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-rw-r--r--wgpu/src/window/compositor.rs119
1 files changed, 119 insertions, 0 deletions
diff --git a/wgpu/src/window/compositor.rs b/wgpu/src/window/compositor.rs
new file mode 100644
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+++ b/wgpu/src/window/compositor.rs
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+use crate::{window::SwapChain, Renderer, Settings, Target};
+
+use iced_native::{futures, mouse};
+use raw_window_handle::HasRawWindowHandle;
+
+/// A window graphics backend for iced powered by `wgpu`.
+#[derive(Debug)]
+pub struct Compositor {
+ device: wgpu::Device,
+ queue: wgpu::Queue,
+ format: wgpu::TextureFormat,
+}
+
+impl iced_native::window::Compositor for Compositor {
+ type Settings = Settings;
+ type Renderer = Renderer;
+ type Surface = wgpu::Surface;
+ type SwapChain = SwapChain;
+
+ fn new(settings: Self::Settings) -> Self {
+ let (device, queue) = futures::executor::block_on(async {
+ let adapter = wgpu::Adapter::request(
+ &wgpu::RequestAdapterOptions {
+ power_preference: if settings.antialiasing.is_none() {
+ wgpu::PowerPreference::Default
+ } else {
+ wgpu::PowerPreference::HighPerformance
+ },
+ compatible_surface: None,
+ },
+ wgpu::BackendBit::PRIMARY,
+ )
+ .await
+ .expect("Request adapter");
+
+ adapter
+ .request_device(&wgpu::DeviceDescriptor {
+ extensions: wgpu::Extensions {
+ anisotropic_filtering: false,
+ },
+ limits: wgpu::Limits { max_bind_groups: 2 },
+ })
+ .await
+ });
+
+ Self {
+ device,
+ queue,
+ format: settings.format,
+ }
+ }
+
+ fn create_renderer(&mut self, settings: Settings) -> Renderer {
+ Renderer::new(crate::Backend::new(&mut self.device, settings))
+ }
+
+ fn create_surface<W: HasRawWindowHandle>(
+ &mut self,
+ window: &W,
+ ) -> wgpu::Surface {
+ wgpu::Surface::create(window)
+ }
+
+ fn create_swap_chain(
+ &mut self,
+ surface: &Self::Surface,
+ width: u32,
+ height: u32,
+ ) -> SwapChain {
+ SwapChain::new(&self.device, surface, self.format, width, height)
+ }
+
+ fn draw<T: AsRef<str>>(
+ &mut self,
+ renderer: &mut Self::Renderer,
+ swap_chain: &mut SwapChain,
+ output: &<Self::Renderer as iced_native::Renderer>::Output,
+ scale_factor: f64,
+ overlay: &[T],
+ ) -> mouse::Interaction {
+ let (frame, viewport) = swap_chain.next_frame().expect("Next frame");
+
+ let mut encoder = self.device.create_command_encoder(
+ &wgpu::CommandEncoderDescriptor { label: None },
+ );
+
+ let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
+ attachment: &frame.view,
+ resolve_target: None,
+ load_op: wgpu::LoadOp::Clear,
+ store_op: wgpu::StoreOp::Store,
+ clear_color: wgpu::Color {
+ r: 1.0,
+ g: 1.0,
+ b: 1.0,
+ a: 1.0,
+ },
+ }],
+ depth_stencil_attachment: None,
+ });
+
+ let mouse_interaction = renderer.backend_mut().draw(
+ &mut self.device,
+ &mut encoder,
+ Target {
+ texture: &frame.view,
+ viewport,
+ },
+ output,
+ scale_factor,
+ overlay,
+ );
+
+ self.queue.submit(&[encoder.finish()]);
+
+ mouse_interaction
+ }
+}