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-rw-r--r--wgpu/src/window/compositor.rs (renamed from wgpu/src/window/backend.rs)44
-rw-r--r--wgpu/src/window/swap_chain.rs61
2 files changed, 26 insertions, 79 deletions
diff --git a/wgpu/src/window/backend.rs b/wgpu/src/window/compositor.rs
index 2924ce5d..600bc81c 100644
--- a/wgpu/src/window/backend.rs
+++ b/wgpu/src/window/compositor.rs
@@ -1,23 +1,24 @@
-use crate::{window::SwapChain, Renderer, Settings, Target};
+use crate::{Renderer, Settings};
+use iced_graphics::Viewport;
use iced_native::{futures, mouse};
use raw_window_handle::HasRawWindowHandle;
/// A window graphics backend for iced powered by `wgpu`.
#[derive(Debug)]
-pub struct Backend {
+pub struct Compositor {
device: wgpu::Device,
queue: wgpu::Queue,
format: wgpu::TextureFormat,
}
-impl iced_native::window::Backend for Backend {
+impl iced_graphics::window::Compositor for Compositor {
type Settings = Settings;
type Renderer = Renderer;
type Surface = wgpu::Surface;
- type SwapChain = SwapChain;
+ type SwapChain = wgpu::SwapChain;
- fn new(settings: Self::Settings) -> (Backend, Renderer) {
+ fn new(settings: Self::Settings) -> (Self, Renderer) {
let (mut device, queue) = futures::executor::block_on(async {
let adapter = wgpu::Adapter::request(
&wgpu::RequestAdapterOptions {
@@ -43,10 +44,11 @@ impl iced_native::window::Backend for Backend {
.await
});
- let renderer = Renderer::new(&mut device, settings);
+ let renderer =
+ Renderer::new(crate::Backend::new(&mut device, settings));
(
- Backend {
+ Self {
device,
queue,
format: settings.format,
@@ -67,19 +69,28 @@ impl iced_native::window::Backend for Backend {
surface: &Self::Surface,
width: u32,
height: u32,
- ) -> SwapChain {
- SwapChain::new(&self.device, surface, self.format, width, height)
+ ) -> Self::SwapChain {
+ self.device.create_swap_chain(
+ surface,
+ &wgpu::SwapChainDescriptor {
+ usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
+ format: self.format,
+ width,
+ height,
+ present_mode: wgpu::PresentMode::Mailbox,
+ },
+ )
}
fn draw<T: AsRef<str>>(
&mut self,
renderer: &mut Self::Renderer,
- swap_chain: &mut SwapChain,
+ swap_chain: &mut Self::SwapChain,
+ viewport: &Viewport,
output: &<Self::Renderer as iced_native::Renderer>::Output,
- scale_factor: f64,
overlay: &[T],
) -> mouse::Interaction {
- let (frame, viewport) = swap_chain.next_frame().expect("Next frame");
+ let frame = swap_chain.get_next_texture().expect("Next frame");
let mut encoder = self.device.create_command_encoder(
&wgpu::CommandEncoderDescriptor { label: None },
@@ -101,15 +112,12 @@ impl iced_native::window::Backend for Backend {
depth_stencil_attachment: None,
});
- let mouse_interaction = renderer.draw(
+ let mouse_interaction = renderer.backend_mut().draw(
&mut self.device,
&mut encoder,
- Target {
- texture: &frame.view,
- viewport,
- },
+ &frame.view,
+ viewport,
output,
- scale_factor,
overlay,
);
diff --git a/wgpu/src/window/swap_chain.rs b/wgpu/src/window/swap_chain.rs
deleted file mode 100644
index 72e58a50..00000000
--- a/wgpu/src/window/swap_chain.rs
+++ /dev/null
@@ -1,61 +0,0 @@
-use crate::Viewport;
-
-/// The rendering target of a window.
-///
-/// It represents a series of virtual framebuffers with a scale factor.
-#[derive(Debug)]
-pub struct SwapChain {
- raw: wgpu::SwapChain,
- viewport: Viewport,
-}
-
-impl SwapChain {}
-
-impl SwapChain {
- /// Creates a new [`SwapChain`] for the given surface.
- ///
- /// [`SwapChain`]: struct.SwapChain.html
- pub fn new(
- device: &wgpu::Device,
- surface: &wgpu::Surface,
- format: wgpu::TextureFormat,
- width: u32,
- height: u32,
- ) -> SwapChain {
- SwapChain {
- raw: new_swap_chain(surface, format, width, height, device),
- viewport: Viewport::new(width, height),
- }
- }
-
- /// Returns the next frame of the [`SwapChain`] alongside its [`Viewport`].
- ///
- /// [`SwapChain`]: struct.SwapChain.html
- /// [`Viewport`]: ../struct.Viewport.html
- pub fn next_frame(
- &mut self,
- ) -> Result<(wgpu::SwapChainOutput, &Viewport), wgpu::TimeOut> {
- let viewport = &self.viewport;
-
- self.raw.get_next_texture().map(|output| (output, viewport))
- }
-}
-
-fn new_swap_chain(
- surface: &wgpu::Surface,
- format: wgpu::TextureFormat,
- width: u32,
- height: u32,
- device: &wgpu::Device,
-) -> wgpu::SwapChain {
- device.create_swap_chain(
- &surface,
- &wgpu::SwapChainDescriptor {
- usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
- format,
- width,
- height,
- present_mode: wgpu::PresentMode::Mailbox,
- },
- )
-}