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-rw-r--r--wgpu/Cargo.toml4
-rw-r--r--wgpu/src/image.rs34
-rw-r--r--wgpu/src/quad.rs40
-rw-r--r--wgpu/src/triangle.rs16
-rw-r--r--wgpu/src/widget/pane_grid.rs2
5 files changed, 22 insertions, 74 deletions
diff --git a/wgpu/Cargo.toml b/wgpu/Cargo.toml
index 3eacdd0f..9675797d 100644
--- a/wgpu/Cargo.toml
+++ b/wgpu/Cargo.toml
@@ -26,8 +26,8 @@ qr_code = ["iced_graphics/qr_code"]
default_system_font = ["iced_graphics/font-source"]
[dependencies]
-wgpu = "0.8"
-wgpu_glyph = "0.12"
+wgpu = "0.9"
+wgpu_glyph = "0.13"
glyph_brush = "0.7"
raw-window-handle = "0.3"
log = "0.4"
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index cd7b3d23..85663bf5 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -165,33 +165,13 @@ impl Pipeline {
wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Instance>() as u64,
step_mode: wgpu::InputStepMode::Instance,
- attributes: &[
- wgpu::VertexAttribute {
- shader_location: 1,
- format: wgpu::VertexFormat::Float32x2,
- offset: 0,
- },
- wgpu::VertexAttribute {
- shader_location: 2,
- format: wgpu::VertexFormat::Float32x2,
- offset: 4 * 2,
- },
- wgpu::VertexAttribute {
- shader_location: 3,
- format: wgpu::VertexFormat::Float32x2,
- offset: 4 * 4,
- },
- wgpu::VertexAttribute {
- shader_location: 4,
- format: wgpu::VertexFormat::Float32x2,
- offset: 4 * 6,
- },
- wgpu::VertexAttribute {
- shader_location: 5,
- format: wgpu::VertexFormat::Sint32,
- offset: 4 * 8,
- },
- ],
+ attributes: &wgpu::vertex_attr_array!(
+ 1 => Float32x2,
+ 2 => Float32x2,
+ 3 => Float32x2,
+ 4 => Float32x2,
+ 5 => Sint32,
+ ),
},
],
},
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs
index 6f221ca3..93942fba 100644
--- a/wgpu/src/quad.rs
+++ b/wgpu/src/quad.rs
@@ -87,38 +87,14 @@ impl Pipeline {
wgpu::VertexBufferLayout {
array_stride: mem::size_of::<layer::Quad>() as u64,
step_mode: wgpu::InputStepMode::Instance,
- attributes: &[
- wgpu::VertexAttribute {
- shader_location: 1,
- format: wgpu::VertexFormat::Float32x2,
- offset: 0,
- },
- wgpu::VertexAttribute {
- shader_location: 2,
- format: wgpu::VertexFormat::Float32x2,
- offset: 4 * 2,
- },
- wgpu::VertexAttribute {
- shader_location: 3,
- format: wgpu::VertexFormat::Float32x4,
- offset: 4 * (2 + 2),
- },
- wgpu::VertexAttribute {
- shader_location: 4,
- format: wgpu::VertexFormat::Float32x4,
- offset: 4 * (2 + 2 + 4),
- },
- wgpu::VertexAttribute {
- shader_location: 5,
- format: wgpu::VertexFormat::Float32,
- offset: 4 * (2 + 2 + 4 + 4),
- },
- wgpu::VertexAttribute {
- shader_location: 6,
- format: wgpu::VertexFormat::Float32,
- offset: 4 * (2 + 2 + 4 + 4 + 1),
- },
- ],
+ attributes: &wgpu::vertex_attr_array!(
+ 1 => Float32x2,
+ 2 => Float32x2,
+ 3 => Float32x4,
+ 4 => Float32x4,
+ 5 => Float32,
+ 6 => Float32,
+ ),
},
],
},
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 8636b331..65b2b7b0 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -150,20 +150,12 @@ impl Pipeline {
buffers: &[wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Vertex2D>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
- attributes: &[
+ attributes: &wgpu::vertex_attr_array!(
// Position
- wgpu::VertexAttribute {
- shader_location: 0,
- format: wgpu::VertexFormat::Float32x2,
- offset: 0,
- },
+ 0 => Float32x2,
// Color
- wgpu::VertexAttribute {
- shader_location: 1,
- format: wgpu::VertexFormat::Float32x4,
- offset: 4 * 2,
- },
- ],
+ 1 => Float32x4,
+ ),
}],
},
fragment: Some(wgpu::FragmentState {
diff --git a/wgpu/src/widget/pane_grid.rs b/wgpu/src/widget/pane_grid.rs
index 44f9201c..fc36862c 100644
--- a/wgpu/src/widget/pane_grid.rs
+++ b/wgpu/src/widget/pane_grid.rs
@@ -6,7 +6,7 @@
//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
//! drag and drop, and hotkey support.
//!
-//! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.2/examples/pane_grid
+//! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.3/examples/pane_grid
use crate::Renderer;
pub use iced_graphics::pane_grid::{