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-rw-r--r--wgpu/Cargo.toml16
-rw-r--r--wgpu/src/lib.rs2
-rw-r--r--wgpu/src/primitive.rs10
-rw-r--r--wgpu/src/renderer.rs21
-rw-r--r--wgpu/src/settings.rs33
-rw-r--r--wgpu/src/shader/blit.frag12
-rw-r--r--wgpu/src/shader/blit.frag.spvbin0 -> 684 bytes
-rw-r--r--wgpu/src/shader/blit.vert26
-rw-r--r--wgpu/src/shader/blit.vert.spvbin0 -> 1384 bytes
-rw-r--r--wgpu/src/shader/image.vert24
-rw-r--r--wgpu/src/shader/triangle.vert4
-rw-r--r--wgpu/src/shader/triangle.vert.spvbin1468 -> 1256 bytes
-rw-r--r--wgpu/src/triangle.rs277
-rw-r--r--wgpu/src/triangle/msaa.rs258
-rw-r--r--wgpu/src/widget.rs7
-rw-r--r--wgpu/src/widget/canvas.rs149
-rw-r--r--wgpu/src/widget/canvas/drawable.rs12
-rw-r--r--wgpu/src/widget/canvas/fill.rs14
-rw-r--r--wgpu/src/widget/canvas/frame.rs255
-rw-r--r--wgpu/src/widget/canvas/layer.rs25
-rw-r--r--wgpu/src/widget/canvas/layer/cache.rs101
-rw-r--r--wgpu/src/widget/canvas/path.rs49
-rw-r--r--wgpu/src/widget/canvas/path/arc.rs44
-rw-r--r--wgpu/src/widget/canvas/path/builder.rs177
-rw-r--r--wgpu/src/widget/canvas/stroke.rs83
-rw-r--r--wgpu/src/window/backend.rs6
26 files changed, 1497 insertions, 108 deletions
diff --git a/wgpu/Cargo.toml b/wgpu/Cargo.toml
index 60b98b40..887c2d21 100644
--- a/wgpu/Cargo.toml
+++ b/wgpu/Cargo.toml
@@ -9,6 +9,7 @@ repository = "https://github.com/hecrj/iced"
[features]
svg = ["resvg"]
+canvas = ["lyon"]
[dependencies]
iced_native = { version = "0.1.0", path = "../native" }
@@ -20,5 +21,16 @@ raw-window-handle = "0.3"
glam = "0.8"
font-kit = "0.4"
log = "0.4"
-resvg = { version = "0.8", features = ["raqote-backend"], optional = true }
-image = { version = "0.22", optional = true }
+
+[dependencies.image]
+version = "0.22"
+optional = true
+
+[dependencies.resvg]
+version = "0.8"
+features = ["raqote-backend"]
+optional = true
+
+[dependencies.lyon]
+version = "0.15"
+optional = true
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs
index e4834818..4f2b732d 100644
--- a/wgpu/src/lib.rs
+++ b/wgpu/src/lib.rs
@@ -25,6 +25,7 @@
#![forbid(unsafe_code)]
#![forbid(rust_2018_idioms)]
pub mod defaults;
+pub mod settings;
pub mod triangle;
pub mod widget;
pub mod window;
@@ -33,7 +34,6 @@ mod image;
mod primitive;
mod quad;
mod renderer;
-mod settings;
mod target;
mod text;
mod transformation;
diff --git a/wgpu/src/primitive.rs b/wgpu/src/primitive.rs
index 481252ef..823b4b72 100644
--- a/wgpu/src/primitive.rs
+++ b/wgpu/src/primitive.rs
@@ -1,5 +1,5 @@
use iced_native::{
- image, svg, Background, Color, Font, HorizontalAlignment, Rectangle,
+ image, svg, Background, Color, Font, HorizontalAlignment, Point, Rectangle,
Vector, VerticalAlignment,
};
@@ -73,7 +73,13 @@ pub enum Primitive {
/// A low-level primitive to render a mesh of triangles.
///
/// It can be used to render many kinds of geometry freely.
- Mesh2D(Arc<triangle::Mesh2D>),
+ Mesh2D {
+ /// The top-left coordinate of the mesh
+ origin: Point,
+
+ /// The vertex and index buffers of the mesh
+ buffers: Arc<triangle::Mesh2D>,
+ },
}
impl Default for Primitive {
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs
index e93090b8..29adcfb6 100644
--- a/wgpu/src/renderer.rs
+++ b/wgpu/src/renderer.rs
@@ -26,7 +26,7 @@ struct Layer<'a> {
offset: Vector<u32>,
quads: Vec<Quad>,
images: Vec<Image>,
- meshes: Vec<Arc<triangle::Mesh2D>>,
+ meshes: Vec<(Point, Arc<triangle::Mesh2D>)>,
text: Vec<wgpu_glyph::Section<'a>>,
}
@@ -51,7 +51,8 @@ impl Renderer {
let text_pipeline = text::Pipeline::new(device, settings.default_font);
let quad_pipeline = quad::Pipeline::new(device);
let image_pipeline = crate::image::Pipeline::new(device);
- let triangle_pipeline = triangle::Pipeline::new(device);
+ let triangle_pipeline =
+ triangle::Pipeline::new(device, settings.antialiasing);
Self {
quad_pipeline,
@@ -105,6 +106,8 @@ impl Renderer {
&layer,
encoder,
target.texture,
+ width,
+ height,
);
}
@@ -229,8 +232,8 @@ impl Renderer {
scale: [bounds.width, bounds.height],
});
}
- Primitive::Mesh2D(mesh) => {
- layer.meshes.push(mesh.clone());
+ Primitive::Mesh2D { origin, buffers } => {
+ layer.meshes.push((*origin, buffers.clone()));
}
Primitive::Clip {
bounds,
@@ -308,22 +311,26 @@ impl Renderer {
layer: &Layer<'_>,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
+ target_width: u32,
+ target_height: u32,
) {
let bounds = layer.bounds * scale_factor;
if layer.meshes.len() > 0 {
let translated = transformation
+ * Transformation::scale(scale_factor, scale_factor)
* Transformation::translate(
- -(layer.offset.x as f32) * scale_factor,
- -(layer.offset.y as f32) * scale_factor,
+ -(layer.offset.x as f32),
+ -(layer.offset.y as f32),
);
self.triangle_pipeline.draw(
device,
encoder,
target,
+ target_width,
+ target_height,
translated,
- scale_factor,
&layer.meshes,
bounds,
);
diff --git a/wgpu/src/settings.rs b/wgpu/src/settings.rs
index dbe81830..65853ce2 100644
--- a/wgpu/src/settings.rs
+++ b/wgpu/src/settings.rs
@@ -1,10 +1,41 @@
+//! Configure a [`Renderer`].
+//!
+//! [`Renderer`]: struct.Renderer.html
+
/// The settings of a [`Renderer`].
///
-/// [`Renderer`]: struct.Renderer.html
+/// [`Renderer`]: ../struct.Renderer.html
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct Settings {
/// The bytes of the font that will be used by default.
///
/// If `None` is provided, a default system font will be chosen.
pub default_font: Option<&'static [u8]>,
+
+ /// The antialiasing strategy that will be used for triangle primitives.
+ pub antialiasing: Option<Antialiasing>,
+}
+
+/// An antialiasing strategy.
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
+pub enum Antialiasing {
+ /// Multisample AA with 2 samples
+ MSAAx2,
+ /// Multisample AA with 4 samples
+ MSAAx4,
+ /// Multisample AA with 8 samples
+ MSAAx8,
+ /// Multisample AA with 16 samples
+ MSAAx16,
+}
+
+impl Antialiasing {
+ pub(crate) fn sample_count(&self) -> u32 {
+ match self {
+ Antialiasing::MSAAx2 => 2,
+ Antialiasing::MSAAx4 => 4,
+ Antialiasing::MSAAx8 => 8,
+ Antialiasing::MSAAx16 => 16,
+ }
+ }
}
diff --git a/wgpu/src/shader/blit.frag b/wgpu/src/shader/blit.frag
new file mode 100644
index 00000000..dfed960f
--- /dev/null
+++ b/wgpu/src/shader/blit.frag
@@ -0,0 +1,12 @@
+#version 450
+
+layout(location = 0) in vec2 v_Uv;
+
+layout(set = 0, binding = 0) uniform sampler u_Sampler;
+layout(set = 1, binding = 0) uniform texture2D u_Texture;
+
+layout(location = 0) out vec4 o_Color;
+
+void main() {
+ o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv);
+}
diff --git a/wgpu/src/shader/blit.frag.spv b/wgpu/src/shader/blit.frag.spv
new file mode 100644
index 00000000..2c5638b5
--- /dev/null
+++ b/wgpu/src/shader/blit.frag.spv
Binary files differ
diff --git a/wgpu/src/shader/blit.vert b/wgpu/src/shader/blit.vert
new file mode 100644
index 00000000..1c081b9e
--- /dev/null
+++ b/wgpu/src/shader/blit.vert
@@ -0,0 +1,26 @@
+#version 450
+
+layout(location = 0) out vec2 o_Uv;
+
+const vec2 positions[6] = vec2[6](
+ vec2(-1.0, -1.0),
+ vec2(-1.0, 1.0),
+ vec2(1.0, 1.0),
+ vec2(-1.0, -1.0),
+ vec2(1.0, -1.0),
+ vec2(1.0, 1.0)
+);
+
+const vec2 uvs[6] = vec2[6](
+ vec2(0.0, 0.0),
+ vec2(0.0, 1.0),
+ vec2(1.0, 1.0),
+ vec2(0.0, 0.0),
+ vec2(1.0, 0.0),
+ vec2(1.0, 1.0)
+);
+
+void main() {
+ o_Uv = uvs[gl_VertexIndex];
+ gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
+}
diff --git a/wgpu/src/shader/blit.vert.spv b/wgpu/src/shader/blit.vert.spv
new file mode 100644
index 00000000..ad697d48
--- /dev/null
+++ b/wgpu/src/shader/blit.vert.spv
Binary files differ
diff --git a/wgpu/src/shader/image.vert b/wgpu/src/shader/image.vert
deleted file mode 100644
index 688c2311..00000000
--- a/wgpu/src/shader/image.vert
+++ /dev/null
@@ -1,24 +0,0 @@
-#version 450
-
-layout(location = 0) in vec2 v_Pos;
-layout(location = 1) in vec2 i_Pos;
-layout(location = 2) in vec2 i_Scale;
-
-layout (set = 0, binding = 0) uniform Globals {
- mat4 u_Transform;
-};
-
-layout(location = 0) out vec2 o_Uv;
-
-void main() {
- o_Uv = v_Pos;
-
- mat4 i_Transform = mat4(
- vec4(i_Scale.x, 0.0, 0.0, 0.0),
- vec4(0.0, i_Scale.y, 0.0, 0.0),
- vec4(0.0, 0.0, 1.0, 0.0),
- vec4(i_Pos, 0.0, 1.0)
- );
-
- gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
-}
diff --git a/wgpu/src/shader/triangle.vert b/wgpu/src/shader/triangle.vert
index fd86ecd6..1f2c009b 100644
--- a/wgpu/src/shader/triangle.vert
+++ b/wgpu/src/shader/triangle.vert
@@ -7,11 +7,9 @@ layout(location = 0) out vec4 o_Color;
layout (set = 0, binding = 0) uniform Globals {
mat4 u_Transform;
- float u_Scale;
};
void main() {
- vec2 p_Position = i_Position * u_Scale;
- gl_Position = u_Transform * vec4(p_Position, 0.0, 1.0);
+ gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
o_Color = i_Color;
}
diff --git a/wgpu/src/shader/triangle.vert.spv b/wgpu/src/shader/triangle.vert.spv
index bc39c451..871f4f55 100644
--- a/wgpu/src/shader/triangle.vert.spv
+++ b/wgpu/src/shader/triangle.vert.spv
Binary files differ
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 38157d00..d149eebc 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -1,32 +1,82 @@
//! Draw meshes of triangles.
-use crate::Transformation;
-use iced_native::Rectangle;
+use crate::{settings, Transformation};
+use iced_native::{Point, Rectangle};
use std::{mem, sync::Arc};
+mod msaa;
+
+const UNIFORM_BUFFER_SIZE: usize = 100;
+const VERTEX_BUFFER_SIZE: usize = 100_000;
+const INDEX_BUFFER_SIZE: usize = 100_000;
+
#[derive(Debug)]
pub(crate) struct Pipeline {
pipeline: wgpu::RenderPipeline,
+ blit: Option<msaa::Blit>,
constants: wgpu::BindGroup,
- constants_buffer: wgpu::Buffer,
+ uniforms_buffer: Buffer<Uniforms>,
+ vertex_buffer: Buffer<Vertex2D>,
+ index_buffer: Buffer<u32>,
+}
+
+#[derive(Debug)]
+struct Buffer<T> {
+ raw: wgpu::Buffer,
+ size: usize,
+ usage: wgpu::BufferUsage,
+ _type: std::marker::PhantomData<T>,
+}
+
+impl<T> Buffer<T> {
+ pub fn new(
+ device: &wgpu::Device,
+ size: usize,
+ usage: wgpu::BufferUsage,
+ ) -> Self {
+ let raw = device.create_buffer(&wgpu::BufferDescriptor {
+ size: (std::mem::size_of::<T>() * size) as u64,
+ usage,
+ });
+
+ Buffer {
+ raw,
+ size,
+ usage,
+ _type: std::marker::PhantomData,
+ }
+ }
+
+ pub fn ensure_capacity(&mut self, device: &wgpu::Device, size: usize) {
+ if self.size < size {
+ self.raw = device.create_buffer(&wgpu::BufferDescriptor {
+ size: (std::mem::size_of::<T>() * size) as u64,
+ usage: self.usage,
+ });
+
+ self.size = size;
+ }
+ }
}
impl Pipeline {
- pub fn new(device: &mut wgpu::Device) -> Pipeline {
+ pub fn new(
+ device: &mut wgpu::Device,
+ antialiasing: Option<settings::Antialiasing>,
+ ) -> Pipeline {
let constant_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
bindings: &[wgpu::BindGroupLayoutBinding {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
- ty: wgpu::BindingType::UniformBuffer { dynamic: false },
+ ty: wgpu::BindingType::UniformBuffer { dynamic: true },
}],
});
- let constants_buffer = device
- .create_buffer_mapped(
- 1,
- wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
- )
- .fill_from_slice(&[Uniforms::default()]);
+ let constants_buffer = Buffer::new(
+ device,
+ UNIFORM_BUFFER_SIZE,
+ wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
+ );
let constant_bind_group =
device.create_bind_group(&wgpu::BindGroupDescriptor {
@@ -34,7 +84,7 @@ impl Pipeline {
bindings: &[wgpu::Binding {
binding: 0,
resource: wgpu::BindingResource::Buffer {
- buffer: &constants_buffer,
+ buffer: &constants_buffer.raw,
range: 0..std::mem::size_of::<Uniforms>() as u64,
},
}],
@@ -91,7 +141,7 @@ impl Pipeline {
write_mask: wgpu::ColorWrite::ALL,
}],
depth_stencil_state: None,
- index_format: wgpu::IndexFormat::Uint16,
+ index_format: wgpu::IndexFormat::Uint32,
vertex_buffers: &[wgpu::VertexBufferDescriptor {
stride: mem::size_of::<Vertex2D>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
@@ -110,15 +160,28 @@ impl Pipeline {
},
],
}],
- sample_count: 1,
+ sample_count: antialiasing
+ .map(|a| a.sample_count())
+ .unwrap_or(1),
sample_mask: !0,
alpha_to_coverage_enabled: false,
});
Pipeline {
pipeline,
+ blit: antialiasing.map(|a| msaa::Blit::new(device, a)),
constants: constant_bind_group,
- constants_buffer,
+ uniforms_buffer: constants_buffer,
+ vertex_buffer: Buffer::new(
+ device,
+ VERTEX_BUFFER_SIZE,
+ wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
+ ),
+ index_buffer: Buffer::new(
+ device,
+ INDEX_BUFFER_SIZE,
+ wgpu::BufferUsage::INDEX | wgpu::BufferUsage::COPY_DST,
+ ),
}
}
@@ -127,74 +190,156 @@ impl Pipeline {
device: &mut wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
+ target_width: u32,
+ target_height: u32,
transformation: Transformation,
- scale: f32,
- meshes: &Vec<Arc<Mesh2D>>,
+ meshes: &Vec<(Point, Arc<Mesh2D>)>,
bounds: Rectangle<u32>,
) {
- let uniforms = Uniforms {
- transform: transformation.into(),
- scale,
- };
+ // This looks a bit crazy, but we are just counting how many vertices
+ // and indices we will need to handle.
+ // TODO: Improve readability
+ let (total_vertices, total_indices) = meshes
+ .iter()
+ .map(|(_, mesh)| (mesh.vertices.len(), mesh.indices.len()))
+ .fold((0, 0), |(total_v, total_i), (v, i)| {
+ (total_v + v, total_i + i)
+ });
- let constants_buffer = device
- .create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
- .fill_from_slice(&[uniforms]);
+ // Then we ensure the current buffers are big enough, resizing if
+ // necessary
+ self.uniforms_buffer.ensure_capacity(device, meshes.len());
+ self.vertex_buffer.ensure_capacity(device, total_vertices);
+ self.index_buffer.ensure_capacity(device, total_indices);
- encoder.copy_buffer_to_buffer(
- &constants_buffer,
- 0,
- &self.constants_buffer,
- 0,
- std::mem::size_of::<Uniforms>() as u64,
- );
+ let mut uniforms: Vec<Uniforms> = Vec::with_capacity(meshes.len());
+ let mut offsets: Vec<(
+ wgpu::BufferAddress,
+ wgpu::BufferAddress,
+ usize,
+ )> = Vec::with_capacity(meshes.len());
+ let mut last_vertex = 0;
+ let mut last_index = 0;
- let mut render_pass =
- encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
- color_attachments: &[
- wgpu::RenderPassColorAttachmentDescriptor {
- attachment: target,
- resolve_target: None,
- load_op: wgpu::LoadOp::Load,
- store_op: wgpu::StoreOp::Store,
- clear_color: wgpu::Color {
- r: 0.0,
- g: 0.0,
- b: 0.0,
- a: 0.0,
- },
- },
- ],
- depth_stencil_attachment: None,
- });
+ // We upload everything upfront
+ for (origin, mesh) in meshes {
+ let transform = Uniforms {
+ transform: (transformation
+ * Transformation::translate(origin.x, origin.y))
+ .into(),
+ };
- for mesh in meshes {
- let vertices_buffer = device
+ let vertex_buffer = device
.create_buffer_mapped(
mesh.vertices.len(),
- wgpu::BufferUsage::VERTEX,
+ wgpu::BufferUsage::COPY_SRC,
)
.fill_from_slice(&mesh.vertices);
- let indices_buffer = device
+ let index_buffer = device
.create_buffer_mapped(
mesh.indices.len(),
- wgpu::BufferUsage::INDEX,
+ wgpu::BufferUsage::COPY_SRC,
)
.fill_from_slice(&mesh.indices);
- render_pass.set_pipeline(&self.pipeline);
- render_pass.set_bind_group(0, &self.constants, &[]);
- render_pass.set_index_buffer(&indices_buffer, 0);
- render_pass.set_vertex_buffers(0, &[(&vertices_buffer, 0)]);
- render_pass.set_scissor_rect(
- bounds.x,
- bounds.y,
- bounds.width,
- bounds.height,
+ encoder.copy_buffer_to_buffer(
+ &vertex_buffer,
+ 0,
+ &self.vertex_buffer.raw,
+ last_vertex as u64,
+ (std::mem::size_of::<Vertex2D>() * mesh.vertices.len()) as u64,
);
- render_pass.draw_indexed(0..mesh.indices.len() as u32, 0, 0..1);
+ encoder.copy_buffer_to_buffer(
+ &index_buffer,
+ 0,
+ &self.index_buffer.raw,
+ last_index as u64,
+ (std::mem::size_of::<u32>() * mesh.indices.len()) as u64,
+ );
+
+ uniforms.push(transform);
+ offsets.push((
+ last_vertex as u64,
+ last_index as u64,
+ mesh.indices.len(),
+ ));
+
+ last_vertex += mesh.vertices.len();
+ last_index += mesh.indices.len();
+ }
+
+ let uniforms_buffer = device
+ .create_buffer_mapped(uniforms.len(), wgpu::BufferUsage::COPY_SRC)
+ .fill_from_slice(&uniforms);
+
+ encoder.copy_buffer_to_buffer(
+ &uniforms_buffer,
+ 0,
+ &self.uniforms_buffer.raw,
+ 0,
+ (std::mem::size_of::<Uniforms>() * uniforms.len()) as u64,
+ );
+
+ {
+ let (attachment, resolve_target, load_op) =
+ if let Some(blit) = &mut self.blit {
+ let (attachment, resolve_target) =
+ blit.targets(device, target_width, target_height);
+
+ (attachment, Some(resolve_target), wgpu::LoadOp::Clear)
+ } else {
+ (target, None, wgpu::LoadOp::Load)
+ };
+
+ let mut render_pass =
+ encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ color_attachments: &[
+ wgpu::RenderPassColorAttachmentDescriptor {
+ attachment,
+ resolve_target,
+ load_op,
+ store_op: wgpu::StoreOp::Store,
+ clear_color: wgpu::Color {
+ r: 0.0,
+ g: 0.0,
+ b: 0.0,
+ a: 0.0,
+ },
+ },
+ ],
+ depth_stencil_attachment: None,
+ });
+
+ for (i, (vertex_offset, index_offset, indices)) in
+ offsets.drain(..).enumerate()
+ {
+ render_pass.set_pipeline(&self.pipeline);
+ render_pass.set_bind_group(
+ 0,
+ &self.constants,
+ &[(std::mem::size_of::<Uniforms>() * i) as u64],
+ );
+ render_pass
+ .set_index_buffer(&self.index_buffer.raw, index_offset);
+ render_pass.set_vertex_buffers(
+ 0,
+ &[(&self.vertex_buffer.raw, vertex_offset)],
+ );
+ render_pass.set_scissor_rect(
+ bounds.x,
+ bounds.y,
+ bounds.width,
+ bounds.height,
+ );
+
+ render_pass.draw_indexed(0..indices as u32, 0, 0..1);
+ }
+ }
+
+ if let Some(blit) = &mut self.blit {
+ blit.draw(encoder, target);
}
}
}
@@ -203,14 +348,12 @@ impl Pipeline {
#[derive(Debug, Clone, Copy)]
struct Uniforms {
transform: [f32; 16],
- scale: f32,
}
impl Default for Uniforms {
fn default() -> Self {
Self {
transform: *Transformation::identity().as_ref(),
- scale: 1.0,
}
}
}
@@ -235,5 +378,5 @@ pub struct Mesh2D {
/// The list of vertex indices that defines the triangles of the mesh.
///
/// Therefore, this list should always have a length that is a multiple of 3.
- pub indices: Vec<u16>,
+ pub indices: Vec<u32>,
}
diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs
new file mode 100644
index 00000000..0def5352
--- /dev/null
+++ b/wgpu/src/triangle/msaa.rs
@@ -0,0 +1,258 @@
+use crate::settings;
+
+#[derive(Debug)]
+pub struct Blit {
+ pipeline: wgpu::RenderPipeline,
+ constants: wgpu::BindGroup,
+ texture_layout: wgpu::BindGroupLayout,
+ sample_count: u32,
+ targets: Option<Targets>,
+}
+
+impl Blit {
+ pub fn new(
+ device: &wgpu::Device,
+ antialiasing: settings::Antialiasing,
+ ) -> Blit {
+ let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
+ address_mode_u: wgpu::AddressMode::ClampToEdge,
+ address_mode_v: wgpu::AddressMode::ClampToEdge,
+ address_mode_w: wgpu::AddressMode::ClampToEdge,
+ mag_filter: wgpu::FilterMode::Linear,
+ min_filter: wgpu::FilterMode::Linear,
+ mipmap_filter: wgpu::FilterMode::Linear,
+ lod_min_clamp: -100.0,
+ lod_max_clamp: 100.0,
+ compare_function: wgpu::CompareFunction::Always,
+ });
+
+ let constant_layout =
+ device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
+ bindings: &[wgpu::BindGroupLayoutBinding {
+ binding: 0,
+ visibility: wgpu::ShaderStage::FRAGMENT,
+ ty: wgpu::BindingType::Sampler,
+ }],
+ });
+
+ let constant_bind_group =
+ device.create_bind_group(&wgpu::BindGroupDescriptor {
+ layout: &constant_layout,
+ bindings: &[wgpu::Binding {
+ binding: 0,
+ resource: wgpu::BindingResource::Sampler(&sampler),
+ }],
+ });
+
+ let texture_layout =
+ device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
+ bindings: &[wgpu::BindGroupLayoutBinding {
+ binding: 0,
+ visibility: wgpu::ShaderStage::FRAGMENT,
+ ty: wgpu::BindingType::SampledTexture {
+ multisampled: false,
+ dimension: wgpu::TextureViewDimension::D2,
+ },
+ }],
+ });
+
+ let layout =
+ device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
+ bind_group_layouts: &[&constant_layout, &texture_layout],
+ });
+
+ let vs = include_bytes!("../shader/blit.vert.spv");
+ let vs_module = device.create_shader_module(
+ &wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
+ .expect("Read blit vertex shader as SPIR-V"),
+ );
+
+ let fs = include_bytes!("../shader/blit.frag.spv");
+ let fs_module = device.create_shader_module(
+ &wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
+ .expect("Read blit fragment shader as SPIR-V"),
+ );
+
+ let pipeline =
+ device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
+ layout: &layout,
+ vertex_stage: wgpu::ProgrammableStageDescriptor {
+ module: &vs_module,
+ entry_point: "main",
+ },
+ fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
+ module: &fs_module,
+ entry_point: "main",
+ }),
+ rasterization_state: Some(wgpu::RasterizationStateDescriptor {
+ front_face: wgpu::FrontFace::Cw,
+ cull_mode: wgpu::CullMode::None,
+ depth_bias: 0,
+ depth_bias_slope_scale: 0.0,
+ depth_bias_clamp: 0.0,
+ }),
+ primitive_topology: wgpu::PrimitiveTopology::TriangleList,
+ color_states: &[wgpu::ColorStateDescriptor {
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ color_blend: wgpu::BlendDescriptor {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha_blend: wgpu::BlendDescriptor {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ write_mask: wgpu::ColorWrite::ALL,
+ }],
+ depth_stencil_state: None,
+ index_format: wgpu::IndexFormat::Uint16,
+ vertex_buffers: &[],
+ sample_count: 1,
+ sample_mask: !0,
+ alpha_to_coverage_enabled: false,
+ });
+
+ Blit {
+ pipeline,
+ constants: constant_bind_group,
+ texture_layout: texture_layout,
+ sample_count: antialiasing.sample_count(),
+ targets: None,
+ }
+ }
+
+ pub fn targets(
+ &mut self,
+ device: &wgpu::Device,
+ width: u32,
+ height: u32,
+ ) -> (&wgpu::TextureView, &wgpu::TextureView) {
+ match &mut self.targets {
+ None => {
+ self.targets = Some(Targets::new(
+ &device,
+ &self.texture_layout,
+ self.sample_count,
+ width,
+ height,
+ ));
+ }
+ Some(targets) => {
+ if targets.width != width || targets.height != height {
+ self.targets = Some(Targets::new(
+ &device,
+ &self.texture_layout,
+ self.sample_count,
+ width,
+ height,
+ ));
+ }
+ }
+ }
+
+ let targets = self.targets.as_ref().unwrap();
+
+ (&targets.attachment, &targets.resolve)
+ }
+
+ pub fn draw(
+ &self,
+ encoder: &mut wgpu::CommandEncoder,
+ target: &wgpu::TextureView,
+ ) {
+ let mut render_pass =
+ encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ color_attachments: &[
+ wgpu::RenderPassColorAttachmentDescriptor {
+ attachment: target,
+ resolve_target: None,
+ load_op: wgpu::LoadOp::Load,
+ store_op: wgpu::StoreOp::Store,
+ clear_color: wgpu::Color {
+ r: 0.0,
+ g: 0.0,
+ b: 0.0,
+ a: 0.0,
+ },
+ },
+ ],
+ depth_stencil_attachment: None,
+ });
+
+ render_pass.set_pipeline(&self.pipeline);
+ render_pass.set_bind_group(0, &self.constants, &[]);
+ render_pass.set_bind_group(
+ 1,
+ &self.targets.as_ref().unwrap().bind_group,
+ &[],
+ );
+ render_pass.draw(0..6, 0..1);
+ }
+}
+
+#[derive(Debug)]
+struct Targets {
+ attachment: wgpu::TextureView,
+ resolve: wgpu::TextureView,
+ bind_group: wgpu::BindGroup,
+ width: u32,
+ height: u32,
+}
+
+impl Targets {
+ pub fn new(
+ device: &wgpu::Device,
+ texture_layout: &wgpu::BindGroupLayout,
+ sample_count: u32,
+ width: u32,
+ height: u32,
+ ) -> Targets {
+ let extent = wgpu::Extent3d {
+ width,
+ height,
+ depth: 1,
+ };
+
+ let attachment = device.create_texture(&wgpu::TextureDescriptor {
+ size: extent,
+ array_layer_count: 1,
+ mip_level_count: 1,
+ sample_count,
+ dimension: wgpu::TextureDimension::D2,
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
+ });
+
+ let resolve = device.create_texture(&wgpu::TextureDescriptor {
+ size: extent,
+ array_layer_count: 1,
+ mip_level_count: 1,
+ sample_count: 1,
+ dimension: wgpu::TextureDimension::D2,
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT
+ | wgpu::TextureUsage::SAMPLED,
+ });
+
+ let attachment = attachment.create_default_view();
+ let resolve = resolve.create_default_view();
+
+ let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
+ layout: texture_layout,
+ bindings: &[wgpu::Binding {
+ binding: 0,
+ resource: wgpu::BindingResource::TextureView(&resolve),
+ }],
+ });
+
+ Targets {
+ attachment,
+ resolve,
+ bind_group,
+ width,
+ height,
+ }
+ }
+}
diff --git a/wgpu/src/widget.rs b/wgpu/src/widget.rs
index e3edda0b..73cce7e2 100644
--- a/wgpu/src/widget.rs
+++ b/wgpu/src/widget.rs
@@ -32,3 +32,10 @@ pub use scrollable::Scrollable;
pub use slider::Slider;
#[doc(no_inline)]
pub use text_input::TextInput;
+
+#[cfg(feature = "canvas")]
+pub mod canvas;
+
+#[cfg(feature = "canvas")]
+#[doc(no_inline)]
+pub use canvas::Canvas;
diff --git a/wgpu/src/widget/canvas.rs b/wgpu/src/widget/canvas.rs
new file mode 100644
index 00000000..38c1ce62
--- /dev/null
+++ b/wgpu/src/widget/canvas.rs
@@ -0,0 +1,149 @@
+//! Draw 2D graphics for your users.
+//!
+//! A [`Canvas`] widget can be used to draw different kinds of 2D shapes in a
+//! [`Frame`]. It can be used for animation, data visualization, game graphics,
+//! and more!
+//!
+//! [`Canvas`]: struct.Canvas.html
+//! [`Frame`]: struct.Frame.html
+use crate::{Defaults, Primitive, Renderer};
+
+use iced_native::{
+ layout, Element, Hasher, Layout, Length, MouseCursor, Point, Size, Widget,
+};
+use std::hash::Hash;
+
+pub mod layer;
+pub mod path;
+
+mod drawable;
+mod fill;
+mod frame;
+mod stroke;
+
+pub use drawable::Drawable;
+pub use fill::Fill;
+pub use frame::Frame;
+pub use layer::Layer;
+pub use path::Path;
+pub use stroke::{LineCap, LineJoin, Stroke};
+
+/// A widget capable of drawing 2D graphics.
+///
+/// A [`Canvas`] may contain multiple layers. A [`Layer`] is drawn using the
+/// painter's algorithm. In other words, layers will be drawn on top of each in
+/// the same order they are pushed into the [`Canvas`].
+///
+/// [`Canvas`]: struct.Canvas.html
+/// [`Layer`]: layer/trait.Layer.html
+#[derive(Debug)]
+pub struct Canvas<'a> {
+ width: Length,
+ height: Length,
+ layers: Vec<Box<dyn Layer + 'a>>,
+}
+
+impl<'a> Canvas<'a> {
+ const DEFAULT_SIZE: u16 = 100;
+
+ /// Creates a new [`Canvas`] with no layers.
+ ///
+ /// [`Canvas`]: struct.Canvas.html
+ pub fn new() -> Self {
+ Canvas {
+ width: Length::Units(Self::DEFAULT_SIZE),
+ height: Length::Units(Self::DEFAULT_SIZE),
+ layers: Vec::new(),
+ }
+ }
+
+ /// Sets the width of the [`Canvas`].
+ ///
+ /// [`Canvas`]: struct.Canvas.html
+ pub fn width(mut self, width: Length) -> Self {
+ self.width = width;
+ self
+ }
+
+ /// Sets the height of the [`Canvas`].
+ ///
+ /// [`Canvas`]: struct.Canvas.html
+ pub fn height(mut self, height: Length) -> Self {
+ self.height = height;
+ self
+ }
+
+ /// Adds a [`Layer`] to the [`Canvas`].
+ ///
+ /// It will be drawn on top of previous layers.
+ ///
+ /// [`Layer`]: layer/trait.Layer.html
+ /// [`Canvas`]: struct.Canvas.html
+ pub fn push(mut self, layer: impl Layer + 'a) -> Self {
+ self.layers.push(Box::new(layer));
+ self
+ }
+}
+
+impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
+ fn width(&self) -> Length {
+ self.width
+ }
+
+ fn height(&self) -> Length {
+ self.height
+ }
+
+ fn layout(
+ &self,
+ _renderer: &Renderer,
+ limits: &layout::Limits,
+ ) -> layout::Node {
+ let limits = limits.width(self.width).height(self.height);
+ let size = limits.resolve(Size::ZERO);
+
+ layout::Node::new(size)
+ }
+
+ fn draw(
+ &self,
+ _renderer: &mut Renderer,
+ _defaults: &Defaults,
+ layout: Layout<'_>,
+ _cursor_position: Point,
+ ) -> (Primitive, MouseCursor) {
+ let bounds = layout.bounds();
+ let origin = Point::new(bounds.x, bounds.y);
+ let size = Size::new(bounds.width, bounds.height);
+
+ (
+ Primitive::Group {
+ primitives: self
+ .layers
+ .iter()
+ .map(|layer| Primitive::Mesh2D {
+ origin,
+ buffers: layer.draw(size),
+ })
+ .collect(),
+ },
+ MouseCursor::Idle,
+ )
+ }
+
+ fn hash_layout(&self, state: &mut Hasher) {
+ std::any::TypeId::of::<Canvas<'static>>().hash(state);
+
+ self.width.hash(state);
+ self.height.hash(state);
+ }
+}
+
+impl<'a, Message> From<Canvas<'a>> for Element<'a, Message, Renderer>
+where
+ Message: 'static,
+{
+ fn from(canvas: Canvas<'a>) -> Element<'a, Message, Renderer> {
+ Element::new(canvas)
+ }
+}
diff --git a/wgpu/src/widget/canvas/drawable.rs b/wgpu/src/widget/canvas/drawable.rs
new file mode 100644
index 00000000..6c74071c
--- /dev/null
+++ b/wgpu/src/widget/canvas/drawable.rs
@@ -0,0 +1,12 @@
+use crate::canvas::Frame;
+
+/// A type that can be drawn on a [`Frame`].
+///
+/// [`Frame`]: struct.Frame.html
+pub trait Drawable {
+ /// Draws the [`Drawable`] on the given [`Frame`].
+ ///
+ /// [`Drawable`]: trait.Drawable.html
+ /// [`Frame`]: struct.Frame.html
+ fn draw(&self, frame: &mut Frame);
+}
diff --git a/wgpu/src/widget/canvas/fill.rs b/wgpu/src/widget/canvas/fill.rs
new file mode 100644
index 00000000..5ce24cf3
--- /dev/null
+++ b/wgpu/src/widget/canvas/fill.rs
@@ -0,0 +1,14 @@
+use iced_native::Color;
+
+/// The style used to fill geometry.
+#[derive(Debug, Clone, Copy)]
+pub enum Fill {
+ /// Fill with a color.
+ Color(Color),
+}
+
+impl Default for Fill {
+ fn default() -> Fill {
+ Fill::Color(Color::BLACK)
+ }
+}
diff --git a/wgpu/src/widget/canvas/frame.rs b/wgpu/src/widget/canvas/frame.rs
new file mode 100644
index 00000000..fa6d8c0a
--- /dev/null
+++ b/wgpu/src/widget/canvas/frame.rs
@@ -0,0 +1,255 @@
+use iced_native::{Point, Size, Vector};
+
+use crate::{
+ canvas::{Fill, Path, Stroke},
+ triangle,
+};
+
+/// The frame of a [`Canvas`].
+///
+/// [`Canvas`]: struct.Canvas.html
+#[derive(Debug)]
+pub struct Frame {
+ width: f32,
+ height: f32,
+ buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
+ transforms: Transforms,
+}
+
+#[derive(Debug)]
+struct Transforms {
+ previous: Vec<Transform>,
+ current: Transform,
+}
+
+#[derive(Debug, Clone, Copy)]
+struct Transform {
+ raw: lyon::math::Transform,
+ is_identity: bool,
+}
+
+impl Frame {
+ /// Creates a new empty [`Frame`] with the given dimensions.
+ ///
+ /// The default coordinate system of a [`Frame`] has its origin at the
+ /// top-left corner of its bounds.
+ ///
+ /// [`Frame`]: struct.Frame.html
+ pub fn new(width: f32, height: f32) -> Frame {
+ Frame {
+ width,
+ height,
+ buffers: lyon::tessellation::VertexBuffers::new(),
+ transforms: Transforms {
+ previous: Vec::new(),
+ current: Transform {
+ raw: lyon::math::Transform::identity(),
+ is_identity: true,
+ },
+ },
+ }
+ }
+
+ /// Returns the width of the [`Frame`].
+ ///
+ /// [`Frame`]: struct.Frame.html
+ #[inline]
+ pub fn width(&self) -> f32 {
+ self.width
+ }
+
+ /// Returns the width of the [`Frame`].
+ ///
+ /// [`Frame`]: struct.Frame.html
+ #[inline]
+ pub fn height(&self) -> f32 {
+ self.height
+ }
+
+ /// Returns the dimensions of the [`Frame`].
+ ///
+ /// [`Frame`]: struct.Frame.html
+ #[inline]
+ pub fn size(&self) -> Size {
+ Size::new(self.width, self.height)
+ }
+
+ /// Returns the coordinate of the center of the [`Frame`].
+ ///
+ /// [`Frame`]: struct.Frame.html
+ #[inline]
+ pub fn center(&self) -> Point {
+ Point::new(self.width / 2.0, self.height / 2.0)
+ }
+
+ /// Draws the given [`Path`] on the [`Frame`] by filling it with the
+ /// provided style.
+ ///
+ /// [`Path`]: path/struct.Path.html
+ /// [`Frame`]: struct.Frame.html
+ pub fn fill(&mut self, path: &Path, fill: Fill) {
+ use lyon::tessellation::{
+ BuffersBuilder, FillOptions, FillTessellator,
+ };
+
+ let mut buffers = BuffersBuilder::new(
+ &mut self.buffers,
+ FillVertex(match fill {
+ Fill::Color(color) => color.into_linear(),
+ }),
+ );
+
+ let mut tessellator = FillTessellator::new();
+
+ let result = if self.transforms.current.is_identity {
+ tessellator.tessellate_path(
+ path.raw(),
+ &FillOptions::default(),
+ &mut buffers,
+ )
+ } else {
+ let path = path.transformed(&self.transforms.current.raw);
+
+ tessellator.tessellate_path(
+ path.raw(),
+ &FillOptions::default(),
+ &mut buffers,
+ )
+ };
+
+ let _ = result.expect("Tessellate path");
+ }
+
+ /// Draws the stroke of the given [`Path`] on the [`Frame`] with the
+ /// provided style.
+ ///
+ /// [`Path`]: path/struct.Path.html
+ /// [`Frame`]: struct.Frame.html
+ pub fn stroke(&mut self, path: &Path, stroke: Stroke) {
+ use lyon::tessellation::{
+ BuffersBuilder, StrokeOptions, StrokeTessellator,
+ };
+
+ let mut buffers = BuffersBuilder::new(
+ &mut self.buffers,
+ StrokeVertex(stroke.color.into_linear()),
+ );
+
+ let mut tessellator = StrokeTessellator::new();
+
+ let mut options = StrokeOptions::default();
+ options.line_width = stroke.width;
+ options.start_cap = stroke.line_cap.into();
+ options.end_cap = stroke.line_cap.into();
+ options.line_join = stroke.line_join.into();
+
+ let result = if self.transforms.current.is_identity {
+ tessellator.tessellate_path(path.raw(), &options, &mut buffers)
+ } else {
+ let path = path.transformed(&self.transforms.current.raw);
+
+ tessellator.tessellate_path(path.raw(), &options, &mut buffers)
+ };
+
+ let _ = result.expect("Stroke path");
+ }
+
+ /// Stores the current transform of the [`Frame`] and executes the given
+ /// drawing operations, restoring the transform afterwards.
+ ///
+ /// This method is useful to compose transforms and perform drawing
+ /// operations in different coordinate systems.
+ ///
+ /// [`Frame`]: struct.Frame.html
+ #[inline]
+ pub fn with_save(&mut self, f: impl FnOnce(&mut Frame)) {
+ self.transforms.previous.push(self.transforms.current);
+
+ f(self);
+
+ self.transforms.current = self.transforms.previous.pop().unwrap();
+ }
+
+ /// Applies a translation to the current transform of the [`Frame`].
+ ///
+ /// [`Frame`]: struct.Frame.html
+ #[inline]
+ pub fn translate(&mut self, translation: Vector) {
+ self.transforms.current.raw = self
+ .transforms
+ .current
+ .raw
+ .pre_translate(lyon::math::Vector::new(
+ translation.x,
+ translation.y,
+ ));
+ self.transforms.current.is_identity = false;
+ }
+
+ /// Applies a rotation to the current transform of the [`Frame`].
+ ///
+ /// [`Frame`]: struct.Frame.html
+ #[inline]
+ pub fn rotate(&mut self, angle: f32) {
+ self.transforms.current.raw = self
+ .transforms
+ .current
+ .raw
+ .pre_rotate(lyon::math::Angle::radians(-angle));
+ self.transforms.current.is_identity = false;
+ }
+
+ /// Applies a scaling to the current transform of the [`Frame`].
+ ///
+ /// [`Frame`]: struct.Frame.html
+ #[inline]
+ pub fn scale(&mut self, scale: f32) {
+ self.transforms.current.raw =
+ self.transforms.current.raw.pre_scale(scale, scale);
+ self.transforms.current.is_identity = false;
+ }
+
+ /// Produces the geometry that has been drawn on the [`Frame`].
+ ///
+ /// [`Frame`]: struct.Frame.html
+ pub fn into_mesh(self) -> triangle::Mesh2D {
+ triangle::Mesh2D {
+ vertices: self.buffers.vertices,
+ indices: self.buffers.indices,
+ }
+ }
+}
+
+struct FillVertex([f32; 4]);
+
+impl lyon::tessellation::FillVertexConstructor<triangle::Vertex2D>
+ for FillVertex
+{
+ fn new_vertex(
+ &mut self,
+ position: lyon::math::Point,
+ _attributes: lyon::tessellation::FillAttributes<'_>,
+ ) -> triangle::Vertex2D {
+ triangle::Vertex2D {
+ position: [position.x, position.y],
+ color: self.0,
+ }
+ }
+}
+
+struct StrokeVertex([f32; 4]);
+
+impl lyon::tessellation::StrokeVertexConstructor<triangle::Vertex2D>
+ for StrokeVertex
+{
+ fn new_vertex(
+ &mut self,
+ position: lyon::math::Point,
+ _attributes: lyon::tessellation::StrokeAttributes<'_, '_>,
+ ) -> triangle::Vertex2D {
+ triangle::Vertex2D {
+ position: [position.x, position.y],
+ color: self.0,
+ }
+ }
+}
diff --git a/wgpu/src/widget/canvas/layer.rs b/wgpu/src/widget/canvas/layer.rs
new file mode 100644
index 00000000..82d647bb
--- /dev/null
+++ b/wgpu/src/widget/canvas/layer.rs
@@ -0,0 +1,25 @@
+//! Produce, store, and reuse geometry.
+mod cache;
+
+pub use cache::Cache;
+
+use crate::triangle;
+
+use iced_native::Size;
+use std::sync::Arc;
+
+/// A layer that can be presented at a [`Canvas`].
+///
+/// [`Canvas`]: ../struct.Canvas.html
+pub trait Layer: std::fmt::Debug {
+ /// Draws the [`Layer`] in the given bounds and produces [`Mesh2D`] as a
+ /// result.
+ ///
+ /// The [`Layer`] may choose to store the produced [`Mesh2D`] locally and
+ /// only recompute it when the bounds change, its contents change, or is
+ /// otherwise explicitly cleared by other means.
+ ///
+ /// [`Layer`]: trait.Layer.html
+ /// [`Mesh2D`]: ../../../triangle/struct.Mesh2D.html
+ fn draw(&self, bounds: Size) -> Arc<triangle::Mesh2D>;
+}
diff --git a/wgpu/src/widget/canvas/layer/cache.rs b/wgpu/src/widget/canvas/layer/cache.rs
new file mode 100644
index 00000000..3071cce0
--- /dev/null
+++ b/wgpu/src/widget/canvas/layer/cache.rs
@@ -0,0 +1,101 @@
+use crate::{
+ canvas::{Drawable, Frame, Layer},
+ triangle,
+};
+
+use iced_native::Size;
+use std::cell::RefCell;
+use std::marker::PhantomData;
+use std::sync::Arc;
+
+/// A simple cache that stores generated geometry to avoid recomputation.
+///
+/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
+/// change or it is explicitly cleared.
+///
+/// [`Layer`]: ../trait.Layer.html
+/// [`Cached`]: struct.Cached.html
+#[derive(Debug)]
+pub struct Cache<T: Drawable> {
+ input: PhantomData<T>,
+ state: RefCell<State>,
+}
+
+#[derive(Debug)]
+enum State {
+ Empty,
+ Filled {
+ mesh: Arc<triangle::Mesh2D>,
+ bounds: Size,
+ },
+}
+
+impl<T> Cache<T>
+where
+ T: Drawable + std::fmt::Debug,
+{
+ /// Creates a new empty [`Cache`].
+ ///
+ /// [`Cache`]: struct.Cache.html
+ pub fn new() -> Self {
+ Cache {
+ input: PhantomData,
+ state: RefCell::new(State::Empty),
+ }
+ }
+
+ /// Clears the cache, forcing a redraw the next time it is used.
+ ///
+ /// [`Cached`]: struct.Cached.html
+ pub fn clear(&mut self) {
+ *self.state.borrow_mut() = State::Empty;
+ }
+
+ /// Binds the [`Cache`] with some data, producing a [`Layer`] that can be
+ /// added to a [`Canvas`].
+ ///
+ /// [`Cache`]: struct.Cache.html
+ /// [`Layer`]: ../trait.Layer.html
+ /// [`Canvas`]: ../../struct.Canvas.html
+ pub fn with<'a>(&'a self, input: &'a T) -> impl Layer + 'a {
+ Bind {
+ cache: self,
+ input: input,
+ }
+ }
+}
+
+#[derive(Debug)]
+struct Bind<'a, T: Drawable> {
+ cache: &'a Cache<T>,
+ input: &'a T,
+}
+
+impl<'a, T> Layer for Bind<'a, T>
+where
+ T: Drawable + std::fmt::Debug,
+{
+ fn draw(&self, current_bounds: Size) -> Arc<triangle::Mesh2D> {
+ use std::ops::Deref;
+
+ if let State::Filled { mesh, bounds } =
+ self.cache.state.borrow().deref()
+ {
+ if *bounds == current_bounds {
+ return mesh.clone();
+ }
+ }
+
+ let mut frame = Frame::new(current_bounds.width, current_bounds.height);
+ self.input.draw(&mut frame);
+
+ let mesh = Arc::new(frame.into_mesh());
+
+ *self.cache.state.borrow_mut() = State::Filled {
+ mesh: mesh.clone(),
+ bounds: current_bounds,
+ };
+
+ mesh
+ }
+}
diff --git a/wgpu/src/widget/canvas/path.rs b/wgpu/src/widget/canvas/path.rs
new file mode 100644
index 00000000..15c2e853
--- /dev/null
+++ b/wgpu/src/widget/canvas/path.rs
@@ -0,0 +1,49 @@
+//! Build different kinds of 2D shapes.
+pub mod arc;
+
+mod builder;
+
+pub use arc::Arc;
+pub use builder::Builder;
+
+/// An immutable set of points that may or may not be connected.
+///
+/// A single [`Path`] can represent different kinds of 2D shapes!
+///
+/// [`Path`]: struct.Path.html
+#[derive(Debug, Clone)]
+pub struct Path {
+ raw: lyon::path::Path,
+}
+
+impl Path {
+ /// Creates a new [`Path`] with the provided closure.
+ ///
+ /// Use the [`Builder`] to configure your [`Path`].
+ ///
+ /// [`Path`]: struct.Path.html
+ /// [`Builder`]: struct.Builder.html
+ pub fn new(f: impl FnOnce(&mut Builder)) -> Self {
+ let mut builder = Builder::new();
+
+ // TODO: Make it pure instead of side-effect-based (?)
+ f(&mut builder);
+
+ builder.build()
+ }
+
+ #[inline]
+ pub(crate) fn raw(&self) -> &lyon::path::Path {
+ &self.raw
+ }
+
+ #[inline]
+ pub(crate) fn transformed(
+ &self,
+ transform: &lyon::math::Transform,
+ ) -> Path {
+ Path {
+ raw: self.raw.transformed(transform),
+ }
+ }
+}
diff --git a/wgpu/src/widget/canvas/path/arc.rs b/wgpu/src/widget/canvas/path/arc.rs
new file mode 100644
index 00000000..343191f1
--- /dev/null
+++ b/wgpu/src/widget/canvas/path/arc.rs
@@ -0,0 +1,44 @@
+//! Build and draw curves.
+use iced_native::{Point, Vector};
+
+/// A segment of a differentiable curve.
+#[derive(Debug, Clone, Copy)]
+pub struct Arc {
+ /// The center of the arc.
+ pub center: Point,
+ /// The radius of the arc.
+ pub radius: f32,
+ /// The start of the segment's angle, clockwise rotation.
+ pub start_angle: f32,
+ /// The end of the segment's angle, clockwise rotation.
+ pub end_angle: f32,
+}
+
+/// An elliptical [`Arc`].
+///
+/// [`Arc`]: struct.Arc.html
+#[derive(Debug, Clone, Copy)]
+pub struct Elliptical {
+ /// The center of the arc.
+ pub center: Point,
+ /// The radii of the arc's ellipse, defining its axes.
+ pub radii: Vector,
+ /// The rotation of the arc's ellipse.
+ pub rotation: f32,
+ /// The start of the segment's angle, clockwise rotation.
+ pub start_angle: f32,
+ /// The end of the segment's angle, clockwise rotation.
+ pub end_angle: f32,
+}
+
+impl From<Arc> for Elliptical {
+ fn from(arc: Arc) -> Elliptical {
+ Elliptical {
+ center: arc.center,
+ radii: Vector::new(arc.radius, arc.radius),
+ rotation: 0.0,
+ start_angle: arc.start_angle,
+ end_angle: arc.end_angle,
+ }
+ }
+}
diff --git a/wgpu/src/widget/canvas/path/builder.rs b/wgpu/src/widget/canvas/path/builder.rs
new file mode 100644
index 00000000..a013149e
--- /dev/null
+++ b/wgpu/src/widget/canvas/path/builder.rs
@@ -0,0 +1,177 @@
+use crate::canvas::path::{arc, Arc, Path};
+
+use iced_native::{Point, Size};
+use lyon::path::builder::{Build, FlatPathBuilder, PathBuilder, SvgBuilder};
+
+/// A [`Path`] builder.
+///
+/// Once a [`Path`] is built, it can no longer be mutated.
+///
+/// [`Path`]: struct.Path.html
+#[allow(missing_debug_implementations)]
+pub struct Builder {
+ raw: lyon::path::builder::SvgPathBuilder<lyon::path::Builder>,
+}
+
+impl Builder {
+ /// Creates a new [`Builder`].
+ ///
+ /// [`Builder`]: struct.Builder.html
+ pub fn new() -> Builder {
+ Builder {
+ raw: lyon::path::Path::builder().with_svg(),
+ }
+ }
+
+ /// Moves the starting point of a new sub-path to the given `Point`.
+ #[inline]
+ pub fn move_to(&mut self, point: Point) {
+ let _ = self.raw.move_to(lyon::math::Point::new(point.x, point.y));
+ }
+
+ /// Connects the last point in the [`Path`] to the given `Point` with a
+ /// straight line.
+ ///
+ /// [`Path`]: struct.Path.html
+ #[inline]
+ pub fn line_to(&mut self, point: Point) {
+ let _ = self.raw.line_to(lyon::math::Point::new(point.x, point.y));
+ }
+
+ /// Adds an [`Arc`] to the [`Path`] from `start_angle` to `end_angle` in
+ /// a clockwise direction.
+ ///
+ /// [`Arc`]: struct.Arc.html
+ /// [`Path`]: struct.Path.html
+ #[inline]
+ pub fn arc(&mut self, arc: Arc) {
+ self.ellipse(arc.into());
+ }
+
+ /// Adds a circular arc to the [`Path`] with the given control points and
+ /// radius.
+ ///
+ /// The arc is connected to the previous point by a straight line, if
+ /// necessary.
+ ///
+ /// [`Path`]: struct.Path.html
+ pub fn arc_to(&mut self, a: Point, b: Point, radius: f32) {
+ use lyon::{math, path};
+
+ let a = math::Point::new(a.x, a.y);
+
+ if self.raw.current_position() != a {
+ let _ = self.raw.line_to(a);
+ }
+
+ let _ = self.raw.arc_to(
+ math::Vector::new(radius, radius),
+ math::Angle::radians(0.0),
+ path::ArcFlags::default(),
+ math::Point::new(b.x, b.y),
+ );
+ }
+
+ /// Adds an [`Ellipse`] to the [`Path`] using a clockwise direction.
+ ///
+ /// [`Ellipse`]: struct.Arc.html
+ /// [`Path`]: struct.Path.html
+ pub fn ellipse(&mut self, arc: arc::Elliptical) {
+ use lyon::{geom, math};
+
+ let arc = geom::Arc {
+ center: math::Point::new(arc.center.x, arc.center.y),
+ radii: math::Vector::new(arc.radii.x, arc.radii.y),
+ x_rotation: math::Angle::radians(arc.rotation),
+ start_angle: math::Angle::radians(arc.start_angle),
+ sweep_angle: math::Angle::radians(arc.end_angle),
+ };
+
+ let _ = self.raw.move_to(arc.sample(0.0));
+
+ arc.for_each_quadratic_bezier(&mut |curve| {
+ let _ = self.raw.quadratic_bezier_to(curve.ctrl, curve.to);
+ });
+ }
+
+ /// Adds a cubic Bézier curve to the [`Path`] given its two control points
+ /// and its end point.
+ ///
+ /// [`Path`]: struct.Path.html
+ #[inline]
+ pub fn bezier_curve_to(
+ &mut self,
+ control_a: Point,
+ control_b: Point,
+ to: Point,
+ ) {
+ use lyon::math;
+
+ let _ = self.raw.cubic_bezier_to(
+ math::Point::new(control_a.x, control_a.y),
+ math::Point::new(control_b.x, control_b.y),
+ math::Point::new(to.x, to.y),
+ );
+ }
+
+ /// Adds a quadratic Bézier curve to the [`Path`] given its control point
+ /// and its end point.
+ ///
+ /// [`Path`]: struct.Path.html
+ #[inline]
+ pub fn quadratic_curve_to(&mut self, control: Point, to: Point) {
+ use lyon::math;
+
+ let _ = self.raw.quadratic_bezier_to(
+ math::Point::new(control.x, control.y),
+ math::Point::new(to.x, to.y),
+ );
+ }
+
+ /// Adds a rectangle to the [`Path`] given its top-left corner coordinate
+ /// and its `Size`.
+ ///
+ /// [`Path`]: struct.Path.html
+ #[inline]
+ pub fn rectangle(&mut self, p: Point, size: Size) {
+ self.move_to(p);
+ self.line_to(Point::new(p.x + size.width, p.y));
+ self.line_to(Point::new(p.x + size.width, p.y + size.height));
+ self.line_to(Point::new(p.x, p.y + size.height));
+ self.close();
+ }
+
+ /// Adds a circle to the [`Path`] given its center coordinate and its
+ /// radius.
+ ///
+ /// [`Path`]: struct.Path.html
+ #[inline]
+ pub fn circle(&mut self, center: Point, radius: f32) {
+ self.arc(Arc {
+ center,
+ radius,
+ start_angle: 0.0,
+ end_angle: 2.0 * std::f32::consts::PI,
+ });
+ }
+
+ /// Closes the current sub-path in the [`Path`] with a straight line to
+ /// the starting point.
+ ///
+ /// [`Path`]: struct.Path.html
+ #[inline]
+ pub fn close(&mut self) {
+ self.raw.close()
+ }
+
+ /// Builds the [`Path`] of this [`Builder`].
+ ///
+ /// [`Path`]: struct.Path.html
+ /// [`Builder`]: struct.Builder.html
+ #[inline]
+ pub fn build(self) -> Path {
+ Path {
+ raw: self.raw.build(),
+ }
+ }
+}
diff --git a/wgpu/src/widget/canvas/stroke.rs b/wgpu/src/widget/canvas/stroke.rs
new file mode 100644
index 00000000..46d669c4
--- /dev/null
+++ b/wgpu/src/widget/canvas/stroke.rs
@@ -0,0 +1,83 @@
+use iced_native::Color;
+
+/// The style of a stroke.
+#[derive(Debug, Clone, Copy)]
+pub struct Stroke {
+ /// The color of the stroke.
+ pub color: Color,
+ /// The distance between the two edges of the stroke.
+ pub width: f32,
+ /// The shape to be used at the end of open subpaths when they are stroked.
+ pub line_cap: LineCap,
+ /// The shape to be used at the corners of paths or basic shapes when they
+ /// are stroked.
+ pub line_join: LineJoin,
+}
+
+impl Default for Stroke {
+ fn default() -> Stroke {
+ Stroke {
+ color: Color::BLACK,
+ width: 1.0,
+ line_cap: LineCap::default(),
+ line_join: LineJoin::default(),
+ }
+ }
+}
+
+/// The shape used at the end of open subpaths when they are stroked.
+#[derive(Debug, Clone, Copy)]
+pub enum LineCap {
+ /// The stroke for each sub-path does not extend beyond its two endpoints.
+ Butt,
+ /// At the end of each sub-path, the shape representing the stroke will be
+ /// extended by a square.
+ Square,
+ /// At the end of each sub-path, the shape representing the stroke will be
+ /// extended by a semicircle.
+ Round,
+}
+
+impl Default for LineCap {
+ fn default() -> LineCap {
+ LineCap::Butt
+ }
+}
+
+impl From<LineCap> for lyon::tessellation::LineCap {
+ fn from(line_cap: LineCap) -> lyon::tessellation::LineCap {
+ match line_cap {
+ LineCap::Butt => lyon::tessellation::LineCap::Butt,
+ LineCap::Square => lyon::tessellation::LineCap::Square,
+ LineCap::Round => lyon::tessellation::LineCap::Round,
+ }
+ }
+}
+
+/// The shape used at the corners of paths or basic shapes when they are
+/// stroked.
+#[derive(Debug, Clone, Copy)]
+pub enum LineJoin {
+ /// A sharp corner.
+ Miter,
+ /// A round corner.
+ Round,
+ /// A bevelled corner.
+ Bevel,
+}
+
+impl Default for LineJoin {
+ fn default() -> LineJoin {
+ LineJoin::Miter
+ }
+}
+
+impl From<LineJoin> for lyon::tessellation::LineJoin {
+ fn from(line_join: LineJoin) -> lyon::tessellation::LineJoin {
+ match line_join {
+ LineJoin::Miter => lyon::tessellation::LineJoin::Miter,
+ LineJoin::Round => lyon::tessellation::LineJoin::Round,
+ LineJoin::Bevel => lyon::tessellation::LineJoin::Bevel,
+ }
+ }
+}
diff --git a/wgpu/src/window/backend.rs b/wgpu/src/window/backend.rs
index 6f8a0bb0..4c9f289b 100644
--- a/wgpu/src/window/backend.rs
+++ b/wgpu/src/window/backend.rs
@@ -18,7 +18,11 @@ impl iced_native::window::Backend for Backend {
fn new(settings: Self::Settings) -> (Backend, Renderer) {
let adapter = wgpu::Adapter::request(&wgpu::RequestAdapterOptions {
- power_preference: wgpu::PowerPreference::Default,
+ power_preference: if settings.antialiasing.is_none() {
+ wgpu::PowerPreference::Default
+ } else {
+ wgpu::PowerPreference::HighPerformance
+ },
backends: wgpu::BackendBit::all(),
})
.expect("Request adapter");