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-rw-r--r--wgpu/src/widget/canvas.rs156
1 files changed, 94 insertions, 62 deletions
diff --git a/wgpu/src/widget/canvas.rs b/wgpu/src/widget/canvas.rs
index 325f90ce..2fc10ea0 100644
--- a/wgpu/src/widget/canvas.rs
+++ b/wgpu/src/widget/canvas.rs
@@ -9,35 +9,38 @@
use crate::{Defaults, Primitive, Renderer};
use iced_native::{
- layout, Element, Hasher, Layout, Length, MouseCursor, Point, Size, Widget,
+ layout, mouse, Clipboard, Element, Hasher, Layout, Length, Point, Size,
+ Vector, Widget,
};
use std::hash::Hash;
+use std::marker::PhantomData;
-pub mod layer;
pub mod path;
-mod drawable;
+mod cache;
+mod cursor;
+mod event;
mod fill;
mod frame;
+mod geometry;
+mod program;
mod stroke;
mod text;
-pub use drawable::Drawable;
+pub use cache::Cache;
+pub use cursor::Cursor;
+pub use event::Event;
pub use fill::Fill;
pub use frame::Frame;
-pub use layer::Layer;
+pub use geometry::Geometry;
pub use path::Path;
+pub use program::Program;
pub use stroke::{LineCap, LineJoin, Stroke};
pub use text::Text;
/// A widget capable of drawing 2D graphics.
///
-/// A [`Canvas`] may contain multiple layers. A [`Layer`] is drawn using the
-/// painter's algorithm. In other words, layers will be drawn on top of each
-/// other in the same order they are pushed into the [`Canvas`].
-///
/// [`Canvas`]: struct.Canvas.html
-/// [`Layer`]: layer/trait.Layer.html
///
/// # Examples
/// The repository has a couple of [examples] showcasing how to use a
@@ -45,12 +48,15 @@ pub use text::Text;
///
/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
/// and its hands to display the current time.
+/// - [`game_of_life`], an interactive version of the Game of Life, invented by
+/// John Conway.
/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
/// and showcasing how to compose different transforms.
///
-/// [examples]: https://github.com/hecrj/iced/tree/0.1/examples
-/// [`clock`]: https://github.com/hecrj/iced/tree/0.1/examples/clock
-/// [`solar_system`]: https://github.com/hecrj/iced/tree/0.1/examples/solar_system
+/// [examples]: https://github.com/hecrj/iced/tree/master/examples
+/// [`clock`]: https://github.com/hecrj/iced/tree/master/examples/clock
+/// [`game_of_life`]: https://github.com/hecrj/iced/tree/master/examples/game_of_life
+/// [`solar_system`]: https://github.com/hecrj/iced/tree/master/examples/solar_system
///
/// ## Drawing a simple circle
/// If you want to get a quick overview, here's how we can draw a simple circle:
@@ -58,10 +64,10 @@ pub use text::Text;
/// ```no_run
/// # mod iced {
/// # pub use iced_wgpu::canvas;
-/// # pub use iced_native::Color;
+/// # pub use iced_native::{Color, Rectangle};
/// # }
-/// use iced::canvas::{self, layer, Canvas, Drawable, Fill, Frame, Path};
-/// use iced::Color;
+/// use iced::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
+/// use iced::{Color, Rectangle};
///
/// // First, we define the data we need for drawing
/// #[derive(Debug)]
@@ -69,43 +75,46 @@ pub use text::Text;
/// radius: f32,
/// }
///
-/// // Then, we implement the `Drawable` trait
-/// impl Drawable for Circle {
-/// fn draw(&self, frame: &mut Frame) {
+/// // Then, we implement the `Program` trait
+/// impl Program<()> for Circle {
+/// fn draw(&self, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
+/// // We prepare a new `Frame`
+/// let mut frame = Frame::new(bounds.size());
+///
/// // We create a `Path` representing a simple circle
-/// let circle = Path::new(|p| p.circle(frame.center(), self.radius));
+/// let circle = Path::circle(frame.center(), self.radius);
///
/// // And fill it with some color
/// frame.fill(&circle, Fill::Color(Color::BLACK));
+///
+/// // Finally, we produce the geometry
+/// vec![frame.into_geometry()]
/// }
/// }
///
-/// // We can use a `Cache` to avoid unnecessary re-tessellation
-/// let cache: layer::Cache<Circle> = layer::Cache::new();
-///
-/// // Finally, we simply provide the data to our `Cache` and push the resulting
-/// // layer into a `Canvas`
-/// let canvas = Canvas::new()
-/// .push(cache.with(&Circle { radius: 50.0 }));
+/// // Finally, we simply use our `Circle` to create the `Canvas`!
+/// let canvas = Canvas::new(Circle { radius: 50.0 });
/// ```
#[derive(Debug)]
-pub struct Canvas<'a> {
+pub struct Canvas<Message, P: Program<Message>> {
width: Length,
height: Length,
- layers: Vec<Box<dyn Layer + 'a>>,
+ program: P,
+ phantom: PhantomData<Message>,
}
-impl<'a> Canvas<'a> {
+impl<Message, P: Program<Message>> Canvas<Message, P> {
const DEFAULT_SIZE: u16 = 100;
- /// Creates a new [`Canvas`] with no layers.
+ /// Creates a new [`Canvas`].
///
/// [`Canvas`]: struct.Canvas.html
- pub fn new() -> Self {
+ pub fn new(program: P) -> Self {
Canvas {
width: Length::Units(Self::DEFAULT_SIZE),
height: Length::Units(Self::DEFAULT_SIZE),
- layers: Vec::new(),
+ program,
+ phantom: PhantomData,
}
}
@@ -124,20 +133,11 @@ impl<'a> Canvas<'a> {
self.height = height;
self
}
-
- /// Adds a [`Layer`] to the [`Canvas`].
- ///
- /// It will be drawn on top of previous layers.
- ///
- /// [`Layer`]: layer/trait.Layer.html
- /// [`Canvas`]: struct.Canvas.html
- pub fn push(mut self, layer: impl Layer + 'a) -> Self {
- self.layers.push(Box::new(layer));
- self
- }
}
-impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
+impl<Message, P: Program<Message>> Widget<Message, Renderer>
+ for Canvas<Message, P>
+{
fn width(&self) -> Length {
self.width
}
@@ -157,45 +157,77 @@ impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
layout::Node::new(size)
}
+ fn on_event(
+ &mut self,
+ event: iced_native::Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ _renderer: &Renderer,
+ _clipboard: Option<&dyn Clipboard>,
+ ) {
+ let bounds = layout.bounds();
+
+ let canvas_event = match event {
+ iced_native::Event::Mouse(mouse_event) => {
+ Some(Event::Mouse(mouse_event))
+ }
+ _ => None,
+ };
+
+ let cursor = Cursor::from_window_position(cursor_position);
+
+ if let Some(canvas_event) = canvas_event {
+ if let Some(message) =
+ self.program.update(canvas_event, bounds, cursor)
+ {
+ messages.push(message);
+ }
+ }
+ }
+
fn draw(
&self,
_renderer: &mut Renderer,
_defaults: &Defaults,
layout: Layout<'_>,
- _cursor_position: Point,
- ) -> (Primitive, MouseCursor) {
+ cursor_position: Point,
+ ) -> (Primitive, mouse::Interaction) {
let bounds = layout.bounds();
- let origin = Point::new(bounds.x, bounds.y);
- let size = Size::new(bounds.width, bounds.height);
+ let translation = Vector::new(bounds.x, bounds.y);
+ let cursor = Cursor::from_window_position(cursor_position);
(
- Primitive::Group {
- primitives: self
- .layers
- .iter()
- .map(|layer| Primitive::Cached {
- origin,
- cache: layer.draw(size),
- })
- .collect(),
+ Primitive::Translate {
+ translation,
+ content: Box::new(Primitive::Group {
+ primitives: self
+ .program
+ .draw(bounds, cursor)
+ .into_iter()
+ .map(Geometry::into_primitive)
+ .collect(),
+ }),
},
- MouseCursor::Idle,
+ self.program.mouse_interaction(bounds, cursor),
)
}
fn hash_layout(&self, state: &mut Hasher) {
- std::any::TypeId::of::<Canvas<'static>>().hash(state);
+ struct Marker;
+ std::any::TypeId::of::<Marker>().hash(state);
self.width.hash(state);
self.height.hash(state);
}
}
-impl<'a, Message> From<Canvas<'a>> for Element<'a, Message, Renderer>
+impl<'a, Message, P: Program<Message> + 'a> From<Canvas<Message, P>>
+ for Element<'a, Message, Renderer>
where
Message: 'static,
{
- fn from(canvas: Canvas<'a>) -> Element<'a, Message, Renderer> {
+ fn from(canvas: Canvas<Message, P>) -> Element<'a, Message, Renderer> {
Element::new(canvas)
}
}