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-rw-r--r--graphics/fonts/Icons.ttf (renamed from wgpu/src/text/icons.ttf)bin4912 -> 4912 bytes
-rw-r--r--graphics/fonts/Lato-Regular.ttf (renamed from wgpu/fonts/Lato-Regular.ttf)bin75136 -> 75136 bytes
-rw-r--r--graphics/fonts/OFL.txt (renamed from wgpu/fonts/OFL.txt)0
-rw-r--r--graphics/src/defaults.rs (renamed from wgpu/src/defaults.rs)0
-rw-r--r--graphics/src/font/source.rs (renamed from wgpu/src/text/font.rs)12
-rw-r--r--graphics/src/primitive.rs (renamed from wgpu/src/primitive.rs)6
-rw-r--r--graphics/src/transformation.rs (renamed from wgpu/src/transformation.rs)0
-rw-r--r--graphics/src/widget/button.rs (renamed from wgpu/src/renderer/widget/button.rs)26
-rw-r--r--graphics/src/widget/canvas/cache.rs (renamed from wgpu/src/widget/canvas/cache.rs)0
-rw-r--r--graphics/src/widget/canvas/cursor.rs (renamed from wgpu/src/widget/canvas/cursor.rs)0
-rw-r--r--graphics/src/widget/canvas/event.rs (renamed from wgpu/src/widget/canvas/event.rs)0
-rw-r--r--graphics/src/widget/canvas/fill.rs (renamed from wgpu/src/widget/canvas/fill.rs)0
-rw-r--r--graphics/src/widget/canvas/frame.rs (renamed from wgpu/src/widget/canvas/frame.rs)2
-rw-r--r--graphics/src/widget/canvas/geometry.rs (renamed from wgpu/src/widget/canvas/geometry.rs)0
-rw-r--r--graphics/src/widget/canvas/path.rs (renamed from wgpu/src/widget/canvas/path.rs)0
-rw-r--r--graphics/src/widget/canvas/path/arc.rs (renamed from wgpu/src/widget/canvas/path/arc.rs)0
-rw-r--r--graphics/src/widget/canvas/path/builder.rs (renamed from wgpu/src/widget/canvas/path/builder.rs)0
-rw-r--r--graphics/src/widget/canvas/program.rs (renamed from wgpu/src/widget/canvas/program.rs)0
-rw-r--r--graphics/src/widget/canvas/stroke.rs (renamed from wgpu/src/widget/canvas/stroke.rs)0
-rw-r--r--graphics/src/widget/canvas/text.rs (renamed from wgpu/src/widget/canvas/text.rs)0
-rw-r--r--graphics/src/widget/checkbox.rs (renamed from wgpu/src/renderer/widget/checkbox.rs)27
-rw-r--r--graphics/src/widget/column.rs (renamed from wgpu/src/renderer/widget/row.rs)19
-rw-r--r--graphics/src/widget/container.rs (renamed from wgpu/src/renderer/widget/container.rs)19
-rw-r--r--graphics/src/widget/image.rs (renamed from wgpu/src/renderer/widget/image.rs)15
-rw-r--r--graphics/src/widget/pane_grid.rs (renamed from wgpu/src/renderer/widget/pane_grid.rs)37
-rw-r--r--graphics/src/widget/progress_bar.rs (renamed from wgpu/src/renderer/widget/progress_bar.rs)25
-rw-r--r--graphics/src/widget/radio.rs (renamed from wgpu/src/renderer/widget/radio.rs)21
-rw-r--r--graphics/src/widget/row.rs (renamed from wgpu/src/renderer/widget/column.rs)15
-rw-r--r--graphics/src/widget/scrollable.rs (renamed from wgpu/src/renderer/widget/scrollable.rs)23
-rw-r--r--graphics/src/widget/slider.rs (renamed from wgpu/src/renderer/widget/slider.rs)30
-rw-r--r--graphics/src/widget/svg.rs (renamed from wgpu/src/renderer/widget/svg.rs)11
-rw-r--r--graphics/src/widget/text.rs (renamed from wgpu/src/renderer/widget/text.rs)19
-rw-r--r--graphics/src/widget/text_input.rs (renamed from wgpu/src/renderer/widget/text_input.rs)52
-rw-r--r--wgpu/Cargo.toml13
-rw-r--r--wgpu/src/backend.rs271
-rw-r--r--wgpu/src/image.rs57
-rw-r--r--wgpu/src/lib.rs23
-rw-r--r--wgpu/src/quad.rs30
-rw-r--r--wgpu/src/renderer.rs507
-rw-r--r--wgpu/src/renderer/widget.rs19
-rw-r--r--wgpu/src/renderer/widget/space.rs8
-rw-r--r--wgpu/src/settings.rs29
-rw-r--r--wgpu/src/target.rs14
-rw-r--r--wgpu/src/text.rs39
-rw-r--r--wgpu/src/triangle.rs70
-rw-r--r--wgpu/src/viewport.rs29
-rw-r--r--wgpu/src/widget.rs17
-rw-r--r--wgpu/src/widget/button.rs2
-rw-r--r--wgpu/src/widget/canvas.rs226
-rw-r--r--wgpu/src/widget/checkbox.rs2
-rw-r--r--wgpu/src/widget/container.rs2
-rw-r--r--wgpu/src/widget/progress_bar.rs2
-rw-r--r--wgpu/src/widget/radio.rs2
-rw-r--r--wgpu/src/widget/scrollable.rs2
-rw-r--r--wgpu/src/widget/slider.rs2
-rw-r--r--wgpu/src/widget/text.rs7
-rw-r--r--wgpu/src/widget/text_input.rs2
-rw-r--r--wgpu/src/window.rs6
-rw-r--r--wgpu/src/window/compositor.rs (renamed from wgpu/src/window/backend.rs)44
-rw-r--r--wgpu/src/window/swap_chain.rs61
60 files changed, 691 insertions, 1154 deletions
diff --git a/wgpu/src/text/icons.ttf b/graphics/fonts/Icons.ttf
index 1c832f86..1c832f86 100644
--- a/wgpu/src/text/icons.ttf
+++ b/graphics/fonts/Icons.ttf
Binary files differ
diff --git a/wgpu/fonts/Lato-Regular.ttf b/graphics/fonts/Lato-Regular.ttf
index 33eba8b1..33eba8b1 100644
--- a/wgpu/fonts/Lato-Regular.ttf
+++ b/graphics/fonts/Lato-Regular.ttf
Binary files differ
diff --git a/wgpu/fonts/OFL.txt b/graphics/fonts/OFL.txt
index dfca0da4..dfca0da4 100644
--- a/wgpu/fonts/OFL.txt
+++ b/graphics/fonts/OFL.txt
diff --git a/wgpu/src/defaults.rs b/graphics/src/defaults.rs
index 11718a87..11718a87 100644
--- a/wgpu/src/defaults.rs
+++ b/graphics/src/defaults.rs
diff --git a/wgpu/src/text/font.rs b/graphics/src/font/source.rs
index 7346ccdb..917291ff 100644
--- a/wgpu/src/text/font.rs
+++ b/graphics/src/font/source.rs
@@ -1,18 +1,24 @@
-pub use font_kit::{
- error::SelectionError as LoadError, family_name::FamilyName as Family,
-};
+use crate::font::{Family, LoadError};
+/// A font source that can find and load system fonts.
+#[allow(missing_debug_implementations)]
pub struct Source {
raw: font_kit::source::SystemSource,
}
impl Source {
+ /// Creates a new [`Source`].
+ ///
+ /// [`Source`]: struct.Source.html
pub fn new() -> Self {
Source {
raw: font_kit::source::SystemSource::new(),
}
}
+ /// Finds and loads a font matching the set of provided family priorities.
+ ///
+ /// [`Source`]: struct.Source.html
pub fn load(&self, families: &[Family]) -> Result<Vec<u8>, LoadError> {
let font = self.raw.select_best_match(
families,
diff --git a/wgpu/src/primitive.rs b/graphics/src/primitive.rs
index e73227ef..95dbf7dd 100644
--- a/wgpu/src/primitive.rs
+++ b/graphics/src/primitive.rs
@@ -82,13 +82,13 @@ pub enum Primitive {
///
/// It can be used to render many kinds of geometry freely.
Mesh2D {
+ /// The vertex and index buffers of the mesh
+ buffers: triangle::Mesh2D,
+
/// The size of the drawable region of the mesh.
///
/// Any geometry that falls out of this region will be clipped.
size: Size,
-
- /// The vertex and index buffers of the mesh
- buffers: triangle::Mesh2D,
},
/// A cached primitive.
///
diff --git a/wgpu/src/transformation.rs b/graphics/src/transformation.rs
index ff3b1d00..ff3b1d00 100644
--- a/wgpu/src/transformation.rs
+++ b/graphics/src/transformation.rs
diff --git a/wgpu/src/renderer/widget/button.rs b/graphics/src/widget/button.rs
index eb225038..aeb862d5 100644
--- a/wgpu/src/renderer/widget/button.rs
+++ b/graphics/src/widget/button.rs
@@ -1,9 +1,29 @@
-use crate::{button::StyleSheet, defaults, Defaults, Primitive, Renderer};
+//! Allow your users to perform actions by pressing a button.
+//!
+//! A [`Button`] has some local [`State`].
+//!
+//! [`Button`]: type.Button.html
+//! [`State`]: struct.State.html
+use crate::defaults::{self, Defaults};
+use crate::{Backend, Primitive, Renderer};
+use iced_native::mouse;
use iced_native::{
- mouse, Background, Color, Element, Layout, Point, Rectangle, Vector,
+ Background, Color, Element, Layout, Point, Rectangle, Vector,
};
-impl iced_native::button::Renderer for Renderer {
+pub use iced_native::button::State;
+pub use iced_style::button::{Style, StyleSheet};
+
+/// A widget that produces a message when clicked.
+///
+/// This is an alias of an `iced_native` button with an `iced_wgpu::Renderer`.
+pub type Button<'a, Message, Backend> =
+ iced_native::Button<'a, Message, Renderer<Backend>>;
+
+impl<B> iced_native::button::Renderer for Renderer<B>
+where
+ B: Backend,
+{
const DEFAULT_PADDING: u16 = 5;
type Style = Box<dyn StyleSheet>;
diff --git a/wgpu/src/widget/canvas/cache.rs b/graphics/src/widget/canvas/cache.rs
index 4b28d164..4b28d164 100644
--- a/wgpu/src/widget/canvas/cache.rs
+++ b/graphics/src/widget/canvas/cache.rs
diff --git a/wgpu/src/widget/canvas/cursor.rs b/graphics/src/widget/canvas/cursor.rs
index 456760ea..456760ea 100644
--- a/wgpu/src/widget/canvas/cursor.rs
+++ b/graphics/src/widget/canvas/cursor.rs
diff --git a/wgpu/src/widget/canvas/event.rs b/graphics/src/widget/canvas/event.rs
index ad11f51e..ad11f51e 100644
--- a/wgpu/src/widget/canvas/event.rs
+++ b/graphics/src/widget/canvas/event.rs
diff --git a/wgpu/src/widget/canvas/fill.rs b/graphics/src/widget/canvas/fill.rs
index a2010e45..a2010e45 100644
--- a/wgpu/src/widget/canvas/fill.rs
+++ b/graphics/src/widget/canvas/fill.rs
diff --git a/wgpu/src/widget/canvas/frame.rs b/graphics/src/widget/canvas/frame.rs
index 5262ab4e..48d28d95 100644
--- a/wgpu/src/widget/canvas/frame.rs
+++ b/graphics/src/widget/canvas/frame.rs
@@ -304,11 +304,11 @@ impl Frame {
pub fn into_geometry(mut self) -> Geometry {
if !self.buffers.indices.is_empty() {
self.primitives.push(Primitive::Mesh2D {
- size: self.size,
buffers: triangle::Mesh2D {
vertices: self.buffers.vertices,
indices: self.buffers.indices,
},
+ size: self.size,
});
}
diff --git a/wgpu/src/widget/canvas/geometry.rs b/graphics/src/widget/canvas/geometry.rs
index 4cadee39..4cadee39 100644
--- a/wgpu/src/widget/canvas/geometry.rs
+++ b/graphics/src/widget/canvas/geometry.rs
diff --git a/wgpu/src/widget/canvas/path.rs b/graphics/src/widget/canvas/path.rs
index c26bf187..c26bf187 100644
--- a/wgpu/src/widget/canvas/path.rs
+++ b/graphics/src/widget/canvas/path.rs
diff --git a/wgpu/src/widget/canvas/path/arc.rs b/graphics/src/widget/canvas/path/arc.rs
index 343191f1..343191f1 100644
--- a/wgpu/src/widget/canvas/path/arc.rs
+++ b/graphics/src/widget/canvas/path/arc.rs
diff --git a/wgpu/src/widget/canvas/path/builder.rs b/graphics/src/widget/canvas/path/builder.rs
index 6511fa52..6511fa52 100644
--- a/wgpu/src/widget/canvas/path/builder.rs
+++ b/graphics/src/widget/canvas/path/builder.rs
diff --git a/wgpu/src/widget/canvas/program.rs b/graphics/src/widget/canvas/program.rs
index 725d9d72..725d9d72 100644
--- a/wgpu/src/widget/canvas/program.rs
+++ b/graphics/src/widget/canvas/program.rs
diff --git a/wgpu/src/widget/canvas/stroke.rs b/graphics/src/widget/canvas/stroke.rs
index 5b6fc56a..5b6fc56a 100644
--- a/wgpu/src/widget/canvas/stroke.rs
+++ b/graphics/src/widget/canvas/stroke.rs
diff --git a/wgpu/src/widget/canvas/text.rs b/graphics/src/widget/canvas/text.rs
index c4cae30e..c4cae30e 100644
--- a/wgpu/src/widget/canvas/text.rs
+++ b/graphics/src/widget/canvas/text.rs
diff --git a/wgpu/src/renderer/widget/checkbox.rs b/graphics/src/widget/checkbox.rs
index 0340bf62..cb7fd2cf 100644
--- a/wgpu/src/renderer/widget/checkbox.rs
+++ b/graphics/src/widget/checkbox.rs
@@ -1,9 +1,22 @@
-use crate::{checkbox::StyleSheet, Primitive, Renderer};
-use iced_native::{
- checkbox, mouse, HorizontalAlignment, Rectangle, VerticalAlignment,
-};
+//! Show toggle controls using checkboxes.
+use crate::backend::{self, Backend};
+use crate::{Primitive, Renderer};
+use iced_native::checkbox;
+use iced_native::mouse;
+use iced_native::{HorizontalAlignment, Rectangle, VerticalAlignment};
-impl checkbox::Renderer for Renderer {
+pub use iced_style::checkbox::{Style, StyleSheet};
+
+/// A box that can be checked.
+///
+/// This is an alias of an `iced_native` checkbox with an `iced_wgpu::Renderer`.
+pub type Checkbox<Message, Backend> =
+ iced_native::Checkbox<Message, Renderer<Backend>>;
+
+impl<B> checkbox::Renderer for Renderer<B>
+where
+ B: Backend + backend::Text,
+{
type Style = Box<dyn StyleSheet>;
const DEFAULT_SIZE: u16 = 20;
@@ -35,8 +48,8 @@ impl checkbox::Renderer for Renderer {
Primitive::Group {
primitives: if is_checked {
let check = Primitive::Text {
- content: crate::text::CHECKMARK_ICON.to_string(),
- font: crate::text::BUILTIN_ICONS,
+ content: B::CHECKMARK_ICON.to_string(),
+ font: B::ICON_FONT,
size: bounds.height * 0.7,
bounds: Rectangle {
x: bounds.center_x(),
diff --git a/wgpu/src/renderer/widget/row.rs b/graphics/src/widget/column.rs
index d0b7ef09..6c7235c7 100644
--- a/wgpu/src/renderer/widget/row.rs
+++ b/graphics/src/widget/column.rs
@@ -1,11 +1,20 @@
-use crate::{Primitive, Renderer};
-use iced_native::{mouse, row, Element, Layout, Point};
+use crate::{Backend, Primitive, Renderer};
+use iced_native::column;
+use iced_native::mouse;
+use iced_native::{Element, Layout, Point};
-impl row::Renderer for Renderer {
+/// A container that distributes its contents vertically.
+pub type Column<'a, Message, Backend> =
+ iced_native::Column<'a, Message, Renderer<Backend>>;
+
+impl<B> column::Renderer for Renderer<B>
+where
+ B: Backend,
+{
fn draw<Message>(
&mut self,
defaults: &Self::Defaults,
- children: &[Element<'_, Message, Self>],
+ content: &[Element<'_, Message, Self>],
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
@@ -13,7 +22,7 @@ impl row::Renderer for Renderer {
(
Primitive::Group {
- primitives: children
+ primitives: content
.iter()
.zip(layout.children())
.map(|(child, layout)| {
diff --git a/wgpu/src/renderer/widget/container.rs b/graphics/src/widget/container.rs
index 30cc3f07..070cb48b 100644
--- a/wgpu/src/renderer/widget/container.rs
+++ b/graphics/src/widget/container.rs
@@ -1,7 +1,22 @@
-use crate::{container, defaults, Defaults, Primitive, Renderer};
+//! Decorate content and apply alignment.
+use crate::container;
+use crate::defaults::{self, Defaults};
+use crate::{Backend, Primitive, Renderer};
use iced_native::{Background, Color, Element, Layout, Point, Rectangle};
-impl iced_native::container::Renderer for Renderer {
+pub use iced_style::container::{Style, StyleSheet};
+
+/// An element decorating some content.
+///
+/// This is an alias of an `iced_native` container with a default
+/// `Renderer`.
+pub type Container<'a, Message, Backend> =
+ iced_native::Container<'a, Message, Renderer<Backend>>;
+
+impl<B> iced_native::container::Renderer for Renderer<B>
+where
+ B: Backend,
+{
type Style = Box<dyn container::StyleSheet>;
fn draw<Message>(
diff --git a/wgpu/src/renderer/widget/image.rs b/graphics/src/widget/image.rs
index c4c04984..30f446e8 100644
--- a/wgpu/src/renderer/widget/image.rs
+++ b/graphics/src/widget/image.rs
@@ -1,9 +1,18 @@
+//! Display images in your user interface.
+use crate::backend::{self, Backend};
use crate::{Primitive, Renderer};
-use iced_native::{image, mouse, Layout};
+use iced_native::image;
+use iced_native::mouse;
+use iced_native::Layout;
-impl image::Renderer for Renderer {
+pub use iced_native::image::{Handle, Image};
+
+impl<B> image::Renderer for Renderer<B>
+where
+ B: Backend + backend::Image,
+{
fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
- self.image_pipeline.dimensions(handle)
+ self.backend().dimensions(handle)
}
fn draw(
diff --git a/wgpu/src/renderer/widget/pane_grid.rs b/graphics/src/widget/pane_grid.rs
index 2253e4af..56af683d 100644
--- a/wgpu/src/renderer/widget/pane_grid.rs
+++ b/graphics/src/widget/pane_grid.rs
@@ -1,11 +1,36 @@
-use crate::{Primitive, Renderer};
-use iced_native::{
- mouse,
- pane_grid::{self, Axis, Pane},
- Element, Layout, Point, Rectangle, Vector,
+//! Let your users split regions of your application and organize layout dynamically.
+//!
+//! [![Pane grid - Iced](https://thumbs.gfycat.com/MixedFlatJellyfish-small.gif)](https://gfycat.com/mixedflatjellyfish)
+//!
+//! # Example
+//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
+//! drag and drop, and hotkey support.
+//!
+//! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.1/examples/pane_grid
+//! [`PaneGrid`]: type.PaneGrid.html
+use crate::{Backend, Primitive, Renderer};
+use iced_native::mouse;
+use iced_native::pane_grid;
+use iced_native::{Element, Layout, Point, Rectangle, Vector};
+
+pub use iced_native::pane_grid::{
+ Axis, Direction, DragEvent, Focus, KeyPressEvent, Pane, ResizeEvent, Split,
+ State,
};
-impl pane_grid::Renderer for Renderer {
+/// A collection of panes distributed using either vertical or horizontal splits
+/// to completely fill the space available.
+///
+/// [![Pane grid - Iced](https://thumbs.gfycat.com/MixedFlatJellyfish-small.gif)](https://gfycat.com/mixedflatjellyfish)
+///
+/// This is an alias of an `iced_native` pane grid with an `iced_wgpu::Renderer`.
+pub type PaneGrid<'a, Message, Backend> =
+ iced_native::PaneGrid<'a, Message, Renderer<Backend>>;
+
+impl<B> pane_grid::Renderer for Renderer<B>
+where
+ B: Backend,
+{
fn draw<Message>(
&mut self,
defaults: &Self::Defaults,
diff --git a/wgpu/src/renderer/widget/progress_bar.rs b/graphics/src/widget/progress_bar.rs
index 2baeeb14..48acb3c1 100644
--- a/wgpu/src/renderer/widget/progress_bar.rs
+++ b/graphics/src/widget/progress_bar.rs
@@ -1,7 +1,26 @@
-use crate::{progress_bar::StyleSheet, Primitive, Renderer};
-use iced_native::{mouse, progress_bar, Color, Rectangle};
+//! Allow your users to visually track the progress of a computation.
+//!
+//! A [`ProgressBar`] has a range of possible values and a current value,
+//! as well as a length, height and style.
+//!
+//! [`ProgressBar`]: type.ProgressBar.html
+use crate::{Backend, Primitive, Renderer};
+use iced_native::mouse;
+use iced_native::progress_bar;
+use iced_native::{Color, Rectangle};
-impl progress_bar::Renderer for Renderer {
+pub use iced_style::progress_bar::{Style, StyleSheet};
+
+/// A bar that displays progress.
+///
+/// This is an alias of an `iced_native` progress bar with an
+/// `iced_wgpu::Renderer`.
+pub type ProgressBar<Backend> = iced_native::ProgressBar<Renderer<Backend>>;
+
+impl<B> progress_bar::Renderer for Renderer<B>
+where
+ B: Backend,
+{
type Style = Box<dyn StyleSheet>;
const DEFAULT_HEIGHT: u16 = 30;
diff --git a/wgpu/src/renderer/widget/radio.rs b/graphics/src/widget/radio.rs
index cee0deb6..dd8b5f17 100644
--- a/wgpu/src/renderer/widget/radio.rs
+++ b/graphics/src/widget/radio.rs
@@ -1,10 +1,25 @@
-use crate::{radio::StyleSheet, Primitive, Renderer};
-use iced_native::{mouse, radio, Background, Color, Rectangle};
+//! Create choices using radio buttons.
+use crate::{Backend, Primitive, Renderer};
+use iced_native::mouse;
+use iced_native::radio;
+use iced_native::{Background, Color, Rectangle};
+
+pub use iced_style::radio::{Style, StyleSheet};
+
+/// A circular button representing a choice.
+///
+/// This is an alias of an `iced_native` radio button with an
+/// `iced_wgpu::Renderer`.
+pub type Radio<Message, Backend> =
+ iced_native::Radio<Message, Renderer<Backend>>;
const SIZE: f32 = 28.0;
const DOT_SIZE: f32 = SIZE / 2.0;
-impl radio::Renderer for Renderer {
+impl<B> radio::Renderer for Renderer<B>
+where
+ B: Backend,
+{
type Style = Box<dyn StyleSheet>;
const DEFAULT_SIZE: u16 = SIZE as u16;
diff --git a/wgpu/src/renderer/widget/column.rs b/graphics/src/widget/row.rs
index b853276d..4c1dbadc 100644
--- a/wgpu/src/renderer/widget/column.rs
+++ b/graphics/src/widget/row.rs
@@ -1,7 +1,16 @@
-use crate::{Primitive, Renderer};
-use iced_native::{column, mouse, Element, Layout, Point};
+use crate::{Backend, Primitive, Renderer};
+use iced_native::mouse;
+use iced_native::row;
+use iced_native::{Element, Layout, Point};
-impl column::Renderer for Renderer {
+/// A container that distributes its contents horizontally.
+pub type Row<'a, Message, Backend> =
+ iced_native::Row<'a, Message, Renderer<Backend>>;
+
+impl<B> row::Renderer for Renderer<B>
+where
+ B: Backend,
+{
fn draw<Message>(
&mut self,
defaults: &Self::Defaults,
diff --git a/wgpu/src/renderer/widget/scrollable.rs b/graphics/src/widget/scrollable.rs
index 8a400b82..b149db0a 100644
--- a/wgpu/src/renderer/widget/scrollable.rs
+++ b/graphics/src/widget/scrollable.rs
@@ -1,10 +1,27 @@
-use crate::{Primitive, Renderer};
-use iced_native::{mouse, scrollable, Background, Color, Rectangle, Vector};
+//! Navigate an endless amount of content with a scrollbar.
+use crate::{Backend, Primitive, Renderer};
+use iced_native::mouse;
+use iced_native::scrollable;
+use iced_native::{Background, Color, Rectangle, Vector};
+
+pub use iced_native::scrollable::State;
+pub use iced_style::scrollable::{Scrollbar, Scroller, StyleSheet};
+
+/// A widget that can vertically display an infinite amount of content
+/// with a scrollbar.
+///
+/// This is an alias of an `iced_native` scrollable with a default
+/// `Renderer`.
+pub type Scrollable<'a, Message, Backend> =
+ iced_native::Scrollable<'a, Message, Renderer<Backend>>;
const SCROLLBAR_WIDTH: u16 = 10;
const SCROLLBAR_MARGIN: u16 = 2;
-impl scrollable::Renderer for Renderer {
+impl<B> scrollable::Renderer for Renderer<B>
+where
+ B: Backend,
+{
type Style = Box<dyn iced_style::scrollable::StyleSheet>;
fn scrollbar(
diff --git a/wgpu/src/renderer/widget/slider.rs b/graphics/src/widget/slider.rs
index 220feace..b00cde9a 100644
--- a/wgpu/src/renderer/widget/slider.rs
+++ b/graphics/src/widget/slider.rs
@@ -1,12 +1,30 @@
-use crate::{
- slider::{HandleShape, StyleSheet},
- Primitive, Renderer,
-};
-use iced_native::{mouse, slider, Background, Color, Point, Rectangle};
+//! Display an interactive selector of a single value from a range of values.
+//!
+//! A [`Slider`] has some local [`State`].
+//!
+//! [`Slider`]: struct.Slider.html
+//! [`State`]: struct.State.html
+use crate::{Backend, Primitive, Renderer};
+use iced_native::mouse;
+use iced_native::slider;
+use iced_native::{Background, Color, Point, Rectangle};
+
+pub use iced_native::slider::State;
+pub use iced_style::slider::{Handle, HandleShape, Style, StyleSheet};
+
+/// An horizontal bar and a handle that selects a single value from a range of
+/// values.
+///
+/// This is an alias of an `iced_native` slider with an `iced_wgpu::Renderer`.
+pub type Slider<'a, Message, Backend> =
+ iced_native::Slider<'a, Message, Renderer<Backend>>;
const HANDLE_HEIGHT: f32 = 22.0;
-impl slider::Renderer for Renderer {
+impl<B> slider::Renderer for Renderer<B>
+where
+ B: Backend,
+{
type Style = Box<dyn StyleSheet>;
fn height(&self) -> u32 {
diff --git a/wgpu/src/renderer/widget/svg.rs b/graphics/src/widget/svg.rs
index f6d6d0ba..8b5ed66a 100644
--- a/wgpu/src/renderer/widget/svg.rs
+++ b/graphics/src/widget/svg.rs
@@ -1,9 +1,16 @@
+//! Display vector graphics in your application.
+use crate::backend::{self, Backend};
use crate::{Primitive, Renderer};
use iced_native::{mouse, svg, Layout};
-impl svg::Renderer for Renderer {
+pub use iced_native::svg::{Handle, Svg};
+
+impl<B> svg::Renderer for Renderer<B>
+where
+ B: Backend + backend::Svg,
+{
fn dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
- self.image_pipeline.viewport_dimensions(handle)
+ self.backend().viewport_dimensions(handle)
}
fn draw(
diff --git a/wgpu/src/renderer/widget/text.rs b/graphics/src/widget/text.rs
index 4605ed06..327f8e29 100644
--- a/wgpu/src/renderer/widget/text.rs
+++ b/graphics/src/widget/text.rs
@@ -1,12 +1,23 @@
+//! Write some text for your users to read.
+use crate::backend::{self, Backend};
use crate::{Primitive, Renderer};
+use iced_native::mouse;
+use iced_native::text;
use iced_native::{
- mouse, text, Color, Font, HorizontalAlignment, Rectangle, Size,
- VerticalAlignment,
+ Color, Font, HorizontalAlignment, Rectangle, Size, VerticalAlignment,
};
+/// A paragraph of text.
+///
+/// This is an alias of an `iced_native` text with an `iced_wgpu::Renderer`.
+pub type Text<Backend> = iced_native::Text<Renderer<Backend>>;
+
use std::f32;
-impl text::Renderer for Renderer {
+impl<B> text::Renderer for Renderer<B>
+where
+ B: Backend + backend::Text,
+{
type Font = Font;
const DEFAULT_SIZE: u16 = 20;
@@ -18,7 +29,7 @@ impl text::Renderer for Renderer {
font: Font,
bounds: Size,
) -> (f32, f32) {
- self.text_pipeline
+ self.backend()
.measure(content, f32::from(size), font, bounds)
}
diff --git a/wgpu/src/renderer/widget/text_input.rs b/graphics/src/widget/text_input.rs
index 57be6692..893197d1 100644
--- a/wgpu/src/renderer/widget/text_input.rs
+++ b/graphics/src/widget/text_input.rs
@@ -1,14 +1,32 @@
-use crate::{text_input::StyleSheet, Primitive, Renderer};
-
+//! Display fields that can be filled with text.
+//!
+//! A [`TextInput`] has some local [`State`].
+//!
+//! [`TextInput`]: struct.TextInput.html
+//! [`State`]: struct.State.html
+use crate::backend::{self, Backend};
+use crate::{Primitive, Renderer};
+use iced_native::mouse;
+use iced_native::text_input::{self, cursor};
use iced_native::{
- mouse,
- text_input::{self, cursor},
Background, Color, Font, HorizontalAlignment, Point, Rectangle, Size,
Vector, VerticalAlignment,
};
use std::f32;
-impl text_input::Renderer for Renderer {
+pub use iced_native::text_input::State;
+pub use iced_style::text_input::{Style, StyleSheet};
+
+/// A field that can be filled with text.
+///
+/// This is an alias of an `iced_native` text input with an `iced_wgpu::Renderer`.
+pub type TextInput<'a, Message, Backend> =
+ iced_native::TextInput<'a, Message, Renderer<Backend>>;
+
+impl<B> text_input::Renderer for Renderer<B>
+where
+ B: Backend + backend::Text,
+{
type Style = Box<dyn StyleSheet>;
fn default_size(&self) -> u16 {
@@ -17,19 +35,10 @@ impl text_input::Renderer for Renderer {
}
fn measure_value(&self, value: &str, size: u16, font: Font) -> f32 {
- let (mut width, _) = self.text_pipeline.measure(
- value,
- f32::from(size),
- font,
- Size::INFINITY,
- );
-
- let spaces_around = value.len() - value.trim().len();
+ let backend = self.backend();
- if spaces_around > 0 {
- let space_width = self.text_pipeline.space_width(size as f32);
- width += spaces_around as f32 * space_width;
- }
+ let (width, _) =
+ backend.measure(value, f32::from(size), font, Size::INFINITY);
width
}
@@ -241,14 +250,17 @@ impl text_input::Renderer for Renderer {
}
}
-fn measure_cursor_and_scroll_offset(
- renderer: &Renderer,
+fn measure_cursor_and_scroll_offset<B>(
+ renderer: &Renderer<B>,
text_bounds: Rectangle,
value: &text_input::Value,
size: u16,
cursor_index: usize,
font: Font,
-) -> (f32, f32) {
+) -> (f32, f32)
+where
+ B: Backend + backend::Text,
+{
use iced_native::text_input::Renderer;
let text_before_cursor = value.until(cursor_index).to_string();
diff --git a/wgpu/Cargo.toml b/wgpu/Cargo.toml
index 612af1ed..35ea9c31 100644
--- a/wgpu/Cargo.toml
+++ b/wgpu/Cargo.toml
@@ -9,16 +9,16 @@ repository = "https://github.com/hecrj/iced"
[features]
svg = ["resvg"]
-canvas = ["lyon"]
+canvas = ["iced_graphics/canvas"]
[dependencies]
wgpu = "0.5"
wgpu_glyph = "0.8"
zerocopy = "0.3"
+bytemuck = "1.2"
glyph_brush = "0.6"
raw-window-handle = "0.3"
glam = "0.8"
-font-kit = "0.6"
log = "0.4"
guillotiere = "0.5"
# Pin `gfx-memory` until https://github.com/gfx-rs/wgpu-rs/issues/261 is
@@ -29,9 +29,10 @@ gfx-memory = "=0.1.1"
version = "0.2"
path = "../native"
-[dependencies.iced_style]
+[dependencies.iced_graphics]
version = "0.1"
-path = "../style"
+path = "../graphics"
+features = ["font-source", "font-fallback", "font-icons"]
[dependencies.image]
version = "0.23"
@@ -42,10 +43,6 @@ version = "0.9"
features = ["raqote-backend"]
optional = true
-[dependencies.lyon]
-version = "0.15"
-optional = true
-
[package.metadata.docs.rs]
rustdoc-args = ["--cfg", "docsrs"]
all-features = true
diff --git a/wgpu/src/backend.rs b/wgpu/src/backend.rs
new file mode 100644
index 00000000..88529ddd
--- /dev/null
+++ b/wgpu/src/backend.rs
@@ -0,0 +1,271 @@
+use crate::quad;
+use crate::text;
+use crate::triangle;
+use crate::{Settings, Transformation};
+use iced_graphics::backend;
+use iced_graphics::font;
+use iced_graphics::layer::Layer;
+use iced_graphics::{Primitive, Viewport};
+use iced_native::mouse;
+use iced_native::{Font, HorizontalAlignment, Size, VerticalAlignment};
+
+#[cfg(any(feature = "image", feature = "svg"))]
+use crate::image;
+
+/// A [`wgpu`] graphics backend for [`iced`].
+///
+/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
+/// [`iced`]: https://github.com/hecrj/iced
+#[derive(Debug)]
+pub struct Backend {
+ quad_pipeline: quad::Pipeline,
+ text_pipeline: text::Pipeline,
+ triangle_pipeline: triangle::Pipeline,
+
+ #[cfg(any(feature = "image", feature = "svg"))]
+ image_pipeline: image::Pipeline,
+}
+
+impl Backend {
+ /// Creates a new [`Renderer`].
+ ///
+ /// [`Renderer`]: struct.Renderer.html
+ pub fn new(device: &wgpu::Device, settings: Settings) -> Self {
+ let text_pipeline =
+ text::Pipeline::new(device, settings.format, settings.default_font);
+ let quad_pipeline = quad::Pipeline::new(device, settings.format);
+ let triangle_pipeline = triangle::Pipeline::new(
+ device,
+ settings.format,
+ settings.antialiasing,
+ );
+
+ #[cfg(any(feature = "image", feature = "svg"))]
+ let image_pipeline = image::Pipeline::new(device, settings.format);
+
+ Self {
+ quad_pipeline,
+ text_pipeline,
+ triangle_pipeline,
+
+ #[cfg(any(feature = "image", feature = "svg"))]
+ image_pipeline,
+ }
+ }
+
+ /// Draws the provided primitives in the given [`Target`].
+ ///
+ /// The text provided as overlay will be renderer on top of the primitives.
+ /// This is useful for rendering debug information.
+ ///
+ /// [`Target`]: struct.Target.html
+ pub fn draw<T: AsRef<str>>(
+ &mut self,
+ device: &wgpu::Device,
+ encoder: &mut wgpu::CommandEncoder,
+ frame: &wgpu::TextureView,
+ viewport: &Viewport,
+ (primitive, mouse_interaction): &(Primitive, mouse::Interaction),
+ overlay_text: &[T],
+ ) -> mouse::Interaction {
+ log::debug!("Drawing");
+
+ let target_size = viewport.physical_size();
+ let scale_factor = viewport.scale_factor() as f32;
+ let transformation = viewport.projection();
+
+ let mut layers = Layer::generate(primitive, viewport);
+ layers.push(Layer::overlay(overlay_text, viewport));
+
+ for layer in layers {
+ self.flush(
+ device,
+ scale_factor,
+ transformation,
+ &layer,
+ encoder,
+ &frame,
+ target_size.width,
+ target_size.height,
+ );
+ }
+
+ #[cfg(any(feature = "image", feature = "svg"))]
+ self.image_pipeline.trim_cache();
+
+ *mouse_interaction
+ }
+
+ fn flush(
+ &mut self,
+ device: &wgpu::Device,
+ scale_factor: f32,
+ transformation: Transformation,
+ layer: &Layer<'_>,
+ encoder: &mut wgpu::CommandEncoder,
+ target: &wgpu::TextureView,
+ target_width: u32,
+ target_height: u32,
+ ) {
+ let bounds = (layer.bounds * scale_factor).round();
+
+ if !layer.quads.is_empty() {
+ self.quad_pipeline.draw(
+ device,
+ encoder,
+ &layer.quads,
+ transformation,
+ scale_factor,
+ bounds,
+ target,
+ );
+ }
+
+ if !layer.meshes.is_empty() {
+ let scaled = transformation
+ * Transformation::scale(scale_factor, scale_factor);
+
+ self.triangle_pipeline.draw(
+ device,
+ encoder,
+ target,
+ target_width,
+ target_height,
+ scaled,
+ scale_factor,
+ &layer.meshes,
+ );
+ }
+
+ #[cfg(any(feature = "image", feature = "svg"))]
+ {
+ if !layer.images.is_empty() {
+ let scaled = transformation
+ * Transformation::scale(scale_factor, scale_factor);
+
+ self.image_pipeline.draw(
+ device,
+ encoder,
+ &layer.images,
+ scaled,
+ bounds,
+ target,
+ scale_factor,
+ );
+ }
+ }
+
+ if !layer.text.is_empty() {
+ for text in layer.text.iter() {
+ // Target physical coordinates directly to avoid blurry text
+ let text = wgpu_glyph::Section {
+ text: text.content,
+ // TODO: We `round` here to avoid rerasterizing text when
+ // its position changes slightly. This can make text feel a
+ // bit "jumpy". We may be able to do better once we improve
+ // our text rendering/caching pipeline.
+ screen_position: (
+ (text.bounds.x * scale_factor).round(),
+ (text.bounds.y * scale_factor).round(),
+ ),
+ // TODO: Fix precision issues with some scale factors.
+ //
+ // The `ceil` here can cause some words to render on the
+ // same line when they should not.
+ //
+ // Ideally, `wgpu_glyph` should be able to compute layout
+ // using logical positions, and then apply the proper
+ // scaling when rendering. This would ensure that both
+ // measuring and rendering follow the same layout rules.
+ bounds: (
+ (text.bounds.width * scale_factor).ceil(),
+ (text.bounds.height * scale_factor).ceil(),
+ ),
+ scale: wgpu_glyph::Scale {
+ x: text.size * scale_factor,
+ y: text.size * scale_factor,
+ },
+ color: text.color,
+ font_id: self.text_pipeline.find_font(text.font),
+ layout: wgpu_glyph::Layout::default()
+ .h_align(match text.horizontal_alignment {
+ HorizontalAlignment::Left => {
+ wgpu_glyph::HorizontalAlign::Left
+ }
+ HorizontalAlignment::Center => {
+ wgpu_glyph::HorizontalAlign::Center
+ }
+ HorizontalAlignment::Right => {
+ wgpu_glyph::HorizontalAlign::Right
+ }
+ })
+ .v_align(match text.vertical_alignment {
+ VerticalAlignment::Top => {
+ wgpu_glyph::VerticalAlign::Top
+ }
+ VerticalAlignment::Center => {
+ wgpu_glyph::VerticalAlign::Center
+ }
+ VerticalAlignment::Bottom => {
+ wgpu_glyph::VerticalAlign::Bottom
+ }
+ }),
+ ..Default::default()
+ };
+
+ self.text_pipeline.queue(text);
+ }
+
+ self.text_pipeline.draw_queued(
+ device,
+ encoder,
+ target,
+ transformation,
+ wgpu_glyph::Region {
+ x: bounds.x,
+ y: bounds.y,
+ width: bounds.width,
+ height: bounds.height,
+ },
+ );
+ }
+ }
+}
+
+impl iced_graphics::Backend for Backend {
+ fn trim_measurements(&mut self) {
+ self.text_pipeline.trim_measurement_cache()
+ }
+}
+
+impl backend::Text for Backend {
+ const ICON_FONT: Font = font::ICONS;
+ const CHECKMARK_ICON: char = font::CHECKMARK_ICON;
+
+ fn measure(
+ &self,
+ contents: &str,
+ size: f32,
+ font: Font,
+ bounds: Size,
+ ) -> (f32, f32) {
+ self.text_pipeline.measure(contents, size, font, bounds)
+ }
+}
+
+#[cfg(feature = "image")]
+impl backend::Image for Backend {
+ fn dimensions(&self, handle: &iced_native::image::Handle) -> (u32, u32) {
+ self.image_pipeline.dimensions(handle)
+ }
+}
+
+#[cfg(feature = "svg")]
+impl backend::Svg for Backend {
+ fn viewport_dimensions(
+ &self,
+ handle: &iced_native::svg::Handle,
+ ) -> (u32, u32) {
+ self.image_pipeline.viewport_dimensions(handle)
+ }
+}
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index ea5dc09d..49f1d29c 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -9,6 +9,7 @@ mod vector;
use crate::Transformation;
use atlas::Atlas;
+use iced_graphics::layer;
use iced_native::Rectangle;
use std::cell::RefCell;
use std::mem;
@@ -282,7 +283,7 @@ impl Pipeline {
&mut self,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
- images: &[Image],
+ images: &[layer::Image],
transformation: Transformation,
bounds: Rectangle<u32>,
target: &wgpu::TextureView,
@@ -297,31 +298,48 @@ impl Pipeline {
let mut vector_cache = self.vector_cache.borrow_mut();
for image in images {
- match &image.handle {
+ match &image {
#[cfg(feature = "image")]
- Handle::Raster(handle) => {
+ layer::Image::Raster { handle, bounds } => {
if let Some(atlas_entry) = raster_cache.upload(
handle,
device,
encoder,
&mut self.texture_atlas,
) {
- add_instances(image, atlas_entry, instances);
+ add_instances(
+ [bounds.x, bounds.y],
+ [bounds.width, bounds.height],
+ atlas_entry,
+ instances,
+ );
}
}
+ #[cfg(not(feature = "image"))]
+ layer::Image::Raster { .. } => {}
+
#[cfg(feature = "svg")]
- Handle::Vector(handle) => {
+ layer::Image::Vector { handle, bounds } => {
+ let size = [bounds.width, bounds.height];
+
if let Some(atlas_entry) = vector_cache.upload(
handle,
- image.size,
+ size,
_scale,
device,
encoder,
&mut self.texture_atlas,
) {
- add_instances(image, atlas_entry, instances);
+ add_instances(
+ [bounds.x, bounds.y],
+ size,
+ atlas_entry,
+ instances,
+ );
}
}
+ #[cfg(not(feature = "svg"))]
+ layer::Image::Vector { .. } => {}
}
}
@@ -437,20 +455,6 @@ impl Pipeline {
}
}
-pub struct Image {
- pub handle: Handle,
- pub position: [f32; 2],
- pub size: [f32; 2],
-}
-
-pub enum Handle {
- #[cfg(feature = "image")]
- Raster(image::Handle),
-
- #[cfg(feature = "svg")]
- Vector(svg::Handle),
-}
-
#[repr(C)]
#[derive(Clone, Copy, AsBytes)]
pub struct Vertex {
@@ -495,22 +499,23 @@ struct Uniforms {
}
fn add_instances(
- image: &Image,
+ image_position: [f32; 2],
+ image_size: [f32; 2],
entry: &atlas::Entry,
instances: &mut Vec<Instance>,
) {
match entry {
atlas::Entry::Contiguous(allocation) => {
- add_instance(image.position, image.size, allocation, instances);
+ add_instance(image_position, image_size, allocation, instances);
}
atlas::Entry::Fragmented { fragments, size } => {
- let scaling_x = image.size[0] / size.0 as f32;
- let scaling_y = image.size[1] / size.1 as f32;
+ let scaling_x = image_size[0] / size.0 as f32;
+ let scaling_y = image_size[1] / size.1 as f32;
for fragment in fragments {
let allocation = &fragment.allocation;
- let [x, y] = image.position;
+ let [x, y] = image_position;
let (fragment_x, fragment_y) = fragment.position;
let (fragment_width, fragment_height) = allocation.size();
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs
index 799c1f34..0c351eea 100644
--- a/wgpu/src/lib.rs
+++ b/wgpu/src/lib.rs
@@ -27,34 +27,31 @@
#![forbid(rust_2018_idioms)]
#![cfg_attr(docsrs, feature(doc_cfg))]
-pub mod defaults;
pub mod settings;
pub mod triangle;
pub mod widget;
pub mod window;
-mod primitive;
+mod backend;
mod quad;
-mod renderer;
-mod target;
mod text;
-mod transformation;
-mod viewport;
+pub use iced_graphics::{Defaults, Primitive, Viewport};
pub use wgpu;
-pub use defaults::Defaults;
-pub use primitive::Primitive;
-pub use renderer::Renderer;
+pub use backend::Backend;
pub use settings::Settings;
-pub use target::Target;
-pub use viewport::Viewport;
#[doc(no_inline)]
pub use widget::*;
-pub(crate) use quad::Quad;
-pub(crate) use transformation::Transformation;
+pub(crate) use iced_graphics::Transformation;
#[cfg(any(feature = "image", feature = "svg"))]
mod image;
+
+/// A [`wgpu`] graphics renderer for [`iced`].
+///
+/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
+/// [`iced`]: https://github.com/hecrj/iced
+pub type Renderer = iced_graphics::Renderer<Backend>;
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs
index 0c2d2244..0b62f44f 100644
--- a/wgpu/src/quad.rs
+++ b/wgpu/src/quad.rs
@@ -1,4 +1,5 @@
use crate::Transformation;
+use iced_graphics::layer;
use iced_native::Rectangle;
use std::mem;
@@ -107,7 +108,7 @@ impl Pipeline {
}],
},
wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<Quad>() as u64,
+ stride: mem::size_of::<layer::Quad>() as u64,
step_mode: wgpu::InputStepMode::Instance,
attributes: &[
wgpu::VertexAttributeDescriptor {
@@ -161,7 +162,7 @@ impl Pipeline {
let instances = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
- size: mem::size_of::<Quad>() as u64 * Quad::MAX as u64,
+ size: mem::size_of::<layer::Quad>() as u64 * MAX_INSTANCES as u64,
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
});
@@ -179,7 +180,7 @@ impl Pipeline {
&mut self,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
- instances: &[Quad],
+ instances: &[layer::Quad],
transformation: Transformation,
scale: f32,
bounds: Rectangle<u32>,
@@ -204,11 +205,11 @@ impl Pipeline {
let total = instances.len();
while i < total {
- let end = (i + Quad::MAX).min(total);
+ let end = (i + MAX_INSTANCES).min(total);
let amount = end - i;
let instance_buffer = device.create_buffer_with_data(
- &instances[i..end].as_bytes(),
+ bytemuck::cast_slice(&instances[i..end]),
wgpu::BufferUsage::COPY_SRC,
);
@@ -217,7 +218,7 @@ impl Pipeline {
0,
&self.instances,
0,
- (mem::size_of::<Quad>() * amount) as u64,
+ (mem::size_of::<layer::Quad>() * amount) as u64,
);
{
@@ -260,7 +261,7 @@ impl Pipeline {
);
}
- i += Quad::MAX;
+ i += MAX_INSTANCES;
}
}
}
@@ -288,20 +289,7 @@ const QUAD_VERTS: [Vertex; 4] = [
},
];
-#[repr(C)]
-#[derive(Debug, Clone, Copy, AsBytes)]
-pub struct Quad {
- pub position: [f32; 2],
- pub scale: [f32; 2],
- pub color: [f32; 4],
- pub border_color: [f32; 4],
- pub border_radius: f32,
- pub border_width: f32,
-}
-
-impl Quad {
- const MAX: usize = 100_000;
-}
+const MAX_INSTANCES: usize = 100_000;
#[repr(C)]
#[derive(Debug, Clone, Copy, AsBytes)]
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs
deleted file mode 100644
index 71b4af38..00000000
--- a/wgpu/src/renderer.rs
+++ /dev/null
@@ -1,507 +0,0 @@
-use crate::{
- quad, text, triangle, Defaults, Primitive, Quad, Settings, Target,
- Transformation,
-};
-
-#[cfg(any(feature = "image", feature = "svg"))]
-use crate::image::{self, Image};
-
-use iced_native::{
- layout, mouse, Background, Color, Layout, Point, Rectangle, Vector, Widget,
-};
-
-mod widget;
-
-/// A [`wgpu`] renderer.
-///
-/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
-#[derive(Debug)]
-pub struct Renderer {
- quad_pipeline: quad::Pipeline,
- text_pipeline: text::Pipeline,
- triangle_pipeline: triangle::Pipeline,
-
- #[cfg(any(feature = "image", feature = "svg"))]
- image_pipeline: image::Pipeline,
-}
-
-struct Layer<'a> {
- bounds: Rectangle<u32>,
- quads: Vec<Quad>,
- meshes: Vec<(Vector, Rectangle<u32>, &'a triangle::Mesh2D)>,
- text: Vec<wgpu_glyph::Section<'a>>,
-
- #[cfg(any(feature = "image", feature = "svg"))]
- images: Vec<Image>,
-}
-
-impl<'a> Layer<'a> {
- pub fn new(bounds: Rectangle<u32>) -> Self {
- Self {
- bounds,
- quads: Vec::new(),
- text: Vec::new(),
- meshes: Vec::new(),
-
- #[cfg(any(feature = "image", feature = "svg"))]
- images: Vec::new(),
- }
- }
-
- pub fn intersection(&self, rectangle: Rectangle) -> Option<Rectangle<u32>> {
- let layer_bounds: Rectangle<f32> = self.bounds.into();
-
- layer_bounds.intersection(&rectangle).map(Into::into)
- }
-}
-
-impl Renderer {
- /// Creates a new [`Renderer`].
- ///
- /// [`Renderer`]: struct.Renderer.html
- pub fn new(device: &wgpu::Device, settings: Settings) -> Self {
- let text_pipeline =
- text::Pipeline::new(device, settings.format, settings.default_font);
- let quad_pipeline = quad::Pipeline::new(device, settings.format);
- let triangle_pipeline = triangle::Pipeline::new(
- device,
- settings.format,
- settings.antialiasing,
- );
-
- #[cfg(any(feature = "image", feature = "svg"))]
- let image_pipeline = image::Pipeline::new(device, settings.format);
-
- Self {
- quad_pipeline,
- text_pipeline,
- triangle_pipeline,
-
- #[cfg(any(feature = "image", feature = "svg"))]
- image_pipeline,
- }
- }
-
- /// Draws the provided primitives in the given [`Target`].
- ///
- /// The text provided as overlay will be renderer on top of the primitives.
- /// This is useful for rendering debug information.
- ///
- /// [`Target`]: struct.Target.html
- pub fn draw<T: AsRef<str>>(
- &mut self,
- device: &wgpu::Device,
- encoder: &mut wgpu::CommandEncoder,
- target: Target<'_>,
- (primitive, mouse_interaction): &(Primitive, mouse::Interaction),
- scale_factor: f64,
- overlay: &[T],
- ) -> mouse::Interaction {
- log::debug!("Drawing");
-
- let (width, height) = target.viewport.dimensions();
- let scale_factor = scale_factor as f32;
- let transformation = target.viewport.transformation();
-
- let mut layers = Vec::new();
-
- layers.push(Layer::new(Rectangle {
- x: 0,
- y: 0,
- width,
- height,
- }));
-
- self.draw_primitive(Vector::new(0.0, 0.0), primitive, &mut layers);
- self.draw_overlay(overlay, &mut layers);
-
- for layer in layers {
- self.flush(
- device,
- scale_factor,
- transformation,
- &layer,
- encoder,
- target.texture,
- width,
- height,
- );
- }
-
- #[cfg(any(feature = "image", feature = "svg"))]
- self.image_pipeline.trim_cache();
-
- *mouse_interaction
- }
-
- fn draw_primitive<'a>(
- &mut self,
- translation: Vector,
- primitive: &'a Primitive,
- layers: &mut Vec<Layer<'a>>,
- ) {
- match primitive {
- Primitive::None => {}
- Primitive::Group { primitives } => {
- // TODO: Inspect a bit and regroup (?)
- for primitive in primitives {
- self.draw_primitive(translation, primitive, layers)
- }
- }
- Primitive::Text {
- content,
- bounds,
- size,
- color,
- font,
- horizontal_alignment,
- vertical_alignment,
- } => {
- let layer = layers.last_mut().unwrap();
-
- layer.text.push(wgpu_glyph::Section {
- text: &content,
- screen_position: (
- bounds.x + translation.x,
- bounds.y + translation.y,
- ),
- bounds: (bounds.width, bounds.height),
- scale: wgpu_glyph::Scale { x: *size, y: *size },
- color: color.into_linear(),
- font_id: self.text_pipeline.find_font(*font),
- layout: wgpu_glyph::Layout::default()
- .h_align(match horizontal_alignment {
- iced_native::HorizontalAlignment::Left => {
- wgpu_glyph::HorizontalAlign::Left
- }
- iced_native::HorizontalAlignment::Center => {
- wgpu_glyph::HorizontalAlign::Center
- }
- iced_native::HorizontalAlignment::Right => {
- wgpu_glyph::HorizontalAlign::Right
- }
- })
- .v_align(match vertical_alignment {
- iced_native::VerticalAlignment::Top => {
- wgpu_glyph::VerticalAlign::Top
- }
- iced_native::VerticalAlignment::Center => {
- wgpu_glyph::VerticalAlign::Center
- }
- iced_native::VerticalAlignment::Bottom => {
- wgpu_glyph::VerticalAlign::Bottom
- }
- }),
- ..Default::default()
- })
- }
- Primitive::Quad {
- bounds,
- background,
- border_radius,
- border_width,
- border_color,
- } => {
- let layer = layers.last_mut().unwrap();
-
- // TODO: Move some of these computations to the GPU (?)
- layer.quads.push(Quad {
- position: [
- bounds.x + translation.x,
- bounds.y + translation.y,
- ],
- scale: [bounds.width, bounds.height],
- color: match background {
- Background::Color(color) => color.into_linear(),
- },
- border_radius: *border_radius as f32,
- border_width: *border_width as f32,
- border_color: border_color.into_linear(),
- });
- }
- Primitive::Mesh2D { size, buffers } => {
- let layer = layers.last_mut().unwrap();
-
- // Only draw visible content
- if let Some(clip_bounds) = layer.intersection(Rectangle::new(
- Point::new(translation.x, translation.y),
- *size,
- )) {
- layer.meshes.push((
- translation,
- clip_bounds.into(),
- buffers,
- ));
- }
- }
- Primitive::Clip {
- bounds,
- offset,
- content,
- } => {
- let layer = layers.last_mut().unwrap();
-
- // Only draw visible content
- if let Some(clip_bounds) =
- layer.intersection(*bounds + translation)
- {
- let clip_layer = Layer::new(clip_bounds.into());
- let new_layer = Layer::new(layer.bounds);
-
- layers.push(clip_layer);
- self.draw_primitive(
- translation
- - Vector::new(offset.x as f32, offset.y as f32),
- content,
- layers,
- );
- layers.push(new_layer);
- }
- }
- Primitive::Translate {
- translation: new_translation,
- content,
- } => {
- self.draw_primitive(
- translation + *new_translation,
- &content,
- layers,
- );
- }
-
- Primitive::Cached { cache } => {
- self.draw_primitive(translation, &cache, layers);
- }
-
- #[cfg(feature = "image")]
- Primitive::Image { handle, bounds } => {
- let layer = layers.last_mut().unwrap();
-
- layer.images.push(Image {
- handle: image::Handle::Raster(handle.clone()),
- position: [
- bounds.x + translation.x,
- bounds.y + translation.y,
- ],
- size: [bounds.width, bounds.height],
- });
- }
- #[cfg(not(feature = "image"))]
- Primitive::Image { .. } => {}
-
- #[cfg(feature = "svg")]
- Primitive::Svg { handle, bounds } => {
- let layer = layers.last_mut().unwrap();
-
- layer.images.push(Image {
- handle: image::Handle::Vector(handle.clone()),
- position: [
- bounds.x + translation.x,
- bounds.y + translation.y,
- ],
- size: [bounds.width, bounds.height],
- });
- }
- #[cfg(not(feature = "svg"))]
- Primitive::Svg { .. } => {}
- }
- }
-
- fn draw_overlay<'a, T: AsRef<str>>(
- &mut self,
- lines: &'a [T],
- layers: &mut Vec<Layer<'a>>,
- ) {
- let first = layers.first().unwrap();
- let mut overlay = Layer::new(first.bounds);
-
- let font_id = self.text_pipeline.overlay_font();
- let scale = wgpu_glyph::Scale { x: 20.0, y: 20.0 };
-
- for (i, line) in lines.iter().enumerate() {
- overlay.text.push(wgpu_glyph::Section {
- text: line.as_ref(),
- screen_position: (11.0, 11.0 + 25.0 * i as f32),
- color: [0.9, 0.9, 0.9, 1.0],
- scale,
- font_id,
- ..wgpu_glyph::Section::default()
- });
-
- overlay.text.push(wgpu_glyph::Section {
- text: line.as_ref(),
- screen_position: (10.0, 10.0 + 25.0 * i as f32),
- color: [0.0, 0.0, 0.0, 1.0],
- scale,
- font_id,
- ..wgpu_glyph::Section::default()
- });
- }
-
- layers.push(overlay);
- }
-
- fn flush(
- &mut self,
- device: &wgpu::Device,
- scale_factor: f32,
- transformation: Transformation,
- layer: &Layer<'_>,
- encoder: &mut wgpu::CommandEncoder,
- target: &wgpu::TextureView,
- target_width: u32,
- target_height: u32,
- ) {
- let bounds = layer.bounds * scale_factor;
-
- if !layer.quads.is_empty() {
- self.quad_pipeline.draw(
- device,
- encoder,
- &layer.quads,
- transformation,
- scale_factor,
- bounds,
- target,
- );
- }
-
- if !layer.meshes.is_empty() {
- let scaled = transformation
- * Transformation::scale(scale_factor, scale_factor);
-
- self.triangle_pipeline.draw(
- device,
- encoder,
- target,
- target_width,
- target_height,
- scaled,
- scale_factor,
- &layer.meshes,
- );
- }
-
- #[cfg(any(feature = "image", feature = "svg"))]
- {
- if !layer.images.is_empty() {
- let scaled = transformation
- * Transformation::scale(scale_factor, scale_factor);
-
- self.image_pipeline.draw(
- device,
- encoder,
- &layer.images,
- scaled,
- bounds,
- target,
- scale_factor,
- );
- }
- }
-
- if !layer.text.is_empty() {
- for text in layer.text.iter() {
- // Target physical coordinates directly to avoid blurry text
- let text = wgpu_glyph::Section {
- // TODO: We `round` here to avoid rerasterizing text when
- // its position changes slightly. This can make text feel a
- // bit "jumpy". We may be able to do better once we improve
- // our text rendering/caching pipeline.
- screen_position: (
- (text.screen_position.0 * scale_factor).round(),
- (text.screen_position.1 * scale_factor).round(),
- ),
- // TODO: Fix precision issues with some scale factors.
- //
- // The `ceil` here can cause some words to render on the
- // same line when they should not.
- //
- // Ideally, `wgpu_glyph` should be able to compute layout
- // using logical positions, and then apply the proper
- // scaling when rendering. This would ensure that both
- // measuring and rendering follow the same layout rules.
- bounds: (
- (text.bounds.0 * scale_factor).ceil(),
- (text.bounds.1 * scale_factor).ceil(),
- ),
- scale: wgpu_glyph::Scale {
- x: text.scale.x * scale_factor,
- y: text.scale.y * scale_factor,
- },
- ..*text
- };
-
- self.text_pipeline.queue(text);
- }
-
- self.text_pipeline.draw_queued(
- device,
- encoder,
- target,
- transformation,
- wgpu_glyph::Region {
- x: bounds.x,
- y: bounds.y,
- width: bounds.width,
- height: bounds.height,
- },
- );
- }
- }
-}
-
-impl iced_native::Renderer for Renderer {
- type Output = (Primitive, mouse::Interaction);
- type Defaults = Defaults;
-
- fn layout<'a, Message>(
- &mut self,
- element: &iced_native::Element<'a, Message, Self>,
- limits: &iced_native::layout::Limits,
- ) -> iced_native::layout::Node {
- let node = element.layout(self, limits);
-
- self.text_pipeline.clear_measurement_cache();
-
- node
- }
-}
-
-impl layout::Debugger for Renderer {
- fn explain<Message>(
- &mut self,
- defaults: &Defaults,
- widget: &dyn Widget<Message, Self>,
- layout: Layout<'_>,
- cursor_position: Point,
- color: Color,
- ) -> Self::Output {
- let mut primitives = Vec::new();
- let (primitive, cursor) =
- widget.draw(self, defaults, layout, cursor_position);
-
- explain_layout(layout, color, &mut primitives);
- primitives.push(primitive);
-
- (Primitive::Group { primitives }, cursor)
- }
-}
-
-fn explain_layout(
- layout: Layout<'_>,
- color: Color,
- primitives: &mut Vec<Primitive>,
-) {
- primitives.push(Primitive::Quad {
- bounds: layout.bounds(),
- background: Background::Color(Color::TRANSPARENT),
- border_radius: 0,
- border_width: 1,
- border_color: [0.6, 0.6, 0.6, 0.5].into(),
- });
-
- for child in layout.children() {
- explain_layout(child, color, primitives);
- }
-}
diff --git a/wgpu/src/renderer/widget.rs b/wgpu/src/renderer/widget.rs
deleted file mode 100644
index 37421fbe..00000000
--- a/wgpu/src/renderer/widget.rs
+++ /dev/null
@@ -1,19 +0,0 @@
-mod button;
-mod checkbox;
-mod column;
-mod container;
-mod pane_grid;
-mod progress_bar;
-mod radio;
-mod row;
-mod scrollable;
-mod slider;
-mod space;
-mod text;
-mod text_input;
-
-#[cfg(feature = "svg")]
-mod svg;
-
-#[cfg(feature = "image")]
-mod image;
diff --git a/wgpu/src/renderer/widget/space.rs b/wgpu/src/renderer/widget/space.rs
deleted file mode 100644
index 225f7e6c..00000000
--- a/wgpu/src/renderer/widget/space.rs
+++ /dev/null
@@ -1,8 +0,0 @@
-use crate::{Primitive, Renderer};
-use iced_native::{mouse, space, Rectangle};
-
-impl space::Renderer for Renderer {
- fn draw(&mut self, _bounds: Rectangle) -> Self::Output {
- (Primitive::None, mouse::Interaction::default())
- }
-}
diff --git a/wgpu/src/settings.rs b/wgpu/src/settings.rs
index 5ee245b6..8378d734 100644
--- a/wgpu/src/settings.rs
+++ b/wgpu/src/settings.rs
@@ -1,6 +1,5 @@
-//! Configure a [`Renderer`].
-//!
-//! [`Renderer`]: struct.Renderer.html
+//! Configure a renderer.
+pub use iced_graphics::Antialiasing;
/// The settings of a [`Renderer`].
///
@@ -30,27 +29,3 @@ impl Default for Settings {
}
}
}
-
-/// An antialiasing strategy.
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
-pub enum Antialiasing {
- /// Multisample AA with 2 samples
- MSAAx2,
- /// Multisample AA with 4 samples
- MSAAx4,
- /// Multisample AA with 8 samples
- MSAAx8,
- /// Multisample AA with 16 samples
- MSAAx16,
-}
-
-impl Antialiasing {
- pub(crate) fn sample_count(self) -> u32 {
- match self {
- Antialiasing::MSAAx2 => 2,
- Antialiasing::MSAAx4 => 4,
- Antialiasing::MSAAx8 => 8,
- Antialiasing::MSAAx16 => 16,
- }
- }
-}
diff --git a/wgpu/src/target.rs b/wgpu/src/target.rs
deleted file mode 100644
index 1e72c0c3..00000000
--- a/wgpu/src/target.rs
+++ /dev/null
@@ -1,14 +0,0 @@
-use crate::Viewport;
-
-/// A rendering target.
-#[derive(Debug)]
-pub struct Target<'a> {
- /// The texture where graphics will be rendered.
- pub texture: &'a wgpu::TextureView,
-
- /// The viewport of the target.
- ///
- /// Most of the time, you will want this to match the dimensions of the
- /// texture.
- pub viewport: &'a Viewport,
-}
diff --git a/wgpu/src/text.rs b/wgpu/src/text.rs
index f4521e72..d65c0385 100644
--- a/wgpu/src/text.rs
+++ b/wgpu/src/text.rs
@@ -1,23 +1,11 @@
-mod font;
-
use crate::Transformation;
-
+use iced_graphics::font;
use std::{cell::RefCell, collections::HashMap};
-pub const BUILTIN_ICONS: iced_native::Font = iced_native::Font::External {
- name: "iced_wgpu icons",
- bytes: include_bytes!("text/icons.ttf"),
-};
-
-pub const CHECKMARK_ICON: char = '\u{F00C}';
-
-const FALLBACK_FONT: &[u8] = include_bytes!("../fonts/Lato-Regular.ttf");
-
#[derive(Debug)]
pub struct Pipeline {
draw_brush: RefCell<wgpu_glyph::GlyphBrush<'static, ()>>,
draw_font_map: RefCell<HashMap<String, wgpu_glyph::FontId>>,
-
measure_brush: RefCell<glyph_brush::GlyphBrush<'static, ()>>,
}
@@ -34,7 +22,7 @@ impl Pipeline {
default_font.map(|slice| slice.to_vec()).unwrap_or_else(|| {
font_source
.load(&[font::Family::SansSerif, font::Family::Serif])
- .unwrap_or_else(|_| FALLBACK_FONT.to_vec())
+ .unwrap_or_else(|_| font::FALLBACK.to_vec())
});
let load_glyph_brush = |font: Vec<u8>| {
@@ -53,7 +41,7 @@ impl Pipeline {
.unwrap_or_else(|_: wgpu_glyph::rusttype::Error| {
log::warn!("System font failed to load. Falling back to embedded font...");
- load_glyph_brush(FALLBACK_FONT.to_vec()).expect("Load fallback font")
+ load_glyph_brush(font::FALLBACK.to_vec()).expect("Load fallback font")
});
let draw_brush = brush_builder
@@ -63,15 +51,10 @@ impl Pipeline {
Pipeline {
draw_brush: RefCell::new(draw_brush),
draw_font_map: RefCell::new(HashMap::new()),
-
measure_brush: RefCell::new(measure_brush),
}
}
- pub fn overlay_font(&self) -> wgpu_glyph::FontId {
- wgpu_glyph::FontId(0)
- }
-
pub fn queue(&mut self, section: wgpu_glyph::Section<'_>) {
self.draw_brush.borrow_mut().queue(section);
}
@@ -124,21 +107,7 @@ impl Pipeline {
}
}
- pub fn space_width(&self, size: f32) -> f32 {
- use wgpu_glyph::GlyphCruncher;
-
- let glyph_brush = self.measure_brush.borrow();
-
- // TODO: Select appropriate font
- let font = &glyph_brush.fonts()[0];
-
- font.glyph(' ')
- .scaled(wgpu_glyph::Scale { x: size, y: size })
- .h_metrics()
- .advance_width
- }
-
- pub fn clear_measurement_cache(&mut self) {
+ pub fn trim_measurement_cache(&mut self) {
// TODO: We should probably use a `GlyphCalculator` for this. However,
// it uses a lifetimed `GlyphCalculatorGuard` with side-effects on drop.
// This makes stuff quite inconvenient. A manual method for trimming the
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 3e68a269..22a27143 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -1,9 +1,11 @@
//! Draw meshes of triangles.
use crate::{settings, Transformation};
-use iced_native::{Rectangle, Vector};
+use iced_graphics::layer;
use std::mem;
use zerocopy::AsBytes;
+pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
+
mod msaa;
const UNIFORM_BUFFER_SIZE: usize = 100;
@@ -168,9 +170,9 @@ impl Pipeline {
],
}],
},
- sample_count: antialiasing
- .map(|a| a.sample_count())
- .unwrap_or(1),
+ sample_count: u32::from(
+ antialiasing.map(|a| a.sample_count()).unwrap_or(1),
+ ),
sample_mask: !0,
alpha_to_coverage_enabled: false,
});
@@ -202,14 +204,16 @@ impl Pipeline {
target_height: u32,
transformation: Transformation,
scale_factor: f32,
- meshes: &[(Vector, Rectangle<u32>, &Mesh2D)],
+ meshes: &[layer::Mesh<'_>],
) {
// This looks a bit crazy, but we are just counting how many vertices
// and indices we will need to handle.
// TODO: Improve readability
let (total_vertices, total_indices) = meshes
.iter()
- .map(|(_, _, mesh)| (mesh.vertices.len(), mesh.indices.len()))
+ .map(|layer::Mesh { buffers, .. }| {
+ (buffers.vertices.len(), buffers.indices.len())
+ })
.fold((0, 0), |(total_v, total_i), (v, i)| {
(total_v + v, total_i + i)
});
@@ -230,18 +234,18 @@ impl Pipeline {
let mut last_index = 0;
// We upload everything upfront
- for (origin, _, mesh) in meshes {
+ for mesh in meshes {
let transform = (transformation
- * Transformation::translate(origin.x, origin.y))
+ * Transformation::translate(mesh.origin.x, mesh.origin.y))
.into();
let vertex_buffer = device.create_buffer_with_data(
- mesh.vertices.as_bytes(),
+ bytemuck::cast_slice(&mesh.buffers.vertices),
wgpu::BufferUsage::COPY_SRC,
);
let index_buffer = device.create_buffer_with_data(
- mesh.indices.as_bytes(),
+ mesh.buffers.indices.as_bytes(),
wgpu::BufferUsage::COPY_SRC,
);
@@ -250,7 +254,8 @@ impl Pipeline {
0,
&self.vertex_buffer.raw,
(std::mem::size_of::<Vertex2D>() * last_vertex) as u64,
- (std::mem::size_of::<Vertex2D>() * mesh.vertices.len()) as u64,
+ (std::mem::size_of::<Vertex2D>() * mesh.buffers.vertices.len())
+ as u64,
);
encoder.copy_buffer_to_buffer(
@@ -258,18 +263,19 @@ impl Pipeline {
0,
&self.index_buffer.raw,
(std::mem::size_of::<u32>() * last_index) as u64,
- (std::mem::size_of::<u32>() * mesh.indices.len()) as u64,
+ (std::mem::size_of::<u32>() * mesh.buffers.indices.len())
+ as u64,
);
uniforms.push(transform);
offsets.push((
last_vertex as u64,
last_index as u64,
- mesh.indices.len(),
+ mesh.buffers.indices.len(),
));
- last_vertex += mesh.vertices.len();
- last_index += mesh.indices.len();
+ last_vertex += mesh.buffers.vertices.len();
+ last_index += mesh.buffers.indices.len();
}
let uniforms_buffer = device.create_buffer_with_data(
@@ -320,13 +326,14 @@ impl Pipeline {
for (i, (vertex_offset, index_offset, indices)) in
offsets.into_iter().enumerate()
{
- let bounds = meshes[i].1 * scale_factor;
+ let clip_bounds =
+ (meshes[i].clip_bounds * scale_factor).round();
render_pass.set_scissor_rect(
- bounds.x,
- bounds.y,
- bounds.width,
- bounds.height,
+ clip_bounds.x,
+ clip_bounds.y,
+ clip_bounds.width,
+ clip_bounds.height,
);
render_pass.set_bind_group(
@@ -387,26 +394,3 @@ impl From<Transformation> for Uniforms {
}
}
}
-
-/// A two-dimensional vertex with some color in __linear__ RGBA.
-#[repr(C)]
-#[derive(Copy, Clone, Debug, AsBytes)]
-pub struct Vertex2D {
- /// The vertex position
- pub position: [f32; 2],
- /// The vertex color in __linear__ RGBA.
- pub color: [f32; 4],
-}
-
-/// A set of [`Vertex2D`] and indices representing a list of triangles.
-///
-/// [`Vertex2D`]: struct.Vertex2D.html
-#[derive(Clone, Debug)]
-pub struct Mesh2D {
- /// The vertices of the mesh
- pub vertices: Vec<Vertex2D>,
- /// The list of vertex indices that defines the triangles of the mesh.
- ///
- /// Therefore, this list should always have a length that is a multiple of 3.
- pub indices: Vec<u32>,
-}
diff --git a/wgpu/src/viewport.rs b/wgpu/src/viewport.rs
deleted file mode 100644
index 66242468..00000000
--- a/wgpu/src/viewport.rs
+++ /dev/null
@@ -1,29 +0,0 @@
-use crate::Transformation;
-
-/// A viewing region for displaying computer graphics.
-#[derive(Debug)]
-pub struct Viewport {
- width: u32,
- height: u32,
- transformation: Transformation,
-}
-
-impl Viewport {
- /// Creates a new [`Viewport`] with the given dimensions.
- pub fn new(width: u32, height: u32) -> Viewport {
- Viewport {
- width,
- height,
- transformation: Transformation::orthographic(width, height),
- }
- }
-
- /// Returns the dimensions of the [`Viewport`].
- pub fn dimensions(&self) -> (u32, u32) {
- (self.width, self.height)
- }
-
- pub(crate) fn transformation(&self) -> Transformation {
- self.transformation
- }
-}
diff --git a/wgpu/src/widget.rs b/wgpu/src/widget.rs
index 32ccad17..d17b7a5d 100644
--- a/wgpu/src/widget.rs
+++ b/wgpu/src/widget.rs
@@ -7,6 +7,8 @@
//! ```
//! use iced_wgpu::{button, Button};
//! ```
+use crate::Renderer;
+
pub mod button;
pub mod checkbox;
pub mod container;
@@ -17,8 +19,6 @@ pub mod scrollable;
pub mod slider;
pub mod text_input;
-mod text;
-
#[doc(no_inline)]
pub use button::Button;
#[doc(no_inline)]
@@ -38,8 +38,6 @@ pub use slider::Slider;
#[doc(no_inline)]
pub use text_input::TextInput;
-pub use text::Text;
-
#[cfg(feature = "canvas")]
#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
pub mod canvas;
@@ -47,3 +45,14 @@ pub mod canvas;
#[cfg(feature = "canvas")]
#[doc(no_inline)]
pub use canvas::Canvas;
+
+pub use iced_native::Space;
+
+/// A container that distributes its contents vertically.
+pub type Column<'a, Message> = iced_native::Column<'a, Message, Renderer>;
+
+/// A container that distributes its contents horizontally.
+pub type Row<'a, Message> = iced_native::Row<'a, Message, Renderer>;
+
+/// A paragraph of text.
+pub type Text = iced_native::Text<Renderer>;
diff --git a/wgpu/src/widget/button.rs b/wgpu/src/widget/button.rs
index b738c55e..fee7a7f8 100644
--- a/wgpu/src/widget/button.rs
+++ b/wgpu/src/widget/button.rs
@@ -6,8 +6,8 @@
//! [`State`]: struct.State.html
use crate::Renderer;
+pub use iced_graphics::button::{Style, StyleSheet};
pub use iced_native::button::State;
-pub use iced_style::button::{Style, StyleSheet};
/// A widget that produces a message when clicked.
///
diff --git a/wgpu/src/widget/canvas.rs b/wgpu/src/widget/canvas.rs
index 2fc10ea0..bef34857 100644
--- a/wgpu/src/widget/canvas.rs
+++ b/wgpu/src/widget/canvas.rs
@@ -6,228 +6,4 @@
//!
//! [`Canvas`]: struct.Canvas.html
//! [`Frame`]: struct.Frame.html
-use crate::{Defaults, Primitive, Renderer};
-
-use iced_native::{
- layout, mouse, Clipboard, Element, Hasher, Layout, Length, Point, Size,
- Vector, Widget,
-};
-use std::hash::Hash;
-use std::marker::PhantomData;
-
-pub mod path;
-
-mod cache;
-mod cursor;
-mod event;
-mod fill;
-mod frame;
-mod geometry;
-mod program;
-mod stroke;
-mod text;
-
-pub use cache::Cache;
-pub use cursor::Cursor;
-pub use event::Event;
-pub use fill::Fill;
-pub use frame::Frame;
-pub use geometry::Geometry;
-pub use path::Path;
-pub use program::Program;
-pub use stroke::{LineCap, LineJoin, Stroke};
-pub use text::Text;
-
-/// A widget capable of drawing 2D graphics.
-///
-/// [`Canvas`]: struct.Canvas.html
-///
-/// # Examples
-/// The repository has a couple of [examples] showcasing how to use a
-/// [`Canvas`]:
-///
-/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
-/// and its hands to display the current time.
-/// - [`game_of_life`], an interactive version of the Game of Life, invented by
-/// John Conway.
-/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
-/// and showcasing how to compose different transforms.
-///
-/// [examples]: https://github.com/hecrj/iced/tree/master/examples
-/// [`clock`]: https://github.com/hecrj/iced/tree/master/examples/clock
-/// [`game_of_life`]: https://github.com/hecrj/iced/tree/master/examples/game_of_life
-/// [`solar_system`]: https://github.com/hecrj/iced/tree/master/examples/solar_system
-///
-/// ## Drawing a simple circle
-/// If you want to get a quick overview, here's how we can draw a simple circle:
-///
-/// ```no_run
-/// # mod iced {
-/// # pub use iced_wgpu::canvas;
-/// # pub use iced_native::{Color, Rectangle};
-/// # }
-/// use iced::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
-/// use iced::{Color, Rectangle};
-///
-/// // First, we define the data we need for drawing
-/// #[derive(Debug)]
-/// struct Circle {
-/// radius: f32,
-/// }
-///
-/// // Then, we implement the `Program` trait
-/// impl Program<()> for Circle {
-/// fn draw(&self, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
-/// // We prepare a new `Frame`
-/// let mut frame = Frame::new(bounds.size());
-///
-/// // We create a `Path` representing a simple circle
-/// let circle = Path::circle(frame.center(), self.radius);
-///
-/// // And fill it with some color
-/// frame.fill(&circle, Fill::Color(Color::BLACK));
-///
-/// // Finally, we produce the geometry
-/// vec![frame.into_geometry()]
-/// }
-/// }
-///
-/// // Finally, we simply use our `Circle` to create the `Canvas`!
-/// let canvas = Canvas::new(Circle { radius: 50.0 });
-/// ```
-#[derive(Debug)]
-pub struct Canvas<Message, P: Program<Message>> {
- width: Length,
- height: Length,
- program: P,
- phantom: PhantomData<Message>,
-}
-
-impl<Message, P: Program<Message>> Canvas<Message, P> {
- const DEFAULT_SIZE: u16 = 100;
-
- /// Creates a new [`Canvas`].
- ///
- /// [`Canvas`]: struct.Canvas.html
- pub fn new(program: P) -> Self {
- Canvas {
- width: Length::Units(Self::DEFAULT_SIZE),
- height: Length::Units(Self::DEFAULT_SIZE),
- program,
- phantom: PhantomData,
- }
- }
-
- /// Sets the width of the [`Canvas`].
- ///
- /// [`Canvas`]: struct.Canvas.html
- pub fn width(mut self, width: Length) -> Self {
- self.width = width;
- self
- }
-
- /// Sets the height of the [`Canvas`].
- ///
- /// [`Canvas`]: struct.Canvas.html
- pub fn height(mut self, height: Length) -> Self {
- self.height = height;
- self
- }
-}
-
-impl<Message, P: Program<Message>> Widget<Message, Renderer>
- for Canvas<Message, P>
-{
- fn width(&self) -> Length {
- self.width
- }
-
- fn height(&self) -> Length {
- self.height
- }
-
- fn layout(
- &self,
- _renderer: &Renderer,
- limits: &layout::Limits,
- ) -> layout::Node {
- let limits = limits.width(self.width).height(self.height);
- let size = limits.resolve(Size::ZERO);
-
- layout::Node::new(size)
- }
-
- fn on_event(
- &mut self,
- event: iced_native::Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- _renderer: &Renderer,
- _clipboard: Option<&dyn Clipboard>,
- ) {
- let bounds = layout.bounds();
-
- let canvas_event = match event {
- iced_native::Event::Mouse(mouse_event) => {
- Some(Event::Mouse(mouse_event))
- }
- _ => None,
- };
-
- let cursor = Cursor::from_window_position(cursor_position);
-
- if let Some(canvas_event) = canvas_event {
- if let Some(message) =
- self.program.update(canvas_event, bounds, cursor)
- {
- messages.push(message);
- }
- }
- }
-
- fn draw(
- &self,
- _renderer: &mut Renderer,
- _defaults: &Defaults,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> (Primitive, mouse::Interaction) {
- let bounds = layout.bounds();
- let translation = Vector::new(bounds.x, bounds.y);
- let cursor = Cursor::from_window_position(cursor_position);
-
- (
- Primitive::Translate {
- translation,
- content: Box::new(Primitive::Group {
- primitives: self
- .program
- .draw(bounds, cursor)
- .into_iter()
- .map(Geometry::into_primitive)
- .collect(),
- }),
- },
- self.program.mouse_interaction(bounds, cursor),
- )
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- struct Marker;
- std::any::TypeId::of::<Marker>().hash(state);
-
- self.width.hash(state);
- self.height.hash(state);
- }
-}
-
-impl<'a, Message, P: Program<Message> + 'a> From<Canvas<Message, P>>
- for Element<'a, Message, Renderer>
-where
- Message: 'static,
-{
- fn from(canvas: Canvas<Message, P>) -> Element<'a, Message, Renderer> {
- Element::new(canvas)
- }
-}
+pub use iced_graphics::canvas::*;
diff --git a/wgpu/src/widget/checkbox.rs b/wgpu/src/widget/checkbox.rs
index da0d7a84..d27d77cc 100644
--- a/wgpu/src/widget/checkbox.rs
+++ b/wgpu/src/widget/checkbox.rs
@@ -1,7 +1,7 @@
//! Show toggle controls using checkboxes.
use crate::Renderer;
-pub use iced_style::checkbox::{Style, StyleSheet};
+pub use iced_graphics::checkbox::{Style, StyleSheet};
/// A box that can be checked.
///
diff --git a/wgpu/src/widget/container.rs b/wgpu/src/widget/container.rs
index 9a93a246..bc26cef2 100644
--- a/wgpu/src/widget/container.rs
+++ b/wgpu/src/widget/container.rs
@@ -1,7 +1,7 @@
//! Decorate content and apply alignment.
use crate::Renderer;
-pub use iced_style::container::{Style, StyleSheet};
+pub use iced_graphics::container::{Style, StyleSheet};
/// An element decorating some content.
///
diff --git a/wgpu/src/widget/progress_bar.rs b/wgpu/src/widget/progress_bar.rs
index 770bcea8..a636a3a6 100644
--- a/wgpu/src/widget/progress_bar.rs
+++ b/wgpu/src/widget/progress_bar.rs
@@ -6,7 +6,7 @@
//! [`ProgressBar`]: type.ProgressBar.html
use crate::Renderer;
-pub use iced_style::progress_bar::{Style, StyleSheet};
+pub use iced_graphics::progress_bar::{Style, StyleSheet};
/// A bar that displays progress.
///
diff --git a/wgpu/src/widget/radio.rs b/wgpu/src/widget/radio.rs
index 6e5cf042..0b843d1f 100644
--- a/wgpu/src/widget/radio.rs
+++ b/wgpu/src/widget/radio.rs
@@ -1,7 +1,7 @@
//! Create choices using radio buttons.
use crate::Renderer;
-pub use iced_style::radio::{Style, StyleSheet};
+pub use iced_graphics::radio::{Style, StyleSheet};
/// A circular button representing a choice.
///
diff --git a/wgpu/src/widget/scrollable.rs b/wgpu/src/widget/scrollable.rs
index 1d236105..fabb4318 100644
--- a/wgpu/src/widget/scrollable.rs
+++ b/wgpu/src/widget/scrollable.rs
@@ -1,8 +1,8 @@
//! Navigate an endless amount of content with a scrollbar.
use crate::Renderer;
+pub use iced_graphics::scrollable::{Scrollbar, Scroller, StyleSheet};
pub use iced_native::scrollable::State;
-pub use iced_style::scrollable::{Scrollbar, Scroller, StyleSheet};
/// A widget that can vertically display an infinite amount of content
/// with a scrollbar.
diff --git a/wgpu/src/widget/slider.rs b/wgpu/src/widget/slider.rs
index 4e47978f..cf036829 100644
--- a/wgpu/src/widget/slider.rs
+++ b/wgpu/src/widget/slider.rs
@@ -6,8 +6,8 @@
//! [`State`]: struct.State.html
use crate::Renderer;
+pub use iced_graphics::slider::{Handle, HandleShape, Style, StyleSheet};
pub use iced_native::slider::State;
-pub use iced_style::slider::{Handle, HandleShape, Style, StyleSheet};
/// An horizontal bar and a handle that selects a single value from a range of
/// values.
diff --git a/wgpu/src/widget/text.rs b/wgpu/src/widget/text.rs
deleted file mode 100644
index 1053ea97..00000000
--- a/wgpu/src/widget/text.rs
+++ /dev/null
@@ -1,7 +0,0 @@
-//! Write some text for your users to read.
-use crate::Renderer;
-
-/// A paragraph of text.
-///
-/// This is an alias of an `iced_native` text with an `iced_wgpu::Renderer`.
-pub type Text = iced_native::Text<Renderer>;
diff --git a/wgpu/src/widget/text_input.rs b/wgpu/src/widget/text_input.rs
index 260fe3a6..1da3fbe6 100644
--- a/wgpu/src/widget/text_input.rs
+++ b/wgpu/src/widget/text_input.rs
@@ -6,8 +6,8 @@
//! [`State`]: struct.State.html
use crate::Renderer;
+pub use iced_graphics::text_input::{Style, StyleSheet};
pub use iced_native::text_input::State;
-pub use iced_style::text_input::{Style, StyleSheet};
/// A field that can be filled with text.
///
diff --git a/wgpu/src/window.rs b/wgpu/src/window.rs
index b7adad82..aac5fb9e 100644
--- a/wgpu/src/window.rs
+++ b/wgpu/src/window.rs
@@ -1,6 +1,4 @@
//! Display rendering results on windows.
-mod backend;
-mod swap_chain;
+mod compositor;
-pub use backend::Backend;
-pub use swap_chain::SwapChain;
+pub use compositor::Compositor;
diff --git a/wgpu/src/window/backend.rs b/wgpu/src/window/compositor.rs
index 2924ce5d..600bc81c 100644
--- a/wgpu/src/window/backend.rs
+++ b/wgpu/src/window/compositor.rs
@@ -1,23 +1,24 @@
-use crate::{window::SwapChain, Renderer, Settings, Target};
+use crate::{Renderer, Settings};
+use iced_graphics::Viewport;
use iced_native::{futures, mouse};
use raw_window_handle::HasRawWindowHandle;
/// A window graphics backend for iced powered by `wgpu`.
#[derive(Debug)]
-pub struct Backend {
+pub struct Compositor {
device: wgpu::Device,
queue: wgpu::Queue,
format: wgpu::TextureFormat,
}
-impl iced_native::window::Backend for Backend {
+impl iced_graphics::window::Compositor for Compositor {
type Settings = Settings;
type Renderer = Renderer;
type Surface = wgpu::Surface;
- type SwapChain = SwapChain;
+ type SwapChain = wgpu::SwapChain;
- fn new(settings: Self::Settings) -> (Backend, Renderer) {
+ fn new(settings: Self::Settings) -> (Self, Renderer) {
let (mut device, queue) = futures::executor::block_on(async {
let adapter = wgpu::Adapter::request(
&wgpu::RequestAdapterOptions {
@@ -43,10 +44,11 @@ impl iced_native::window::Backend for Backend {
.await
});
- let renderer = Renderer::new(&mut device, settings);
+ let renderer =
+ Renderer::new(crate::Backend::new(&mut device, settings));
(
- Backend {
+ Self {
device,
queue,
format: settings.format,
@@ -67,19 +69,28 @@ impl iced_native::window::Backend for Backend {
surface: &Self::Surface,
width: u32,
height: u32,
- ) -> SwapChain {
- SwapChain::new(&self.device, surface, self.format, width, height)
+ ) -> Self::SwapChain {
+ self.device.create_swap_chain(
+ surface,
+ &wgpu::SwapChainDescriptor {
+ usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
+ format: self.format,
+ width,
+ height,
+ present_mode: wgpu::PresentMode::Mailbox,
+ },
+ )
}
fn draw<T: AsRef<str>>(
&mut self,
renderer: &mut Self::Renderer,
- swap_chain: &mut SwapChain,
+ swap_chain: &mut Self::SwapChain,
+ viewport: &Viewport,
output: &<Self::Renderer as iced_native::Renderer>::Output,
- scale_factor: f64,
overlay: &[T],
) -> mouse::Interaction {
- let (frame, viewport) = swap_chain.next_frame().expect("Next frame");
+ let frame = swap_chain.get_next_texture().expect("Next frame");
let mut encoder = self.device.create_command_encoder(
&wgpu::CommandEncoderDescriptor { label: None },
@@ -101,15 +112,12 @@ impl iced_native::window::Backend for Backend {
depth_stencil_attachment: None,
});
- let mouse_interaction = renderer.draw(
+ let mouse_interaction = renderer.backend_mut().draw(
&mut self.device,
&mut encoder,
- Target {
- texture: &frame.view,
- viewport,
- },
+ &frame.view,
+ viewport,
output,
- scale_factor,
overlay,
);
diff --git a/wgpu/src/window/swap_chain.rs b/wgpu/src/window/swap_chain.rs
deleted file mode 100644
index 72e58a50..00000000
--- a/wgpu/src/window/swap_chain.rs
+++ /dev/null
@@ -1,61 +0,0 @@
-use crate::Viewport;
-
-/// The rendering target of a window.
-///
-/// It represents a series of virtual framebuffers with a scale factor.
-#[derive(Debug)]
-pub struct SwapChain {
- raw: wgpu::SwapChain,
- viewport: Viewport,
-}
-
-impl SwapChain {}
-
-impl SwapChain {
- /// Creates a new [`SwapChain`] for the given surface.
- ///
- /// [`SwapChain`]: struct.SwapChain.html
- pub fn new(
- device: &wgpu::Device,
- surface: &wgpu::Surface,
- format: wgpu::TextureFormat,
- width: u32,
- height: u32,
- ) -> SwapChain {
- SwapChain {
- raw: new_swap_chain(surface, format, width, height, device),
- viewport: Viewport::new(width, height),
- }
- }
-
- /// Returns the next frame of the [`SwapChain`] alongside its [`Viewport`].
- ///
- /// [`SwapChain`]: struct.SwapChain.html
- /// [`Viewport`]: ../struct.Viewport.html
- pub fn next_frame(
- &mut self,
- ) -> Result<(wgpu::SwapChainOutput, &Viewport), wgpu::TimeOut> {
- let viewport = &self.viewport;
-
- self.raw.get_next_texture().map(|output| (output, viewport))
- }
-}
-
-fn new_swap_chain(
- surface: &wgpu::Surface,
- format: wgpu::TextureFormat,
- width: u32,
- height: u32,
- device: &wgpu::Device,
-) -> wgpu::SwapChain {
- device.create_swap_chain(
- &surface,
- &wgpu::SwapChainDescriptor {
- usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
- format,
- width,
- height,
- present_mode: wgpu::PresentMode::Mailbox,
- },
- )
-}