diff options
Diffstat (limited to '')
-rw-r--r-- | wgpu/src/backend.rs | 44 | ||||
-rw-r--r-- | wgpu/src/color.rs | 165 | ||||
-rw-r--r-- | wgpu/src/lib.rs | 2 | ||||
-rw-r--r-- | wgpu/src/offscreen.rs | 188 | ||||
-rw-r--r-- | wgpu/src/window/compositor.rs | 17 |
5 files changed, 180 insertions, 236 deletions
diff --git a/wgpu/src/backend.rs b/wgpu/src/backend.rs index 7c962308..b524c615 100644 --- a/wgpu/src/backend.rs +++ b/wgpu/src/backend.rs @@ -1,3 +1,4 @@ +use crate::core; use crate::core::{Color, Font, Point, Size}; use crate::graphics::backend; use crate::graphics::color; @@ -5,7 +6,6 @@ use crate::graphics::{Primitive, Transformation, Viewport}; use crate::quad; use crate::text; use crate::triangle; -use crate::{core, offscreen}; use crate::{Layer, Settings}; #[cfg(feature = "tracing")] @@ -123,48 +123,6 @@ impl Backend { self.image_pipeline.end_frame(); } - /// Performs an offscreen render pass. If the `format` selected by WGPU is not - /// `wgpu::TextureFormat::Rgba8UnormSrgb`, it will be run through a blit. - /// - /// Returns `None` if the `frame` is `Rgba8UnormSrgb`, else returns the newly - /// converted texture view in `Rgba8UnormSrgb`. - pub fn offscreen<T: AsRef<str>>( - &mut self, - device: &wgpu::Device, - queue: &wgpu::Queue, - encoder: &mut wgpu::CommandEncoder, - clear_color: Option<Color>, - frame: &wgpu::TextureView, - format: wgpu::TextureFormat, - primitives: &[Primitive], - viewport: &Viewport, - overlay_text: &[T], - size: wgpu::Extent3d, - ) -> Option<wgpu::Texture> { - #[cfg(feature = "tracing")] - let _ = info_span!("iced_wgpu::offscreen", "DRAW").entered(); - - self.present( - device, - queue, - encoder, - clear_color, - frame, - primitives, - viewport, - overlay_text, - ); - - if format != wgpu::TextureFormat::Rgba8UnormSrgb { - log::info!("Texture format is {format:?}; performing conversion to rgba8.."); - let pipeline = offscreen::Pipeline::new(device); - - return Some(pipeline.convert(device, frame, size, encoder)); - } - - None - } - fn prepare_text( &mut self, device: &wgpu::Device, diff --git a/wgpu/src/color.rs b/wgpu/src/color.rs new file mode 100644 index 00000000..a1025601 --- /dev/null +++ b/wgpu/src/color.rs @@ -0,0 +1,165 @@ +use std::borrow::Cow; + +pub fn convert( + device: &wgpu::Device, + encoder: &mut wgpu::CommandEncoder, + source: wgpu::Texture, + format: wgpu::TextureFormat, +) -> wgpu::Texture { + if source.format() == format { + return source; + } + + let sampler = device.create_sampler(&wgpu::SamplerDescriptor { + label: Some("iced_wgpu.offscreen.sampler"), + ..Default::default() + }); + + //sampler in 0 + let sampler_layout = + device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { + label: Some("iced_wgpu.offscreen.blit.sampler_layout"), + entries: &[wgpu::BindGroupLayoutEntry { + binding: 0, + visibility: wgpu::ShaderStages::FRAGMENT, + ty: wgpu::BindingType::Sampler( + wgpu::SamplerBindingType::NonFiltering, + ), + count: None, + }], + }); + + let sampler_bind_group = + device.create_bind_group(&wgpu::BindGroupDescriptor { + label: Some("iced_wgpu.offscreen.sampler.bind_group"), + layout: &sampler_layout, + entries: &[wgpu::BindGroupEntry { + binding: 0, + resource: wgpu::BindingResource::Sampler(&sampler), + }], + }); + + let texture_layout = + device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { + label: Some("iced_wgpu.offscreen.blit.texture_layout"), + entries: &[wgpu::BindGroupLayoutEntry { + binding: 0, + visibility: wgpu::ShaderStages::FRAGMENT, + ty: wgpu::BindingType::Texture { + sample_type: wgpu::TextureSampleType::Float { + filterable: false, + }, + view_dimension: wgpu::TextureViewDimension::D2, + multisampled: false, + }, + count: None, + }], + }); + + let pipeline_layout = + device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { + label: Some("iced_wgpu.offscreen.blit.pipeline_layout"), + bind_group_layouts: &[&sampler_layout, &texture_layout], + push_constant_ranges: &[], + }); + + let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor { + label: Some("iced_wgpu.offscreen.blit.shader"), + source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!( + "shader/blit.wgsl" + ))), + }); + + let pipeline = + device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { + label: Some("iced_wgpu.offscreen.blit.pipeline"), + layout: Some(&pipeline_layout), + vertex: wgpu::VertexState { + module: &shader, + entry_point: "vs_main", + buffers: &[], + }, + fragment: Some(wgpu::FragmentState { + module: &shader, + entry_point: "fs_main", + targets: &[Some(wgpu::ColorTargetState { + format, + blend: Some(wgpu::BlendState { + color: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::SrcAlpha, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + alpha: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::One, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + }), + write_mask: wgpu::ColorWrites::ALL, + })], + }), + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleList, + front_face: wgpu::FrontFace::Cw, + ..Default::default() + }, + depth_stencil: None, + multisample: Default::default(), + multiview: None, + }); + + let texture = device.create_texture(&wgpu::TextureDescriptor { + label: Some("iced_wgpu.offscreen.conversion.source_texture"), + size: source.size(), + mip_level_count: 1, + sample_count: 1, + dimension: wgpu::TextureDimension::D2, + format, + usage: wgpu::TextureUsages::RENDER_ATTACHMENT + | wgpu::TextureUsages::COPY_SRC, + view_formats: &[], + }); + + let view = &texture.create_view(&wgpu::TextureViewDescriptor::default()); + + let texture_bind_group = + device.create_bind_group(&wgpu::BindGroupDescriptor { + label: Some("iced_wgpu.offscreen.blit.texture_bind_group"), + layout: &texture_layout, + entries: &[wgpu::BindGroupEntry { + binding: 0, + resource: wgpu::BindingResource::TextureView( + &source + .create_view(&wgpu::TextureViewDescriptor::default()), + ), + }], + }); + + let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + label: Some("iced_wgpu.offscreen.blit.render_pass"), + color_attachments: &[Some(wgpu::RenderPassColorAttachment { + view, + resolve_target: None, + ops: wgpu::Operations { + load: wgpu::LoadOp::Load, + store: true, + }, + })], + depth_stencil_attachment: None, + }); + + pass.set_pipeline(&pipeline); + pass.set_bind_group(0, &sampler_bind_group, &[]); + pass.set_bind_group(1, &texture_bind_group, &[]); + pass.draw(0..6, 0..1); + + texture +} + +#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)] +#[repr(C)] +struct Vertex { + ndc: [f32; 2], + uv: [f32; 2], +} diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs index 827acb89..86a962a5 100644 --- a/wgpu/src/lib.rs +++ b/wgpu/src/lib.rs @@ -46,7 +46,7 @@ pub mod geometry; mod backend; mod buffer; -mod offscreen; +mod color; mod quad; mod text; mod triangle; diff --git a/wgpu/src/offscreen.rs b/wgpu/src/offscreen.rs deleted file mode 100644 index b25602e4..00000000 --- a/wgpu/src/offscreen.rs +++ /dev/null @@ -1,188 +0,0 @@ -use crate::graphics::color; -use std::borrow::Cow; - -/// A simple compute pipeline to convert any texture to Rgba8UnormSrgb. -#[derive(Debug)] -pub struct Pipeline { - pipeline: wgpu::RenderPipeline, - sampler_bind_group: wgpu::BindGroup, - texture_layout: wgpu::BindGroupLayout, -} - -#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)] -#[repr(C)] -struct Vertex { - ndc: [f32; 2], - uv: [f32; 2], -} - -impl Pipeline { - pub fn new(device: &wgpu::Device) -> Self { - let sampler = device.create_sampler(&wgpu::SamplerDescriptor { - label: Some("iced_wgpu.offscreen.sampler"), - ..Default::default() - }); - - //sampler in 0 - let sampler_layout = - device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { - label: Some("iced_wgpu.offscreen.blit.sampler_layout"), - entries: &[wgpu::BindGroupLayoutEntry { - binding: 0, - visibility: wgpu::ShaderStages::FRAGMENT, - ty: wgpu::BindingType::Sampler( - wgpu::SamplerBindingType::NonFiltering, - ), - count: None, - }], - }); - - let sampler_bind_group = - device.create_bind_group(&wgpu::BindGroupDescriptor { - label: Some("iced_wgpu.offscreen.sampler.bind_group"), - layout: &sampler_layout, - entries: &[wgpu::BindGroupEntry { - binding: 0, - resource: wgpu::BindingResource::Sampler(&sampler), - }], - }); - - let texture_layout = - device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { - label: Some("iced_wgpu.offscreen.blit.texture_layout"), - entries: &[wgpu::BindGroupLayoutEntry { - binding: 0, - visibility: wgpu::ShaderStages::FRAGMENT, - ty: wgpu::BindingType::Texture { - sample_type: wgpu::TextureSampleType::Float { - filterable: false, - }, - view_dimension: wgpu::TextureViewDimension::D2, - multisampled: false, - }, - count: None, - }], - }); - - let pipeline_layout = - device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { - label: Some("iced_wgpu.offscreen.blit.pipeline_layout"), - bind_group_layouts: &[&sampler_layout, &texture_layout], - push_constant_ranges: &[], - }); - - let shader = - device.create_shader_module(wgpu::ShaderModuleDescriptor { - label: Some("iced_wgpu.offscreen.blit.shader"), - source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!( - "shader/blit.wgsl" - ))), - }); - - let pipeline = - device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { - label: Some("iced_wgpu.offscreen.blit.pipeline"), - layout: Some(&pipeline_layout), - vertex: wgpu::VertexState { - module: &shader, - entry_point: "vs_main", - buffers: &[], - }, - fragment: Some(wgpu::FragmentState { - module: &shader, - entry_point: "fs_main", - targets: &[Some(wgpu::ColorTargetState { - format: if color::GAMMA_CORRECTION { - wgpu::TextureFormat::Rgba8UnormSrgb - } else { - wgpu::TextureFormat::Rgba8Unorm - }, - blend: Some(wgpu::BlendState { - color: wgpu::BlendComponent { - src_factor: wgpu::BlendFactor::SrcAlpha, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - alpha: wgpu::BlendComponent { - src_factor: wgpu::BlendFactor::One, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - }), - write_mask: wgpu::ColorWrites::ALL, - })], - }), - primitive: wgpu::PrimitiveState { - topology: wgpu::PrimitiveTopology::TriangleList, - front_face: wgpu::FrontFace::Cw, - ..Default::default() - }, - depth_stencil: None, - multisample: Default::default(), - multiview: None, - }); - - Self { - pipeline, - sampler_bind_group, - texture_layout, - } - } - - pub fn convert( - &self, - device: &wgpu::Device, - frame: &wgpu::TextureView, - size: wgpu::Extent3d, - encoder: &mut wgpu::CommandEncoder, - ) -> wgpu::Texture { - let texture = device.create_texture(&wgpu::TextureDescriptor { - label: Some("iced_wgpu.offscreen.conversion.source_texture"), - size, - mip_level_count: 1, - sample_count: 1, - dimension: wgpu::TextureDimension::D2, - format: if color::GAMMA_CORRECTION { - wgpu::TextureFormat::Rgba8UnormSrgb - } else { - wgpu::TextureFormat::Rgba8Unorm - }, - usage: wgpu::TextureUsages::RENDER_ATTACHMENT - | wgpu::TextureUsages::COPY_SRC, - view_formats: &[], - }); - - let view = - &texture.create_view(&wgpu::TextureViewDescriptor::default()); - - let texture_bind_group = - device.create_bind_group(&wgpu::BindGroupDescriptor { - label: Some("iced_wgpu.offscreen.blit.texture_bind_group"), - layout: &self.texture_layout, - entries: &[wgpu::BindGroupEntry { - binding: 0, - resource: wgpu::BindingResource::TextureView(frame), - }], - }); - - let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { - label: Some("iced_wgpu.offscreen.blit.render_pass"), - color_attachments: &[Some(wgpu::RenderPassColorAttachment { - view, - resolve_target: None, - ops: wgpu::Operations { - load: wgpu::LoadOp::Load, - store: true, - }, - })], - depth_stencil_attachment: None, - }); - - pass.set_pipeline(&self.pipeline); - pass.set_bind_group(0, &self.sampler_bind_group, &[]); - pass.set_bind_group(1, &texture_bind_group, &[]); - pass.draw(0..6, 0..1); - - texture - } -} diff --git a/wgpu/src/window/compositor.rs b/wgpu/src/window/compositor.rs index 43c3dce5..1cfd7b67 100644 --- a/wgpu/src/window/compositor.rs +++ b/wgpu/src/window/compositor.rs @@ -345,17 +345,26 @@ pub fn screenshot<Theme, T: AsRef<str>>( let view = texture.create_view(&wgpu::TextureViewDescriptor::default()); - let rgba_texture = backend.offscreen( + backend.present( &compositor.device, &compositor.queue, &mut encoder, Some(background_color), &view, - compositor.format, primitives, viewport, overlay, - texture_extent, + ); + + let texture = crate::color::convert( + &compositor.device, + &mut encoder, + texture, + if color::GAMMA_CORRECTION { + wgpu::TextureFormat::Rgba8UnormSrgb + } else { + wgpu::TextureFormat::Rgba8Unorm + }, ); let output_buffer = @@ -368,7 +377,7 @@ pub fn screenshot<Theme, T: AsRef<str>>( }); encoder.copy_texture_to_buffer( - rgba_texture.unwrap_or(texture).as_image_copy(), + texture.as_image_copy(), wgpu::ImageCopyBuffer { buffer: &output_buffer, layout: wgpu::ImageDataLayout { |