .. } => (atlas::SIZE, atlas::SIZE),
+ Allocation::Full { .. } => Size::new(atlas::SIZE, atlas::SIZE),
}
}
diff --git a/wgpu/src/image/atlas/allocator.rs b/wgpu/src/image/atlas/allocator.rs
index 7a4ff5b1..03effdcb 100644
--- a/wgpu/src/image/atlas/allocator.rs
+++ b/wgpu/src/image/atlas/allocator.rs
@@ -46,10 +46,10 @@ impl Region {
(rectangle.min.x as u32, rectangle.min.y as u32)
}
- pub fn size(&self) -> (u32, u32) {
+ pub fn size(&self) -> iced_graphics::Size<u32> {
let size = self.allocation.rectangle.size();
- (size.width as u32, size.height as u32)
+ iced_graphics::Size::new(size.width as u32, size.height as u32)
}
}
diff --git a/wgpu/src/image/atlas/entry.rs b/wgpu/src/image/atlas/entry.rs
index 9b3f16df..69c05a50 100644
--- a/wgpu/src/image/atlas/entry.rs
+++ b/wgpu/src/image/atlas/entry.rs
@@ -1,17 +1,19 @@
use crate::image::atlas;
+use iced_graphics::image;
+use iced_graphics::Size;
+
#[derive(Debug)]
pub enum Entry {
Contiguous(atlas::Allocation),
Fragmented {
- size: (u32, u32),
+ size: Size<u32>,
fragments: Vec<Fragment>,
},
}
-impl Entry {
- #[cfg(feature = "image_rs")]
- pub fn size(&self) -> (u32, u32) {
+impl image::storage::Entry for Entry {
+ fn size(&self) -> Size<u32> {
match self {
Entry::Contiguous(allocation) => allocation.size(),
Entry::Fragmented { size, .. } => *size,
diff --git a/wgpu/src/image/raster.rs b/wgpu/src/image/raster.rs
deleted file mode 100644
index 2b4d4af3..00000000
--- a/wgpu/src/image/raster.rs
+++ /dev/null
@@ -1,222 +0,0 @@
-use crate::image::atlas::{self, Atlas};
-use iced_native::image;
-use std::collections::{HashMap, HashSet};
-
-use bitflags::bitflags;
-
-#[derive(Debug)]
-pub enum Memory {
- Host(::image_rs::ImageBuffer<::image_rs::Bgra<u8>, Vec<u8>>),
- Device(atlas::Entry),
- NotFound,
- Invalid,
-}
-
-impl Memory {
- pub fn dimensions(&self) -> (u32, u32) {
- match self {
- Memory::Host(image) => image.dimensions(),
- Memory::Device(entry) => entry.size(),
- Memory::NotFound => (1, 1),
- Memory::Invalid => (1, 1),
- }
- }
-}
-
-#[derive(Debug)]
-pub struct Cache {
- map: HashMap<u64, Memory>,
- hits: HashSet<u64>,
-}
-
-impl Cache {
- pub fn new() -> Self {
- Self {
- map: HashMap::new(),
- hits: HashSet::new(),
- }
- }
-
- pub fn load(&mut self, handle: &image::Handle) -> &mut Memory {
- if self.contains(handle) {
- return self.get(handle).unwrap();
- }
-
- let memory = match handle.data() {
- image::Data::Path(path) => {
- if let Ok(image) = image_rs::open(path) {
- let operation = std::fs::File::open(path)
- .ok()
- .map(std::io::BufReader::new)
- .and_then(|mut reader| {
- Operation::from_exif(&mut reader).ok()
- })
- .unwrap_or_else(Operation::empty);
-
- Memory::Host(operation.perform(image.to_bgra8()))
- } else {
- Memory::NotFound
- }
- }
- image::Data::Bytes(bytes) => {
- if let Ok(image) = image_rs::load_from_memory(bytes) {
- let operation =
- Operation::from_exif(&mut std::io::Cursor::new(bytes))
- .ok()
- .unwrap_or_else(Operation::empty);
-
- Memory::Host(operation.perform(image.to_bgra8()))
- } else {
- Memory::Invalid
- }
- }
- image::Data::Pixels {
- width,
- height,
- pixels,
- } => {
- if let Some(image) = image_rs::ImageBuffer::from_vec(
- *width,
- *height,
- pixels.to_vec(),
- ) {
- Memory::Host(image)
- } else {
- Memory::Invalid
- }
- }
- };
-
- self.insert(handle, memory);
- self.get(handle).unwrap()
- }
-
- pub fn upload(
- &mut self,
- handle: &image::Handle,
- device: &wgpu::Device,
- encoder: &mut wgpu::CommandEncoder,
- atlas: &mut Atlas,
- ) -> Option<&atlas::Entry> {
- let memory = self.load(handle);
-
- if let Memory::Host(image) = memory {
- let (width, height) = image.dimensions();
-
- let entry = atlas.upload(width, height, image, device, encoder)?;
-
- *memory = Memory::Device(entry);
- }
-
- if let Memory::Device(allocation) = memory {
- Some(allocation)
- } else {
- None
- }
- }
-
- pub fn trim(&mut self, atlas: &mut Atlas) {
- let hits = &self.hits;
-
- self.map.retain(|k, memory| {
- let retain = hits.contains(k);
-
- if !retain {
- if let Memory::Device(entry) = memory {
- atlas.remove(entry);
- }
- }
-
- retain
- });
-
- self.hits.clear();
- }
-
- fn get(&mut self, handle: &image::Handle) -> Option<&mut Memory> {
- let _ = self.hits.insert(handle.id());
-
- self.map.get_mut(&handle.id())
- }
-
- fn insert(&mut self, handle: &image::Handle, memory: Memory) {
- let _ = self.map.insert(handle.id(), memory);
- }
-
- fn contains(&self, handle: &image::Handle) -> bool {
- self.map.contains_key(&handle.id())
- }
-}
-
-bitflags! {
- struct Operation: u8 {
- const FLIP_HORIZONTALLY = 0b001;
- const ROTATE_180 = 0b010;
- const FLIP_DIAGONALLY = 0b100;
- }
-}
-
-impl Operation {
- // Meaning of the returned value is described e.g. at:
- // https://magnushoff.com/articles/jpeg-orientation/
- fn from_exif<R>(reader: &mut R) -> Result<Self, exif::Error>
- where
- R: std::io::BufRead + std::io::Seek,
- {
- let exif = exif::Reader::new().read_from_container(reader)?;
-
- Ok(exif
- .get_field(exif::Tag::Orientation, exif::In::PRIMARY)
- .and_then(|field| field.value.get_uint(0))
- .and_then(|value| u8::try_from(value).ok())
- .and_then(|value| Self::from_bits(value.saturating_sub(1)))
- .unwrap_or_else(Self::empty))
- }
-
- fn perform<P>(
- self,
- image: image_rs::ImageBuffer<P, Vec<P::Subpixel>>,
- ) -> image_rs::ImageBuffer<P, Vec<P::Subpixel>>
- where
- P: image_rs::Pixel + 'static,
- {
- use image_rs::imageops;
-
- let mut image = if self.contains(Self::FLIP_DIAGONALLY) {
- flip_diagonally(image)
- } else {
- image
- };
-
- if self.contains(Self::ROTATE_180) {
- imageops::rotate180_in_place(&mut image);
- }
-
- if self.contains(Self::FLIP_HORIZONTALLY) {
- imageops::flip_horizontal_in_place(&mut image);
- }
-
- image
- }
-}
-
-fn flip_diagonally<I>(
- image: I,
-) -> image_rs::ImageBuffer<I::Pixel, Vec<<I::Pixel as image_rs::Pixel>::Subpixel>>
-where
- I: image_rs::GenericImage,
- I::Pixel: 'static,
-{
- let (width, height) = image.dimensions();
- let mut out = image_rs::ImageBuffer::new(height, width);
-
- for x in 0..width {
- for y in 0..height {
- let p = image.get_pixel(x, y);
-
- out.put_pixel(y, x, p);
- }
- }
-
- out
-}
diff --git a/wgpu/src/image/vector.rs b/wgpu/src/image/vector.rs
deleted file mode 100644
index b08a0aa2..00000000
--- a/wgpu/src/image/vector.rs
+++ /dev/null
@@ -1,173 +0,0 @@
-use crate::image::atlas::{self, Atlas};
-
-use iced_native::svg;
-
-use std::collections::{HashMap, HashSet};
-use std::fs;
-
-pub enum Svg {
- Loaded(usvg::Tree),
- NotFound,
-}
-
-impl Svg {
- pub fn viewport_dimensions(&self) -> (u32, u32) {
- match self {
- Svg::Loaded(tree) => {
- let size = tree.svg_node().size;
-
- (size.width() as u32, size.height() as u32)
- }
- Svg::NotFound => (1, 1),
- }
- }
-}
-
-#[derive(Debug)]
-pub struct Cache {
- svgs: HashMap<u64, Svg>,
- rasterized: HashMap<(u64, u32, u32), atlas::Entry>,
- svg_hits: HashSet<u64>,
- rasterized_hits: HashSet<(u64, u32, u32)>,
-}
-
-impl Cache {
- pub fn new() -> Self {
- Self {
- svgs: HashMap::new(),
- rasterized: HashMap::new(),
- svg_hits: HashSet::new(),
- rasterized_hits: HashSet::new(),
- }
- }
-
- pub fn load(&mut self, handle: &svg::Handle) -> &Svg {
- if self.svgs.contains_key(&handle.id()) {
- return self.svgs.get(&handle.id()).unwrap();
- }
-
- let svg = match handle.data() {
- svg::Data::Path(path) => {
- let tree = fs::read_to_string(path).ok().and_then(|contents| {
- usvg::Tree::from_str(
- &contents,
- &usvg::Options::default().to_ref(),
- )
- .ok()
- });
-
- tree.map(Svg::Loaded).unwrap_or(Svg::NotFound)
- }
- svg::Data::Bytes(bytes) => {
- match usvg::Tree::from_data(
- bytes,
- &usvg::Options::default().to_ref(),
- ) {
- Ok(tree) => Svg::Loaded(tree),
- Err(_) => Svg::NotFound,
- }
- }
- };
-
- let _ = self.svgs.insert(handle.id(), svg);
- self.svgs.get(&handle.id()).unwrap()
- }
-
- pub fn upload(
- &mut self,
- handle: &svg::Handle,
- [width, height]: [f32; 2],
- scale: f32,
- device: &wgpu::Device,
- encoder: &mut wgpu::CommandEncoder,
- texture_atlas: &mut Atlas,
- ) -> Option<&atlas::Entry> {
- let id = handle.id();
-
- let (width, height) = (
- (scale * width).ceil() as u32,
- (scale * height).ceil() as u32,
- );
-
- // TODO: Optimize!
- // We currently rerasterize the SVG when its size changes. This is slow
- // as heck. A GPU rasterizer like `pathfinder` may perform better.
- // It would be cool to be able to smooth resize the `svg` example.
- if self.rasterized.contains_key(&(id, width, height)) {
- let _ = self.svg_hits.insert(id);
- let _ = self.rasterized_hits.insert((id, width, height));
-
- return self.rasterized.get(&(id, width, height));
- }
-
- match self.load(handle) {
- Svg::Loaded(tree) => {
- if width == 0 || height == 0 {
- return None;
- }
-
- // TODO: Optimize!
- // We currently rerasterize the SVG when its size changes. This is slow
- // as heck. A GPU rasterizer like `pathfinder` may perform better.
- // It would be cool to be able to smooth resize the `svg` example.
- let mut img = tiny_skia::Pixmap::new(width, height)?;
-
- resvg::render(
- tree,
- if width > height {
- usvg::FitTo::Width(width)
- } else {
- usvg::FitTo::Height(height)
- },
- img.as_mut(),
- )?;
-
- let mut rgba = img.take();
- rgba.chunks_exact_mut(4).for_each(|rgba| rgba.swap(0, 2));
-
- let allocation = texture_atlas.upload(
- width,
- height,
- bytemuck::cast_slice(rgba.as_slice()),
- device,
- encoder,
- )?;
- log::debug!("allocating {} {}x{}", id, width, height);
-
- let _ = self.svg_hits.insert(id);
- let _ = self.rasterized_hits.insert((id, width, height));
- let _ = self.rasterized.insert((id, width, height), allocation);
-
- self.rasterized.get(&(id, width, height))
- }
- Svg::NotFound => None,
- }
- }
-
- pub fn trim(&mut self, atlas: &mut Atlas) {
- let svg_hits = &self.svg_hits;
- let rasterized_hits = &self.rasterized_hits;
-
- self.svgs.retain(|k, _| svg_hits.contains(k));
- self.rasterized.retain(|k, entry| {
- let retain = rasterized_hits.contains(k);
-
- if !retain {
- atlas.remove(entry);
- }
-
- retain
- });
- self.svg_hits.clear();
- self.rasterized_hits.clear();
- }
-}
-
-impl std::fmt::Debug for Svg {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- match self {
- Svg::Loaded(_) => write!(f, "Svg::Loaded"),
- Svg::NotFound => write!(f, "Svg::NotFound"),
- }
- }
-}
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs
index 1295516b..74152945 100644
--- a/wgpu/src/lib.rs
+++ b/wgpu/src/lib.rs
@@ -16,7 +16,7 @@
//! - Meshes of triangles, useful to draw geometry freely.
//!
//! [Iced]: https://github.com/iced-rs/iced
-//! [`iced_native`]: https://github.com/iced-rs/iced/tree/0.4/native
+//! [`iced_native`]: https://github.com/iced-rs/iced/tree/0.5/native
//! [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
//! [WebGPU API]: https://gpuweb.github.io/gpuweb/
//! [`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph
@@ -39,13 +39,13 @@
#![cfg_attr(docsrs, feature(doc_cfg))]
pub mod settings;
-pub mod triangle;
pub mod window;
mod backend;
mod buffer;
mod quad;
mod text;
+mod triangle;
pub use iced_graphics::{Antialiasing, Color, Error, Primitive, Viewport};
pub use iced_native::Theme;
@@ -56,7 +56,7 @@ pub use settings::Settings;
pub(crate) use iced_graphics::Transformation;
-#[cfg(any(feature = "image_rs", feature = "svg"))]
+#[cfg(any(feature = "image", feature = "svg"))]
mod image;
/// A [`wgpu`] graphics renderer for [`iced`].
diff --git a/wgpu/src/shader/solid.wgsl b/wgpu/src/shader/solid.wgsl
index 68a8fea3..b24402f8 100644
--- a/wgpu/src/shader/solid.wgsl
+++ b/wgpu/src/shader/solid.wgsl
@@ -1,17 +1,30 @@
-struct Uniforms {
+struct Globals {
transform: mat4x4<f32>,
- color: vec4<f32>
}
-@group(0) @binding(0)
-var<uniform> uniforms: Uniforms;
+@group(0) @binding(0) var<uniform> globals: Globals;
+
+struct VertexInput {
+ @location(0) position: vec2<f32>,
+ @location(1) color: vec4<f32>,
+}
+
+struct VertexOutput {
+ @builtin(position) position: vec4<f32>,
+ @location(0) color: vec4<f32>,
+}
@vertex
-fn vs_main(@location(0) input: vec2<f32>) -> @builtin(position) vec4<f32> {
- return uniforms.transform * vec4<f32>(input.xy, 0.0, 1.0);
+fn vs_main(input: VertexInput) -> VertexOutput {
+ var out: VertexOutput;
+
+ out.color = input.color;
+ out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0);
+
+ return out;
}
@fragment
-fn fs_main() -> @location(0) vec4<f32> {
- return uniforms.color;
+fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
+ return input.color;
}
diff --git a/wgpu/src/shader/triangle.wgsl b/wgpu/src/shader/triangle.wgsl
deleted file mode 100644
index b24402f8..00000000
--- a/wgpu/src/shader/triangle.wgsl
+++ /dev/null
@@ -1,30 +0,0 @@
-struct Globals {
- transform: mat4x4<f32>,
-}
-
-@group(0) @binding(0) var<uniform> globals: Globals;
-
-struct VertexInput {
- @location(0) position: vec2<f32>,
- @location(1) color: vec4<f32>,
-}
-
-struct VertexOutput {
- @builtin(position) position: vec4<f32>,
- @location(0) color: vec4<f32>,
-}
-
-@vertex
-fn vs_main(input: VertexInput) -> VertexOutput {
- var out: VertexOutput;
-
- out.color = input.color;
- out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0);
-
- return out;
-}
-
-@fragment
-fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
- return input.color;
-}
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index f9abf2b5..b33b488a 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -1,64 +1,27 @@
//! Draw meshes of triangles.
-mod gradient;
mod msaa;
-mod solid;
use crate::buffer::r#static::Buffer;
use crate::settings;
use crate::Transformation;
use iced_graphics::layer::mesh::{self, Mesh};
-use iced_graphics::triangle::{self, Vertex2D};
+use iced_graphics::triangle::ColoredVertex2D;
use iced_graphics::Size;
-use core::fmt;
-use std::fmt::Formatter;
-
-/// Triangle pipeline for all mesh layers in a [`iced_graphics::Canvas`] widget.
#[derive(Debug)]
-pub(crate) struct Pipeline {
+pub struct Pipeline {
blit: Option<msaa::Blit>,
- vertex_buffer: Buffer<Vertex2D>,
index_buffer: Buffer<u32>,
index_strides: Vec<u32>,
- pipelines: PipelineList,
-}
-
-/// Supported triangle pipelines for different fills.
-pub(crate) struct PipelineList {
solid: solid::Pipeline,
- gradient: gradient::Pipeline,
-}
-impl fmt::Debug for PipelineList {
- fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
- f.debug_struct("TrianglePipelines").finish()
- }
-}
-
-impl PipelineList {
- /// Resets each pipeline's buffers.
- fn clear(&mut self) {
- self.solid.buffer.clear();
- self.gradient.uniform_buffer.clear();
- self.gradient.storage_buffer.clear();
- }
-
- /// Writes the contents of each pipeline's CPU buffer to the GPU, resizing the GPU buffer
- /// beforehand if necessary.
- fn write(
- &mut self,
- device: &wgpu::Device,
- staging_belt: &mut wgpu::util::StagingBelt,
- encoder: &mut wgpu::CommandEncoder,
- ) {
- self.solid.write(device, staging_belt, encoder);
- self.gradient.write(device, staging_belt, encoder);
- }
+ /// Gradients are currently not supported on WASM targets due to their need of storage buffers.
+ #[cfg(not(target_arch = "wasm32"))]
+ gradient: gradient::Pipeline,
}
impl Pipeline {
- /// Creates supported pipelines, listed in [TrianglePipelines].
pub fn new(
device: &wgpu::Device,
format: wgpu::TextureFormat,
@@ -66,25 +29,19 @@ impl Pipeline {
) -> Pipeline {
Pipeline {
blit: antialiasing.map(|a| msaa::Blit::new(device, format, a)),
- vertex_buffer: Buffer::new(
- device,
- "iced_wgpu::triangle vertex buffer",
- wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
- ),
index_buffer: Buffer::new(
device,
"iced_wgpu::triangle vertex buffer",
wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST,
),
index_strides: Vec::new(),
- pipelines: PipelineList {
- solid: solid::Pipeline::new(device, format, antialiasing),
- gradient: gradient::Pipeline::new(device, format, antialiasing),
- },
+ solid: solid::Pipeline::new(device, format, antialiasing),
+
+ #[cfg(not(target_arch = "wasm32"))]
+ gradient: gradient::Pipeline::new(device, format, antialiasing),
}
}
- /// Draws the contents of the current layer's meshes to the [target].
pub fn draw(
&mut self,
device: &wgpu::Device,
@@ -96,67 +53,185 @@ impl Pipeline {
scale_factor: f32,
meshes: &[Mesh<'_>],
) {
- //count the total amount of vertices & indices we need to handle
- let (total_vertices, total_indices) = mesh::attribute_count_of(meshes);
+ // Count the total amount of vertices & indices we need to handle
+ let count = mesh::attribute_count_of(meshes);
// Then we ensure the current attribute buffers are big enough, resizing if necessary.
-
- //We are not currently using the return value of these functions as we have no system in
- //place to calculate mesh diff, or to know whether or not that would be more performant for
- //the majority of use cases. Therefore we will write GPU data every frame (for now).
- let _ = self.vertex_buffer.resize(device, total_vertices);
- let _ = self.index_buffer.resize(device, total_indices);
-
- //prepare dynamic buffers & data store for writing
+ // We are not currently using the return value of these functions as we have no system in
+ // place to calculate mesh diff, or to know whether or not that would be more performant for
+ // the majority of use cases. Therefore we will write GPU data every frame (for now).
+ let _ = self.index_buffer.resize(device, count.indices);
+ let _ = self.solid.vertices.resize(device, count.solid_vertices);
+
+ #[cfg(not(target_arch = "wasm32"))]
+ let _ = self
+ .gradient
+ .vertices
+ .resize(device, count.gradient_vertices);
+
+ // Prepare dynamic buffers & data store for writing
self.index_strides.clear();
- self.pipelines.clear();
+ self.solid.vertices.clear();
+ self.solid.uniforms.clear();
+
+ #[cfg(not(target_arch = "wasm32"))]
+ {
+ self.gradient.uniforms.clear();
+ self.gradient.vertices.clear();
+ self.gradient.storage.clear();
+ }
- let mut vertex_offset = 0;
+ let mut solid_vertex_offset = 0;
let mut index_offset = 0;
+ #[cfg(not(target_arch = "wasm32"))]
+ let mut gradient_vertex_offset = 0;
+
for mesh in meshes {
- let transform = transformation
- * Transformation::translate(mesh.origin.x, mesh.origin.y);
+ let origin = mesh.origin();
+ let indices = mesh.indices();
- //write to both buffers
- let new_vertex_offset = self.vertex_buffer.write(
- device,
- staging_belt,
- encoder,
- vertex_offset,
- &mesh.buffers.vertices,
- );
+ let transform =
+ transformation * Transformation::translate(origin.x, origin.y);
let new_index_offset = self.index_buffer.write(
device,
staging_belt,
encoder,
index_offset,
- &mesh.buffers.indices,
+ indices,
);
- vertex_offset += new_vertex_offset;
index_offset += new_index_offset;
-
- self.index_strides.push(mesh.buffers.indices.len() as u32);
+ self.index_strides.push(indices.len() as u32);
//push uniform data to CPU buffers
- match mesh.style {
- triangle::Style::Solid(color) => {
- self.pipelines.solid.push(transform, color);
+ match mesh {
+ Mesh::Solid { buffers, .. } => {
+ self.solid.uniforms.push(&solid::Uniforms::new(transform));
+
+ let written_bytes = self.solid.vertices.write(
+ device,
+ staging_belt,
+ encoder,
+ solid_vertex_offset,
+ &buffers.vertices,
+ );
+
+ solid_vertex_offset += written_bytes;
}
- triangle::Style::Gradient(gradient) => {
- self.pipelines.gradient.push(transform, gradient);
+ #[cfg(not(target_arch = "wasm32"))]
+ Mesh::Gradient {
+ buffers, gradient, ..
+ } => {
+ let written_bytes = self.gradient.vertices.write(
+ device,
+ staging_belt,
+ encoder,
+ gradient_vertex_offset,
+ &buffers.vertices,
+ );
+
+ gradient_vertex_offset += written_bytes;
+
+ match gradient {
+ iced_graphics::Gradient::Linear(linear) => {
+ use glam::{IVec4, Vec4};
+
+ let start_offset = self.gradient.color_stop_offset;
+ let end_offset = (linear.color_stops.len() as i32)
+ + start_offset
+ - 1;
+
+ self.gradient.uniforms.push(&gradient::Uniforms {
+ transform: transform.into(),
+ direction: Vec4::new(
+ linear.start.x,
+ linear.start.y,
+ linear.end.x,
+ linear.end.y,
+ ),
+ stop_range: IVec4::new(
+ start_offset,
+ end_offset,
+ 0,
+ 0,
+ ),
+ });
+
+ self.gradient.color_stop_offset = end_offset + 1;
+
+ let stops: Vec<gradient::ColorStop> = linear
+ .color_stops
+ .iter()
+ .map(|stop| {
+ let [r, g, b, a] = stop.color.into_linear();
+
+ gradient::ColorStop {
+ offset: stop.offset,
+ color: Vec4::new(r, g, b, a),
+ }
+ })
+ .collect();
+
+ self.gradient
+ .color_stops_pending_write
+ .color_stops
+ .extend(stops);
+ }
+ }
}
+ #[cfg(target_arch = "wasm32")]
+ Mesh::Gradient { .. } => {}
+ }
+ }
+
+ // Write uniform data to GPU
+ if count.solid_vertices > 0 {
+ let uniforms_resized = self.solid.uniforms.resize(device);
+
+ if uniforms_resized {
+ self.solid.bind_group = solid::Pipeline::bind_group(
+ device,
+ self.solid.uniforms.raw(),
+ &self.solid.bind_group_layout,
+ )
}
+
+ self.solid.uniforms.write(device, staging_belt, encoder);
}
- //write uniform data to GPU
- self.pipelines.write(device, staging_belt, encoder);
+ #[cfg(not(target_arch = "wasm32"))]
+ if count.gradient_vertices > 0 {
+ // First write the pending color stops to the CPU buffer
+ self.gradient
+ .storage
+ .push(&self.gradient.color_stops_pending_write);
+
+ // Resize buffers if needed
+ let uniforms_resized = self.gradient.uniforms.resize(device);
+ let storage_resized = self.gradient.storage.resize(device);
+
+ if uniforms_resized || storage_resized {
+ self.gradient.bind_group = gradient::Pipeline::bind_group(
+ device,
+ self.gradient.uniforms.raw(),
+ self.gradient.storage.raw(),
+ &self.gradient.bind_group_layout,
+ );
+ }
+
+ // Write to GPU
+ self.gradient.uniforms.write(device, staging_belt, encoder);
+ self.gradient.storage.write(device, staging_belt, encoder);
+
+ // Cleanup
+ self.gradient.color_stop_offset = 0;
+ self.gradient.color_stops_pending_write.color_stops.clear();
+ }
- //configure the render pass now that the data is uploaded to the GPU
+ // Configure render pass
{
- //configure antialiasing pass
let (attachment, resolve_target, load) = if let Some(blit) =
&mut self.blit
{
@@ -186,11 +261,12 @@ impl Pipeline {
});
let mut num_solids = 0;
+ #[cfg(not(target_arch = "wasm32"))]
let mut num_gradients = 0;
let mut last_is_solid = None;
for (index, mesh) in meshes.iter().enumerate() {
- let clip_bounds = (mesh.clip_bounds * scale_factor).snap();
+ let clip_bounds = (mesh.clip_bounds() * scale_factor).snap();
render_pass.set_scissor_rect(
clip_bounds.x,
@@ -199,46 +275,57 @@ impl Pipeline {
clip_bounds.height,
);
- match mesh.style {
- triangle::Style::Solid(_) => {
+ match mesh {
+ Mesh::Solid { .. } => {
if !last_is_solid.unwrap_or(false) {
- self.pipelines
- .solid
- .set_render_pass_pipeline(&mut render_pass);
+ render_pass.set_pipeline(&self.solid.pipeline);
last_is_solid = Some(true);
}
- self.pipelines.solid.configure_render_pass(
- &mut render_pass,
- num_solids,
+ render_pass.set_bind_group(
+ 0,
+ &self.solid.bind_group,
+ &[self.solid.uniforms.offset_at_index(num_solids)],
+ );
+
+ render_pass.set_vertex_buffer(
+ 0,
+ self.solid.vertices.slice_from_index(num_solids),
);
num_solids += 1;
}
- triangle::Style::Gradient(_) => {
+ #[cfg(not(target_arch = "wasm32"))]
+ Mesh::Gradient { .. } => {
if last_is_solid.unwrap_or(true) {
- self.pipelines
- .gradient
- .set_render_pass_pipeline(&mut render_pass);
+ render_pass.set_pipeline(&self.gradient.pipeline);
last_is_solid = Some(false);
}
- self.pipelines.gradient.configure_render_pass(
- &mut render_pass,
- num_gradients,
+ render_pass.set_bind_group(
+ 0,
+ &self.gradient.bind_group,
+ &[self
+ .gradient
+ .uniforms
+ .offset_at_index(num_gradients)],
+ );
+
+ render_pass.set_vertex_buffer(
+ 0,
+ self.gradient
+ .vertices
+ .slice_from_index(num_gradients),
);
num_gradients += 1;
}
+ #[cfg(target_arch = "wasm32")]
+ Mesh::Gradient { .. } => {}
};
- render_pass.set_vertex_buffer(
- 0,
- self.vertex_buffer.slice_from_index(index),
- );
-
render_pass.set_index_buffer(
self.index_buffer.slice_from_index(index),
wgpu::IndexFormat::Uint32,
@@ -252,7 +339,6 @@ impl Pipeline {
}
}
- self.vertex_buffer.clear();
self.index_buffer.clear();
if let Some(blit) = &mut self.blit {
@@ -261,19 +347,6 @@ impl Pipeline {
}
}
-//utility functions for individual pipelines with shared functionality
-fn vertex_buffer_layout<'a>() -> wgpu::VertexBufferLayout<'a> {
- wgpu::VertexBufferLayout {
- array_stride: std::mem::size_of::<Vertex2D>() as u64,
- step_mode: wgpu::VertexStepMode::Vertex,
- attributes: &[wgpu::VertexAttribute {
- format: wgpu::VertexFormat::Float32x2,
- offset: 0,
- shader_location: 0,
- }],
- }
-}
-
fn fragment_target(
texture_format: wgpu::TextureFormat,
) -> Option<wgpu::ColorTargetState> {
@@ -301,3 +374,360 @@ fn multisample_state(
alpha_to_coverage_enabled: false,
}
}
+
+mod solid {
+ use crate::buffer::dynamic;
+ use crate::buffer::r#static::Buffer;
+ use crate::settings;
+ use crate::triangle;
+ use encase::ShaderType;
+ use iced_graphics::Transformation;
+
+ #[derive(Debug)]
+ pub struct Pipeline {
+ pub pipeline: wgpu::RenderPipeline,
+ pub vertices: Buffer<triangle::ColoredVertex2D>,
+ pub uniforms: dynamic::Buffer<Uniforms>,
+ pub bind_group_layout: wgpu::BindGroupLayout,
+ pub bind_group: wgpu::BindGroup,
+ }
+
+ #[derive(Debug, Clone, Copy, ShaderType)]
+ pub struct Uniforms {
+ transform: glam::Mat4,
+ }
+
+ impl Uniforms {
+ pub fn new(transform: Transformation) -> Self {
+ Self {
+ transform: transform.into(),
+ }
+ }
+ }
+
+ impl Pipeline {
+ /// Creates a new [SolidPipeline] using `solid.wgsl` shader.
+ pub fn new(
+ device: &wgpu::Device,
+ format: wgpu::TextureFormat,
+ antialiasing: Option<settings::Antialiasing>,
+ ) -> Self {
+ let vertices = Buffer::new(
+ device,
+ "iced_wgpu::triangle::solid vertex buffer",
+ wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
+ );
+
+ let uniforms = dynamic::Buffer::uniform(
+ device,
+ "iced_wgpu::triangle::solid uniforms",
+ );
+
+ let bind_group_layout = device.create_bind_group_layout(
+ &wgpu::BindGroupLayoutDescriptor {
+ label: Some("iced_wgpu::triangle::solid bind group layout"),
+ entries: &[wgpu::BindGroupLayoutEntry {
+ binding: 0,
+ visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
+ ty: wgpu::BindingType::Buffer {
+ ty: wgpu::BufferBindingType::Uniform,
+ has_dynamic_offset: true,
+ min_binding_size: Some(Uniforms::min_size()),
+ },
+ count: None,
+ }],
+ },
+ );
+
+ let bind_group =
+ Self::bind_group(device, uniforms.raw(), &bind_group_layout);
+
+ let layout = device.create_pipeline_layout(
+ &wgpu::PipelineLayoutDescriptor {
+ label: Some("iced_wgpu::triangle::solid pipeline layout"),
+ bind_group_layouts: &[&bind_group_layout],
+ push_constant_ranges: &[],
+ },
+ );
+
+ let shader =
+ device.create_shader_module(wgpu::ShaderModuleDescriptor {
+ label: Some(
+ "iced_wgpu::triangle::solid create shader module",
+ ),
+ source: wgpu::ShaderSource::Wgsl(
+ std::borrow::Cow::Borrowed(include_str!(
+ "shader/solid.wgsl"
+ )),
+ ),
+ });
+
+ let pipeline = device.create_render_pipeline(
+ &wgpu::RenderPipelineDescriptor {
+ label: Some("iced_wgpu::triangle::solid pipeline"),
+ layout: Some(&layout),
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "vs_main",
+ buffers: &[wgpu::VertexBufferLayout {
+ array_stride: std::mem::size_of::<
+ triangle::ColoredVertex2D,
+ >()
+ as u64,
+ step_mode: wgpu::VertexStepMode::Vertex,
+ attributes: &wgpu::vertex_attr_array!(
+ // Position
+ 0 => Float32x2,
+ // Color
+ 1 => Float32x4,
+ ),
+ }],
+ },
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "fs_main",
+ targets: &[triangle::fragment_target(format)],
+ }),
+ primitive: triangle::primitive_state(),
+ depth_stencil: None,
+ multisample: triangle::multisample_state(antialiasing),
+ multiview: None,
+ },
+ );
+
+ Self {
+ pipeline,
+ vertices,
+ uniforms,
+ bind_group_layout,
+ bind_group,
+ }
+ }
+
+ pub fn bind_group(
+ device: &wgpu::Device,
+ buffer: &wgpu::Buffer,
+ layout: &wgpu::BindGroupLayout,
+ ) -> wgpu::BindGroup {
+ device.create_bind_group(&wgpu::BindGroupDescriptor {
+ label: Some("iced_wgpu::triangle::solid bind group"),
+ layout,
+ entries: &[wgpu::BindGroupEntry {
+ binding: 0,
+ resource: wgpu::BindingResource::Buffer(
+ wgpu::BufferBinding {
+ buffer,
+ offset: 0,
+ size: Some(Uniforms::min_size()),
+ },
+ ),
+ }],
+ })
+ }
+ }
+}
+
+#[cfg(not(target_arch = "wasm32"))]
+mod gradient {
+ use crate::buffer::dynamic;
+ use crate::buffer::r#static::Buffer;
+ use crate::settings;
+ use crate::triangle;
+
+ use encase::ShaderType;
+ use glam::{IVec4, Vec4};
+ use iced_graphics::triangle::Vertex2D;
+
+ #[derive(Debug)]
+ pub struct Pipeline {
+ pub pipeline: wgpu::RenderPipeline,
+ pub vertices: Buffer<Vertex2D>,
+ pub uniforms: dynamic::Buffer<Uniforms>,
+ pub storage: dynamic::Buffer<Storage>,
+ pub color_stop_offset: i32,
+ //Need to store these and then write them all at once
+ //or else they will be padded to 256 and cause gaps in the storage buffer
+ pub color_stops_pending_write: Storage,
+ pub bind_group_layout: wgpu::BindGroupLayout,
+ pub bind_group: wgpu::BindGroup,
+ }
+
+ #[derive(Debug, ShaderType)]
+ pub struct Uniforms {
+ pub transform: glam::Mat4,
+ //xy = start, zw = end
+ pub direction: Vec4,
+ //x = start stop, y = end stop, zw = padding
+ pub stop_range: IVec4,
+ }
+
+ #[derive(Debug, ShaderType)]
+ pub struct ColorStop {
+ pub color: Vec4,
+ pub offset: f32,
+ }
+
+ #[derive(Debug, ShaderType)]
+ pub struct Storage {
+ #[size(runtime)]
+ pub color_stops: Vec<ColorStop>,
+ }
+
+ impl Pipeline {
+ /// Creates a new [GradientPipeline] using `gradient.wgsl` shader.
+ pub(super) fn new(
+ device: &wgpu::Device,
+ format: wgpu::TextureFormat,
+ antialiasing: Option<settings::Antialiasing>,
+ ) -> Self {
+ let vertices = Buffer::new(
+ device,
+ "iced_wgpu::triangle::gradient vertex buffer",
+ wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
+ );
+
+ let uniforms = dynamic::Buffer::uniform(
+ device,
+ "iced_wgpu::triangle::gradient uniforms",
+ );
+
+ //Note: with a WASM target storage buffers are not supported. Will need to use UBOs & static
+ // sized array (eg like the 32-sized array on OpenGL side right now) to make gradients work
+ let storage = dynamic::Buffer::storage(
+ device,
+ "iced_wgpu::triangle::gradient storage",
+ );
+
+ let bind_group_layout = device.create_bind_group_layout(
+ &wgpu::BindGroupLayoutDescriptor {
+ label: Some(
+ "iced_wgpu::triangle::gradient bind group layout",
+ ),
+ entries: &[
+ wgpu::BindGroupLayoutEntry {
+ binding: 0,
+ visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
+ ty: wgpu::BindingType::Buffer {
+ ty: wgpu::BufferBindingType::Uniform,
+ has_dynamic_offset: true,
+ min_binding_size: Some(Uniforms::min_size()),
+ },
+ count: None,
+ },
+ wgpu::BindGroupLayoutEntry {
+ binding: 1,
+ visibility: wgpu::ShaderStages::FRAGMENT,
+ ty: wgpu::BindingType::Buffer {
+ ty: wgpu::BufferBindingType::Storage {
+ read_only: true,
+ },
+ has_dynamic_offset: false,
+ min_binding_size: Some(Storage::min_size()),
+ },
+ count: None,
+ },
+ ],
+ },
+ );
+
+ let bind_group = Pipeline::bind_group(
+ device,
+ uniforms.raw(),
+ storage.raw(),
+ &bind_group_layout,
+ );
+
+ let layout = device.create_pipeline_layout(
+ &wgpu::PipelineLayoutDescriptor {
+ label: Some(
+ "iced_wgpu::triangle::gradient pipeline layout",
+ ),
+ bind_group_layouts: &[&bind_group_layout],
+ push_constant_ranges: &[],
+ },
+ );
+
+ let shader =
+ device.create_shader_module(wgpu::ShaderModuleDescriptor {
+ label: Some(
+ "iced_wgpu::triangle::gradient create shader module",
+ ),
+ source: wgpu::ShaderSource::Wgsl(
+ std::borrow::Cow::Borrowed(include_str!(
+ "shader/gradient.wgsl"
+ )),
+ ),
+ });
+
+ let pipeline = device.create_render_pipeline(
+ &wgpu::RenderPipelineDescriptor {
+ label: Some("iced_wgpu::triangle::gradient pipeline"),
+ layout: Some(&layout),
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "vs_main",
+ buffers: &[wgpu::VertexBufferLayout {
+ array_stride: std::mem::size_of::<Vertex2D>()
+ as u64,
+ step_mode: wgpu::VertexStepMode::Vertex,
+ attributes: &wgpu::vertex_attr_array!(
+ // Position
+ 0 => Float32x2,
+ ),
+ }],
+ },
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "fs_main",
+ targets: &[triangle::fragment_target(format)],
+ }),
+ primitive: triangle::primitive_state(),
+ depth_stencil: None,
+ multisample: triangle::multisample_state(antialiasing),
+ multiview: None,
+ },
+ );
+
+ Self {
+ pipeline,
+ vertices,
+ uniforms,
+ storage,
+ color_stop_offset: 0,
+ color_stops_pending_write: Storage {
+ color_stops: vec![],
+ },
+ bind_group_layout,
+ bind_group,
+ }
+ }
+
+ pub fn bind_group(
+ device: &wgpu::Device,
+ uniform_buffer: &wgpu::Buffer,
+ storage_buffer: &wgpu::Buffer,
+ layout: &wgpu::BindGroupLayout,
+ ) -> wgpu::BindGroup {
+ device.create_bind_group(&wgpu::BindGroupDescriptor {
+ label: Some("iced_wgpu::triangle::gradient bind group"),
+ layout,
+ entries: &[
+ wgpu::BindGroupEntry {
+ binding: 0,
+ resource: wgpu::BindingResource::Buffer(
+ wgpu::BufferBinding {
+ buffer: uniform_buffer,
+ offset: 0,
+ size: Some(Uniforms::min_size()),
+ },
+ ),
+ },
+ wgpu::BindGroupEntry {
+ binding: 1,
+ resource: storage_buffer.as_entire_binding(),
+ },
+ ],
+ })
+ }
+ }
+}
diff --git a/wgpu/src/triangle/gradient.rs b/wgpu/src/triangle/gradient.rs
deleted file mode 100644
index b06cbac6..00000000
--- a/wgpu/src/triangle/gradient.rs
+++ /dev/null
@@ -1,268 +0,0 @@
-use crate::buffer::dynamic;
-use crate::settings;
-use crate::triangle;
-use encase::ShaderType;
-use glam::{IVec4, Vec4};
-use iced_graphics::gradient::Gradient;
-use iced_graphics::Transformation;
-
-pub struct Pipeline {
- pipeline: wgpu::RenderPipeline,
- pub(super) uniform_buffer: dynamic::Buffer<Uniforms>,
- pub(super) storage_buffer: dynamic::Buffer<Storage>,
- color_stop_offset: i32,
- //Need to store these and then write them all at once
- //or else they will be padded to 256 and cause gaps in the storage buffer
- color_stops_pending_write: Storage,
- bind_group_layout: wgpu::BindGroupLayout,
- bind_group: wgpu::BindGroup,
-}
-
-#[derive(Debug, ShaderType)]
-pub(super) struct Uniforms {
- transform: glam::Mat4,
- //xy = start, zw = end
- direction: Vec4,
- //x = start stop, y = end stop, zw = padding
- stop_range: IVec4,
-}
-
-#[derive(Debug, ShaderType)]
-pub(super) struct ColorStop {
- color: Vec4,
- offset: f32,
-}
-
-#[derive(ShaderType)]
-pub(super) struct Storage {
- #[size(runtime)]
- pub color_stops: Vec<ColorStop>,
-}
-
-impl Pipeline {
- /// Creates a new [GradientPipeline] using `gradient.wgsl` shader.
- pub(super) fn new(
- device: &wgpu::Device,
- format: wgpu::TextureFormat,
- antialiasing: Option<settings::Antialiasing>,
- ) -> Self {
- let uniform_buffer = dynamic::Buffer::uniform(
- device,
- "iced_wgpu::triangle::gradient uniforms",
- );
-
- //Note: with a WASM target storage buffers are not supported. Will need to use UBOs & static
- // sized array (eg like the 32-sized array on OpenGL side right now) to make gradients work
- let storage_buffer = dynamic::Buffer::storage(
- device,
- "iced_wgpu::triangle::gradient storage",
- );
-
- let bind_group_layout =
- device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
- label: Some("iced_wgpu::triangle::gradient bind group layout"),
- entries: &[
- wgpu::BindGroupLayoutEntry {
- binding: 0,
- visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
- ty: wgpu::BindingType::Buffer {
- ty: wgpu::BufferBindingType::Uniform,
- has_dynamic_offset: true,
- min_binding_size: Some(Uniforms::min_size()),
- },
- count: None,
- },
- wgpu::BindGroupLayoutEntry {
- binding: 1,
- visibility: wgpu::ShaderStages::FRAGMENT,
- ty: wgpu::BindingType::Buffer {
- ty: wgpu::BufferBindingType::Storage {
- read_only: true,
- },
- has_dynamic_offset: false,
- min_binding_size: Some(Storage::min_size()),
- },
- count: None,
- },
- ],
- });
-
- let bind_group = Pipeline::bind_group(
- device,
- uniform_buffer.raw(),
- storage_buffer.raw(),
- &bind_group_layout,
- );
-
- let layout =
- device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
- label: Some("iced_wgpu::triangle::gradient pipeline layout"),
- bind_group_layouts: &[&bind_group_layout],
- push_constant_ranges: &[],
- });
-
- let shader =
- device.create_shader_module(wgpu::ShaderModuleDescriptor {
- label: Some(
- "iced_wgpu::triangle::gradient create shader module",
- ),
- source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
- include_str!("../shader/gradient.wgsl"),
- )),
- });
-
- let pipeline =
- device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
- label: Some("iced_wgpu::triangle::gradient pipeline"),
- layout: Some(&layout),
- vertex: wgpu::VertexState {
- module: &shader,
- entry_point: "vs_main",
- buffers: &[triangle::vertex_buffer_layout()],
- },
- fragment: Some(wgpu::FragmentState {
- module: &shader,
- entry_point: "fs_main",
- targets: &[triangle::fragment_target(format)],
- }),
- primitive: triangle::primitive_state(),
- depth_stencil: None,
- multisample: triangle::multisample_state(antialiasing),
- multiview: None,
- });
-
- Self {
- pipeline,
- uniform_buffer,
- storage_buffer,
- color_stop_offset: 0,
- color_stops_pending_write: Storage {
- color_stops: vec![],
- },
- bind_group_layout,
- bind_group,
- }
- }
-
- /// Pushes a new gradient uniform to the CPU buffer.
- pub fn push(&mut self, transform: Transformation, gradient: &Gradient) {
- match gradient {
- Gradient::Linear(linear) => {
- let start_offset = self.color_stop_offset;
- let end_offset =
- (linear.color_stops.len() as i32) + start_offset - 1;
-
- self.uniform_buffer.push(&Uniforms {
- transform: transform.into(),
- direction: Vec4::new(
- linear.start.x,
- linear.start.y,
- linear.end.x,
- linear.end.y,
- ),
- stop_range: IVec4::new(start_offset, end_offset, 0, 0),
- });
-
- self.color_stop_offset = end_offset + 1;
-
- let stops: Vec<ColorStop> = linear
- .color_stops
- .iter()
- .map(|stop| {
- let [r, g, b, a] = stop.color.into_linear();
-
- ColorStop {
- offset: stop.offset,
- color: Vec4::new(r, g, b, a),
- }
- })
- .collect();
-
- self.color_stops_pending_write.color_stops.extend(stops);
- }
- }
- }
-
- fn bind_group(
- device: &wgpu::Device,
- uniform_buffer: &wgpu::Buffer,
- storage_buffer: &wgpu::Buffer,
- layout: &wgpu::BindGroupLayout,
- ) -> wgpu::BindGroup {
- device.create_bind_group(&wgpu::BindGroupDescriptor {
- label: Some("iced_wgpu::triangle::gradient bind group"),
- layout,
- entries: &[
- wgpu::BindGroupEntry {
- binding: 0,
- resource: wgpu::BindingResource::Buffer(
- wgpu::BufferBinding {
- buffer: uniform_buffer,
- offset: 0,
- size: Some(Uniforms::min_size()),
- },
- ),
- },
- wgpu::BindGroupEntry {
- binding: 1,
- resource: storage_buffer.as_entire_binding(),
- },
- ],
- })
- }
-
- /// Writes the contents of the gradient CPU buffer to the GPU buffer, resizing the GPU buffer
- /// beforehand if necessary.
- pub fn write(
- &mut self,
- device: &wgpu::Device,
- staging_belt: &mut wgpu::util::StagingBelt,
- encoder: &mut wgpu::CommandEncoder,
- ) {
- //first write the pending color stops to the CPU buffer
- self.storage_buffer.push(&self.color_stops_pending_write);
-
- //resize buffers if needed
- let uniforms_resized = self.uniform_buffer.resize(device);
- let storage_resized = self.storage_buffer.resize(device);
-
- if uniforms_resized || storage_resized {
- //recreate bind groups if any buffers were resized
- self.bind_group = Pipeline::bind_group(
- device,
- self.uniform_buffer.raw(),
- self.storage_buffer.raw(),
- &self.bind_group_layout,
- );
- }
-
- //write to GPU
- self.uniform_buffer.write(device, staging_belt, encoder);
- self.storage_buffer.write(device, staging_belt, encoder);
-
- //cleanup
- self.color_stop_offset = 0;
- self.color_stops_pending_write.color_stops.clear();
- }
-
- pub fn set_render_pass_pipeline<'a>(
- &'a self,
- render_pass: &mut wgpu::RenderPass<'a>,
- ) {
- render_pass.set_pipeline(&self.pipeline);
- }
-
- /// Configures the current render pass to draw the gradient at its offset stored in the
- /// [DynamicBuffer] at [index].
- pub fn configure_render_pass<'a>(
- &'a self,
- render_pass: &mut wgpu::RenderPass<'a>,
- count: usize,
- ) {
- render_pass.set_bind_group(
- 0,
- &self.bind_group,
- &[self.uniform_buffer.offset_at_index(count)],
- )
- }
-}
diff --git a/wgpu/src/triangle/solid.rs b/wgpu/src/triangle/solid.rs
deleted file mode 100644
index 2e1052f2..00000000
--- a/wgpu/src/triangle/solid.rs
+++ /dev/null
@@ -1,170 +0,0 @@
-use crate::buffer::dynamic;
-use crate::triangle;
-use crate::{settings, Color};
-use encase::ShaderType;
-use glam::Vec4;
-use iced_graphics::Transformation;
-
-pub struct Pipeline {
- pipeline: wgpu::RenderPipeline,
- pub(super) buffer: dynamic::Buffer<Uniforms>,
- bind_group_layout: wgpu::BindGroupLayout,
- bind_group: wgpu::BindGroup,
-}
-
-#[derive(Debug, Clone, Copy, ShaderType)]
-pub(super) struct Uniforms {
- transform: glam::Mat4,
- color: Vec4,
-}
-
-impl Uniforms {
- pub fn new(transform: Transformation, color: Color) -> Self {
- let [r, g, b, a] = color.into_linear();
-
- Self {
- transform: transform.into(),
- color: Vec4::new(r, g, b, a),
- }
- }
-}
-
-impl Pipeline {
- /// Creates a new [SolidPipeline] using `solid.wgsl` shader.
- pub fn new(
- device: &wgpu::Device,
- format: wgpu::TextureFormat,
- antialiasing: Option<settings::Antialiasing>,
- ) -> Self {
- let buffer = dynamic::Buffer::uniform(
- device,
- "iced_wgpu::triangle::solid uniforms",
- );
-
- let bind_group_layout =
- device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
- label: Some("iced_wgpu::triangle::solid bind group layout"),
- entries: &[wgpu::BindGroupLayoutEntry {
- binding: 0,
- visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
- ty: wgpu::BindingType::Buffer {
- ty: wgpu::BufferBindingType::Uniform,
- has_dynamic_offset: true,
- min_binding_size: Some(Uniforms::min_size()),
- },
- count: None,
- }],
- });
-
- let bind_group =
- Pipeline::bind_group(device, buffer.raw(), &bind_group_layout);
-
- let layout =
- device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
- label: Some("iced_wgpu::triangle::solid pipeline layout"),
- bind_group_layouts: &[&bind_group_layout],
- push_constant_ranges: &[],
- });
-
- let shader =
- device.create_shader_module(wgpu::ShaderModuleDescriptor {
- label: Some("iced_wgpu::triangle::solid create shader module"),
- source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
- include_str!("../shader/solid.wgsl"),
- )),
- });
-
- let pipeline =
- device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
- label: Some("iced_wgpu::triangle::solid pipeline"),
- layout: Some(&layout),
- vertex: wgpu::VertexState {
- module: &shader,
- entry_point: "vs_main",
- buffers: &[triangle::vertex_buffer_layout()],
- },
- fragment: Some(wgpu::FragmentState {
- module: &shader,
- entry_point: "fs_main",
- targets: &[triangle::fragment_target(format)],
- }),
- primitive: triangle::primitive_state(),
- depth_stencil: None,
- multisample: triangle::multisample_state(antialiasing),
- multiview: None,
- });
-
- Self {
- pipeline,
- buffer,
- bind_group_layout,
- bind_group,
- }
- }
-
- fn bind_group(
- device: &wgpu::Device,
- buffer: &wgpu::Buffer,
- layout: &wgpu::BindGroupLayout,
- ) -> wgpu::BindGroup {
- device.create_bind_group(&wgpu::BindGroupDescriptor {
- label: Some("iced_wgpu::triangle::solid bind group"),
- layout,
- entries: &[wgpu::BindGroupEntry {
- binding: 0,
- resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
- buffer,
- offset: 0,
- size: Some(Uniforms::min_size()),
- }),
- }],
- })
- }
-
- /// Pushes a new solid uniform to the CPU buffer.
- pub fn push(&mut self, transform: Transformation, color: &Color) {
- self.buffer.push(&Uniforms::new(transform, *color));
- }
-
- /// Writes the contents of the solid CPU buffer to the GPU buffer, resizing the GPU buffer
- /// beforehand if necessary.
- pub fn write(
- &mut self,
- device: &wgpu::Device,
- staging_belt: &mut wgpu::util::StagingBelt,
- encoder: &mut wgpu::CommandEncoder,
- ) {
- let uniforms_resized = self.buffer.resize(device);
-
- if uniforms_resized {
- self.bind_group = Pipeline::bind_group(
- device,
- self.buffer.raw(),
- &self.bind_group_layout,
- )
- }
-
- self.buffer.write(device, staging_belt, encoder);
- }
-
- pub fn set_render_pass_pipeline<'a>(
- &'a self,
- render_pass: &mut wgpu::RenderPass<'a>,
- ) {
- render_pass.set_pipeline(&self.pipeline);
- }
-
- /// Configures the current render pass to draw the solid at its offset stored in the
- /// [DynamicBuffer] at [index].
- pub fn configure_render_pass<'a>(
- &'a self,
- render_pass: &mut wgpu::RenderPass<'a>,
- count: usize,
- ) {
- render_pass.set_bind_group(
- 0,
- &self.bind_group,
- &[self.buffer.offset_at_index(count)],
- )
- }
-}