diff options
Diffstat (limited to 'wgpu')
-rw-r--r-- | wgpu/Cargo.toml | 51 | ||||
-rw-r--r-- | wgpu/src/backend.rs | 20 | ||||
-rw-r--r-- | wgpu/src/buffer/dynamic.rs | 22 | ||||
-rw-r--r-- | wgpu/src/buffer/static.rs | 2 | ||||
-rw-r--r-- | wgpu/src/image.rs | 68 | ||||
-rw-r--r-- | wgpu/src/image/atlas.rs | 205 | ||||
-rw-r--r-- | wgpu/src/image/atlas/allocation.rs | 6 | ||||
-rw-r--r-- | wgpu/src/image/atlas/allocator.rs | 4 | ||||
-rw-r--r-- | wgpu/src/image/atlas/entry.rs | 10 | ||||
-rw-r--r-- | wgpu/src/image/raster.rs | 222 | ||||
-rw-r--r-- | wgpu/src/image/vector.rs | 173 | ||||
-rw-r--r-- | wgpu/src/lib.rs | 6 | ||||
-rw-r--r-- | wgpu/src/shader/solid.wgsl | 29 | ||||
-rw-r--r-- | wgpu/src/shader/triangle.wgsl | 30 | ||||
-rw-r--r-- | wgpu/src/triangle.rs | 674 | ||||
-rw-r--r-- | wgpu/src/triangle/gradient.rs | 268 | ||||
-rw-r--r-- | wgpu/src/triangle/solid.rs | 170 |
17 files changed, 781 insertions, 1179 deletions
diff --git a/wgpu/Cargo.toml b/wgpu/Cargo.toml index 9a57e58b..b1fb0dd1 100644 --- a/wgpu/Cargo.toml +++ b/wgpu/Cargo.toml @@ -1,6 +1,6 @@ [package] name = "iced_wgpu" -version = "0.5.1" +version = "0.6.1" authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"] edition = "2021" description = "A wgpu renderer for Iced" @@ -8,19 +8,19 @@ license = "MIT AND OFL-1.1" repository = "https://github.com/iced-rs/iced" [features] -svg = ["resvg", "usvg", "tiny-skia"] -image = ["png", "jpeg", "jpeg_rayon", "gif", "webp", "bmp"] -png = ["image_rs/png"] -jpeg = ["image_rs/jpeg"] -jpeg_rayon = ["image_rs/jpeg_rayon"] -gif = ["image_rs/gif"] -webp = ["image_rs/webp"] -pnm = ["image_rs/pnm"] -ico = ["image_rs/ico"] -bmp = ["image_rs/bmp"] -hdr = ["image_rs/hdr"] -dds = ["image_rs/dds"] -farbfeld = ["image_rs/farbfeld"] +svg = ["iced_graphics/svg"] +image = ["iced_graphics/image"] +png = ["iced_graphics/png"] +jpeg = ["iced_graphics/jpeg"] +jpeg_rayon = ["iced_graphics/jpeg_rayon"] +gif = ["iced_graphics/gif"] +webp = ["iced_graphics/webp"] +pnm = ["iced_graphics/pnm"] +ico = ["iced_graphics/ico"] +bmp = ["iced_graphics/bmp"] +hdr = ["iced_graphics/hdr"] +dds = ["iced_graphics/dds"] +farbfeld = ["iced_graphics/farbfeld"] canvas = ["iced_graphics/canvas"] qr_code = ["iced_graphics/qr_code"] default_system_font = ["iced_graphics/font-source"] @@ -35,7 +35,6 @@ raw-window-handle = "0.5" log = "0.4" guillotiere = "0.6" futures = "0.3" -kamadak-exif = "0.5" bitflags = "1.2" [dependencies.bytemuck] @@ -43,32 +42,14 @@ version = "1.9" features = ["derive"] [dependencies.iced_native] -version = "0.5" +version = "0.6" path = "../native" [dependencies.iced_graphics] -version = "0.3" +version = "0.4" path = "../graphics" features = ["font-fallback", "font-icons"] -[dependencies.image_rs] -version = "0.23" -package = "image" -default-features = false -optional = true - -[dependencies.resvg] -version = "0.18" -optional = true - -[dependencies.usvg] -version = "0.18" -optional = true - -[dependencies.tiny-skia] -version = "0.6" -optional = true - [dependencies.encase] version = "0.3.0" features = ["glam"] diff --git a/wgpu/src/backend.rs b/wgpu/src/backend.rs index 80026673..946eb712 100644 --- a/wgpu/src/backend.rs +++ b/wgpu/src/backend.rs @@ -10,7 +10,7 @@ use iced_graphics::{Primitive, Viewport}; use iced_native::alignment; use iced_native::{Font, Size}; -#[cfg(any(feature = "image_rs", feature = "svg"))] +#[cfg(any(feature = "image", feature = "svg"))] use crate::image; /// A [`wgpu`] graphics backend for [`iced`]. @@ -23,7 +23,7 @@ pub struct Backend { text_pipeline: text::Pipeline, triangle_pipeline: triangle::Pipeline, - #[cfg(any(feature = "image_rs", feature = "svg"))] + #[cfg(any(feature = "image", feature = "svg"))] image_pipeline: image::Pipeline, default_text_size: u16, @@ -47,7 +47,7 @@ impl Backend { let triangle_pipeline = triangle::Pipeline::new(device, format, settings.antialiasing); - #[cfg(any(feature = "image_rs", feature = "svg"))] + #[cfg(any(feature = "image", feature = "svg"))] let image_pipeline = image::Pipeline::new(device, format); Self { @@ -55,7 +55,7 @@ impl Backend { text_pipeline, triangle_pipeline, - #[cfg(any(feature = "image_rs", feature = "svg"))] + #[cfg(any(feature = "image", feature = "svg"))] image_pipeline, default_text_size: settings.default_text_size, @@ -98,8 +98,8 @@ impl Backend { ); } - #[cfg(any(feature = "image_rs", feature = "svg"))] - self.image_pipeline.trim_cache(); + #[cfg(any(feature = "image", feature = "svg"))] + self.image_pipeline.trim_cache(device, encoder); } fn flush( @@ -148,7 +148,7 @@ impl Backend { ); } - #[cfg(any(feature = "image_rs", feature = "svg"))] + #[cfg(any(feature = "image", feature = "svg"))] { if !layer.images.is_empty() { let scaled = transformation @@ -294,9 +294,9 @@ impl backend::Text for Backend { } } -#[cfg(feature = "image_rs")] +#[cfg(feature = "image")] impl backend::Image for Backend { - fn dimensions(&self, handle: &iced_native::image::Handle) -> (u32, u32) { + fn dimensions(&self, handle: &iced_native::image::Handle) -> Size<u32> { self.image_pipeline.dimensions(handle) } } @@ -306,7 +306,7 @@ impl backend::Svg for Backend { fn viewport_dimensions( &self, handle: &iced_native::svg::Handle, - ) -> (u32, u32) { + ) -> Size<u32> { self.image_pipeline.viewport_dimensions(handle) } } diff --git a/wgpu/src/buffer/dynamic.rs b/wgpu/src/buffer/dynamic.rs index c0c48c74..18be03dd 100644 --- a/wgpu/src/buffer/dynamic.rs +++ b/wgpu/src/buffer/dynamic.rs @@ -1,10 +1,13 @@ //! Utilities for uniform buffer operations. use encase::private::WriteInto; use encase::ShaderType; + +use std::fmt; use std::marker::PhantomData; /// A dynamic buffer is any type of buffer which does not have a static offset. -pub(crate) struct Buffer<T: ShaderType> { +#[derive(Debug)] +pub struct Buffer<T: ShaderType> { offsets: Vec<wgpu::DynamicOffset>, cpu: Internal, gpu: wgpu::Buffer, @@ -24,6 +27,7 @@ impl<T: ShaderType + WriteInto> Buffer<T> { ) } + #[cfg(not(target_arch = "wasm32"))] /// Creates a new dynamic storage buffer. pub fn storage(device: &wgpu::Device, label: &'static str) -> Self { Buffer::new( @@ -91,6 +95,7 @@ impl<T: ShaderType + WriteInto> Buffer<T> { Internal::Uniform(_) => { wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST } + #[cfg(not(target_arch = "wasm32"))] Internal::Storage(_) => { wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST } @@ -154,6 +159,8 @@ impl<T: ShaderType + WriteInto> Buffer<T> { // Currently supported dynamic buffers. enum Internal { Uniform(encase::DynamicUniformBuffer<Vec<u8>>), + #[cfg(not(target_arch = "wasm32"))] + //storage buffers are not supported on wgpu wasm target (yet) Storage(encase::DynamicStorageBuffer<Vec<u8>>), } @@ -168,6 +175,7 @@ impl Internal { .write(value) .expect("Error when writing to dynamic uniform buffer.") as u32, + #[cfg(not(target_arch = "wasm32"))] Internal::Storage(buf) => buf .write(value) .expect("Error when writing to dynamic storage buffer.") @@ -179,6 +187,7 @@ impl Internal { pub(super) fn get_ref(&self) -> &Vec<u8> { match self { Internal::Uniform(buf) => buf.as_ref(), + #[cfg(not(target_arch = "wasm32"))] Internal::Storage(buf) => buf.as_ref(), } } @@ -190,6 +199,7 @@ impl Internal { buf.as_mut().clear(); buf.set_offset(0); } + #[cfg(not(target_arch = "wasm32"))] Internal::Storage(buf) => { buf.as_mut().clear(); buf.set_offset(0); @@ -197,3 +207,13 @@ impl Internal { } } } + +impl fmt::Debug for Internal { + fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { + match self { + Self::Uniform(_) => write!(f, "Internal::Uniform(_)"), + #[cfg(not(target_arch = "wasm32"))] + Self::Storage(_) => write!(f, "Internal::Storage(_)"), + } + } +} diff --git a/wgpu/src/buffer/static.rs b/wgpu/src/buffer/static.rs index cf06790c..ef87422f 100644 --- a/wgpu/src/buffer/static.rs +++ b/wgpu/src/buffer/static.rs @@ -8,7 +8,7 @@ const DEFAULT_STATIC_BUFFER_COUNT: wgpu::BufferAddress = 128; /// A generic buffer struct useful for items which have no alignment requirements /// (e.g. Vertex, Index buffers) & no dynamic offsets. #[derive(Debug)] -pub(crate) struct Buffer<T> { +pub struct Buffer<T> { //stored sequentially per mesh iteration; refers to the offset index in the GPU buffer offsets: Vec<wgpu::BufferAddress>, label: &'static str, diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs index d964aed7..d06815bb 100644 --- a/wgpu/src/image.rs +++ b/wgpu/src/image.rs @@ -1,22 +1,23 @@ mod atlas; -#[cfg(feature = "image_rs")] -mod raster; +#[cfg(feature = "image")] +use iced_graphics::image::raster; #[cfg(feature = "svg")] -mod vector; +use iced_graphics::image::vector; use crate::Transformation; use atlas::Atlas; use iced_graphics::layer; -use iced_native::Rectangle; +use iced_native::{Rectangle, Size}; + use std::cell::RefCell; use std::mem; use bytemuck::{Pod, Zeroable}; -#[cfg(feature = "image_rs")] +#[cfg(feature = "image")] use iced_native::image; #[cfg(feature = "svg")] @@ -24,10 +25,10 @@ use iced_native::svg; #[derive(Debug)] pub struct Pipeline { - #[cfg(feature = "image_rs")] - raster_cache: RefCell<raster::Cache>, + #[cfg(feature = "image")] + raster_cache: RefCell<raster::Cache<Atlas>>, #[cfg(feature = "svg")] - vector_cache: RefCell<vector::Cache>, + vector_cache: RefCell<vector::Cache<Atlas>>, pipeline: wgpu::RenderPipeline, uniforms: wgpu::Buffer, @@ -242,11 +243,11 @@ impl Pipeline { }); Pipeline { - #[cfg(feature = "image_rs")] - raster_cache: RefCell::new(raster::Cache::new()), + #[cfg(feature = "image")] + raster_cache: RefCell::new(raster::Cache::default()), #[cfg(feature = "svg")] - vector_cache: RefCell::new(vector::Cache::new()), + vector_cache: RefCell::new(vector::Cache::default()), pipeline, uniforms: uniforms_buffer, @@ -261,8 +262,8 @@ impl Pipeline { } } - #[cfg(feature = "image_rs")] - pub fn dimensions(&self, handle: &image::Handle) -> (u32, u32) { + #[cfg(feature = "image")] + pub fn dimensions(&self, handle: &image::Handle) -> Size<u32> { let mut cache = self.raster_cache.borrow_mut(); let memory = cache.load(handle); @@ -270,7 +271,7 @@ impl Pipeline { } #[cfg(feature = "svg")] - pub fn viewport_dimensions(&self, handle: &svg::Handle) -> (u32, u32) { + pub fn viewport_dimensions(&self, handle: &svg::Handle) -> Size<u32> { let mut cache = self.vector_cache.borrow_mut(); let svg = cache.load(handle); @@ -290,7 +291,7 @@ impl Pipeline { ) { let instances: &mut Vec<Instance> = &mut Vec::new(); - #[cfg(feature = "image_rs")] + #[cfg(feature = "image")] let mut raster_cache = self.raster_cache.borrow_mut(); #[cfg(feature = "svg")] @@ -298,12 +299,11 @@ impl Pipeline { for image in images { match &image { - #[cfg(feature = "image_rs")] + #[cfg(feature = "image")] layer::Image::Raster { handle, bounds } => { if let Some(atlas_entry) = raster_cache.upload( handle, - device, - encoder, + &mut (device, encoder), &mut self.texture_atlas, ) { add_instances( @@ -314,7 +314,7 @@ impl Pipeline { ); } } - #[cfg(not(feature = "image_rs"))] + #[cfg(not(feature = "image"))] layer::Image::Raster { .. } => {} #[cfg(feature = "svg")] @@ -325,8 +325,7 @@ impl Pipeline { handle, size, _scale, - device, - encoder, + &mut (device, encoder), &mut self.texture_atlas, ) { add_instances( @@ -446,12 +445,20 @@ impl Pipeline { } } - pub fn trim_cache(&mut self) { - #[cfg(feature = "image_rs")] - self.raster_cache.borrow_mut().trim(&mut self.texture_atlas); + pub fn trim_cache( + &mut self, + device: &wgpu::Device, + encoder: &mut wgpu::CommandEncoder, + ) { + #[cfg(feature = "image")] + self.raster_cache + .borrow_mut() + .trim(&mut self.texture_atlas, &mut (device, encoder)); #[cfg(feature = "svg")] - self.vector_cache.borrow_mut().trim(&mut self.texture_atlas); + self.vector_cache + .borrow_mut() + .trim(&mut self.texture_atlas, &mut (device, encoder)); } } @@ -509,15 +516,18 @@ fn add_instances( add_instance(image_position, image_size, allocation, instances); } atlas::Entry::Fragmented { fragments, size } => { - let scaling_x = image_size[0] / size.0 as f32; - let scaling_y = image_size[1] / size.1 as f32; + let scaling_x = image_size[0] / size.width as f32; + let scaling_y = image_size[1] / size.height as f32; for fragment in fragments { let allocation = &fragment.allocation; let [x, y] = image_position; let (fragment_x, fragment_y) = fragment.position; - let (fragment_width, fragment_height) = allocation.size(); + let Size { + width: fragment_width, + height: fragment_height, + } = allocation.size(); let position = [ x + fragment_x as f32 * scaling_x, @@ -543,7 +553,7 @@ fn add_instance( instances: &mut Vec<Instance>, ) { let (x, y) = allocation.position(); - let (width, height) = allocation.size(); + let Size { width, height } = allocation.size(); let layer = allocation.layer(); let instance = Instance { diff --git a/wgpu/src/image/atlas.rs b/wgpu/src/image/atlas.rs index 953dd4e2..eafe2f96 100644 --- a/wgpu/src/image/atlas.rs +++ b/wgpu/src/image/atlas.rs @@ -4,8 +4,6 @@ mod allocation; mod allocator; mod layer; -use std::num::NonZeroU32; - pub use allocation::Allocation; pub use entry::Entry; pub use layer::Layer; @@ -14,6 +12,11 @@ use allocator::Allocator; pub const SIZE: u32 = 2048; +use iced_graphics::image; +use iced_graphics::Size; + +use std::num::NonZeroU32; + #[derive(Debug)] pub struct Atlas { texture: wgpu::Texture, @@ -35,7 +38,7 @@ impl Atlas { mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, - format: wgpu::TextureFormat::Bgra8UnormSrgb, + format: wgpu::TextureFormat::Rgba8UnormSrgb, usage: wgpu::TextureUsages::COPY_DST | wgpu::TextureUsages::COPY_SRC | wgpu::TextureUsages::TEXTURE_BINDING, @@ -61,99 +64,6 @@ impl Atlas { self.layers.len() } - pub fn upload( - &mut self, - width: u32, - height: u32, - data: &[u8], - device: &wgpu::Device, - encoder: &mut wgpu::CommandEncoder, - ) -> Option<Entry> { - use wgpu::util::DeviceExt; - - let entry = { - let current_size = self.layers.len(); - let entry = self.allocate(width, height)?; - - // We grow the internal texture after allocating if necessary - let new_layers = self.layers.len() - current_size; - self.grow(new_layers, device, encoder); - - entry - }; - - log::info!("Allocated atlas entry: {:?}", entry); - - // It is a webgpu requirement that: - // BufferCopyView.layout.bytes_per_row % wgpu::COPY_BYTES_PER_ROW_ALIGNMENT == 0 - // So we calculate padded_width by rounding width up to the next - // multiple of wgpu::COPY_BYTES_PER_ROW_ALIGNMENT. - let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT; - let padding = (align - (4 * width) % align) % align; - let padded_width = (4 * width + padding) as usize; - let padded_data_size = padded_width * height as usize; - - let mut padded_data = vec![0; padded_data_size]; - - for row in 0..height as usize { - let offset = row * padded_width; - - padded_data[offset..offset + 4 * width as usize].copy_from_slice( - &data[row * 4 * width as usize..(row + 1) * 4 * width as usize], - ) - } - - let buffer = - device.create_buffer_init(&wgpu::util::BufferInitDescriptor { - label: Some("iced_wgpu::image staging buffer"), - contents: &padded_data, - usage: wgpu::BufferUsages::COPY_SRC, - }); - - match &entry { - Entry::Contiguous(allocation) => { - self.upload_allocation( - &buffer, width, height, padding, 0, allocation, encoder, - ); - } - Entry::Fragmented { fragments, .. } => { - for fragment in fragments { - let (x, y) = fragment.position; - let offset = (y * padded_width as u32 + 4 * x) as usize; - - self.upload_allocation( - &buffer, - width, - height, - padding, - offset, - &fragment.allocation, - encoder, - ); - } - } - } - - log::info!("Current atlas: {:?}", self); - - Some(entry) - } - - pub fn remove(&mut self, entry: &Entry) { - log::info!("Removing atlas entry: {:?}", entry); - - match entry { - Entry::Contiguous(allocation) => { - self.deallocate(allocation); - } - Entry::Fragmented { fragments, .. } => { - for fragment in fragments { - self.deallocate(&fragment.allocation); - } - } - } - } - fn allocate(&mut self, width: u32, height: u32) -> Option<Entry> { // Allocate one layer if texture fits perfectly if width == SIZE && height == SIZE { @@ -204,7 +114,7 @@ impl Atlas { } return Some(Entry::Fragmented { - size: (width, height), + size: Size::new(width, height), fragments, }); } @@ -284,7 +194,7 @@ impl Atlas { encoder: &mut wgpu::CommandEncoder, ) { let (x, y) = allocation.position(); - let (width, height) = allocation.size(); + let Size { width, height } = allocation.size(); let layer = allocation.layer(); let extent = wgpu::Extent3d { @@ -336,7 +246,7 @@ impl Atlas { mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, - format: wgpu::TextureFormat::Bgra8UnormSrgb, + format: wgpu::TextureFormat::Rgba8UnormSrgb, usage: wgpu::TextureUsages::COPY_DST | wgpu::TextureUsages::COPY_SRC | wgpu::TextureUsages::TEXTURE_BINDING, @@ -388,3 +298,100 @@ impl Atlas { }); } } + +impl image::Storage for Atlas { + type Entry = Entry; + type State<'a> = (&'a wgpu::Device, &'a mut wgpu::CommandEncoder); + + fn upload( + &mut self, + width: u32, + height: u32, + data: &[u8], + (device, encoder): &mut Self::State<'_>, + ) -> Option<Self::Entry> { + use wgpu::util::DeviceExt; + + let entry = { + let current_size = self.layers.len(); + let entry = self.allocate(width, height)?; + + // We grow the internal texture after allocating if necessary + let new_layers = self.layers.len() - current_size; + self.grow(new_layers, device, encoder); + + entry + }; + + log::info!("Allocated atlas entry: {:?}", entry); + + // It is a webgpu requirement that: + // BufferCopyView.layout.bytes_per_row % wgpu::COPY_BYTES_PER_ROW_ALIGNMENT == 0 + // So we calculate padded_width by rounding width up to the next + // multiple of wgpu::COPY_BYTES_PER_ROW_ALIGNMENT. + let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT; + let padding = (align - (4 * width) % align) % align; + let padded_width = (4 * width + padding) as usize; + let padded_data_size = padded_width * height as usize; + + let mut padded_data = vec![0; padded_data_size]; + + for row in 0..height as usize { + let offset = row * padded_width; + + padded_data[offset..offset + 4 * width as usize].copy_from_slice( + &data[row * 4 * width as usize..(row + 1) * 4 * width as usize], + ) + } + + let buffer = + device.create_buffer_init(&wgpu::util::BufferInitDescriptor { + label: Some("iced_wgpu::image staging buffer"), + contents: &padded_data, + usage: wgpu::BufferUsages::COPY_SRC, + }); + + match &entry { + Entry::Contiguous(allocation) => { + self.upload_allocation( + &buffer, width, height, padding, 0, allocation, encoder, + ); + } + Entry::Fragmented { fragments, .. } => { + for fragment in fragments { + let (x, y) = fragment.position; + let offset = (y * padded_width as u32 + 4 * x) as usize; + + self.upload_allocation( + &buffer, + width, + height, + padding, + offset, + &fragment.allocation, + encoder, + ); + } + } + } + + log::info!("Current atlas: {:?}", self); + + Some(entry) + } + + fn remove(&mut self, entry: &Entry, _: &mut Self::State<'_>) { + log::info!("Removing atlas entry: {:?}", entry); + + match entry { + Entry::Contiguous(allocation) => { + self.deallocate(allocation); + } + Entry::Fragmented { fragments, .. } => { + for fragment in fragments { + self.deallocate(&fragment.allocation); + } + } + } + } +} diff --git a/wgpu/src/image/atlas/allocation.rs b/wgpu/src/image/atlas/allocation.rs index 59b7239f..43aba875 100644 --- a/wgpu/src/image/atlas/allocation.rs +++ b/wgpu/src/image/atlas/allocation.rs @@ -1,5 +1,7 @@ use crate::image::atlas::{self, allocator}; +use iced_graphics::Size; + #[derive(Debug)] pub enum Allocation { Partial { @@ -19,10 +21,10 @@ impl Allocation { } } - pub fn size(&self) -> (u32, u32) { + pub fn size(&self) -> Size<u32> { match self { Allocation::Partial { region, .. } => region.size(), - Allocation::Full { .. } => (atlas::SIZE, atlas::SIZE), + Allocation::Full { .. } => Size::new(atlas::SIZE, atlas::SIZE), } } diff --git a/wgpu/src/image/atlas/allocator.rs b/wgpu/src/image/atlas/allocator.rs index 7a4ff5b1..03effdcb 100644 --- a/wgpu/src/image/atlas/allocator.rs +++ b/wgpu/src/image/atlas/allocator.rs @@ -46,10 +46,10 @@ impl Region { (rectangle.min.x as u32, rectangle.min.y as u32) } - pub fn size(&self) -> (u32, u32) { + pub fn size(&self) -> iced_graphics::Size<u32> { let size = self.allocation.rectangle.size(); - (size.width as u32, size.height as u32) + iced_graphics::Size::new(size.width as u32, size.height as u32) } } diff --git a/wgpu/src/image/atlas/entry.rs b/wgpu/src/image/atlas/entry.rs index 9b3f16df..69c05a50 100644 --- a/wgpu/src/image/atlas/entry.rs +++ b/wgpu/src/image/atlas/entry.rs @@ -1,17 +1,19 @@ use crate::image::atlas; +use iced_graphics::image; +use iced_graphics::Size; + #[derive(Debug)] pub enum Entry { Contiguous(atlas::Allocation), Fragmented { - size: (u32, u32), + size: Size<u32>, fragments: Vec<Fragment>, }, } -impl Entry { - #[cfg(feature = "image_rs")] - pub fn size(&self) -> (u32, u32) { +impl image::storage::Entry for Entry { + fn size(&self) -> Size<u32> { match self { Entry::Contiguous(allocation) => allocation.size(), Entry::Fragmented { size, .. } => *size, diff --git a/wgpu/src/image/raster.rs b/wgpu/src/image/raster.rs deleted file mode 100644 index 2b4d4af3..00000000 --- a/wgpu/src/image/raster.rs +++ /dev/null @@ -1,222 +0,0 @@ -use crate::image::atlas::{self, Atlas}; -use iced_native::image; -use std::collections::{HashMap, HashSet}; - -use bitflags::bitflags; - -#[derive(Debug)] -pub enum Memory { - Host(::image_rs::ImageBuffer<::image_rs::Bgra<u8>, Vec<u8>>), - Device(atlas::Entry), - NotFound, - Invalid, -} - -impl Memory { - pub fn dimensions(&self) -> (u32, u32) { - match self { - Memory::Host(image) => image.dimensions(), - Memory::Device(entry) => entry.size(), - Memory::NotFound => (1, 1), - Memory::Invalid => (1, 1), - } - } -} - -#[derive(Debug)] -pub struct Cache { - map: HashMap<u64, Memory>, - hits: HashSet<u64>, -} - -impl Cache { - pub fn new() -> Self { - Self { - map: HashMap::new(), - hits: HashSet::new(), - } - } - - pub fn load(&mut self, handle: &image::Handle) -> &mut Memory { - if self.contains(handle) { - return self.get(handle).unwrap(); - } - - let memory = match handle.data() { - image::Data::Path(path) => { - if let Ok(image) = image_rs::open(path) { - let operation = std::fs::File::open(path) - .ok() - .map(std::io::BufReader::new) - .and_then(|mut reader| { - Operation::from_exif(&mut reader).ok() - }) - .unwrap_or_else(Operation::empty); - - Memory::Host(operation.perform(image.to_bgra8())) - } else { - Memory::NotFound - } - } - image::Data::Bytes(bytes) => { - if let Ok(image) = image_rs::load_from_memory(bytes) { - let operation = - Operation::from_exif(&mut std::io::Cursor::new(bytes)) - .ok() - .unwrap_or_else(Operation::empty); - - Memory::Host(operation.perform(image.to_bgra8())) - } else { - Memory::Invalid - } - } - image::Data::Pixels { - width, - height, - pixels, - } => { - if let Some(image) = image_rs::ImageBuffer::from_vec( - *width, - *height, - pixels.to_vec(), - ) { - Memory::Host(image) - } else { - Memory::Invalid - } - } - }; - - self.insert(handle, memory); - self.get(handle).unwrap() - } - - pub fn upload( - &mut self, - handle: &image::Handle, - device: &wgpu::Device, - encoder: &mut wgpu::CommandEncoder, - atlas: &mut Atlas, - ) -> Option<&atlas::Entry> { - let memory = self.load(handle); - - if let Memory::Host(image) = memory { - let (width, height) = image.dimensions(); - - let entry = atlas.upload(width, height, image, device, encoder)?; - - *memory = Memory::Device(entry); - } - - if let Memory::Device(allocation) = memory { - Some(allocation) - } else { - None - } - } - - pub fn trim(&mut self, atlas: &mut Atlas) { - let hits = &self.hits; - - self.map.retain(|k, memory| { - let retain = hits.contains(k); - - if !retain { - if let Memory::Device(entry) = memory { - atlas.remove(entry); - } - } - - retain - }); - - self.hits.clear(); - } - - fn get(&mut self, handle: &image::Handle) -> Option<&mut Memory> { - let _ = self.hits.insert(handle.id()); - - self.map.get_mut(&handle.id()) - } - - fn insert(&mut self, handle: &image::Handle, memory: Memory) { - let _ = self.map.insert(handle.id(), memory); - } - - fn contains(&self, handle: &image::Handle) -> bool { - self.map.contains_key(&handle.id()) - } -} - -bitflags! { - struct Operation: u8 { - const FLIP_HORIZONTALLY = 0b001; - const ROTATE_180 = 0b010; - const FLIP_DIAGONALLY = 0b100; - } -} - -impl Operation { - // Meaning of the returned value is described e.g. at: - // https://magnushoff.com/articles/jpeg-orientation/ - fn from_exif<R>(reader: &mut R) -> Result<Self, exif::Error> - where - R: std::io::BufRead + std::io::Seek, - { - let exif = exif::Reader::new().read_from_container(reader)?; - - Ok(exif - .get_field(exif::Tag::Orientation, exif::In::PRIMARY) - .and_then(|field| field.value.get_uint(0)) - .and_then(|value| u8::try_from(value).ok()) - .and_then(|value| Self::from_bits(value.saturating_sub(1))) - .unwrap_or_else(Self::empty)) - } - - fn perform<P>( - self, - image: image_rs::ImageBuffer<P, Vec<P::Subpixel>>, - ) -> image_rs::ImageBuffer<P, Vec<P::Subpixel>> - where - P: image_rs::Pixel + 'static, - { - use image_rs::imageops; - - let mut image = if self.contains(Self::FLIP_DIAGONALLY) { - flip_diagonally(image) - } else { - image - }; - - if self.contains(Self::ROTATE_180) { - imageops::rotate180_in_place(&mut image); - } - - if self.contains(Self::FLIP_HORIZONTALLY) { - imageops::flip_horizontal_in_place(&mut image); - } - - image - } -} - -fn flip_diagonally<I>( - image: I, -) -> image_rs::ImageBuffer<I::Pixel, Vec<<I::Pixel as image_rs::Pixel>::Subpixel>> -where - I: image_rs::GenericImage, - I::Pixel: 'static, -{ - let (width, height) = image.dimensions(); - let mut out = image_rs::ImageBuffer::new(height, width); - - for x in 0..width { - for y in 0..height { - let p = image.get_pixel(x, y); - - out.put_pixel(y, x, p); - } - } - - out -} diff --git a/wgpu/src/image/vector.rs b/wgpu/src/image/vector.rs deleted file mode 100644 index b08a0aa2..00000000 --- a/wgpu/src/image/vector.rs +++ /dev/null @@ -1,173 +0,0 @@ -use crate::image::atlas::{self, Atlas}; - -use iced_native::svg; - -use std::collections::{HashMap, HashSet}; -use std::fs; - -pub enum Svg { - Loaded(usvg::Tree), - NotFound, -} - -impl Svg { - pub fn viewport_dimensions(&self) -> (u32, u32) { - match self { - Svg::Loaded(tree) => { - let size = tree.svg_node().size; - - (size.width() as u32, size.height() as u32) - } - Svg::NotFound => (1, 1), - } - } -} - -#[derive(Debug)] -pub struct Cache { - svgs: HashMap<u64, Svg>, - rasterized: HashMap<(u64, u32, u32), atlas::Entry>, - svg_hits: HashSet<u64>, - rasterized_hits: HashSet<(u64, u32, u32)>, -} - -impl Cache { - pub fn new() -> Self { - Self { - svgs: HashMap::new(), - rasterized: HashMap::new(), - svg_hits: HashSet::new(), - rasterized_hits: HashSet::new(), - } - } - - pub fn load(&mut self, handle: &svg::Handle) -> &Svg { - if self.svgs.contains_key(&handle.id()) { - return self.svgs.get(&handle.id()).unwrap(); - } - - let svg = match handle.data() { - svg::Data::Path(path) => { - let tree = fs::read_to_string(path).ok().and_then(|contents| { - usvg::Tree::from_str( - &contents, - &usvg::Options::default().to_ref(), - ) - .ok() - }); - - tree.map(Svg::Loaded).unwrap_or(Svg::NotFound) - } - svg::Data::Bytes(bytes) => { - match usvg::Tree::from_data( - bytes, - &usvg::Options::default().to_ref(), - ) { - Ok(tree) => Svg::Loaded(tree), - Err(_) => Svg::NotFound, - } - } - }; - - let _ = self.svgs.insert(handle.id(), svg); - self.svgs.get(&handle.id()).unwrap() - } - - pub fn upload( - &mut self, - handle: &svg::Handle, - [width, height]: [f32; 2], - scale: f32, - device: &wgpu::Device, - encoder: &mut wgpu::CommandEncoder, - texture_atlas: &mut Atlas, - ) -> Option<&atlas::Entry> { - let id = handle.id(); - - let (width, height) = ( - (scale * width).ceil() as u32, - (scale * height).ceil() as u32, - ); - - // TODO: Optimize! - // We currently rerasterize the SVG when its size changes. This is slow - // as heck. A GPU rasterizer like `pathfinder` may perform better. - // It would be cool to be able to smooth resize the `svg` example. - if self.rasterized.contains_key(&(id, width, height)) { - let _ = self.svg_hits.insert(id); - let _ = self.rasterized_hits.insert((id, width, height)); - - return self.rasterized.get(&(id, width, height)); - } - - match self.load(handle) { - Svg::Loaded(tree) => { - if width == 0 || height == 0 { - return None; - } - - // TODO: Optimize! - // We currently rerasterize the SVG when its size changes. This is slow - // as heck. A GPU rasterizer like `pathfinder` may perform better. - // It would be cool to be able to smooth resize the `svg` example. - let mut img = tiny_skia::Pixmap::new(width, height)?; - - resvg::render( - tree, - if width > height { - usvg::FitTo::Width(width) - } else { - usvg::FitTo::Height(height) - }, - img.as_mut(), - )?; - - let mut rgba = img.take(); - rgba.chunks_exact_mut(4).for_each(|rgba| rgba.swap(0, 2)); - - let allocation = texture_atlas.upload( - width, - height, - bytemuck::cast_slice(rgba.as_slice()), - device, - encoder, - )?; - log::debug!("allocating {} {}x{}", id, width, height); - - let _ = self.svg_hits.insert(id); - let _ = self.rasterized_hits.insert((id, width, height)); - let _ = self.rasterized.insert((id, width, height), allocation); - - self.rasterized.get(&(id, width, height)) - } - Svg::NotFound => None, - } - } - - pub fn trim(&mut self, atlas: &mut Atlas) { - let svg_hits = &self.svg_hits; - let rasterized_hits = &self.rasterized_hits; - - self.svgs.retain(|k, _| svg_hits.contains(k)); - self.rasterized.retain(|k, entry| { - let retain = rasterized_hits.contains(k); - - if !retain { - atlas.remove(entry); - } - - retain - }); - self.svg_hits.clear(); - self.rasterized_hits.clear(); - } -} - -impl std::fmt::Debug for Svg { - fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { - match self { - Svg::Loaded(_) => write!(f, "Svg::Loaded"), - Svg::NotFound => write!(f, "Svg::NotFound"), - } - } -} diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs index 1295516b..74152945 100644 --- a/wgpu/src/lib.rs +++ b/wgpu/src/lib.rs @@ -16,7 +16,7 @@ //! - Meshes of triangles, useful to draw geometry freely. //! //! [Iced]: https://github.com/iced-rs/iced -//! [`iced_native`]: https://github.com/iced-rs/iced/tree/0.4/native +//! [`iced_native`]: https://github.com/iced-rs/iced/tree/0.5/native //! [`wgpu`]: https://github.com/gfx-rs/wgpu-rs //! [WebGPU API]: https://gpuweb.github.io/gpuweb/ //! [`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph @@ -39,13 +39,13 @@ #![cfg_attr(docsrs, feature(doc_cfg))] pub mod settings; -pub mod triangle; pub mod window; mod backend; mod buffer; mod quad; mod text; +mod triangle; pub use iced_graphics::{Antialiasing, Color, Error, Primitive, Viewport}; pub use iced_native::Theme; @@ -56,7 +56,7 @@ pub use settings::Settings; pub(crate) use iced_graphics::Transformation; -#[cfg(any(feature = "image_rs", feature = "svg"))] +#[cfg(any(feature = "image", feature = "svg"))] mod image; /// A [`wgpu`] graphics renderer for [`iced`]. diff --git a/wgpu/src/shader/solid.wgsl b/wgpu/src/shader/solid.wgsl index 68a8fea3..b24402f8 100644 --- a/wgpu/src/shader/solid.wgsl +++ b/wgpu/src/shader/solid.wgsl @@ -1,17 +1,30 @@ -struct Uniforms { +struct Globals { transform: mat4x4<f32>, - color: vec4<f32> } -@group(0) @binding(0) -var<uniform> uniforms: Uniforms; +@group(0) @binding(0) var<uniform> globals: Globals; + +struct VertexInput { + @location(0) position: vec2<f32>, + @location(1) color: vec4<f32>, +} + +struct VertexOutput { + @builtin(position) position: vec4<f32>, + @location(0) color: vec4<f32>, +} @vertex -fn vs_main(@location(0) input: vec2<f32>) -> @builtin(position) vec4<f32> { - return uniforms.transform * vec4<f32>(input.xy, 0.0, 1.0); +fn vs_main(input: VertexInput) -> VertexOutput { + var out: VertexOutput; + + out.color = input.color; + out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0); + + return out; } @fragment -fn fs_main() -> @location(0) vec4<f32> { - return uniforms.color; +fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> { + return input.color; } diff --git a/wgpu/src/shader/triangle.wgsl b/wgpu/src/shader/triangle.wgsl deleted file mode 100644 index b24402f8..00000000 --- a/wgpu/src/shader/triangle.wgsl +++ /dev/null @@ -1,30 +0,0 @@ -struct Globals { - transform: mat4x4<f32>, -} - -@group(0) @binding(0) var<uniform> globals: Globals; - -struct VertexInput { - @location(0) position: vec2<f32>, - @location(1) color: vec4<f32>, -} - -struct VertexOutput { - @builtin(position) position: vec4<f32>, - @location(0) color: vec4<f32>, -} - -@vertex -fn vs_main(input: VertexInput) -> VertexOutput { - var out: VertexOutput; - - out.color = input.color; - out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0); - - return out; -} - -@fragment -fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> { - return input.color; -} diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs index f9abf2b5..b33b488a 100644 --- a/wgpu/src/triangle.rs +++ b/wgpu/src/triangle.rs @@ -1,64 +1,27 @@ //! Draw meshes of triangles. -mod gradient; mod msaa; -mod solid; use crate::buffer::r#static::Buffer; use crate::settings; use crate::Transformation; use iced_graphics::layer::mesh::{self, Mesh}; -use iced_graphics::triangle::{self, Vertex2D}; +use iced_graphics::triangle::ColoredVertex2D; use iced_graphics::Size; -use core::fmt; -use std::fmt::Formatter; - -/// Triangle pipeline for all mesh layers in a [`iced_graphics::Canvas`] widget. #[derive(Debug)] -pub(crate) struct Pipeline { +pub struct Pipeline { blit: Option<msaa::Blit>, - vertex_buffer: Buffer<Vertex2D>, index_buffer: Buffer<u32>, index_strides: Vec<u32>, - pipelines: PipelineList, -} - -/// Supported triangle pipelines for different fills. -pub(crate) struct PipelineList { solid: solid::Pipeline, - gradient: gradient::Pipeline, -} -impl fmt::Debug for PipelineList { - fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result { - f.debug_struct("TrianglePipelines").finish() - } -} - -impl PipelineList { - /// Resets each pipeline's buffers. - fn clear(&mut self) { - self.solid.buffer.clear(); - self.gradient.uniform_buffer.clear(); - self.gradient.storage_buffer.clear(); - } - - /// Writes the contents of each pipeline's CPU buffer to the GPU, resizing the GPU buffer - /// beforehand if necessary. - fn write( - &mut self, - device: &wgpu::Device, - staging_belt: &mut wgpu::util::StagingBelt, - encoder: &mut wgpu::CommandEncoder, - ) { - self.solid.write(device, staging_belt, encoder); - self.gradient.write(device, staging_belt, encoder); - } + /// Gradients are currently not supported on WASM targets due to their need of storage buffers. + #[cfg(not(target_arch = "wasm32"))] + gradient: gradient::Pipeline, } impl Pipeline { - /// Creates supported pipelines, listed in [TrianglePipelines]. pub fn new( device: &wgpu::Device, format: wgpu::TextureFormat, @@ -66,25 +29,19 @@ impl Pipeline { ) -> Pipeline { Pipeline { blit: antialiasing.map(|a| msaa::Blit::new(device, format, a)), - vertex_buffer: Buffer::new( - device, - "iced_wgpu::triangle vertex buffer", - wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, - ), index_buffer: Buffer::new( device, "iced_wgpu::triangle vertex buffer", wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST, ), index_strides: Vec::new(), - pipelines: PipelineList { - solid: solid::Pipeline::new(device, format, antialiasing), - gradient: gradient::Pipeline::new(device, format, antialiasing), - }, + solid: solid::Pipeline::new(device, format, antialiasing), + + #[cfg(not(target_arch = "wasm32"))] + gradient: gradient::Pipeline::new(device, format, antialiasing), } } - /// Draws the contents of the current layer's meshes to the [target]. pub fn draw( &mut self, device: &wgpu::Device, @@ -96,67 +53,185 @@ impl Pipeline { scale_factor: f32, meshes: &[Mesh<'_>], ) { - //count the total amount of vertices & indices we need to handle - let (total_vertices, total_indices) = mesh::attribute_count_of(meshes); + // Count the total amount of vertices & indices we need to handle + let count = mesh::attribute_count_of(meshes); // Then we ensure the current attribute buffers are big enough, resizing if necessary. - - //We are not currently using the return value of these functions as we have no system in - //place to calculate mesh diff, or to know whether or not that would be more performant for - //the majority of use cases. Therefore we will write GPU data every frame (for now). - let _ = self.vertex_buffer.resize(device, total_vertices); - let _ = self.index_buffer.resize(device, total_indices); - - //prepare dynamic buffers & data store for writing + // We are not currently using the return value of these functions as we have no system in + // place to calculate mesh diff, or to know whether or not that would be more performant for + // the majority of use cases. Therefore we will write GPU data every frame (for now). + let _ = self.index_buffer.resize(device, count.indices); + let _ = self.solid.vertices.resize(device, count.solid_vertices); + + #[cfg(not(target_arch = "wasm32"))] + let _ = self + .gradient + .vertices + .resize(device, count.gradient_vertices); + + // Prepare dynamic buffers & data store for writing self.index_strides.clear(); - self.pipelines.clear(); + self.solid.vertices.clear(); + self.solid.uniforms.clear(); + + #[cfg(not(target_arch = "wasm32"))] + { + self.gradient.uniforms.clear(); + self.gradient.vertices.clear(); + self.gradient.storage.clear(); + } - let mut vertex_offset = 0; + let mut solid_vertex_offset = 0; let mut index_offset = 0; + #[cfg(not(target_arch = "wasm32"))] + let mut gradient_vertex_offset = 0; + for mesh in meshes { - let transform = transformation - * Transformation::translate(mesh.origin.x, mesh.origin.y); + let origin = mesh.origin(); + let indices = mesh.indices(); - //write to both buffers - let new_vertex_offset = self.vertex_buffer.write( - device, - staging_belt, - encoder, - vertex_offset, - &mesh.buffers.vertices, - ); + let transform = + transformation * Transformation::translate(origin.x, origin.y); let new_index_offset = self.index_buffer.write( device, staging_belt, encoder, index_offset, - &mesh.buffers.indices, + indices, ); - vertex_offset += new_vertex_offset; index_offset += new_index_offset; - - self.index_strides.push(mesh.buffers.indices.len() as u32); + self.index_strides.push(indices.len() as u32); //push uniform data to CPU buffers - match mesh.style { - triangle::Style::Solid(color) => { - self.pipelines.solid.push(transform, color); + match mesh { + Mesh::Solid { buffers, .. } => { + self.solid.uniforms.push(&solid::Uniforms::new(transform)); + + let written_bytes = self.solid.vertices.write( + device, + staging_belt, + encoder, + solid_vertex_offset, + &buffers.vertices, + ); + + solid_vertex_offset += written_bytes; } - triangle::Style::Gradient(gradient) => { - self.pipelines.gradient.push(transform, gradient); + #[cfg(not(target_arch = "wasm32"))] + Mesh::Gradient { + buffers, gradient, .. + } => { + let written_bytes = self.gradient.vertices.write( + device, + staging_belt, + encoder, + gradient_vertex_offset, + &buffers.vertices, + ); + + gradient_vertex_offset += written_bytes; + + match gradient { + iced_graphics::Gradient::Linear(linear) => { + use glam::{IVec4, Vec4}; + + let start_offset = self.gradient.color_stop_offset; + let end_offset = (linear.color_stops.len() as i32) + + start_offset + - 1; + + self.gradient.uniforms.push(&gradient::Uniforms { + transform: transform.into(), + direction: Vec4::new( + linear.start.x, + linear.start.y, + linear.end.x, + linear.end.y, + ), + stop_range: IVec4::new( + start_offset, + end_offset, + 0, + 0, + ), + }); + + self.gradient.color_stop_offset = end_offset + 1; + + let stops: Vec<gradient::ColorStop> = linear + .color_stops + .iter() + .map(|stop| { + let [r, g, b, a] = stop.color.into_linear(); + + gradient::ColorStop { + offset: stop.offset, + color: Vec4::new(r, g, b, a), + } + }) + .collect(); + + self.gradient + .color_stops_pending_write + .color_stops + .extend(stops); + } + } } + #[cfg(target_arch = "wasm32")] + Mesh::Gradient { .. } => {} + } + } + + // Write uniform data to GPU + if count.solid_vertices > 0 { + let uniforms_resized = self.solid.uniforms.resize(device); + + if uniforms_resized { + self.solid.bind_group = solid::Pipeline::bind_group( + device, + self.solid.uniforms.raw(), + &self.solid.bind_group_layout, + ) } + + self.solid.uniforms.write(device, staging_belt, encoder); } - //write uniform data to GPU - self.pipelines.write(device, staging_belt, encoder); + #[cfg(not(target_arch = "wasm32"))] + if count.gradient_vertices > 0 { + // First write the pending color stops to the CPU buffer + self.gradient + .storage + .push(&self.gradient.color_stops_pending_write); + + // Resize buffers if needed + let uniforms_resized = self.gradient.uniforms.resize(device); + let storage_resized = self.gradient.storage.resize(device); + + if uniforms_resized || storage_resized { + self.gradient.bind_group = gradient::Pipeline::bind_group( + device, + self.gradient.uniforms.raw(), + self.gradient.storage.raw(), + &self.gradient.bind_group_layout, + ); + } + + // Write to GPU + self.gradient.uniforms.write(device, staging_belt, encoder); + self.gradient.storage.write(device, staging_belt, encoder); + + // Cleanup + self.gradient.color_stop_offset = 0; + self.gradient.color_stops_pending_write.color_stops.clear(); + } - //configure the render pass now that the data is uploaded to the GPU + // Configure render pass { - //configure antialiasing pass let (attachment, resolve_target, load) = if let Some(blit) = &mut self.blit { @@ -186,11 +261,12 @@ impl Pipeline { }); let mut num_solids = 0; + #[cfg(not(target_arch = "wasm32"))] let mut num_gradients = 0; let mut last_is_solid = None; for (index, mesh) in meshes.iter().enumerate() { - let clip_bounds = (mesh.clip_bounds * scale_factor).snap(); + let clip_bounds = (mesh.clip_bounds() * scale_factor).snap(); render_pass.set_scissor_rect( clip_bounds.x, @@ -199,46 +275,57 @@ impl Pipeline { clip_bounds.height, ); - match mesh.style { - triangle::Style::Solid(_) => { + match mesh { + Mesh::Solid { .. } => { if !last_is_solid.unwrap_or(false) { - self.pipelines - .solid - .set_render_pass_pipeline(&mut render_pass); + render_pass.set_pipeline(&self.solid.pipeline); last_is_solid = Some(true); } - self.pipelines.solid.configure_render_pass( - &mut render_pass, - num_solids, + render_pass.set_bind_group( + 0, + &self.solid.bind_group, + &[self.solid.uniforms.offset_at_index(num_solids)], + ); + + render_pass.set_vertex_buffer( + 0, + self.solid.vertices.slice_from_index(num_solids), ); num_solids += 1; } - triangle::Style::Gradient(_) => { + #[cfg(not(target_arch = "wasm32"))] + Mesh::Gradient { .. } => { if last_is_solid.unwrap_or(true) { - self.pipelines - .gradient - .set_render_pass_pipeline(&mut render_pass); + render_pass.set_pipeline(&self.gradient.pipeline); last_is_solid = Some(false); } - self.pipelines.gradient.configure_render_pass( - &mut render_pass, - num_gradients, + render_pass.set_bind_group( + 0, + &self.gradient.bind_group, + &[self + .gradient + .uniforms + .offset_at_index(num_gradients)], + ); + + render_pass.set_vertex_buffer( + 0, + self.gradient + .vertices + .slice_from_index(num_gradients), ); num_gradients += 1; } + #[cfg(target_arch = "wasm32")] + Mesh::Gradient { .. } => {} }; - render_pass.set_vertex_buffer( - 0, - self.vertex_buffer.slice_from_index(index), - ); - render_pass.set_index_buffer( self.index_buffer.slice_from_index(index), wgpu::IndexFormat::Uint32, @@ -252,7 +339,6 @@ impl Pipeline { } } - self.vertex_buffer.clear(); self.index_buffer.clear(); if let Some(blit) = &mut self.blit { @@ -261,19 +347,6 @@ impl Pipeline { } } -//utility functions for individual pipelines with shared functionality -fn vertex_buffer_layout<'a>() -> wgpu::VertexBufferLayout<'a> { - wgpu::VertexBufferLayout { - array_stride: std::mem::size_of::<Vertex2D>() as u64, - step_mode: wgpu::VertexStepMode::Vertex, - attributes: &[wgpu::VertexAttribute { - format: wgpu::VertexFormat::Float32x2, - offset: 0, - shader_location: 0, - }], - } -} - fn fragment_target( texture_format: wgpu::TextureFormat, ) -> Option<wgpu::ColorTargetState> { @@ -301,3 +374,360 @@ fn multisample_state( alpha_to_coverage_enabled: false, } } + +mod solid { + use crate::buffer::dynamic; + use crate::buffer::r#static::Buffer; + use crate::settings; + use crate::triangle; + use encase::ShaderType; + use iced_graphics::Transformation; + + #[derive(Debug)] + pub struct Pipeline { + pub pipeline: wgpu::RenderPipeline, + pub vertices: Buffer<triangle::ColoredVertex2D>, + pub uniforms: dynamic::Buffer<Uniforms>, + pub bind_group_layout: wgpu::BindGroupLayout, + pub bind_group: wgpu::BindGroup, + } + + #[derive(Debug, Clone, Copy, ShaderType)] + pub struct Uniforms { + transform: glam::Mat4, + } + + impl Uniforms { + pub fn new(transform: Transformation) -> Self { + Self { + transform: transform.into(), + } + } + } + + impl Pipeline { + /// Creates a new [SolidPipeline] using `solid.wgsl` shader. + pub fn new( + device: &wgpu::Device, + format: wgpu::TextureFormat, + antialiasing: Option<settings::Antialiasing>, + ) -> Self { + let vertices = Buffer::new( + device, + "iced_wgpu::triangle::solid vertex buffer", + wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, + ); + + let uniforms = dynamic::Buffer::uniform( + device, + "iced_wgpu::triangle::solid uniforms", + ); + + let bind_group_layout = device.create_bind_group_layout( + &wgpu::BindGroupLayoutDescriptor { + label: Some("iced_wgpu::triangle::solid bind group layout"), + entries: &[wgpu::BindGroupLayoutEntry { + binding: 0, + visibility: wgpu::ShaderStages::VERTEX_FRAGMENT, + ty: wgpu::BindingType::Buffer { + ty: wgpu::BufferBindingType::Uniform, + has_dynamic_offset: true, + min_binding_size: Some(Uniforms::min_size()), + }, + count: None, + }], + }, + ); + + let bind_group = + Self::bind_group(device, uniforms.raw(), &bind_group_layout); + + let layout = device.create_pipeline_layout( + &wgpu::PipelineLayoutDescriptor { + label: Some("iced_wgpu::triangle::solid pipeline layout"), + bind_group_layouts: &[&bind_group_layout], + push_constant_ranges: &[], + }, + ); + + let shader = + device.create_shader_module(wgpu::ShaderModuleDescriptor { + label: Some( + "iced_wgpu::triangle::solid create shader module", + ), + source: wgpu::ShaderSource::Wgsl( + std::borrow::Cow::Borrowed(include_str!( + "shader/solid.wgsl" + )), + ), + }); + + let pipeline = device.create_render_pipeline( + &wgpu::RenderPipelineDescriptor { + label: Some("iced_wgpu::triangle::solid pipeline"), + layout: Some(&layout), + vertex: wgpu::VertexState { + module: &shader, + entry_point: "vs_main", + buffers: &[wgpu::VertexBufferLayout { + array_stride: std::mem::size_of::< + triangle::ColoredVertex2D, + >() + as u64, + step_mode: wgpu::VertexStepMode::Vertex, + attributes: &wgpu::vertex_attr_array!( + // Position + 0 => Float32x2, + // Color + 1 => Float32x4, + ), + }], + }, + fragment: Some(wgpu::FragmentState { + module: &shader, + entry_point: "fs_main", + targets: &[triangle::fragment_target(format)], + }), + primitive: triangle::primitive_state(), + depth_stencil: None, + multisample: triangle::multisample_state(antialiasing), + multiview: None, + }, + ); + + Self { + pipeline, + vertices, + uniforms, + bind_group_layout, + bind_group, + } + } + + pub fn bind_group( + device: &wgpu::Device, + buffer: &wgpu::Buffer, + layout: &wgpu::BindGroupLayout, + ) -> wgpu::BindGroup { + device.create_bind_group(&wgpu::BindGroupDescriptor { + label: Some("iced_wgpu::triangle::solid bind group"), + layout, + entries: &[wgpu::BindGroupEntry { + binding: 0, + resource: wgpu::BindingResource::Buffer( + wgpu::BufferBinding { + buffer, + offset: 0, + size: Some(Uniforms::min_size()), + }, + ), + }], + }) + } + } +} + +#[cfg(not(target_arch = "wasm32"))] +mod gradient { + use crate::buffer::dynamic; + use crate::buffer::r#static::Buffer; + use crate::settings; + use crate::triangle; + + use encase::ShaderType; + use glam::{IVec4, Vec4}; + use iced_graphics::triangle::Vertex2D; + + #[derive(Debug)] + pub struct Pipeline { + pub pipeline: wgpu::RenderPipeline, + pub vertices: Buffer<Vertex2D>, + pub uniforms: dynamic::Buffer<Uniforms>, + pub storage: dynamic::Buffer<Storage>, + pub color_stop_offset: i32, + //Need to store these and then write them all at once + //or else they will be padded to 256 and cause gaps in the storage buffer + pub color_stops_pending_write: Storage, + pub bind_group_layout: wgpu::BindGroupLayout, + pub bind_group: wgpu::BindGroup, + } + + #[derive(Debug, ShaderType)] + pub struct Uniforms { + pub transform: glam::Mat4, + //xy = start, zw = end + pub direction: Vec4, + //x = start stop, y = end stop, zw = padding + pub stop_range: IVec4, + } + + #[derive(Debug, ShaderType)] + pub struct ColorStop { + pub color: Vec4, + pub offset: f32, + } + + #[derive(Debug, ShaderType)] + pub struct Storage { + #[size(runtime)] + pub color_stops: Vec<ColorStop>, + } + + impl Pipeline { + /// Creates a new [GradientPipeline] using `gradient.wgsl` shader. + pub(super) fn new( + device: &wgpu::Device, + format: wgpu::TextureFormat, + antialiasing: Option<settings::Antialiasing>, + ) -> Self { + let vertices = Buffer::new( + device, + "iced_wgpu::triangle::gradient vertex buffer", + wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, + ); + + let uniforms = dynamic::Buffer::uniform( + device, + "iced_wgpu::triangle::gradient uniforms", + ); + + //Note: with a WASM target storage buffers are not supported. Will need to use UBOs & static + // sized array (eg like the 32-sized array on OpenGL side right now) to make gradients work + let storage = dynamic::Buffer::storage( + device, + "iced_wgpu::triangle::gradient storage", + ); + + let bind_group_layout = device.create_bind_group_layout( + &wgpu::BindGroupLayoutDescriptor { + label: Some( + "iced_wgpu::triangle::gradient bind group layout", + ), + entries: &[ + wgpu::BindGroupLayoutEntry { + binding: 0, + visibility: wgpu::ShaderStages::VERTEX_FRAGMENT, + ty: wgpu::BindingType::Buffer { + ty: wgpu::BufferBindingType::Uniform, + has_dynamic_offset: true, + min_binding_size: Some(Uniforms::min_size()), + }, + count: None, + }, + wgpu::BindGroupLayoutEntry { + binding: 1, + visibility: wgpu::ShaderStages::FRAGMENT, + ty: wgpu::BindingType::Buffer { + ty: wgpu::BufferBindingType::Storage { + read_only: true, + }, + has_dynamic_offset: false, + min_binding_size: Some(Storage::min_size()), + }, + count: None, + }, + ], + }, + ); + + let bind_group = Pipeline::bind_group( + device, + uniforms.raw(), + storage.raw(), + &bind_group_layout, + ); + + let layout = device.create_pipeline_layout( + &wgpu::PipelineLayoutDescriptor { + label: Some( + "iced_wgpu::triangle::gradient pipeline layout", + ), + bind_group_layouts: &[&bind_group_layout], + push_constant_ranges: &[], + }, + ); + + let shader = + device.create_shader_module(wgpu::ShaderModuleDescriptor { + label: Some( + "iced_wgpu::triangle::gradient create shader module", + ), + source: wgpu::ShaderSource::Wgsl( + std::borrow::Cow::Borrowed(include_str!( + "shader/gradient.wgsl" + )), + ), + }); + + let pipeline = device.create_render_pipeline( + &wgpu::RenderPipelineDescriptor { + label: Some("iced_wgpu::triangle::gradient pipeline"), + layout: Some(&layout), + vertex: wgpu::VertexState { + module: &shader, + entry_point: "vs_main", + buffers: &[wgpu::VertexBufferLayout { + array_stride: std::mem::size_of::<Vertex2D>() + as u64, + step_mode: wgpu::VertexStepMode::Vertex, + attributes: &wgpu::vertex_attr_array!( + // Position + 0 => Float32x2, + ), + }], + }, + fragment: Some(wgpu::FragmentState { + module: &shader, + entry_point: "fs_main", + targets: &[triangle::fragment_target(format)], + }), + primitive: triangle::primitive_state(), + depth_stencil: None, + multisample: triangle::multisample_state(antialiasing), + multiview: None, + }, + ); + + Self { + pipeline, + vertices, + uniforms, + storage, + color_stop_offset: 0, + color_stops_pending_write: Storage { + color_stops: vec![], + }, + bind_group_layout, + bind_group, + } + } + + pub fn bind_group( + device: &wgpu::Device, + uniform_buffer: &wgpu::Buffer, + storage_buffer: &wgpu::Buffer, + layout: &wgpu::BindGroupLayout, + ) -> wgpu::BindGroup { + device.create_bind_group(&wgpu::BindGroupDescriptor { + label: Some("iced_wgpu::triangle::gradient bind group"), + layout, + entries: &[ + wgpu::BindGroupEntry { + binding: 0, + resource: wgpu::BindingResource::Buffer( + wgpu::BufferBinding { + buffer: uniform_buffer, + offset: 0, + size: Some(Uniforms::min_size()), + }, + ), + }, + wgpu::BindGroupEntry { + binding: 1, + resource: storage_buffer.as_entire_binding(), + }, + ], + }) + } + } +} diff --git a/wgpu/src/triangle/gradient.rs b/wgpu/src/triangle/gradient.rs deleted file mode 100644 index b06cbac6..00000000 --- a/wgpu/src/triangle/gradient.rs +++ /dev/null @@ -1,268 +0,0 @@ -use crate::buffer::dynamic; -use crate::settings; -use crate::triangle; -use encase::ShaderType; -use glam::{IVec4, Vec4}; -use iced_graphics::gradient::Gradient; -use iced_graphics::Transformation; - -pub struct Pipeline { - pipeline: wgpu::RenderPipeline, - pub(super) uniform_buffer: dynamic::Buffer<Uniforms>, - pub(super) storage_buffer: dynamic::Buffer<Storage>, - color_stop_offset: i32, - //Need to store these and then write them all at once - //or else they will be padded to 256 and cause gaps in the storage buffer - color_stops_pending_write: Storage, - bind_group_layout: wgpu::BindGroupLayout, - bind_group: wgpu::BindGroup, -} - -#[derive(Debug, ShaderType)] -pub(super) struct Uniforms { - transform: glam::Mat4, - //xy = start, zw = end - direction: Vec4, - //x = start stop, y = end stop, zw = padding - stop_range: IVec4, -} - -#[derive(Debug, ShaderType)] -pub(super) struct ColorStop { - color: Vec4, - offset: f32, -} - -#[derive(ShaderType)] -pub(super) struct Storage { - #[size(runtime)] - pub color_stops: Vec<ColorStop>, -} - -impl Pipeline { - /// Creates a new [GradientPipeline] using `gradient.wgsl` shader. - pub(super) fn new( - device: &wgpu::Device, - format: wgpu::TextureFormat, - antialiasing: Option<settings::Antialiasing>, - ) -> Self { - let uniform_buffer = dynamic::Buffer::uniform( - device, - "iced_wgpu::triangle::gradient uniforms", - ); - - //Note: with a WASM target storage buffers are not supported. Will need to use UBOs & static - // sized array (eg like the 32-sized array on OpenGL side right now) to make gradients work - let storage_buffer = dynamic::Buffer::storage( - device, - "iced_wgpu::triangle::gradient storage", - ); - - let bind_group_layout = - device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { - label: Some("iced_wgpu::triangle::gradient bind group layout"), - entries: &[ - wgpu::BindGroupLayoutEntry { - binding: 0, - visibility: wgpu::ShaderStages::VERTEX_FRAGMENT, - ty: wgpu::BindingType::Buffer { - ty: wgpu::BufferBindingType::Uniform, - has_dynamic_offset: true, - min_binding_size: Some(Uniforms::min_size()), - }, - count: None, - }, - wgpu::BindGroupLayoutEntry { - binding: 1, - visibility: wgpu::ShaderStages::FRAGMENT, - ty: wgpu::BindingType::Buffer { - ty: wgpu::BufferBindingType::Storage { - read_only: true, - }, - has_dynamic_offset: false, - min_binding_size: Some(Storage::min_size()), - }, - count: None, - }, - ], - }); - - let bind_group = Pipeline::bind_group( - device, - uniform_buffer.raw(), - storage_buffer.raw(), - &bind_group_layout, - ); - - let layout = - device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { - label: Some("iced_wgpu::triangle::gradient pipeline layout"), - bind_group_layouts: &[&bind_group_layout], - push_constant_ranges: &[], - }); - - let shader = - device.create_shader_module(wgpu::ShaderModuleDescriptor { - label: Some( - "iced_wgpu::triangle::gradient create shader module", - ), - source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( - include_str!("../shader/gradient.wgsl"), - )), - }); - - let pipeline = - device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { - label: Some("iced_wgpu::triangle::gradient pipeline"), - layout: Some(&layout), - vertex: wgpu::VertexState { - module: &shader, - entry_point: "vs_main", - buffers: &[triangle::vertex_buffer_layout()], - }, - fragment: Some(wgpu::FragmentState { - module: &shader, - entry_point: "fs_main", - targets: &[triangle::fragment_target(format)], - }), - primitive: triangle::primitive_state(), - depth_stencil: None, - multisample: triangle::multisample_state(antialiasing), - multiview: None, - }); - - Self { - pipeline, - uniform_buffer, - storage_buffer, - color_stop_offset: 0, - color_stops_pending_write: Storage { - color_stops: vec![], - }, - bind_group_layout, - bind_group, - } - } - - /// Pushes a new gradient uniform to the CPU buffer. - pub fn push(&mut self, transform: Transformation, gradient: &Gradient) { - match gradient { - Gradient::Linear(linear) => { - let start_offset = self.color_stop_offset; - let end_offset = - (linear.color_stops.len() as i32) + start_offset - 1; - - self.uniform_buffer.push(&Uniforms { - transform: transform.into(), - direction: Vec4::new( - linear.start.x, - linear.start.y, - linear.end.x, - linear.end.y, - ), - stop_range: IVec4::new(start_offset, end_offset, 0, 0), - }); - - self.color_stop_offset = end_offset + 1; - - let stops: Vec<ColorStop> = linear - .color_stops - .iter() - .map(|stop| { - let [r, g, b, a] = stop.color.into_linear(); - - ColorStop { - offset: stop.offset, - color: Vec4::new(r, g, b, a), - } - }) - .collect(); - - self.color_stops_pending_write.color_stops.extend(stops); - } - } - } - - fn bind_group( - device: &wgpu::Device, - uniform_buffer: &wgpu::Buffer, - storage_buffer: &wgpu::Buffer, - layout: &wgpu::BindGroupLayout, - ) -> wgpu::BindGroup { - device.create_bind_group(&wgpu::BindGroupDescriptor { - label: Some("iced_wgpu::triangle::gradient bind group"), - layout, - entries: &[ - wgpu::BindGroupEntry { - binding: 0, - resource: wgpu::BindingResource::Buffer( - wgpu::BufferBinding { - buffer: uniform_buffer, - offset: 0, - size: Some(Uniforms::min_size()), - }, - ), - }, - wgpu::BindGroupEntry { - binding: 1, - resource: storage_buffer.as_entire_binding(), - }, - ], - }) - } - - /// Writes the contents of the gradient CPU buffer to the GPU buffer, resizing the GPU buffer - /// beforehand if necessary. - pub fn write( - &mut self, - device: &wgpu::Device, - staging_belt: &mut wgpu::util::StagingBelt, - encoder: &mut wgpu::CommandEncoder, - ) { - //first write the pending color stops to the CPU buffer - self.storage_buffer.push(&self.color_stops_pending_write); - - //resize buffers if needed - let uniforms_resized = self.uniform_buffer.resize(device); - let storage_resized = self.storage_buffer.resize(device); - - if uniforms_resized || storage_resized { - //recreate bind groups if any buffers were resized - self.bind_group = Pipeline::bind_group( - device, - self.uniform_buffer.raw(), - self.storage_buffer.raw(), - &self.bind_group_layout, - ); - } - - //write to GPU - self.uniform_buffer.write(device, staging_belt, encoder); - self.storage_buffer.write(device, staging_belt, encoder); - - //cleanup - self.color_stop_offset = 0; - self.color_stops_pending_write.color_stops.clear(); - } - - pub fn set_render_pass_pipeline<'a>( - &'a self, - render_pass: &mut wgpu::RenderPass<'a>, - ) { - render_pass.set_pipeline(&self.pipeline); - } - - /// Configures the current render pass to draw the gradient at its offset stored in the - /// [DynamicBuffer] at [index]. - pub fn configure_render_pass<'a>( - &'a self, - render_pass: &mut wgpu::RenderPass<'a>, - count: usize, - ) { - render_pass.set_bind_group( - 0, - &self.bind_group, - &[self.uniform_buffer.offset_at_index(count)], - ) - } -} diff --git a/wgpu/src/triangle/solid.rs b/wgpu/src/triangle/solid.rs deleted file mode 100644 index 2e1052f2..00000000 --- a/wgpu/src/triangle/solid.rs +++ /dev/null @@ -1,170 +0,0 @@ -use crate::buffer::dynamic; -use crate::triangle; -use crate::{settings, Color}; -use encase::ShaderType; -use glam::Vec4; -use iced_graphics::Transformation; - -pub struct Pipeline { - pipeline: wgpu::RenderPipeline, - pub(super) buffer: dynamic::Buffer<Uniforms>, - bind_group_layout: wgpu::BindGroupLayout, - bind_group: wgpu::BindGroup, -} - -#[derive(Debug, Clone, Copy, ShaderType)] -pub(super) struct Uniforms { - transform: glam::Mat4, - color: Vec4, -} - -impl Uniforms { - pub fn new(transform: Transformation, color: Color) -> Self { - let [r, g, b, a] = color.into_linear(); - - Self { - transform: transform.into(), - color: Vec4::new(r, g, b, a), - } - } -} - -impl Pipeline { - /// Creates a new [SolidPipeline] using `solid.wgsl` shader. - pub fn new( - device: &wgpu::Device, - format: wgpu::TextureFormat, - antialiasing: Option<settings::Antialiasing>, - ) -> Self { - let buffer = dynamic::Buffer::uniform( - device, - "iced_wgpu::triangle::solid uniforms", - ); - - let bind_group_layout = - device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { - label: Some("iced_wgpu::triangle::solid bind group layout"), - entries: &[wgpu::BindGroupLayoutEntry { - binding: 0, - visibility: wgpu::ShaderStages::VERTEX_FRAGMENT, - ty: wgpu::BindingType::Buffer { - ty: wgpu::BufferBindingType::Uniform, - has_dynamic_offset: true, - min_binding_size: Some(Uniforms::min_size()), - }, - count: None, - }], - }); - - let bind_group = - Pipeline::bind_group(device, buffer.raw(), &bind_group_layout); - - let layout = - device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { - label: Some("iced_wgpu::triangle::solid pipeline layout"), - bind_group_layouts: &[&bind_group_layout], - push_constant_ranges: &[], - }); - - let shader = - device.create_shader_module(wgpu::ShaderModuleDescriptor { - label: Some("iced_wgpu::triangle::solid create shader module"), - source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( - include_str!("../shader/solid.wgsl"), - )), - }); - - let pipeline = - device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { - label: Some("iced_wgpu::triangle::solid pipeline"), - layout: Some(&layout), - vertex: wgpu::VertexState { - module: &shader, - entry_point: "vs_main", - buffers: &[triangle::vertex_buffer_layout()], - }, - fragment: Some(wgpu::FragmentState { - module: &shader, - entry_point: "fs_main", - targets: &[triangle::fragment_target(format)], - }), - primitive: triangle::primitive_state(), - depth_stencil: None, - multisample: triangle::multisample_state(antialiasing), - multiview: None, - }); - - Self { - pipeline, - buffer, - bind_group_layout, - bind_group, - } - } - - fn bind_group( - device: &wgpu::Device, - buffer: &wgpu::Buffer, - layout: &wgpu::BindGroupLayout, - ) -> wgpu::BindGroup { - device.create_bind_group(&wgpu::BindGroupDescriptor { - label: Some("iced_wgpu::triangle::solid bind group"), - layout, - entries: &[wgpu::BindGroupEntry { - binding: 0, - resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding { - buffer, - offset: 0, - size: Some(Uniforms::min_size()), - }), - }], - }) - } - - /// Pushes a new solid uniform to the CPU buffer. - pub fn push(&mut self, transform: Transformation, color: &Color) { - self.buffer.push(&Uniforms::new(transform, *color)); - } - - /// Writes the contents of the solid CPU buffer to the GPU buffer, resizing the GPU buffer - /// beforehand if necessary. - pub fn write( - &mut self, - device: &wgpu::Device, - staging_belt: &mut wgpu::util::StagingBelt, - encoder: &mut wgpu::CommandEncoder, - ) { - let uniforms_resized = self.buffer.resize(device); - - if uniforms_resized { - self.bind_group = Pipeline::bind_group( - device, - self.buffer.raw(), - &self.bind_group_layout, - ) - } - - self.buffer.write(device, staging_belt, encoder); - } - - pub fn set_render_pass_pipeline<'a>( - &'a self, - render_pass: &mut wgpu::RenderPass<'a>, - ) { - render_pass.set_pipeline(&self.pipeline); - } - - /// Configures the current render pass to draw the solid at its offset stored in the - /// [DynamicBuffer] at [index]. - pub fn configure_render_pass<'a>( - &'a self, - render_pass: &mut wgpu::RenderPass<'a>, - count: usize, - ) { - render_pass.set_bind_group( - 0, - &self.bind_group, - &[self.buffer.offset_at_index(count)], - ) - } -} |